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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs22
1 files changed, 9 insertions, 13 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index a8a2a50..38f146f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -192,7 +192,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
192 192
193 m_host.AddScriptLPS(1); 193 m_host.AddScriptLPS(1);
194 194
195 if ((item = ScriptByName(name)) != UUID.Zero) 195 if ((item = GetScriptByName(name)) != UUID.Zero)
196 m_ScriptEngine.ResetScript(item); 196 m_ScriptEngine.ResetScript(item);
197 else 197 else
198 ShoutError("llResetOtherScript: script "+name+" not found"); 198 ShoutError("llResetOtherScript: script "+name+" not found");
@@ -204,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
204 204
205 m_host.AddScriptLPS(1); 205 m_host.AddScriptLPS(1);
206 206
207 if ((item = ScriptByName(name)) != UUID.Zero) 207 if ((item = GetScriptByName(name)) != UUID.Zero)
208 { 208 {
209 return m_ScriptEngine.GetScriptState(item) ?1:0; 209 return m_ScriptEngine.GetScriptState(item) ?1:0;
210 } 210 }
@@ -226,7 +226,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
226 // These functions are supposed to be robust, 226 // These functions are supposed to be robust,
227 // so get the state one step at a time. 227 // so get the state one step at a time.
228 228
229 if ((item = ScriptByName(name)) != UUID.Zero) 229 if ((item = GetScriptByName(name)) != UUID.Zero)
230 { 230 {
231 m_ScriptEngine.SetScriptState(item, run == 0 ? false : true); 231 m_ScriptEngine.SetScriptState(item, run == 0 ? false : true);
232 } 232 }
@@ -10455,18 +10455,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10455 return new LSL_List(); 10455 return new LSL_List();
10456 } 10456 }
10457 10457
10458 internal UUID ScriptByName(string name) 10458 internal UUID GetScriptByName(string name)
10459 { 10459 {
10460 lock (m_host.TaskInventory) 10460 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
10461 { 10461
10462 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 10462 if (item == null || item.Type != 10)
10463 { 10463 return UUID.Zero;
10464 if (item.Type == 10 && item.Name == name)
10465 return item.ItemID;
10466 }
10467 }
10468 10464
10469 return UUID.Zero; 10465 return item.ItemID;
10470 } 10466 }
10471 10467
10472 internal void ShoutError(string msg) 10468 internal void ShoutError(string msg)