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-rw-r--r--OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs13
-rw-r--r--OpenSim/Framework/Monitoring/StatsManager.cs114
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs33
3 files changed, 158 insertions, 2 deletions
diff --git a/OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs b/OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs
index cdd7cc7..8ac9090 100644
--- a/OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs
+++ b/OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs
@@ -355,10 +355,19 @@ Asset service request failures: {3}" + Environment.NewLine,
355 sb.Append(Environment.NewLine); 355 sb.Append(Environment.NewLine);
356 sb.Append( 356 sb.Append(
357 string.Format( 357 string.Format(
358 "{0,6:0} {1,6:0} {2,6:0} {3,6:0} {4,6:0} {5,6:0.0} {6,6:0.0} {7,6:0.0} {8,6:0.0} {9,6:0.0} {10,6:0.0}", 358 "{0,6:0} {1,6:0} {2,6:0} {3,6:0} {4,6:0} {5,6:0.0} {6,6:0.0} {7,6:0.0} {8,6:0.0} {9,6:0.0} {10,6:0.0}\n\n",
359 inPacketsPerSecond, outPacketsPerSecond, pendingDownloads, pendingUploads, unackedBytes, totalFrameTime, 359 inPacketsPerSecond, outPacketsPerSecond, pendingDownloads, pendingUploads, unackedBytes, totalFrameTime,
360 netFrameTime, physicsFrameTime, otherFrameTime, agentFrameTime, imageFrameTime)); 360 netFrameTime, physicsFrameTime, otherFrameTime, agentFrameTime, imageFrameTime));
361 sb.Append(Environment.NewLine); 361
362 foreach (KeyValuePair<string, Stat> kvp in StatsManager.RegisteredStats)
363 {
364 Stat stat = kvp.Value;
365
366 if (stat.Category == "scene" && stat.Verbosity == StatVerbosity.Info)
367 {
368 sb.AppendFormat("Slow frames ({0}): {1}\n", stat.Container, stat.Value);
369 }
370 }
362 371
363 /* 372 /*
364 sb.Append(Environment.NewLine); 373 sb.Append(Environment.NewLine);
diff --git a/OpenSim/Framework/Monitoring/StatsManager.cs b/OpenSim/Framework/Monitoring/StatsManager.cs
index d78fa6a..02df0ac 100644
--- a/OpenSim/Framework/Monitoring/StatsManager.cs
+++ b/OpenSim/Framework/Monitoring/StatsManager.cs
@@ -25,6 +25,9 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
29using System.Collections.Generic;
30
28namespace OpenSim.Framework.Monitoring 31namespace OpenSim.Framework.Monitoring
29{ 32{
30 /// <summary> 33 /// <summary>
@@ -32,6 +35,14 @@ namespace OpenSim.Framework.Monitoring
32 /// </summary> 35 /// </summary>
33 public class StatsManager 36 public class StatsManager
34 { 37 {
38 /// <summary>
39 /// Registered stats.
40 /// </summary>
41 /// <remarks>
42 /// Do not add or remove from this dictionary.
43 /// </remarks>
44 public static Dictionary<string, Stat> RegisteredStats = new Dictionary<string, Stat>();
45
35 private static AssetStatsCollector assetStats; 46 private static AssetStatsCollector assetStats;
36 private static UserStatsCollector userStats; 47 private static UserStatsCollector userStats;
37 private static SimExtraStatsCollector simExtraStats = new SimExtraStatsCollector(); 48 private static SimExtraStatsCollector simExtraStats = new SimExtraStatsCollector();
@@ -61,5 +72,108 @@ namespace OpenSim.Framework.Monitoring
61 72
62 return userStats; 73 return userStats;
63 } 74 }
75
76 public static bool RegisterStat(Stat stat)
77 {
78 lock (RegisteredStats)
79 {
80 if (RegisteredStats.ContainsKey(stat.UniqueName))
81 {
82 // XXX: For now just return false. This is to avoid problems in regression tests where all tests
83 // in a class are run in the same instance of the VM.
84 return false;
85
86// throw new Exception(
87// "StatsManager already contains stat with ShortName {0} in Category {1}", stat.ShortName, stat.Category);
88 }
89
90 // We take a replace-on-write approach here so that we don't need to generate a new Dictionary
91 Dictionary<string, Stat> newRegisteredStats = new Dictionary<string, Stat>(RegisteredStats);
92 newRegisteredStats[stat.UniqueName] = stat;
93 RegisteredStats = newRegisteredStats;
94 }
95
96 return true;
97 }
98
99 public static bool DeregisterStat(Stat stat)
100 {
101 lock (RegisteredStats)
102 {
103 if (!RegisteredStats.ContainsKey(stat.UniqueName))
104 return false;
105
106 Dictionary<string, Stat> newRegisteredStats = new Dictionary<string, Stat>(RegisteredStats);
107 newRegisteredStats.Remove(stat.UniqueName);
108 RegisteredStats = newRegisteredStats;
109
110 return true;
111 }
112 }
113 }
114
115 /// <summary>
116 /// Verbosity of stat.
117 /// </summary>
118 /// <remarks>
119 /// Info will always be displayed.
120 /// </remarks>
121 public enum StatVerbosity
122 {
123 Debug,
124 Info
125 }
126
127 /// <summary>
128 /// Holds individual static details
129 /// </summary>
130 public class Stat
131 {
132 /// <summary>
133 /// Unique stat name used for indexing. Each ShortName in a Category must be unique.
134 /// </summary>
135 public string UniqueName { get; private set; }
136
137 /// <summary>
138 /// Category of this stat (e.g. cache, scene, etc).
139 /// </summary>
140 public string Category { get; private set; }
141
142 /// <summary>
143 /// Containing name for this stat.
144 /// FIXME: In the case of a scene, this is currently the scene name (though this leaves
145 /// us with a to-be-resolved problem of non-unique region names).
146 /// </summary>
147 /// <value>
148 /// The container.
149 /// </value>
150 public string Container { get; private set; }
151
152 public StatVerbosity Verbosity { get; private set; }
153 public string ShortName { get; private set; }
154 public string Name { get; private set; }
155 public string Description { get; private set; }
156 public string UnitName { get; private set; }
157
158 public double Value { get; set; }
159
160 public Stat(
161 string shortName, string name, string unitName, string category, string container, StatVerbosity verbosity, string description)
162 {
163 ShortName = shortName;
164 Name = name;
165 UnitName = unitName;
166 Category = category;
167 Container = container;
168 Verbosity = verbosity;
169 Description = description;
170
171 UniqueName = GenUniqueName(Container, Category, ShortName);
172 }
173
174 public static string GenUniqueName(string container, string category, string shortName)
175 {
176 return string.Format("{0}+{1}+{2}", container, category, shortName);
177 }
64 } 178 }
65} \ No newline at end of file 179} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index 96317c3..b7b5ea2 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -47,6 +47,7 @@ namespace OpenSim.Region.Framework.Scenes
47 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 47 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
48 48
49 public const string LastReportedObjectUpdateStatName = "LastReportedObjectUpdates"; 49 public const string LastReportedObjectUpdateStatName = "LastReportedObjectUpdates";
50 public const string SlowFramesStatName = "SlowFrames";
50 51
51 public delegate void SendStatResult(SimStats stats); 52 public delegate void SendStatResult(SimStats stats);
52 53
@@ -129,6 +130,16 @@ namespace OpenSim.Region.Framework.Scenes
129 } 130 }
130 131
131 /// <summary> 132 /// <summary>
133 /// Number of frames that have taken longer to process than Scene.MIN_FRAME_TIME
134 /// </summary>
135 public Stat SlowFramesStat { get; private set; }
136
137 /// <summary>
138 /// The threshold at which we log a slow frame.
139 /// </summary>
140 public int SlowFramesStatReportThreshold { get; private set; }
141
142 /// <summary>
132 /// Extra sim statistics that are used by monitors but not sent to the client. 143 /// Extra sim statistics that are used by monitors but not sent to the client.
133 /// </summary> 144 /// </summary>
134 /// <value> 145 /// <value>
@@ -225,6 +236,22 @@ namespace OpenSim.Region.Framework.Scenes
225 236
226 if (StatsManager.SimExtraStats != null) 237 if (StatsManager.SimExtraStats != null)
227 OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket; 238 OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket;
239
240 /// At the moment, we'll only report if a frame is over 120% of target, since commonly frames are a bit
241 /// longer than ideal (which in itself is a concern).
242 SlowFramesStatReportThreshold = (int)Math.Ceiling(m_scene.MinFrameTime * 1000 * 1.2);
243
244 SlowFramesStat
245 = new Stat(
246 "SlowFrames",
247 "Slow Frames",
248 "frames",
249 "scene",
250 m_scene.Name,
251 StatVerbosity.Info,
252 "Number of frames where frame time has been significantly longer than the desired frame time.");
253
254 StatsManager.RegisterStat(SlowFramesStat);
228 } 255 }
229 256
230 public void Close() 257 public void Close()
@@ -418,6 +445,7 @@ namespace OpenSim.Region.Framework.Scenes
418 lock (m_lastReportedExtraSimStats) 445 lock (m_lastReportedExtraSimStats)
419 { 446 {
420 m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; 447 m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor;
448 m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value;
421 449
422 Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats(); 450 Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
423 451
@@ -535,6 +563,11 @@ namespace OpenSim.Region.Framework.Scenes
535 public void addFrameMS(int ms) 563 public void addFrameMS(int ms)
536 { 564 {
537 m_frameMS += ms; 565 m_frameMS += ms;
566
567 // At the moment, we'll only report if a frame is over 120% of target, since commonly frames are a bit
568 // longer than ideal due to the inaccuracy of the Sleep in Scene.Update() (which in itself is a concern).
569 if (ms > SlowFramesStatReportThreshold)
570 SlowFramesStat.Value++;
538 } 571 }
539 572
540 public void AddSpareMS(int ms) 573 public void AddSpareMS(int ms)