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-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServer.cs145
1 files changed, 0 insertions, 145 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs
deleted file mode 100644
index 891fa6d..0000000
--- a/OpenSim/Framework/Communications/Cache/AssetServer.cs
+++ /dev/null
@@ -1,145 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System.IO;
28using System.Reflection;
29using Db4objects.Db4o;
30using Db4objects.Db4o.Query;
31using libsecondlife;
32using log4net;
33
34namespace OpenSim.Framework.Communications.Cache
35{
36 public class LocalAssetServer : AssetServerBase
37 {
38 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
39
40 private IObjectContainer db;
41
42 public LocalAssetServer()
43 {
44 bool yapfile;
45 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
46
47 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
48 m_log.Info("[ASSETS]: Db4 Asset database creation");
49
50 if (!yapfile)
51 {
52 SetUpAssetDatabase();
53 }
54 }
55
56 public void CreateAndCommitAsset(AssetBase asset)
57 {
58 AssetStorage store = new AssetStorage();
59 store.Data = asset.Data;
60 store.Name = asset.Name;
61 store.UUID = asset.FullID;
62 db.Set(store);
63 db.Commit();
64 }
65
66 public override void Close()
67 {
68 base.Close();
69
70 if (db != null)
71 {
72 m_log.Info("[ASSETSERVER]: Closing local asset server database");
73 db.Close();
74 }
75 }
76
77 protected override AssetBase GetAsset(AssetRequest req)
78 {
79 byte[] idata = null;
80 bool found = false;
81 AssetStorage foundAsset = null;
82 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
83 if (result.Count > 0)
84 {
85 foundAsset = (AssetStorage) result.Next();
86 found = true;
87 }
88
89 AssetBase asset = new AssetBase();
90 if (found)
91 {
92 asset.FullID = foundAsset.UUID;
93 asset.Type = foundAsset.Type;
94 asset.InvType = foundAsset.Type;
95 asset.Name = foundAsset.Name;
96 idata = foundAsset.Data;
97 asset.Data = idata;
98
99 return asset;
100 }
101 else
102 {
103 return null;
104 }
105 }
106
107 protected override void StoreAsset(AssetBase asset)
108 {
109 AssetStorage store = new AssetStorage();
110 store.Data = asset.Data;
111 store.Name = asset.Name;
112 store.UUID = asset.FullID;
113 db.Set(store);
114
115 CommitAssets();
116 }
117
118 protected override void CommitAssets()
119 {
120 db.Commit();
121 }
122
123 protected virtual void SetUpAssetDatabase()
124 {
125 m_log.Info("[LOCAL ASSET SERVER]: Setting up asset database");
126
127 base.LoadDefaultAssets();
128 }
129 }
130
131 public class AssetUUIDQuery : Predicate
132 {
133 private LLUUID _findID;
134
135 public AssetUUIDQuery(LLUUID find)
136 {
137 _findID = find;
138 }
139
140 public bool Match(AssetStorage asset)
141 {
142 return (asset.UUID == _findID);
143 }
144 }
145}