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-rw-r--r--OpenSim/OpenSim/OpenSimMain.cs202
1 files changed, 102 insertions, 100 deletions
diff --git a/OpenSim/OpenSim/OpenSimMain.cs b/OpenSim/OpenSim/OpenSimMain.cs
index ea7f31e..5915b81 100644
--- a/OpenSim/OpenSim/OpenSimMain.cs
+++ b/OpenSim/OpenSim/OpenSimMain.cs
@@ -63,6 +63,8 @@ namespace OpenSim
63 private CheckSumServer checkServer; 63 private CheckSumServer checkServer;
64 protected CommunicationsManager commsManager; 64 protected CommunicationsManager commsManager;
65 65
66 private bool m_silent;
67 private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
66 68
67 public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) 69 public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
68 { 70 {
@@ -71,8 +73,7 @@ namespace OpenSim
71 m_loginserver = startLoginServer; 73 m_loginserver = startLoginServer;
72 m_physicsEngine = physicsEngine; 74 m_physicsEngine = physicsEngine;
73 m_config = configFile; 75 m_config = configFile;
74 m_console = new ConsoleBase("region-console-" + Guid.NewGuid().ToString() + ".log", "Region", this, silent); 76 m_silent = silent;
75 OpenSim.Framework.Console.MainConsole.Instance = m_console;
76 } 77 }
77 78
78 /// <summary> 79 /// <summary>
@@ -81,19 +82,18 @@ namespace OpenSim
81 public override void StartUp() 82 public override void StartUp()
82 { 83 {
83 this.serversData = new NetworkServersInfo(); 84 this.serversData = new NetworkServersInfo();
84 try 85
85 { 86 this.localConfig = new XmlConfig(m_config);
86 this.localConfig = new XmlConfig(m_config); 87 this.localConfig.LoadData();
87 this.localConfig.LoadData(); 88
88 }
89 catch (Exception e)
90 {
91 Console.WriteLine(e.Message);
92 }
93 if (this.configFileSetup) 89 if (this.configFileSetup)
94 { 90 {
95 this.SetupFromConfigFile(this.localConfig); 91 this.SetupFromConfigFile(this.localConfig);
96 } 92 }
93
94 m_console = new ConsoleBase(m_logFilename, "Region", this, m_silent);
95 OpenSim.Framework.Console.MainConsole.Instance = m_console;
96
97 m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Loading configuration"); 97 m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Loading configuration");
98 this.serversData.InitConfig(this.m_sandbox, this.localConfig); 98 this.serversData.InitConfig(this.m_sandbox, this.localConfig);
99 this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change 99 this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
@@ -216,7 +216,7 @@ namespace OpenSim
216 else 216 else
217 { 217 {
218 AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); //new AuthenticateSessionsRemote(); 218 AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); //new AuthenticateSessionsRemote();
219 this.AuthenticateSessionsHandler.Add (authen); 219 this.AuthenticateSessionsHandler.Add(authen);
220 authenBase = authen; 220 authenBase = authen;
221 } 221 }
222 Console.WriteLine("Loading region config file"); 222 Console.WriteLine("Loading region config file");
@@ -265,7 +265,7 @@ namespace OpenSim
265 { 265 {
266 266
267 // we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server 267 // we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
268 268
269 269
270 httpServer.AddRestHandler("GET", "/simstatus/", 270 httpServer.AddRestHandler("GET", "/simstatus/",
271 delegate(string request, string path, string param) 271 delegate(string request, string path, string param)
@@ -284,102 +284,104 @@ namespace OpenSim
284 284
285 private void SetupFromConfigFile(IGenericConfig configData) 285 private void SetupFromConfigFile(IGenericConfig configData)
286 { 286 {
287 try 287 // Log filename
288 string attri = "";
289 attri = configData.GetAttribute("LogFilename");
290 if (String.IsNullOrEmpty(attri))
288 { 291 {
289 // SandBoxMode 292 }
290 string attri = ""; 293 else
291 attri = configData.GetAttribute("SandBox"); 294 {
292 if ((attri == "") || ((attri != "false") && (attri != "true"))) 295 m_logFilename = attri;
293 { 296 }
294 this.m_sandbox = false;
295 configData.SetAttribute("SandBox", "false");
296 }
297 else
298 {
299 this.m_sandbox = Convert.ToBoolean(attri);
300 }
301 297
302 // LoginServer 298 // SandBoxMode
303 attri = ""; 299 attri = "";
304 attri = configData.GetAttribute("LoginServer"); 300 attri = configData.GetAttribute("SandBox");
305 if ((attri == "") || ((attri != "false") && (attri != "true"))) 301 if ((attri == "") || ((attri != "false") && (attri != "true")))
306 { 302 {
307 this.m_loginserver = false; 303 this.m_sandbox = false;
308 configData.SetAttribute("LoginServer", "false"); 304 configData.SetAttribute("SandBox", "false");
309 } 305 }
310 else 306 else
311 { 307 {
312 this.m_loginserver = Convert.ToBoolean(attri); 308 this.m_sandbox = Convert.ToBoolean(attri);
313 } 309 }
314 310
315 // Sandbox User accounts 311 // LoginServer
316 attri = ""; 312 attri = "";
317 attri = configData.GetAttribute("UserAccount"); 313 attri = configData.GetAttribute("LoginServer");
318 if ((attri == "") || ((attri != "false") && (attri != "true"))) 314 if ((attri == "") || ((attri != "false") && (attri != "true")))
319 { 315 {
320 this.user_accounts = false; 316 this.m_loginserver = false;
321 configData.SetAttribute("UserAccounts", "false"); 317 configData.SetAttribute("LoginServer", "false");
322 } 318 }
323 else if (attri == "true") 319 else
324 { 320 {
325 this.user_accounts = Convert.ToBoolean(attri); 321 this.m_loginserver = Convert.ToBoolean(attri);
326 } 322 }
327 323
328 // Grid mode hack to use local asset server 324 // Sandbox User accounts
329 attri = ""; 325 attri = "";
330 attri = configData.GetAttribute("LocalAssets"); 326 attri = configData.GetAttribute("UserAccount");
331 if ((attri == "") || ((attri != "false") && (attri != "true"))) 327 if ((attri == "") || ((attri != "false") && (attri != "true")))
332 { 328 {
333 this.gridLocalAsset = false; 329 this.user_accounts = false;
334 configData.SetAttribute("LocalAssets", "false"); 330 configData.SetAttribute("UserAccounts", "false");
335 } 331 }
336 else if (attri == "true") 332 else if (attri == "true")
337 { 333 {
338 this.gridLocalAsset = Convert.ToBoolean(attri); 334 this.user_accounts = Convert.ToBoolean(attri);
339 } 335 }
340 336
337 // Grid mode hack to use local asset server
338 attri = "";
339 attri = configData.GetAttribute("LocalAssets");
340 if ((attri == "") || ((attri != "false") && (attri != "true")))
341 {
342 this.gridLocalAsset = false;
343 configData.SetAttribute("LocalAssets", "false");
344 }
345 else if (attri == "true")
346 {
347 this.gridLocalAsset = Convert.ToBoolean(attri);
348 }
341 349
342 attri = "";
343 attri = configData.GetAttribute("PhysicsEngine");
344 switch (attri)
345 {
346 default:
347 m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
348 Environment.Exit(1);
349 break;
350
351 case "":
352 this.m_physicsEngine = "basicphysics";
353 configData.SetAttribute("PhysicsEngine", "basicphysics");
354 OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = false;
355 break;
356
357 case "basicphysics":
358 this.m_physicsEngine = "basicphysics";
359 configData.SetAttribute("PhysicsEngine", "basicphysics");
360 OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = false;
361 break;
362
363 case "RealPhysX":
364 this.m_physicsEngine = "RealPhysX";
365 OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = true;
366 break;
367
368 case "OpenDynamicsEngine":
369 this.m_physicsEngine = "OpenDynamicsEngine";
370 OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = true;
371 break;
372 }
373 350
374 configData.Commit(); 351 attri = "";
375 } 352 attri = configData.GetAttribute("PhysicsEngine");
376 catch (Exception e) 353 switch (attri)
377 { 354 {
378 Console.WriteLine(e.Message); 355 default:
379 Console.WriteLine("\nSorry, a fatal error occurred while trying to initialise the configuration data"); 356 m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
380 Console.WriteLine("Can not continue starting up"); 357 Environment.Exit(1);
381 Environment.Exit(1); 358 break;
359
360 case "":
361 this.m_physicsEngine = "basicphysics";
362 configData.SetAttribute("PhysicsEngine", "basicphysics");
363 OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = false;
364 break;
365
366 case "basicphysics":
367 this.m_physicsEngine = "basicphysics";
368 configData.SetAttribute("PhysicsEngine", "basicphysics");
369 OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = false;
370 break;
371
372 case "RealPhysX":
373 this.m_physicsEngine = "RealPhysX";
374 OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = true;
375 break;
376
377 case "OpenDynamicsEngine":
378 this.m_physicsEngine = "OpenDynamicsEngine";
379 OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = true;
380 break;
382 } 381 }
382
383 configData.Commit();
384
383 } 385 }
384 386
385 /// <summary> 387 /// <summary>