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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs36
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs11
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs26
3 files changed, 56 insertions, 17 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
index bf0b06d..798c1e7 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
@@ -128,28 +128,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
128 // Store the throttle multiplier for posterity. 128 // Store the throttle multiplier for posterity.
129 throttleMultiplier = userSettings.ClientThrottleMultipler; 129 throttleMultiplier = userSettings.ClientThrottleMultipler;
130 130
131
132 int throttleMaxBPS = 1500000;
133 if (userSettings.TotalThrottleSettings != null)
134 throttleMaxBPS = userSettings.TotalThrottleSettings.Max;
135
131 // Set up the throttle classes (min, max, current) in bits per second 136 // Set up the throttle classes (min, max, current) in bits per second
132 ResendThrottle = new LLPacketThrottle(5000, 100000, 16000, userSettings.ClientThrottleMultipler); 137 ResendThrottle = new LLPacketThrottle(5000, throttleMaxBPS / 15, 16000, userSettings.ClientThrottleMultipler);
133 LandThrottle = new LLPacketThrottle(1000, 100000, 2000, userSettings.ClientThrottleMultipler); 138 LandThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 15, 2000, userSettings.ClientThrottleMultipler);
134 WindThrottle = new LLPacketThrottle(0, 100000, 0, userSettings.ClientThrottleMultipler); 139 WindThrottle = new LLPacketThrottle(0, throttleMaxBPS / 15, 0, userSettings.ClientThrottleMultipler);
135 CloudThrottle = new LLPacketThrottle(0, 100000, 0, userSettings.ClientThrottleMultipler); 140 CloudThrottle = new LLPacketThrottle(0, throttleMaxBPS / 15, 0, userSettings.ClientThrottleMultipler);
136 TaskThrottle = new LLPacketThrottle(1000, 800000, 3000, userSettings.ClientThrottleMultipler); 141 TaskThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 3000, userSettings.ClientThrottleMultipler);
137 AssetThrottle = new LLPacketThrottle(1000, 800000, 1000, userSettings.ClientThrottleMultipler); 142 AssetThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 1000, userSettings.ClientThrottleMultipler);
138 TextureThrottle = new LLPacketThrottle(1000, 800000, 4000, userSettings.ClientThrottleMultipler); 143 TextureThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 4000, userSettings.ClientThrottleMultipler);
139 144
140 // Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second. 145
146 // Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second.
147
148
141 ThrottleSettings totalThrottleSettings = userSettings.TotalThrottleSettings; 149 ThrottleSettings totalThrottleSettings = userSettings.TotalThrottleSettings;
142 if (null == totalThrottleSettings) 150 if (null == totalThrottleSettings)
143 { 151 {
144 totalThrottleSettings = new ThrottleSettings(0, 1500000, 28000); 152 totalThrottleSettings = new ThrottleSettings(0, throttleMaxBPS, 28000);
145 } 153 }
146 154
147 TotalThrottle 155 TotalThrottle
148 = new LLPacketThrottle( 156 = new LLPacketThrottle(
149 totalThrottleSettings.Min, totalThrottleSettings.Max, totalThrottleSettings.Current, 157 totalThrottleSettings.Min, totalThrottleSettings.Max, totalThrottleSettings.Current,
150 userSettings.ClientThrottleMultipler); 158 userSettings.ClientThrottleMultipler);
151 159
152 throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor)); 160 throttleTimer = new Timer((int)(throttletimems / throttleTimeDivisor));
153 throttleTimer.Elapsed += ThrottleTimerElapsed; 161 throttleTimer.Elapsed += ThrottleTimerElapsed;
154 throttleTimer.Start(); 162 throttleTimer.Start();
155 163
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 5184e35..9ee8df5 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -152,11 +152,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
152 ClientStackUserSettings userSettings = new ClientStackUserSettings(); 152 ClientStackUserSettings userSettings = new ClientStackUserSettings();
153 153
154 IConfig config = configSource.Configs["ClientStack.LindenUDP"]; 154 IConfig config = configSource.Configs["ClientStack.LindenUDP"];
155 155
156 if (config != null) 156 if (config != null)
157 { 157 {
158 if (config.Contains("client_throttle_max_bps"))
159 {
160 int maxBPS = config.GetInt("client_throttle_max_bps", 1500000);
161 userSettings.TotalThrottleSettings = new ThrottleSettings(0, maxBPS,
162 maxBPS > 28000 ? maxBPS : 28000);
163 }
164
158 if (config.Contains("client_throttle_multiplier")) 165 if (config.Contains("client_throttle_multiplier"))
159 userSettings.ClientThrottleMultipler = config.GetFloat("client_throttle_multiplier"); 166 userSettings.ClientThrottleMultipler = config.GetFloat("client_throttle_multiplier");
160 if (config.Contains("client_socket_rcvbuf_size")) 167 if (config.Contains("client_socket_rcvbuf_size"))
161 m_clientSocketReceiveBuffer = config.GetInt("client_socket_rcvbuf_size"); 168 m_clientSocketReceiveBuffer = config.GetInt("client_socket_rcvbuf_size");
162 } 169 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 2dbbf70..4e665e9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1978,6 +1978,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1978 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 1978 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
1979 } 1979 }
1980 1980
1981 private LSL_Rotation GetPartRot( SceneObjectPart part )
1982 {
1983 Quaternion q;
1984 if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim
1985 {
1986 if (part.ParentGroup.RootPart.AttachmentPoint != 0)
1987 {
1988 ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar);
1989 if (avatar != null)
1990 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
1991 q = avatar.CameraRotation; // Mouselook
1992 else
1993 q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
1994 else
1995 q = part.ParentGroup.GroupRotation; // Likely never get here but just in case
1996 }
1997 else
1998 q = part.ParentGroup.GroupRotation; // just the group rotation
1999 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2000 }
2001 q = part.GetWorldRotation();
2002 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2003 }
2004
1981 public LSL_Rotation llGetLocalRot() 2005 public LSL_Rotation llGetLocalRot()
1982 { 2006 {
1983 m_host.AddScriptLPS(1); 2007 m_host.AddScriptLPS(1);
@@ -7299,7 +7323,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7299 break; 7323 break;
7300 7324
7301 case (int)ScriptBaseClass.PRIM_ROTATION: 7325 case (int)ScriptBaseClass.PRIM_ROTATION:
7302 res.Add(llGetRot()); 7326 res.Add(GetPartRot(part));
7303 break; 7327 break;
7304 7328
7305 case (int)ScriptBaseClass.PRIM_TYPE: 7329 case (int)ScriptBaseClass.PRIM_TYPE: