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-rw-r--r--OpenSim/Framework/AvatarAppearance.cs36
-rw-r--r--OpenSim/Framework/ChildAgentDataUpdate.cs1
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs8
-rw-r--r--OpenSim/Services/Interfaces/IAvatarService.cs4
4 files changed, 43 insertions, 6 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 0b0afeb..cce44b0 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -414,12 +414,16 @@ namespace OpenSim.Framework
414 414
415 internal void ReplaceAttachment(AvatarAttachment attach) 415 internal void ReplaceAttachment(AvatarAttachment attach)
416 { 416 {
417// m_log.DebugFormat(
418// "[AVATAR APPEARANCE]: Replacing itemID={0}, assetID={1} at {2}",
419// attach.ItemID, attach.AssetID, attach.AttachPoint);
420
417 m_attachments[attach.AttachPoint] = new List<AvatarAttachment>(); 421 m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
418 m_attachments[attach.AttachPoint].Add(attach); 422 m_attachments[attach.AttachPoint].Add(attach);
419 } 423 }
420 424
421 /// <summary> 425 /// <summary>
422 /// Add an attachment 426 /// Set an attachment
423 /// </summary> 427 /// </summary>
424 /// <remarks> 428 /// <remarks>
425 /// If the attachpoint has the 429 /// If the attachpoint has the
@@ -449,11 +453,20 @@ namespace OpenSim.Framework
449 m_attachments.Remove(attachpoint); 453 m_attachments.Remove(attachpoint);
450 return true; 454 return true;
451 } 455 }
456
452 return false; 457 return false;
453 } 458 }
454 459
455 // check if the item is already attached at this point 460 // When a user logs in, the attachment item ids are pulled from persistence in the Avatars table. However,
456 if (GetAttachpoint(item) == (attachpoint & 0x7F)) 461 // the asset ids are not saved. When the avatar enters a simulator the attachments are set again. If
462 // we simply perform an item check here then the asset ids (which are now present) are never set, and NPC attachments
463 // later fail unless the attachment is detached and reattached.
464 //
465 // Therefore, we will carry on with the set if the existing attachment has no asset id.
466 AvatarAttachment existingAttachment = GetAttachmentForItem(item);
467 if (existingAttachment != null
468 && existingAttachment.AssetID != UUID.Zero
469 && existingAttachment.AttachPoint == (attachpoint & 0x7F))
457 { 470 {
458 // m_log.DebugFormat("[AVATAR APPEARANCE] attempt to attach an already attached item {0}",item); 471 // m_log.DebugFormat("[AVATAR APPEARANCE] attempt to attach an already attached item {0}",item);
459 return false; 472 return false;
@@ -474,6 +487,23 @@ namespace OpenSim.Framework
474 return true; 487 return true;
475 } 488 }
476 489
490 /// <summary>
491 /// If the item is already attached, return it.
492 /// </summary>
493 /// <param name="itemID"></param>
494 /// <returns>Returns null if this item is not attached.</returns>
495 public AvatarAttachment GetAttachmentForItem(UUID itemID)
496 {
497 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
498 {
499 int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
500 if (index >= 0)
501 return kvp.Value[index];
502 }
503
504 return null;
505 }
506
477 public int GetAttachpoint(UUID itemID) 507 public int GetAttachpoint(UUID itemID)
478 { 508 {
479 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments) 509 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs
index 613db1c..53ec166 100644
--- a/OpenSim/Framework/ChildAgentDataUpdate.cs
+++ b/OpenSim/Framework/ChildAgentDataUpdate.cs
@@ -628,6 +628,7 @@ namespace OpenSim.Framework
628 // We know all of these must end up as attachments so we 628 // We know all of these must end up as attachments so we
629 // append rather than replace to ensure multiple attachments 629 // append rather than replace to ensure multiple attachments
630 // per point continues to work 630 // per point continues to work
631// m_log.DebugFormat("[CHILDAGENTDATAUPDATE]: Appending attachments for {0}", AgentID);
631 Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o)); 632 Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o));
632 } 633 }
633 } 634 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 3f8c01f..0fa2e00 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -247,6 +247,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
247 Assert.That(attSo.IsAttachment); 247 Assert.That(attSo.IsAttachment);
248 Assert.That(attSo.UsesPhysics, Is.False); 248 Assert.That(attSo.UsesPhysics, Is.False);
249 Assert.That(attSo.IsTemporary, Is.False); 249 Assert.That(attSo.IsTemporary, Is.False);
250
251 // Check appearance status
252 List<AvatarAttachment> retreivedAttachments = presence.Appearance.GetAttachments();
253 Assert.That(retreivedAttachments.Count, Is.EqualTo(1));
254 Assert.That(retreivedAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest));
255 Assert.That(retreivedAttachments[0].ItemID, Is.EqualTo(attItemId));
256 Assert.That(retreivedAttachments[0].AssetID, Is.EqualTo(attAssetId));
257 Assert.That(presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest));
250 } 258 }
251 259
252 // I'm commenting this test because scene setup NEEDS InventoryService to 260 // I'm commenting this test because scene setup NEEDS InventoryService to
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs
index 0d5ab7d..cda7113 100644
--- a/OpenSim/Services/Interfaces/IAvatarService.cs
+++ b/OpenSim/Services/Interfaces/IAvatarService.cs
@@ -262,7 +262,6 @@ namespace OpenSim.Services.Interfaces
262 UUID.Parse(Data["SkirtItem"]), 262 UUID.Parse(Data["SkirtItem"]),
263 UUID.Parse(Data["SkirtAsset"])); 263 UUID.Parse(Data["SkirtAsset"]));
264 264
265
266 if (Data.ContainsKey("VisualParams")) 265 if (Data.ContainsKey("VisualParams"))
267 { 266 {
268 string[] vps = Data["VisualParams"].Split(new char[] {','}); 267 string[] vps = Data["VisualParams"].Split(new char[] {','});
@@ -291,7 +290,6 @@ namespace OpenSim.Services.Interfaces
291 } 290 }
292 } 291 }
293 292
294
295 // Attachments 293 // Attachments
296 Dictionary<string, string> attchs = new Dictionary<string, string>(); 294 Dictionary<string, string> attchs = new Dictionary<string, string>();
297 foreach (KeyValuePair<string, string> _kvp in Data) 295 foreach (KeyValuePair<string, string> _kvp in Data)
@@ -308,7 +306,7 @@ namespace OpenSim.Services.Interfaces
308 UUID uuid = UUID.Zero; 306 UUID uuid = UUID.Zero;
309 UUID.TryParse(_kvp.Value, out uuid); 307 UUID.TryParse(_kvp.Value, out uuid);
310 308
311 appearance.SetAttachment(point,uuid,UUID.Zero); 309 appearance.SetAttachment(point, uuid, UUID.Zero);
312 } 310 }
313 311
314 if (appearance.Wearables[AvatarWearable.BODY].Count == 0) 312 if (appearance.Wearables[AvatarWearable.BODY].Count == 0)