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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs8
1 files changed, 2 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index f7a304f..5f00f84 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1291,8 +1291,6 @@ namespace OpenSim.Region.Framework.Scenes
1291 ILandObject parcel = m_scene.LandChannel.GetLandObject( 1291 ILandObject parcel = m_scene.LandChannel.GetLandObject(
1292 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); 1292 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y);
1293 1293
1294 List<uint> returns = new List<uint>();
1295
1296 if (parcel != null && parcel.LandData != null && 1294 if (parcel != null && parcel.LandData != null &&
1297 parcel.LandData.OtherCleanTime != 0) 1295 parcel.LandData.OtherCleanTime != 0)
1298 { 1296 {
@@ -1306,15 +1304,13 @@ namespace OpenSim.Region.Framework.Scenes
1306 DetachFromBackup(); 1304 DetachFromBackup();
1307 m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString()); 1305 m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString());
1308 m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel auto return"); 1306 m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel auto return");
1309 returns.Add(RootPart.LocalId); 1307 m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
1308 DeRezAction.Return, UUID.Zero);
1310 1309
1311 return; 1310 return;
1312 } 1311 }
1313 } 1312 }
1314 } 1313 }
1315
1316 m_scene.DeRezObjects(null, returns, UUID.Zero,
1317 DeRezAction.Return, UUID.Zero);
1318 } 1314 }
1319 1315
1320 if (HasGroupChanged) 1316 if (HasGroupChanged)