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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs59
1 files changed, 59 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index b7fe241..1d9ca96 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -1382,6 +1382,65 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1382 1382
1383 public void llModifyLand(int action, int brush) 1383 public void llModifyLand(int action, int brush)
1384 { 1384 {
1385 double dsize;
1386 if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0)))
1387 {
1388 switch (brush)
1389 {
1390 case 1:
1391 dsize = 2;
1392 break;
1393 case 2:
1394 dsize = 4;
1395 break;
1396 case 3:
1397 dsize = 8;
1398 break;
1399 default:
1400 if (brush < 0)
1401 {
1402 dsize = (double)(-1 * brush);
1403 }
1404 else
1405 {
1406 LSLError("Invalid brush size");
1407 dsize = 0; // Should cease execution, but get unassigned local variable dsize on compile.
1408 }
1409 break;
1410 }
1411 switch (action)
1412 {
1413 case 0:
1414 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < m_host.AbsolutePosition.Z)
1415 {
1416 World.Terrain.FlattenTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1417 }
1418 break;
1419 case 1:
1420 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < (double)m_host.AbsolutePosition.Z)
1421 {
1422 World.Terrain.RaiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 0.1);
1423 }
1424 break;
1425 case 2:
1426 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) > 0)
1427 {
1428 World.Terrain.LowerTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1429 }
1430 break;
1431 case 3:
1432 World.Terrain.SmoothTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1433 break;
1434 case 4:
1435 World.Terrain.NoiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1436 break;
1437 case 5:
1438 World.Terrain.RevertTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1439 break;
1440 default:
1441 break;
1442 }
1443 }
1385 } 1444 }
1386 1445
1387 public void llCollisionSound(string impact_sound, double impact_volume) 1446 public void llCollisionSound(string impact_sound, double impact_volume)