diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b94f26e..34c6f7c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1193,19 +1193,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1193 | // and it has already rezzed the attachments and started their scripts. | 1193 | // and it has already rezzed the attachments and started their scripts. |
1194 | // We do the following only for non-login agents, because their scripts | 1194 | // We do the following only for non-login agents, because their scripts |
1195 | // haven't started yet. | 1195 | // haven't started yet. |
1196 | if (PresenceType == PresenceType.Npc || (TeleportFlags & TeleportFlags.ViaLogin) != 0) | 1196 | if (PresenceType == PresenceType.Npc || IsRealLogin(m_teleportFlags)) |
1197 | { | 1197 | { |
1198 | // Viewers which have a current outfit folder will actually rez their own attachments. However, | 1198 | // Viewers which have a current outfit folder will actually rez their own attachments. However, |
1199 | // viewers without (e.g. v1 viewers) will not, so we still need to make this call. | 1199 | // viewers without (e.g. v1 viewers) will not, so we still need to make this call. |
1200 | if (Scene.AttachmentsModule != null) | 1200 | if (Scene.AttachmentsModule != null) |
1201 | Util.FireAndForget( | 1201 | { |
1202 | o => | 1202 | Util.FireAndForget(o => |
1203 | { | 1203 | { |
1204 | // if (PresenceType != PresenceType.Npc && Util.FireAndForgetMethod != FireAndForgetMethod.None) | 1204 | Scene.AttachmentsModule.RezAttachments(this); |
1205 | // System.Threading.Thread.Sleep(7000); | 1205 | }); |
1206 | 1206 | } | |
1207 | Scene.AttachmentsModule.RezAttachments(this); | ||
1208 | }); | ||
1209 | } | 1207 | } |
1210 | else | 1208 | else |
1211 | { | 1209 | { |
@@ -1267,6 +1265,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1267 | return true; | 1265 | return true; |
1268 | } | 1266 | } |
1269 | 1267 | ||
1268 | private static bool IsRealLogin(TeleportFlags teleportFlags) | ||
1269 | { | ||
1270 | return ((teleportFlags & TeleportFlags.ViaLogin) != 0) && ((teleportFlags & TeleportFlags.ViaHGLogin) == 0); | ||
1271 | } | ||
1272 | |||
1270 | /// <summary> | 1273 | /// <summary> |
1271 | /// Force viewers to show the avatar's current name. | 1274 | /// Force viewers to show the avatar's current name. |
1272 | /// </summary> | 1275 | /// </summary> |
@@ -1698,7 +1701,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1698 | try | 1701 | try |
1699 | { | 1702 | { |
1700 | // Make sure it's not a login agent. We don't want to wait for updates during login | 1703 | // Make sure it's not a login agent. We don't want to wait for updates during login |
1701 | if (PresenceType != PresenceType.Npc && (m_teleportFlags & TeleportFlags.ViaLogin) == 0) | 1704 | if (!(PresenceType == PresenceType.Npc || IsRealLogin(m_teleportFlags))) |
1702 | { | 1705 | { |
1703 | // Let's wait until UpdateAgent (called by departing region) is done | 1706 | // Let's wait until UpdateAgent (called by departing region) is done |
1704 | if (!WaitForUpdateAgent(client)) | 1707 | if (!WaitForUpdateAgent(client)) |