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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
2 files changed, 12 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index d320af4..1c84e77 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -935,6 +935,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
935 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!isAttachment)) 935 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!isAttachment))
936 remoteClient.SendBulkUpdateInventory(item); 936 remoteClient.SendBulkUpdateInventory(item);
937 937
938 ILandObject land = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
939 remoteClient.SendAlertMessage(string.Format(
940 "Can't rez object '{0}' at <{1:F3}, {2:F3}, {3:F3}> on parcel '{4}' in region {5}.",
941 item.Name, pos.X, pos.Y, pos.Z, land != null ? land.LandData.Name : "Unknow", m_Scene.RegionInfo.RegionName));
942
938 return false; 943 return false;
939 } 944 }
940 945
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 44cd30a..954b76f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1971,10 +1971,16 @@ namespace OpenSim.Region.Framework.Scenes
1971 if (Permissions.CanRezObject(1, ownerID, pos)) 1971 if (Permissions.CanRezObject(1, ownerID, pos))
1972 { 1972 {
1973 // rez ON the ground, not IN the ground 1973 // rez ON the ground, not IN the ground
1974 // pos.Z += 0.25F; The rez point should now be correct so that its not in the ground 1974 // pos.Z += 0.25F; The rez point should now be correct so that its not in the ground
1975 1975
1976 AddNewPrim(ownerID, groupID, pos, rot, shape); 1976 AddNewPrim(ownerID, groupID, pos, rot, shape);
1977 } 1977 }
1978 else
1979 {
1980 IClientAPI client = null;
1981 if (this.TryGetClient(ownerID, out client))
1982 client.SendAlertMessage("You cannot create objects here.");
1983 }
1978 } 1984 }
1979 1985
1980 public virtual SceneObjectGroup AddNewPrim( 1986 public virtual SceneObjectGroup AddNewPrim(