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-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 58ec8a6..044b599 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -1425,9 +1425,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1425 Vector3 vec; 1425 Vector3 vec;
1426 1426
1427 reader.ReadStartElement(name); 1427 reader.ReadStartElement(name);
1428 vec.X = reader.ReadElementContentAsFloat("X", String.Empty); 1428 vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x
1429 vec.Y = reader.ReadElementContentAsFloat("Y", String.Empty); 1429 vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or Y
1430 vec.Z = reader.ReadElementContentAsFloat("Z", String.Empty); 1430 vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z
1431 reader.ReadEndElement(); 1431 reader.ReadEndElement();
1432 1432
1433 return vec; 1433 return vec;