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-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs5
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs10
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs3
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAssetData.cs9
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs5
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs9
-rw-r--r--OpenSim/Data/Tests/BasicAssetTest.cs6
-rw-r--r--OpenSim/Data/Tests/PropertyCompareConstraint.cs12
-rw-r--r--OpenSim/Data/Tests/PropertyScrambler.cs5
-rw-r--r--OpenSim/Framework/AssetBase.cs50
-rw-r--r--OpenSim/Framework/AssetLandmark.cs4
-rw-r--r--OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs21
-rw-r--r--OpenSim/Framework/Capabilities/Caps.cs5
-rw-r--r--OpenSim/Framework/Tests/AssetBaseTest.cs3
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs22
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs5
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs111
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs5
-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs7
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs6
-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs3
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs40
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandObject.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs100
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs7
-rw-r--r--OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Grid/HypergridServiceConnector.cs3
37 files changed, 385 insertions, 138 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index 3c7727f..3149eaa 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -1562,11 +1562,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1562 assets = doc.GetElementsByTagName("RequiredAsset"); 1562 assets = doc.GetElementsByTagName("RequiredAsset");
1563 foreach (XmlNode asset in assets) 1563 foreach (XmlNode asset in assets)
1564 { 1564 {
1565 AssetBase rass = new AssetBase(); 1565 AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset,"name",""), SByte.Parse(GetStringAttribute(asset,"type","")));
1566 rass.FullID = UUID.Random();
1567 rass.Name = GetStringAttribute(asset,"name","");
1568 rass.Description = GetStringAttribute(asset,"desc",""); 1566 rass.Description = GetStringAttribute(asset,"desc","");
1569 rass.Type = SByte.Parse(GetStringAttribute(asset,"type",""));
1570 rass.Local = Boolean.Parse(GetStringAttribute(asset,"local","")); 1567 rass.Local = Boolean.Parse(GetStringAttribute(asset,"local",""));
1571 rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary","")); 1568 rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary",""));
1572 rass.Data = Convert.FromBase64String(asset.InnerText); 1569 rass.Data = Convert.FromBase64String(asset.InnerText);
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
index f862af1..66572d5 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
@@ -261,11 +261,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
261 modified = (asset != null); 261 modified = (asset != null);
262 created = !modified; 262 created = !modified;
263 263
264 asset = new AssetBase(); 264 asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")));
265 asset.FullID = uuid;
266 asset.Name = xml.GetAttribute("name");
267 asset.Description = xml.GetAttribute("desc"); 265 asset.Description = xml.GetAttribute("desc");
268 asset.Type = SByte.Parse(xml.GetAttribute("type"));
269 asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0; 266 asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
270 asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; 267 asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
271 asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", "")); 268 asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
@@ -341,11 +338,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
341 modified = (asset != null); 338 modified = (asset != null);
342 created = !modified; 339 created = !modified;
343 340
344 asset = new AssetBase(); 341 asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")));
345 asset.FullID = uuid;
346 asset.Name = xml.GetAttribute("name");
347 asset.Description = xml.GetAttribute("desc"); 342 asset.Description = xml.GetAttribute("desc");
348 asset.Type = SByte.Parse(xml.GetAttribute("type"));
349 asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0; 343 asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
350 asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; 344 asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
351 asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", "")); 345 asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
index 4e03e67..01bfe00 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
@@ -1869,10 +1869,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
1869 1869
1870 // Create AssetBase entity to hold the inlined asset 1870 // Create AssetBase entity to hold the inlined asset
1871 1871
1872 asset = new AssetBase(uuid, name); 1872 asset = new AssetBase(uuid, name, type);
1873 1873
1874 asset.Description = desc; 1874 asset.Description = desc;
1875 asset.Type = type; // type == 0 == texture
1876 asset.Local = local; 1875 asset.Local = local;
1877 asset.Temporary = temp; 1876 asset.Temporary = temp;
1878 1877
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index 25f7cf0..1ce4abf 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -132,12 +132,13 @@ namespace OpenSim.Data.MSSQL
132 { 132 {
133 if (reader.Read()) 133 if (reader.Read())
134 { 134 {
135 AssetBase asset = new AssetBase(); 135 AssetBase asset = new AssetBase(
136 new UUID((Guid)reader["id"]),
137 (string)reader["name"],
138 Convert.ToSByte(reader["assetType"])
139 );
136 // Region Main 140 // Region Main
137 asset.FullID = new UUID((Guid)reader["id"]);
138 asset.Name = (string)reader["name"];
139 asset.Description = (string)reader["description"]; 141 asset.Description = (string)reader["description"];
140 asset.Type = Convert.ToSByte(reader["assetType"]);
141 asset.Local = Convert.ToBoolean(reader["local"]); 142 asset.Local = Convert.ToBoolean(reader["local"]);
142 asset.Temporary = Convert.ToBoolean(reader["temporary"]); 143 asset.Temporary = Convert.ToBoolean(reader["temporary"]);
143 asset.Data = (byte[])reader["data"]; 144 asset.Data = (byte[])reader["data"];
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index 1fe6d29..6a4ccd7 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -151,10 +151,9 @@ namespace OpenSim.Data.MySQL
151 { 151 {
152 if (dbReader.Read()) 152 if (dbReader.Read())
153 { 153 {
154 asset = new AssetBase(); 154 asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["assetType"]);
155 asset.Data = (byte[]) dbReader["data"]; 155 asset.Data = (byte[]) dbReader["data"];
156 asset.Description = (string) dbReader["description"]; 156 asset.Description = (string) dbReader["description"];
157 asset.FullID = assetID;
158 157
159 string local = dbReader["local"].ToString(); 158 string local = dbReader["local"].ToString();
160 if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase)) 159 if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
@@ -162,8 +161,6 @@ namespace OpenSim.Data.MySQL
162 else 161 else
163 asset.Local = false; 162 asset.Local = false;
164 163
165 asset.Name = (string) dbReader["name"];
166 asset.Type = (sbyte) dbReader["assetType"];
167 asset.Temporary = Convert.ToBoolean(dbReader["temporary"]); 164 asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
168 } 165 }
169 dbReader.Close(); 166 dbReader.Close();
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 49275cb..11be28e 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -231,12 +231,13 @@ namespace OpenSim.Data.SQLite
231 // TODO: this doesn't work yet because something more 231 // TODO: this doesn't work yet because something more
232 // interesting has to be done to actually get these values 232 // interesting has to be done to actually get these values
233 // back out. Not enough time to figure it out yet. 233 // back out. Not enough time to figure it out yet.
234 AssetBase asset = new AssetBase(); 234 AssetBase asset = new AssetBase(
235 new UUID((String)row["UUID"]),
236 (String)row["Name"],
237 Convert.ToSByte(row["Type"])
238 );
235 239
236 asset.FullID = new UUID((String) row["UUID"]);
237 asset.Name = (String) row["Name"];
238 asset.Description = (String) row["Description"]; 240 asset.Description = (String) row["Description"];
239 asset.Type = Convert.ToSByte(row["Type"]);
240 asset.Local = Convert.ToBoolean(row["Local"]); 241 asset.Local = Convert.ToBoolean(row["Local"]);
241 asset.Temporary = Convert.ToBoolean(row["Temporary"]); 242 asset.Temporary = Convert.ToBoolean(row["Temporary"]);
242 asset.Data = (byte[]) row["Data"]; 243 asset.Data = (byte[]) row["Data"];
diff --git a/OpenSim/Data/Tests/BasicAssetTest.cs b/OpenSim/Data/Tests/BasicAssetTest.cs
index 1969d76..25aed61 100644
--- a/OpenSim/Data/Tests/BasicAssetTest.cs
+++ b/OpenSim/Data/Tests/BasicAssetTest.cs
@@ -66,9 +66,9 @@ namespace OpenSim.Data.Tests
66 [Test] 66 [Test]
67 public void T010_StoreSimpleAsset() 67 public void T010_StoreSimpleAsset()
68 { 68 {
69 AssetBase a1 = new AssetBase(uuid1, "asset one"); 69 AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
70 AssetBase a2 = new AssetBase(uuid2, "asset two"); 70 AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture);
71 AssetBase a3 = new AssetBase(uuid3, "asset three"); 71 AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture);
72 a1.Data = asset1; 72 a1.Data = asset1;
73 a2.Data = asset1; 73 a2.Data = asset1;
74 a3.Data = asset1; 74 a3.Data = asset1;
diff --git a/OpenSim/Data/Tests/PropertyCompareConstraint.cs b/OpenSim/Data/Tests/PropertyCompareConstraint.cs
index 06ca53e..5b1f935 100644
--- a/OpenSim/Data/Tests/PropertyCompareConstraint.cs
+++ b/OpenSim/Data/Tests/PropertyCompareConstraint.cs
@@ -297,8 +297,8 @@ namespace OpenSim.Data.Tests
297 public void AssetShouldMatch() 297 public void AssetShouldMatch()
298 { 298 {
299 UUID uuid1 = UUID.Random(); 299 UUID uuid1 = UUID.Random();
300 AssetBase actual = new AssetBase(uuid1, "asset one"); 300 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
301 AssetBase expected = new AssetBase(uuid1, "asset one"); 301 AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
302 302
303 var constraint = Constraints.PropertyCompareConstraint(expected); 303 var constraint = Constraints.PropertyCompareConstraint(expected);
304 304
@@ -309,8 +309,8 @@ namespace OpenSim.Data.Tests
309 public void AssetShouldNotMatch() 309 public void AssetShouldNotMatch()
310 { 310 {
311 UUID uuid1 = UUID.Random(); 311 UUID uuid1 = UUID.Random();
312 AssetBase actual = new AssetBase(uuid1, "asset one"); 312 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
313 AssetBase expected = new AssetBase(UUID.Random(), "asset one"); 313 AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture);
314 314
315 var constraint = Constraints.PropertyCompareConstraint(expected); 315 var constraint = Constraints.PropertyCompareConstraint(expected);
316 316
@@ -321,8 +321,8 @@ namespace OpenSim.Data.Tests
321 public void AssetShouldNotMatch2() 321 public void AssetShouldNotMatch2()
322 { 322 {
323 UUID uuid1 = UUID.Random(); 323 UUID uuid1 = UUID.Random();
324 AssetBase actual = new AssetBase(uuid1, "asset one"); 324 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
325 AssetBase expected = new AssetBase(uuid1, "asset two"); 325 AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture);
326 326
327 var constraint = Constraints.PropertyCompareConstraint(expected); 327 var constraint = Constraints.PropertyCompareConstraint(expected);
328 328
diff --git a/OpenSim/Data/Tests/PropertyScrambler.cs b/OpenSim/Data/Tests/PropertyScrambler.cs
index 72aaff1..c968364 100644
--- a/OpenSim/Data/Tests/PropertyScrambler.cs
+++ b/OpenSim/Data/Tests/PropertyScrambler.cs
@@ -165,7 +165,7 @@ namespace OpenSim.Data.Tests
165 [Test] 165 [Test]
166 public void TestScramble() 166 public void TestScramble()
167 { 167 {
168 AssetBase actual = new AssetBase(UUID.Random(), "asset one"); 168 AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture);
169 new PropertyScrambler<AssetBase>().Scramble(actual); 169 new PropertyScrambler<AssetBase>().Scramble(actual);
170 } 170 }
171 171
@@ -173,8 +173,7 @@ namespace OpenSim.Data.Tests
173 public void DontScramble() 173 public void DontScramble()
174 { 174 {
175 UUID uuid = UUID.Random(); 175 UUID uuid = UUID.Random();
176 AssetBase asset = new AssetBase(); 176 AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture);
177 asset.FullID = uuid;
178 new PropertyScrambler<AssetBase>() 177 new PropertyScrambler<AssetBase>()
179 .DontScramble(x => x.Metadata) 178 .DontScramble(x => x.Metadata)
180 .DontScramble(x => x.FullID) 179 .DontScramble(x => x.FullID)
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index 9679ff2..212f41d 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -27,6 +27,8 @@
27 27
28using System; 28using System;
29using System.Xml.Serialization; 29using System.Xml.Serialization;
30using System.Reflection;
31using log4net;
30using OpenMetaverse; 32using OpenMetaverse;
31 33
32namespace OpenSim.Framework 34namespace OpenSim.Framework
@@ -37,6 +39,8 @@ namespace OpenSim.Framework
37 [Serializable] 39 [Serializable]
38 public class AssetBase 40 public class AssetBase
39 { 41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
40 /// <summary> 44 /// <summary>
41 /// Data of the Asset 45 /// Data of the Asset
42 /// </summary> 46 /// </summary>
@@ -47,16 +51,44 @@ namespace OpenSim.Framework
47 /// </summary> 51 /// </summary>
48 private AssetMetadata m_metadata; 52 private AssetMetadata m_metadata;
49 53
54 // This is needed for .NET serialization!!!
55 // Do NOT "Optimize" away!
50 public AssetBase() 56 public AssetBase()
51 { 57 {
52 m_metadata = new AssetMetadata(); 58 m_metadata = new AssetMetadata();
59 m_metadata.FullID = UUID.Zero;
60 m_metadata.ID = UUID.Zero.ToString();
61 m_metadata.Type = (sbyte)AssetType.Unknown;
53 } 62 }
54 63
55 public AssetBase(UUID assetId, string name) 64 public AssetBase(UUID assetID, string name, sbyte assetType)
56 { 65 {
66 if (assetType == (sbyte)AssetType.Unknown)
67 {
68 System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true);
69 m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}",
70 name, assetID, trace.ToString());
71 }
72
57 m_metadata = new AssetMetadata(); 73 m_metadata = new AssetMetadata();
58 m_metadata.FullID = assetId; 74 m_metadata.FullID = assetID;
59 m_metadata.Name = name; 75 m_metadata.Name = name;
76 m_metadata.Type = assetType;
77 }
78
79 public AssetBase(string assetID, string name, sbyte assetType)
80 {
81 if (assetType == (sbyte)AssetType.Unknown)
82 {
83 System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true);
84 m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}",
85 name, assetID, trace.ToString());
86 }
87
88 m_metadata = new AssetMetadata();
89 m_metadata.ID = assetID;
90 m_metadata.Name = name;
91 m_metadata.Type = assetType;
60 } 92 }
61 93
62 public bool ContainsReferences 94 public bool ContainsReferences
@@ -193,11 +225,11 @@ namespace OpenSim.Framework
193 private string m_name = String.Empty; 225 private string m_name = String.Empty;
194 private string m_description = String.Empty; 226 private string m_description = String.Empty;
195 private DateTime m_creation_date; 227 private DateTime m_creation_date;
196 private sbyte m_type; 228 private sbyte m_type = (sbyte)AssetType.Unknown;
197 private string m_content_type; 229 private string m_content_type;
198 private byte[] m_sha1; 230 private byte[] m_sha1;
199 private bool m_local = false; 231 private bool m_local;
200 private bool m_temporary = false; 232 private bool m_temporary;
201 //private Dictionary<string, Uri> m_methods = new Dictionary<string, Uri>(); 233 //private Dictionary<string, Uri> m_methods = new Dictionary<string, Uri>();
202 //private OSDMap m_extra_data; 234 //private OSDMap m_extra_data;
203 235
@@ -211,7 +243,13 @@ namespace OpenSim.Framework
211 { 243 {
212 //get { return m_fullid.ToString(); } 244 //get { return m_fullid.ToString(); }
213 //set { m_fullid = new UUID(value); } 245 //set { m_fullid = new UUID(value); }
214 get { return m_id; } 246 get
247 {
248 if (String.IsNullOrEmpty(m_id))
249 m_id = m_fullid.ToString();
250
251 return m_id;
252 }
215 set 253 set
216 { 254 {
217 UUID uuid = UUID.Zero; 255 UUID uuid = UUID.Zero;
diff --git a/OpenSim/Framework/AssetLandmark.cs b/OpenSim/Framework/AssetLandmark.cs
index fd7a2cd..058b442 100644
--- a/OpenSim/Framework/AssetLandmark.cs
+++ b/OpenSim/Framework/AssetLandmark.cs
@@ -38,11 +38,9 @@ namespace OpenSim.Framework
38 public int Version; 38 public int Version;
39 39
40 public AssetLandmark(AssetBase a) 40 public AssetLandmark(AssetBase a)
41 : base(a.FullID, a.Name, a.Type)
41 { 42 {
42 Data = a.Data; 43 Data = a.Data;
43 FullID = a.FullID;
44 Type = a.Type;
45 Name = a.Name;
46 Description = a.Description; 44 Description = a.Description;
47 InternData(); 45 InternData();
48 } 46 }
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index a394b1a..9497a2e 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -43,18 +43,15 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
43 { 43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 protected static AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage) 46 protected static AssetBase CreateAsset(string assetIdStr, string name, string path, sbyte type)
47 { 47 {
48 AssetBase asset = new AssetBase( 48 AssetBase asset = new AssetBase(new UUID(assetIdStr), name, type);
49 new UUID(assetIdStr),
50 name
51 );
52 49
53 if (!String.IsNullOrEmpty(path)) 50 if (!String.IsNullOrEmpty(path))
54 { 51 {
55 //m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); 52 //m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path);
56 53
57 LoadAsset(asset, isImage, path); 54 LoadAsset(asset, path);
58 } 55 }
59 else 56 else
60 { 57 {
@@ -64,8 +61,14 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
64 return asset; 61 return asset;
65 } 62 }
66 63
67 protected static void LoadAsset(AssetBase info, bool image, string path) 64 protected static void LoadAsset(AssetBase info, string path)
68 { 65 {
66 bool image =
67 (info.Type == (sbyte)AssetType.Texture ||
68 info.Type == (sbyte)AssetType.TextureTGA ||
69 info.Type == (sbyte)AssetType.ImageJPEG ||
70 info.Type == (sbyte)AssetType.ImageTGA);
71
69 FileInfo fInfo = new FileInfo(path); 72 FileInfo fInfo = new FileInfo(path);
70 long numBytes = fInfo.Length; 73 long numBytes = fInfo.Length;
71 if (fInfo.Exists) 74 if (fInfo.Exists)
@@ -138,10 +141,10 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
138 { 141 {
139 string assetIdStr = source.Configs[i].GetString("assetID", UUID.Random().ToString()); 142 string assetIdStr = source.Configs[i].GetString("assetID", UUID.Random().ToString());
140 string name = source.Configs[i].GetString("name", String.Empty); 143 string name = source.Configs[i].GetString("name", String.Empty);
141 sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0); 144 sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
142 string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty)); 145 string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty));
143 146
144 AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, false); 147 AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, type);
145 148
146 newAsset.Type = type; 149 newAsset.Type = type;
147 assets.Add(newAsset); 150 assets.Add(newAsset);
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs
index ccfe800..72231ca 100644
--- a/OpenSim/Framework/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Capabilities/Caps.cs
@@ -888,10 +888,7 @@ namespace OpenSim.Framework.Capabilities
888 } 888 }
889 889
890 AssetBase asset; 890 AssetBase asset;
891 asset = new AssetBase(); 891 asset = new AssetBase(assetID, assetName, assType);
892 asset.FullID = assetID;
893 asset.Type = assType;
894 asset.Name = assetName;
895 asset.Data = data; 892 asset.Data = data;
896 if (AddNewAsset != null) 893 if (AddNewAsset != null)
897 AddNewAsset(asset); 894 AddNewAsset(asset);
diff --git a/OpenSim/Framework/Tests/AssetBaseTest.cs b/OpenSim/Framework/Tests/AssetBaseTest.cs
index 3dc6b4e..18a3e01 100644
--- a/OpenSim/Framework/Tests/AssetBaseTest.cs
+++ b/OpenSim/Framework/Tests/AssetBaseTest.cs
@@ -67,8 +67,7 @@ namespace OpenSim.Framework.Tests
67 67
68 private void CheckContainsReferences(AssetType assetType, bool expected) 68 private void CheckContainsReferences(AssetType assetType, bool expected)
69 { 69 {
70 AssetBase asset = new AssetBase(); 70 AssetBase asset = new AssetBase(UUID.Zero, String.Empty, (sbyte)assetType);
71 asset.Type = (sbyte)assetType;
72 bool actual = asset.ContainsReferences; 71 bool actual = asset.ContainsReferences;
73 Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+"."); 72 Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+".");
74 } 73 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 34cad7b..35ccad9 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3196,12 +3196,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3196 if (!IsActive) return; // We don't need to update inactive clients. 3196 if (!IsActive) return; // We don't need to update inactive clients.
3197 3197
3198 CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate); 3198 CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
3199 // TODO: don't create new blocks if recycling an old packet 3199 loc.Header.Reliable = false;
3200 int total = CoarseLocations.Count; 3200
3201 CoarseLocationUpdatePacket.IndexBlock ib = 3201 // Each packet can only hold around 62 avatar positions and the client clears the mini-map each time
3202 new CoarseLocationUpdatePacket.IndexBlock(); 3202 // a CoarseLocationUpdate packet is received. Oh well.
3203 int total = Math.Min(CoarseLocations.Count, 60);
3204
3205 CoarseLocationUpdatePacket.IndexBlock ib = new CoarseLocationUpdatePacket.IndexBlock();
3206
3203 loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total]; 3207 loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total];
3204 loc.AgentData = new CoarseLocationUpdatePacket.AgentDataBlock[total]; 3208 loc.AgentData = new CoarseLocationUpdatePacket.AgentDataBlock[total];
3209
3205 int selfindex = -1; 3210 int selfindex = -1;
3206 for (int i = 0; i < total; i++) 3211 for (int i = 0; i < total; i++)
3207 { 3212 {
@@ -3211,18 +3216,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3211 lb.X = (byte)CoarseLocations[i].X; 3216 lb.X = (byte)CoarseLocations[i].X;
3212 lb.Y = (byte)CoarseLocations[i].Y; 3217 lb.Y = (byte)CoarseLocations[i].Y;
3213 3218
3214 lb.Z = CoarseLocations[i].Z > 1024 ? (byte)0 : (byte)(CoarseLocations[i].Z * 0.25); 3219 lb.Z = CoarseLocations[i].Z > 1024 ? (byte)0 : (byte)(CoarseLocations[i].Z * 0.25f);
3215 loc.Location[i] = lb; 3220 loc.Location[i] = lb;
3216 loc.AgentData[i] = new CoarseLocationUpdatePacket.AgentDataBlock(); 3221 loc.AgentData[i] = new CoarseLocationUpdatePacket.AgentDataBlock();
3217 loc.AgentData[i].AgentID = users[i]; 3222 loc.AgentData[i].AgentID = users[i];
3218 if (users[i] == AgentId) 3223 if (users[i] == AgentId)
3219 selfindex = i; 3224 selfindex = i;
3220 } 3225 }
3226
3221 ib.You = (short)selfindex; 3227 ib.You = (short)selfindex;
3222 ib.Prey = -1; 3228 ib.Prey = -1;
3223 loc.Index = ib; 3229 loc.Index = ib;
3224 loc.Header.Reliable = false;
3225 loc.Header.Zerocoded = true;
3226 3230
3227 OutPacket(loc, ThrottleOutPacketType.Task); 3231 OutPacket(loc, ThrottleOutPacketType.Task);
3228 } 3232 }
@@ -4905,6 +4909,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4905 /// <param name="throttlePacketType">Throttling category for the packet</param> 4909 /// <param name="throttlePacketType">Throttling category for the packet</param>
4906 protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType) 4910 protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType)
4907 { 4911 {
4912 #region BinaryStats
4913 LLUDPServer.LogPacketHeader(false, m_circuitCode, 0, packet.Type, (ushort)packet.Length);
4914 #endregion BinaryStats
4915
4908 m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true); 4916 m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true);
4909 } 4917 }
4910 4918
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs
index 697bbe6..adf171e 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs
@@ -197,11 +197,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
197 197
198 private void Initialise(UUID fileID, string fileName) 198 private void Initialise(UUID fileID, string fileName)
199 { 199 {
200 m_asset = new AssetBase(); 200 m_asset = new AssetBase(fileID, fileName, type);
201 m_asset.FullID = fileID;
202 m_asset.Type = type;
203 m_asset.Data = new byte[0]; 201 m_asset.Data = new byte[0];
204 m_asset.Name = fileName;
205 m_asset.Description = "empty"; 202 m_asset.Description = "empty";
206 m_asset.Local = true; 203 m_asset.Local = true;
207 m_asset.Temporary = true; 204 m_asset.Temporary = true;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 6165984..c773c05 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO;
30using System.Net; 31using System.Net;
31using System.Net.Sockets; 32using System.Net.Sockets;
32using System.Reflection; 33using System.Reflection;
@@ -204,6 +205,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
204 TextureSendLimit = 20; 205 TextureSendLimit = 20;
205 } 206 }
206 207
208 #region BinaryStats
209 config = configSource.Configs["Statistics.Binary"];
210 m_shouldCollectStats = false;
211 if (config != null)
212 {
213 if (config.Contains("enabled") && config.GetBoolean("enabled"))
214 {
215 if (config.Contains("collect_packet_headers"))
216 m_shouldCollectStats = config.GetBoolean("collect_packet_headers");
217 if (config.Contains("packet_headers_period_seconds"))
218 {
219 binStatsMaxFilesize = TimeSpan.FromSeconds(config.GetInt("region_stats_period_seconds"));
220 }
221 if (config.Contains("stats_dir"))
222 {
223 binStatsDir = config.GetString("stats_dir");
224 }
225 }
226 else
227 {
228 m_shouldCollectStats = false;
229 }
230 }
231 #endregion BinaryStats
232
207 m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps); 233 m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps);
208 m_throttleRates = new ThrottleRates(configSource); 234 m_throttleRates = new ThrottleRates(configSource);
209 } 235 }
@@ -679,6 +705,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
679 705
680 #endregion Incoming Packet Accounting 706 #endregion Incoming Packet Accounting
681 707
708 #region BinaryStats
709 LogPacketHeader(true, udpClient.CircuitCode, 0, packet.Type, (ushort)packet.Length);
710 #endregion BinaryStats
711
682 #region Ping Check Handling 712 #region Ping Check Handling
683 713
684 if (packet.Type == PacketType.StartPingCheck) 714 if (packet.Type == PacketType.StartPingCheck)
@@ -700,6 +730,87 @@ namespace OpenSim.Region.ClientStack.LindenUDP
700 packetInbox.Enqueue(new IncomingPacket(udpClient, packet)); 730 packetInbox.Enqueue(new IncomingPacket(udpClient, packet));
701 } 731 }
702 732
733 #region BinaryStats
734
735 public class PacketLogger
736 {
737 public DateTime StartTime;
738 public string Path = null;
739 public System.IO.BinaryWriter Log = null;
740 }
741
742 public static PacketLogger PacketLog;
743
744 protected static bool m_shouldCollectStats = false;
745 // Number of seconds to log for
746 static TimeSpan binStatsMaxFilesize = TimeSpan.FromSeconds(300);
747 static object binStatsLogLock = new object();
748 static string binStatsDir = "";
749
750 public static void LogPacketHeader(bool incoming, uint circuit, byte flags, PacketType packetType, ushort size)
751 {
752 if (!m_shouldCollectStats) return;
753
754 // Binary logging format is TTTTTTTTCCCCFPPPSS, T=Time, C=Circuit, F=Flags, P=PacketType, S=size
755
756 // Put the incoming bit into the least significant bit of the flags byte
757 if (incoming)
758 flags |= 0x01;
759 else
760 flags &= 0xFE;
761
762 // Put the flags byte into the most significant bits of the type integer
763 uint type = (uint)packetType;
764 type |= (uint)flags << 24;
765
766 // m_log.Debug("1 LogPacketHeader(): Outside lock");
767 lock (binStatsLogLock)
768 {
769 DateTime now = DateTime.Now;
770
771 // m_log.Debug("2 LogPacketHeader(): Inside lock. now is " + now.Ticks);
772 try
773 {
774 if (PacketLog == null || (now > PacketLog.StartTime + binStatsMaxFilesize))
775 {
776 if (PacketLog != null && PacketLog.Log != null)
777 {
778 PacketLog.Log.Close();
779 }
780
781 // First log file or time has expired, start writing to a new log file
782 PacketLog = new PacketLogger();
783 PacketLog.StartTime = now;
784 PacketLog.Path = (binStatsDir.Length > 0 ? binStatsDir + System.IO.Path.DirectorySeparatorChar.ToString() : "")
785 + String.Format("packets-{0}.log", now.ToString("yyyyMMddHHmmss"));
786 PacketLog.Log = new BinaryWriter(File.Open(PacketLog.Path, FileMode.Append, FileAccess.Write));
787 }
788
789 // Serialize the data
790 byte[] output = new byte[18];
791 Buffer.BlockCopy(BitConverter.GetBytes(now.Ticks), 0, output, 0, 8);
792 Buffer.BlockCopy(BitConverter.GetBytes(circuit), 0, output, 8, 4);
793 Buffer.BlockCopy(BitConverter.GetBytes(type), 0, output, 12, 4);
794 Buffer.BlockCopy(BitConverter.GetBytes(size), 0, output, 16, 2);
795
796 // Write the serialized data to disk
797 if (PacketLog != null && PacketLog.Log != null)
798 PacketLog.Log.Write(output);
799 }
800 catch (Exception ex)
801 {
802 m_log.Error("Packet statistics gathering failed: " + ex.Message, ex);
803 if (PacketLog.Log != null)
804 {
805 PacketLog.Log.Close();
806 }
807 PacketLog = null;
808 }
809 }
810 }
811
812 #endregion BinaryStats
813
703 private void HandleUseCircuitCode(object o) 814 private void HandleUseCircuitCode(object o)
704 { 815 {
705 object[] array = (object[])o; 816 object[] array = (object[])o;
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index e192b81..f698ea1 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -112,11 +112,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
112 bool storeLocal, bool tempFile) 112 bool storeLocal, bool tempFile)
113 { 113 {
114 ourClient = remoteClient; 114 ourClient = remoteClient;
115 m_asset = new AssetBase(); 115 m_asset = new AssetBase(assetID, "blank", type);
116 m_asset.FullID = assetID;
117 m_asset.Type = type;
118 m_asset.Data = data; 116 m_asset.Data = data;
119 m_asset.Name = "blank";
120 m_asset.Description = "empty"; 117 m_asset.Description = "empty";
121 m_asset.Local = storeLocal; 118 m_asset.Local = storeLocal;
122 m_asset.Temporary = tempFile; 119 m_asset.Temporary = tempFile;
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
index 13fbb60..7ac8bed 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
@@ -238,12 +238,11 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
238 238
239 if (m_cache != null) 239 if (m_cache != null)
240 { 240 {
241 AssetBase layerDecodeAsset = new AssetBase(); 241 string assetID = "j2kCache_" + AssetId.ToString();
242 layerDecodeAsset.ID = "j2kCache_" + AssetId.ToString(); 242
243 AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard);
243 layerDecodeAsset.Local = true; 244 layerDecodeAsset.Local = true;
244 layerDecodeAsset.Name = layerDecodeAsset.ID;
245 layerDecodeAsset.Temporary = true; 245 layerDecodeAsset.Temporary = true;
246 layerDecodeAsset.Type = (sbyte)AssetType.Notecard;
247 246
248 #region Serialize Layer Data 247 #region Serialize Layer Data
249 248
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 0a2e2e4..ee8b1bf 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -386,11 +386,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
386 { 386 {
387 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; 387 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
388 388
389 //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); 389 if (assetType == (sbyte)AssetType.Unknown)
390 m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
390 391
391 AssetBase asset = new AssetBase(new UUID(uuid), "RandomName"); 392 //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
392 393
393 asset.Type = assetType; 394 AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType);
394 asset.Data = data; 395 asset.Data = data;
395 396
396 m_scene.AssetService.Store(asset); 397 m_scene.AssetService.Store(asset);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index bcae5f5..99d02c4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -122,8 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
122 } 122 }
123 123
124 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 124 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
125 AssetBase asset1 = new AssetBase(); 125 AssetBase asset1 = new AssetBase(asset1Id, asset1Id.ToString(), (sbyte)AssetType.Object);
126 asset1.FullID = asset1Id;
127 asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1)); 126 asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
128 scene.AssetService.Store(asset1); 127 scene.AssetService.Store(asset1);
129 128
@@ -339,8 +338,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
339 } 338 }
340 339
341 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 340 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
342 AssetBase asset1 = new AssetBase(); 341 AssetBase asset1 = new AssetBase(asset1Id, String.Empty, (sbyte)AssetType.Object);
343 asset1.FullID = asset1Id;
344 asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1)); 342 asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
345 scene.AssetService.Store(asset1); 343 scene.AssetService.Store(asset1);
346 344
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index 9a6c49a..43761fc 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -311,11 +311,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
311 } 311 }
312 312
313 // Create a new asset for user 313 // Create a new asset for user
314 AssetBase asset = new AssetBase(); 314 AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture);
315 asset.FullID = UUID.Random();
316 asset.Data = assetData; 315 asset.Data = assetData;
317 asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
318 asset.Type = 0;
319 asset.Description = String.Format("URL image : {0}", Url); 316 asset.Description = String.Format("URL image : {0}", Url);
320 asset.Local = false; 317 asset.Local = false;
321 asset.Temporary = ((Disp & DISP_TEMP) != 0); 318 asset.Temporary = ((Disp & DISP_TEMP) != 0);
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index c261943..70a225e 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -332,10 +332,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
332 { 332 {
333 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; 333 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
334 334
335 if (assetType == (sbyte)AssetType.Unknown)
336 m_log.WarnFormat("[ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
337
335 //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); 338 //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
336 339
337 AssetBase asset = new AssetBase(new UUID(uuid), String.Empty); 340 AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType);
338 asset.Type = assetType;
339 asset.Data = data; 341 asset.Data = data;
340 342
341 // We're relying on the asset service to do the sensible thing and not store the asset if it already 343 // We're relying on the asset service to do the sensible thing and not store the asset if it already
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
index 5208e7a..2d2c570 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
@@ -158,9 +158,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
158 158
159 m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); 159 m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
160 160
161 AssetBase asset = new AssetBase(new UUID(filename), metadata.Name); 161 AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType);
162 asset.Description = metadata.Description; 162 asset.Description = metadata.Description;
163 asset.Type = metadata.AssetType;
164 asset.Data = data; 163 asset.Data = data;
165 164
166 m_cache.Store(asset); 165 m_cache.Store(asset);
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs
index ddac515..2ff635b 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs
@@ -52,16 +52,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
52 52
53 public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename) 53 public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
54 { 54 {
55 55 m_asset = new AssetBase(UUID.Zero, pClientFilename, type);
56 m_asset = new AssetBase();
57 m_asset.FullID = UUID.Zero;
58 m_asset.Type = type;
59 m_asset.Data = new byte[0]; 56 m_asset.Data = new byte[0];
60 m_asset.Name = pClientFilename;
61 m_asset.Description = "empty"; 57 m_asset.Description = "empty";
62 m_asset.Local = true; 58 m_asset.Local = true;
63 m_asset.Temporary = true; 59 m_asset.Temporary = true;
64
65 } 60 }
66 61
67 public ulong XferID 62 public ulong XferID
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 93a949a..968f46a 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -1059,9 +1059,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1059 if (m_scene.Permissions.IsGod(remote_client.AgentId)) 1059 if (m_scene.Permissions.IsGod(remote_client.AgentId))
1060 { 1060 {
1061 land.LandData.OwnerID = ownerID; 1061 land.LandData.OwnerID = ownerID;
1062 land.LandData.GroupID = UUID.Zero;
1063 land.LandData.IsGroupOwned = false;
1062 1064
1063 m_scene.ForEachClient(SendParcelOverlay); 1065 m_scene.ForEachClient(SendParcelOverlay);
1064 land.SendLandUpdateToClient(remote_client); 1066 land.SendLandUpdateToClient(true, remote_client);
1065 } 1067 }
1066 } 1068 }
1067 } 1069 }
@@ -1082,8 +1084,10 @@ namespace OpenSim.Region.CoreModules.World.Land
1082 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 1084 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
1083 else 1085 else
1084 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 1086 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
1087 land.LandData.GroupID = UUID.Zero;
1088 land.LandData.IsGroupOwned = false;
1085 m_scene.ForEachClient(SendParcelOverlay); 1089 m_scene.ForEachClient(SendParcelOverlay);
1086 land.SendLandUpdateToClient(remote_client); 1090 land.SendLandUpdateToClient(true, remote_client);
1087 } 1091 }
1088 } 1092 }
1089 } 1093 }
@@ -1105,9 +1109,10 @@ namespace OpenSim.Region.CoreModules.World.Land
1105 else 1109 else
1106 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 1110 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
1107 land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 1111 land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
1112 land.LandData.GroupID = UUID.Zero;
1108 land.LandData.IsGroupOwned = false; 1113 land.LandData.IsGroupOwned = false;
1109 m_scene.ForEachClient(SendParcelOverlay); 1114 m_scene.ForEachClient(SendParcelOverlay);
1110 land.SendLandUpdateToClient(remote_client); 1115 land.SendLandUpdateToClient(true, remote_client);
1111 } 1116 }
1112 } 1117 }
1113 } 1118 }
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index bfe85f1..0bd225e 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -49,6 +49,8 @@ namespace OpenSim.Region.CoreModules.World.Land
49 #pragma warning restore 0429 49 #pragma warning restore 0429
50 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; 50 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
51 51
52 private int m_lastSeqId = 0;
53
52 protected LandData m_landData = new LandData(); 54 protected LandData m_landData = new LandData();
53 protected Scene m_scene; 55 protected Scene m_scene;
54 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); 56 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
@@ -81,6 +83,10 @@ namespace OpenSim.Region.CoreModules.World.Land
81 { 83 {
82 m_scene = scene; 84 m_scene = scene;
83 LandData.OwnerID = owner_id; 85 LandData.OwnerID = owner_id;
86 if (is_group_owned)
87 LandData.GroupID = owner_id;
88 else
89 LandData.GroupID = UUID.Zero;
84 LandData.IsGroupOwned = is_group_owned; 90 LandData.IsGroupOwned = is_group_owned;
85 } 91 }
86 92
@@ -172,7 +178,19 @@ namespace OpenSim.Region.CoreModules.World.Land
172// regionFlags |= (uint)RegionFlags.AllowLandmark; 178// regionFlags |= (uint)RegionFlags.AllowLandmark;
173// if (landData.OwnerID == remote_client.AgentId) 179// if (landData.OwnerID == remote_client.AgentId)
174// regionFlags |= (uint)RegionFlags.AllowSetHome; 180// regionFlags |= (uint)RegionFlags.AllowSetHome;
175 remote_client.SendLandProperties(sequence_id, 181
182 int seq_id;
183 if (snap_selection && (sequence_id == 0))
184 {
185 seq_id = m_lastSeqId;
186 }
187 else
188 {
189 seq_id = sequence_id;
190 m_lastSeqId = seq_id;
191 }
192
193 remote_client.SendLandProperties(seq_id,
176 snap_selection, request_result, LandData, 194 snap_selection, request_result, LandData,
177 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 195 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
178 GetParcelMaxPrimCount(this), 196 GetParcelMaxPrimCount(this),
@@ -184,6 +202,7 @@ namespace OpenSim.Region.CoreModules.World.Land
184 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this)) 202 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this))
185 { 203 {
186 //Needs later group support 204 //Needs later group support
205 bool snap_selection = false;
187 LandData newData = LandData.Copy(); 206 LandData newData = LandData.Copy();
188 207
189 if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) 208 if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice)
@@ -192,6 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Land
192 { 211 {
193 newData.AuthBuyerID = args.AuthBuyerID; 212 newData.AuthBuyerID = args.AuthBuyerID;
194 newData.SalePrice = args.SalePrice; 213 newData.SalePrice = args.SalePrice;
214 snap_selection = true;
195 } 215 }
196 } 216 }
197 newData.Category = args.Category; 217 newData.Category = args.Category;
@@ -212,7 +232,7 @@ namespace OpenSim.Region.CoreModules.World.Land
212 232
213 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 233 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
214 234
215 SendLandUpdateToAvatarsOverMe(); 235 SendLandUpdateToAvatarsOverMe(snap_selection);
216 } 236 }
217 } 237 }
218 238
@@ -230,7 +250,7 @@ namespace OpenSim.Region.CoreModules.World.Land
230 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects); 250 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects);
231 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 251 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
232 252
233 SendLandUpdateToAvatarsOverMe(); 253 SendLandUpdateToAvatarsOverMe(true);
234 } 254 }
235 255
236 public void DeedToGroup(UUID groupID) 256 public void DeedToGroup(UUID groupID)
@@ -242,7 +262,7 @@ namespace OpenSim.Region.CoreModules.World.Land
242 262
243 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 263 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
244 264
245 SendLandUpdateToAvatarsOverMe(); 265 SendLandUpdateToAvatarsOverMe(true);
246 } 266 }
247 267
248 public bool IsEitherBannedOrRestricted(UUID avatar) 268 public bool IsEitherBannedOrRestricted(UUID avatar)
@@ -297,8 +317,18 @@ namespace OpenSim.Region.CoreModules.World.Land
297 SendLandProperties(0, false, 0, remote_client); 317 SendLandProperties(0, false, 0, remote_client);
298 } 318 }
299 319
320 public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
321 {
322 SendLandProperties(0, snap_selection, 0, remote_client);
323 }
324
300 public void SendLandUpdateToAvatarsOverMe() 325 public void SendLandUpdateToAvatarsOverMe()
301 { 326 {
327 SendLandUpdateToAvatarsOverMe(false);
328 }
329
330 public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
331 {
302 List<ScenePresence> avatars = m_scene.GetAvatars(); 332 List<ScenePresence> avatars = m_scene.GetAvatars();
303 ILandObject over = null; 333 ILandObject over = null;
304 for (int i = 0; i < avatars.Count; i++) 334 for (int i = 0; i < avatars.Count; i++)
@@ -325,7 +355,7 @@ namespace OpenSim.Region.CoreModules.World.Land
325 else 355 else
326 avatars[i].Invulnerable = true; 356 avatars[i].Invulnerable = true;
327 357
328 SendLandUpdateToClient(avatars[i].ControllingClient); 358 SendLandUpdateToClient(snap_selection, avatars[i].ControllingClient);
329 } 359 }
330 } 360 }
331 } 361 }
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index f4b54aa..44a651f 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -1077,14 +1077,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1077 1077
1078 m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID; 1078 m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID;
1079 1079
1080 AssetBase asset = new AssetBase(); 1080 AssetBase asset = new AssetBase(
1081 asset.FullID = m_scene.RegionInfo.RegionSettings.TerrainImageID; 1081 m_scene.RegionInfo.RegionSettings.TerrainImageID,
1082 "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(),
1083 (sbyte)AssetType.Texture);
1082 asset.Data = data; 1084 asset.Data = data;
1083 asset.Name
1084 = "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
1085 asset.Description = m_scene.RegionInfo.RegionName; 1085 asset.Description = m_scene.RegionInfo.RegionName;
1086
1087 asset.Type = 0;
1088 asset.Temporary = temporary; 1086 asset.Temporary = temporary;
1089 m_scene.AssetService.Store(asset); 1087 m_scene.AssetService.Store(asset);
1090 } 1088 }
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
index c2b1292..084184f 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
@@ -54,6 +54,7 @@ namespace OpenSim.Region.Framework.Interfaces
54 bool IsBannedFromLand(UUID avatar); 54 bool IsBannedFromLand(UUID avatar);
55 bool IsRestrictedFromLand(UUID avatar); 55 bool IsRestrictedFromLand(UUID avatar);
56 void SendLandUpdateToClient(IClientAPI remote_client); 56 void SendLandUpdateToClient(IClientAPI remote_client);
57 void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
57 List<UUID> CreateAccessListArrayByFlag(AccessList flag); 58 List<UUID> CreateAccessListArrayByFlag(AccessList flag);
58 void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); 59 void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
59 void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); 60 void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
index 7a66d23..ec50598 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
118 // HGAssetService dispatches it to the remote grid. 118 // HGAssetService dispatches it to the remote grid.
119 // It's not pretty, but the best that can be done while 119 // It's not pretty, but the best that can be done while
120 // not having a global naming infrastructure 120 // not having a global naming infrastructure
121 AssetBase asset1 = new AssetBase(); 121 AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type);
122 Copy(asset, asset1); 122 Copy(asset, asset1);
123 try 123 try
124 { 124 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index c689aba..d790041 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -626,11 +626,8 @@ namespace OpenSim.Region.Framework.Scenes
626 /// <returns></returns> 626 /// <returns></returns>
627 private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data) 627 private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data)
628 { 628 {
629 AssetBase asset = new AssetBase(); 629 AssetBase asset = new AssetBase(UUID.Random(), name, assetType);
630 asset.Name = name;
631 asset.Description = description; 630 asset.Description = description;
632 asset.Type = assetType;
633 asset.FullID = UUID.Random();
634 asset.Data = (data == null) ? new byte[1] : data; 631 asset.Data = (data == null) ? new byte[1] : data;
635 632
636 return asset; 633 return asset;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 093ca3e..6edef11 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -36,6 +36,7 @@ using System.Timers;
36using System.Xml; 36using System.Xml;
37using Nini.Config; 37using Nini.Config;
38using OpenMetaverse; 38using OpenMetaverse;
39using OpenMetaverse.Packets;
39using OpenMetaverse.Imaging; 40using OpenMetaverse.Imaging;
40using OpenSim.Framework; 41using OpenSim.Framework;
41using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
@@ -397,6 +398,73 @@ namespace OpenSim.Region.Framework.Scenes
397 398
398 #endregion 399 #endregion
399 400
401 #region BinaryStats
402
403 public class StatLogger
404 {
405 public DateTime StartTime;
406 public string Path;
407 public System.IO.BinaryWriter Log;
408 }
409 static StatLogger m_statLog = null;
410 static TimeSpan m_statLogPeriod = TimeSpan.FromSeconds(300);
411 static string m_statsDir = String.Empty;
412 static Object m_statLockObject = new Object();
413 private void LogSimStats(SimStats stats)
414 {
415 SimStatsPacket pack = new SimStatsPacket();
416 pack.Region = new SimStatsPacket.RegionBlock();
417 pack.Region.RegionX = stats.RegionX;
418 pack.Region.RegionY = stats.RegionY;
419 pack.Region.RegionFlags = stats.RegionFlags;
420 pack.Region.ObjectCapacity = stats.ObjectCapacity;
421 //pack.Region = //stats.RegionBlock;
422 pack.Stat = stats.StatsBlock;
423 pack.Header.Reliable = false;
424
425 // note that we are inside the reporter lock when called
426 DateTime now = DateTime.Now;
427
428 // hide some time information into the packet
429 pack.Header.Sequence = (uint)now.Ticks;
430
431 lock (m_statLockObject) // m_statLog is shared so make sure there is only executer here
432 {
433 try
434 {
435 if (m_statLog == null || now > m_statLog.StartTime + m_statLogPeriod)
436 {
437 // First log file or time has expired, start writing to a new log file
438 if (m_statLog != null && m_statLog.Log != null)
439 {
440 m_statLog.Log.Close();
441 }
442 m_statLog = new StatLogger();
443 m_statLog.StartTime = now;
444 m_statLog.Path = (m_statsDir.Length > 0 ? m_statsDir + System.IO.Path.DirectorySeparatorChar.ToString() : "")
445 + String.Format("stats-{0}.log", now.ToString("yyyyMMddHHmmss"));
446 m_statLog.Log = new BinaryWriter(File.Open(m_statLog.Path, FileMode.Append, FileAccess.Write));
447 }
448
449 // Write the serialized data to disk
450 if (m_statLog != null && m_statLog.Log != null)
451 m_statLog.Log.Write(pack.ToBytes());
452 }
453 catch (Exception ex)
454 {
455 m_log.Error("statistics gathering failed: " + ex.Message, ex);
456 if (m_statLog != null && m_statLog.Log != null)
457 {
458 m_statLog.Log.Close();
459 }
460 m_statLog = null;
461 }
462 }
463 return;
464 }
465
466 #endregion
467
400 #region Constructors 468 #region Constructors
401 469
402 public Scene(RegionInfo regInfo, AgentCircuitManager authen, 470 public Scene(RegionInfo regInfo, AgentCircuitManager authen,
@@ -582,6 +650,38 @@ namespace OpenSim.Region.Framework.Scenes
582 } 650 }
583 651
584 m_log.Info("[SCENE]: Using the " + m_update_prioritization_scheme + " prioritization scheme"); 652 m_log.Info("[SCENE]: Using the " + m_update_prioritization_scheme + " prioritization scheme");
653
654 #region BinaryStats
655
656 try
657 {
658 IConfig statConfig = m_config.Configs["Statistics.Binary"];
659 if (statConfig.Contains("enabled") && statConfig.GetBoolean("enabled"))
660 {
661 if (statConfig.Contains("collect_region_stats"))
662 {
663 if (statConfig.GetBoolean("collect_region_stats"))
664 {
665 // if enabled, add us to the event. If not enabled, I won't get called
666 StatsReporter.OnSendStatsResult += LogSimStats;
667 }
668 }
669 if (statConfig.Contains("region_stats_period_seconds"))
670 {
671 m_statLogPeriod = TimeSpan.FromSeconds(statConfig.GetInt("region_stats_period_seconds"));
672 }
673 if (statConfig.Contains("stats_dir"))
674 {
675 m_statsDir = statConfig.GetString("stats_dir");
676 }
677 }
678 }
679 catch
680 {
681 // if it doesn't work, we don't collect anything
682 }
683
684 #endregion BinaryStats
585 } 685 }
586 catch 686 catch
587 { 687 {
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1e9201e..17026e5 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1918,14 +1918,10 @@ namespace OpenSim.Region.Framework.Scenes
1918 } 1918 }
1919 1919
1920 1920
1921 AssetBase Animasset = new AssetBase(); 1921 AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation);
1922 Animasset.Data = anim.ToBytes(); 1922 Animasset.Data = anim.ToBytes();
1923 Animasset.Temporary = true; 1923 Animasset.Temporary = true;
1924 Animasset.Local = true; 1924 Animasset.Local = true;
1925 Animasset.FullID = UUID.Random();
1926 Animasset.ID = Animasset.FullID.ToString();
1927 Animasset.Name = "Random Animation";
1928 Animasset.Type = (sbyte)AssetType.Animation;
1929 Animasset.Description = "dance"; 1925 Animasset.Description = "dance";
1930 //BinBVHAnimation bbvhanim = new BinBVHAnimation(Animasset.Data); 1926 //BinBVHAnimation bbvhanim = new BinBVHAnimation(Animasset.Data);
1931 1927
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs
index 963cab5..8ea7ad3 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs
@@ -49,11 +49,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
49 49
50 public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary) 50 public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary)
51 { 51 {
52 AssetBase asset = new AssetBase(); 52 AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture);
53 asset.FullID = UUID.Random();
54 asset.Data = OpenJPEG.EncodeFromImage(data, lossless); 53 asset.Data = OpenJPEG.EncodeFromImage(data, lossless);
55 asset.Name = "MRMDynamicImage";
56 asset.Type = 0;
57 asset.Description = "MRM Image"; 54 asset.Description = "MRM Image";
58 asset.Local = false; 55 asset.Local = false;
59 asset.Temporary = temporary; 56 asset.Temporary = temporary;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index f1ceb80..f7ee3d9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1483,12 +1483,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1483 m_host.AddScriptLPS(1); 1483 m_host.AddScriptLPS(1);
1484 1484
1485 // Create new asset 1485 // Create new asset
1486 AssetBase asset = new AssetBase(); 1486 AssetBase asset = new AssetBase(UUID.Random(), notecardName, (sbyte)AssetType.Notecard);
1487 asset.Name = notecardName;
1488 asset.Description = "Script Generated Notecard"; 1487 asset.Description = "Script Generated Notecard";
1489 asset.Type = 7; 1488 string notecardData = String.Empty;
1490 asset.FullID = UUID.Random();
1491 string notecardData = "";
1492 1489
1493 for (int i = 0; i < contents.Length; i++) { 1490 for (int i = 0; i < contents.Length; i++) {
1494 notecardData += contents.GetLSLStringItem(i) + "\n"; 1491 notecardData += contents.GetLSLStringItem(i) + "\n";
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
index ecda85a..8e311d7 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
@@ -243,7 +243,7 @@ namespace OpenSim.Services.Connectors
243 if (metadata == null) 243 if (metadata == null)
244 return false; 244 return false;
245 245
246 asset = new AssetBase(); 246 asset = new AssetBase(metadata.FullID, metadata.Name, metadata.Type);
247 asset.Metadata = metadata; 247 asset.Metadata = metadata;
248 } 248 }
249 asset.Data = data; 249 asset.Data = data;
diff --git a/OpenSim/Services/Connectors/Grid/HypergridServiceConnector.cs b/OpenSim/Services/Connectors/Grid/HypergridServiceConnector.cs
index 3d7f112..2f33bab 100644
--- a/OpenSim/Services/Connectors/Grid/HypergridServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Grid/HypergridServiceConnector.cs
@@ -140,12 +140,11 @@ namespace OpenSim.Services.Connectors.Grid
140 Bitmap m = new Bitmap(info.RegionID.ToString() + ".jpg"); 140 Bitmap m = new Bitmap(info.RegionID.ToString() + ".jpg");
141 //m_log.Debug("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width); 141 //m_log.Debug("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width);
142 byte[] imageData = OpenJPEG.EncodeFromImage(m, true); 142 byte[] imageData = OpenJPEG.EncodeFromImage(m, true);
143 AssetBase ass = new AssetBase(UUID.Random(), "region " + info.RegionID.ToString()); 143 AssetBase ass = new AssetBase(UUID.Random(), "region " + info.RegionID.ToString(), (sbyte)AssetType.Texture);
144 144
145 // !!! for now 145 // !!! for now
146 //info.RegionSettings.TerrainImageID = ass.FullID; 146 //info.RegionSettings.TerrainImageID = ass.FullID;
147 147
148 ass.Type = (int)AssetType.Texture;
149 ass.Temporary = true; 148 ass.Temporary = true;
150 ass.Local = true; 149 ass.Local = true;
151 ass.Data = imageData; 150 ass.Data = imageData;