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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs59
2 files changed, 63 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 6ae4adc..d10136f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1210,9 +1210,9 @@ namespace OpenSim.Region.Framework.Scenes
1210 /// <summary> 1210 /// <summary>
1211 /// Copy a task (prim) inventory item to another task (prim) 1211 /// Copy a task (prim) inventory item to another task (prim)
1212 /// </summary> 1212 /// </summary>
1213 /// <param name="destId"></param> 1213 /// <param name="destId">ID of destination part</param>
1214 /// <param name="part"></param> 1214 /// <param name="part">Source part</param>
1215 /// <param name="itemId"></param> 1215 /// <param name="itemId">Source item id to transfer</param>
1216 public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId) 1216 public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId)
1217 { 1217 {
1218 TaskInventoryItem srcTaskItem = part.Inventory.GetInventoryItem(itemId); 1218 TaskInventoryItem srcTaskItem = part.Inventory.GetInventoryItem(itemId);
@@ -1240,10 +1240,10 @@ namespace OpenSim.Region.Framework.Scenes
1240 1240
1241 // Can't transfer this 1241 // Can't transfer this
1242 // 1242 //
1243 if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) 1243 if (part.OwnerID != destPart.OwnerID && (srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1244 return; 1244 return;
1245 1245
1246 if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) 1246 if (part.OwnerID != destPart.OwnerID && (destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
1247 { 1247 {
1248 // object cannot copy items to an object owned by a different owner 1248 // object cannot copy items to an object owned by a different owner
1249 // unless llAllowInventoryDrop has been called 1249 // unless llAllowInventoryDrop has been called
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
index ca27b27..e2d0db2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
75 /// Test giving inventory from an object to an object where both are owned by the same user. 75 /// Test giving inventory from an object to an object where both are owned by the same user.
76 /// </summary> 76 /// </summary>
77 [Test] 77 [Test]
78 public void TestLlGiveInventorySameOwner() 78 public void TestLlGiveInventoryO2OSameOwner()
79 { 79 {
80 TestHelpers.InMethod(); 80 TestHelpers.InMethod();
81// log4net.Config.XmlConfigurator.Configure(); 81// log4net.Config.XmlConfigurator.Configure();
@@ -107,5 +107,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
107 Assert.That(copiedItems.Count, Is.EqualTo(1)); 107 Assert.That(copiedItems.Count, Is.EqualTo(1));
108 Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName)); 108 Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
109 } 109 }
110
111 /// <summary>
112 /// Test giving inventory from an object to an object where they have different owners
113 /// </summary>
114 [Test]
115 public void TestLlGiveInventoryO2ODifferentOwners()
116 {
117 TestHelpers.InMethod();
118// log4net.Config.XmlConfigurator.Configure();
119
120 UUID user1Id = TestHelpers.ParseTail(0x1);
121 UUID user2Id = TestHelpers.ParseTail(0x2);
122 string inventoryItemName = "item1";
123
124 SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
125 m_scene.AddSceneObject(so1);
126 LSL_Api api = new LSL_Api();
127 api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID);
128
129 // Create an object embedded inside the first
130 UUID itemId = TestHelpers.ParseTail(0x20);
131 TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id);
132
133 // Create a second object
134 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
135 m_scene.AddSceneObject(so2);
136 LSL_Api api2 = new LSL_Api();
137 api2.Initialize(m_engine, so2.RootPart, so2.RootPart.LocalId, so2.RootPart.UUID);
138
139 // *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
140 api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
141
142 {
143 // Item has copy permissions so original should stay intact.
144 List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
145 Assert.That(originalItems.Count, Is.EqualTo(1));
146
147 // Should have not copied
148 List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
149 Assert.That(copiedItems.Count, Is.EqualTo(0));
150 }
151
152 // *** Secondly, we turn on allow inventory drop in the target and retest. ***
153 api2.llAllowInventoryDrop(1);
154 api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
155
156 {
157 // Item has copy permissions so original should stay intact.
158 List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
159 Assert.That(originalItems.Count, Is.EqualTo(1));
160
161 // Should now have copied.
162 List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
163 Assert.That(copiedItems.Count, Is.EqualTo(1));
164 Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
165 }
166 }
110 } 167 }
111} \ No newline at end of file 168} \ No newline at end of file