diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs | 108 | ||||
-rw-r--r-- | OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs | 2 | ||||
-rw-r--r-- | OpenSim/Framework/Servers/HttpServer/JsonRPCMethod.cs | 34 | ||||
-rw-r--r-- | OpenSim/Framework/Servers/HttpServer/JsonRpcResponse.cs | 150 | ||||
-rw-r--r-- | OpenSim/Framework/Servers/MainServer.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 15 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 58 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | 7 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 6 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | 29 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 17 | ||||
-rw-r--r-- | OpenSim/Server/Base/ServerUtils.cs | 7 |
16 files changed, 413 insertions, 51 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs index eefcdad..bfbc480 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs | |||
@@ -77,6 +77,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
77 | // protected HttpListener m_httpListener; | 77 | // protected HttpListener m_httpListener; |
78 | protected CoolHTTPListener m_httpListener2; | 78 | protected CoolHTTPListener m_httpListener2; |
79 | protected Dictionary<string, XmlRpcMethod> m_rpcHandlers = new Dictionary<string, XmlRpcMethod>(); | 79 | protected Dictionary<string, XmlRpcMethod> m_rpcHandlers = new Dictionary<string, XmlRpcMethod>(); |
80 | protected Dictionary<string, JsonRPCMethod> jsonRpcHandlers = new Dictionary<string, JsonRPCMethod>(); | ||
80 | protected Dictionary<string, bool> m_rpcHandlersKeepAlive = new Dictionary<string, bool>(); | 81 | protected Dictionary<string, bool> m_rpcHandlersKeepAlive = new Dictionary<string, bool>(); |
81 | protected DefaultLLSDMethod m_defaultLlsdHandler = null; // <-- Moving away from the monolithic.. and going to /registered/ | 82 | protected DefaultLLSDMethod m_defaultLlsdHandler = null; // <-- Moving away from the monolithic.. and going to /registered/ |
82 | protected Dictionary<string, LLSDMethod> m_llsdHandlers = new Dictionary<string, LLSDMethod>(); | 83 | protected Dictionary<string, LLSDMethod> m_llsdHandlers = new Dictionary<string, LLSDMethod>(); |
@@ -217,6 +218,37 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
217 | return new List<string>(m_rpcHandlers.Keys); | 218 | return new List<string>(m_rpcHandlers.Keys); |
218 | } | 219 | } |
219 | 220 | ||
221 | // JsonRPC | ||
222 | public bool AddJsonRPCHandler(string method, JsonRPCMethod handler) | ||
223 | { | ||
224 | lock(jsonRpcHandlers) | ||
225 | { | ||
226 | jsonRpcHandlers.Add(method, handler); | ||
227 | } | ||
228 | return true; | ||
229 | } | ||
230 | |||
231 | public JsonRPCMethod GetJsonRPCHandler(string method) | ||
232 | { | ||
233 | lock (jsonRpcHandlers) | ||
234 | { | ||
235 | if (jsonRpcHandlers.ContainsKey(method)) | ||
236 | { | ||
237 | return jsonRpcHandlers[method]; | ||
238 | } | ||
239 | else | ||
240 | { | ||
241 | return null; | ||
242 | } | ||
243 | } | ||
244 | } | ||
245 | |||
246 | public List<string> GetJsonRpcHandlerKeys() | ||
247 | { | ||
248 | lock (jsonRpcHandlers) | ||
249 | return new List<string>(jsonRpcHandlers.Keys); | ||
250 | } | ||
251 | |||
220 | public bool AddHTTPHandler(string methodName, GenericHTTPMethod handler) | 252 | public bool AddHTTPHandler(string methodName, GenericHTTPMethod handler) |
221 | { | 253 | { |
222 | //m_log.DebugFormat("[BASE HTTP SERVER]: Registering {0}", methodName); | 254 | //m_log.DebugFormat("[BASE HTTP SERVER]: Registering {0}", methodName); |
@@ -557,10 +589,18 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
557 | 589 | ||
558 | buffer = HandleLLSDRequests(request, response); | 590 | buffer = HandleLLSDRequests(request, response); |
559 | break; | 591 | break; |
592 | |||
593 | case "application/json-rpc": | ||
594 | if (DebugLevel >= 3) | ||
595 | LogIncomingToContentTypeHandler(request); | ||
596 | |||
597 | buffer = HandleJsonRpcRequests(request, response); | ||
598 | break; | ||
560 | 599 | ||
561 | case "text/xml": | 600 | case "text/xml": |
562 | case "application/xml": | 601 | case "application/xml": |
563 | case "application/json": | 602 | case "application/json": |
603 | |||
564 | default: | 604 | default: |
565 | //m_log.Info("[Debug BASE HTTP SERVER]: in default handler"); | 605 | //m_log.Info("[Debug BASE HTTP SERVER]: in default handler"); |
566 | // Point of note.. the DoWeHaveA methods check for an EXACT path | 606 | // Point of note.. the DoWeHaveA methods check for an EXACT path |
@@ -986,6 +1026,74 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
986 | return buffer; | 1026 | return buffer; |
987 | } | 1027 | } |
988 | 1028 | ||
1029 | // JsonRpc (v2.0 only) | ||
1030 | private byte[] HandleJsonRpcRequests(OSHttpRequest request, OSHttpResponse response) | ||
1031 | { | ||
1032 | Stream requestStream = request.InputStream; | ||
1033 | JsonRpcResponse jsonRpcResponse = new JsonRpcResponse(); | ||
1034 | OSDMap jsonRpcRequest = null; | ||
1035 | |||
1036 | try | ||
1037 | { | ||
1038 | jsonRpcRequest = (OSDMap)OSDParser.DeserializeJson(requestStream); | ||
1039 | } | ||
1040 | catch (LitJson.JsonException e) | ||
1041 | { | ||
1042 | jsonRpcResponse.Error.Code = ErrorCode.InternalError; | ||
1043 | jsonRpcResponse.Error.Message = e.Message; | ||
1044 | } | ||
1045 | |||
1046 | requestStream.Close(); | ||
1047 | |||
1048 | if (jsonRpcRequest != null) | ||
1049 | { | ||
1050 | if (jsonRpcRequest.ContainsKey("jsonrpc") || jsonRpcRequest["jsonrpc"].AsString() == "2.0") | ||
1051 | { | ||
1052 | jsonRpcResponse.JsonRpc = "2.0"; | ||
1053 | |||
1054 | // If we have no id, then it's a "notification" | ||
1055 | if (jsonRpcRequest.ContainsKey("id")) | ||
1056 | { | ||
1057 | jsonRpcResponse.Id = jsonRpcRequest["id"].AsString(); | ||
1058 | } | ||
1059 | |||
1060 | string methodname = jsonRpcRequest["method"]; | ||
1061 | JsonRPCMethod method; | ||
1062 | |||
1063 | if (jsonRpcHandlers.ContainsKey(methodname)) | ||
1064 | { | ||
1065 | lock(jsonRpcHandlers) | ||
1066 | { | ||
1067 | jsonRpcHandlers.TryGetValue(methodname, out method); | ||
1068 | } | ||
1069 | |||
1070 | method(jsonRpcRequest, ref jsonRpcResponse); | ||
1071 | } | ||
1072 | else // Error no hanlder defined for requested method | ||
1073 | { | ||
1074 | jsonRpcResponse.Error.Code = ErrorCode.InvalidRequest; | ||
1075 | jsonRpcResponse.Error.Message = string.Format ("No handler defined for {0}", methodname); | ||
1076 | } | ||
1077 | } | ||
1078 | else // not json-rpc 2.0 could be v1 | ||
1079 | { | ||
1080 | jsonRpcResponse.Error.Code = ErrorCode.InvalidRequest; | ||
1081 | jsonRpcResponse.Error.Message = "Must be valid json-rpc 2.0 see: http://www.jsonrpc.org/specification"; | ||
1082 | |||
1083 | if (jsonRpcRequest.ContainsKey("id")) | ||
1084 | jsonRpcResponse.Id = jsonRpcRequest["id"].AsString(); | ||
1085 | } | ||
1086 | } | ||
1087 | |||
1088 | response.KeepAlive = true; | ||
1089 | string responseData = string.Empty; | ||
1090 | |||
1091 | responseData = jsonRpcResponse.Serialize(); | ||
1092 | |||
1093 | byte[] buffer = Encoding.UTF8.GetBytes(responseData); | ||
1094 | return buffer; | ||
1095 | } | ||
1096 | |||
989 | private byte[] HandleLLSDRequests(OSHttpRequest request, OSHttpResponse response) | 1097 | private byte[] HandleLLSDRequests(OSHttpRequest request, OSHttpResponse response) |
990 | { | 1098 | { |
991 | //m_log.Warn("[BASE HTTP SERVER]: We've figured out it's a LLSD Request"); | 1099 | //m_log.Warn("[BASE HTTP SERVER]: We've figured out it's a LLSD Request"); |
diff --git a/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs index 0bd3aae..13b5dd3 100644 --- a/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs | |||
@@ -97,6 +97,8 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
97 | bool AddXmlRPCHandler(string method, XmlRpcMethod handler); | 97 | bool AddXmlRPCHandler(string method, XmlRpcMethod handler); |
98 | bool AddXmlRPCHandler(string method, XmlRpcMethod handler, bool keepAlive); | 98 | bool AddXmlRPCHandler(string method, XmlRpcMethod handler, bool keepAlive); |
99 | 99 | ||
100 | bool AddJsonRPCHandler(string method, JsonRPCMethod handler); | ||
101 | |||
100 | /// <summary> | 102 | /// <summary> |
101 | /// Gets the XML RPC handler for given method name | 103 | /// Gets the XML RPC handler for given method name |
102 | /// </summary> | 104 | /// </summary> |
diff --git a/OpenSim/Framework/Servers/HttpServer/JsonRPCMethod.cs b/OpenSim/Framework/Servers/HttpServer/JsonRPCMethod.cs new file mode 100644 index 0000000..7334049 --- /dev/null +++ b/OpenSim/Framework/Servers/HttpServer/JsonRPCMethod.cs | |||
@@ -0,0 +1,34 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Net; | ||
29 | using OpenMetaverse.StructuredData; | ||
30 | |||
31 | namespace OpenSim.Framework.Servers.HttpServer | ||
32 | { | ||
33 | public delegate void JsonRPCMethod(OSDMap jsonRpcRequest, ref JsonRpcResponse response); | ||
34 | } | ||
diff --git a/OpenSim/Framework/Servers/HttpServer/JsonRpcResponse.cs b/OpenSim/Framework/Servers/HttpServer/JsonRpcResponse.cs new file mode 100644 index 0000000..2c50587 --- /dev/null +++ b/OpenSim/Framework/Servers/HttpServer/JsonRpcResponse.cs | |||
@@ -0,0 +1,150 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Net; | ||
29 | using OpenMetaverse.StructuredData; | ||
30 | |||
31 | namespace OpenSim.Framework.Servers.HttpServer | ||
32 | { | ||
33 | public sealed class ErrorCode | ||
34 | { | ||
35 | private ErrorCode() {} | ||
36 | |||
37 | public const int ParseError = -32700; | ||
38 | public const int InvalidRequest = -32600; | ||
39 | public const int MethodNotFound = -32601; | ||
40 | public const int InvalidParams = -32602; | ||
41 | public const int InternalError = -32604; | ||
42 | |||
43 | } | ||
44 | |||
45 | public class JsonRpcError | ||
46 | { | ||
47 | internal OSDMap Error = new OSDMap(); | ||
48 | |||
49 | public int Code | ||
50 | { | ||
51 | get | ||
52 | { | ||
53 | if (Error.ContainsKey("code")) | ||
54 | return Error["code"].AsInteger(); | ||
55 | else | ||
56 | return 0; | ||
57 | } | ||
58 | set | ||
59 | { | ||
60 | Error["code"] = OSD.FromInteger(value); | ||
61 | } | ||
62 | } | ||
63 | |||
64 | public string Message | ||
65 | { | ||
66 | get | ||
67 | { | ||
68 | if (Error.ContainsKey("message")) | ||
69 | return Error["message"].AsString(); | ||
70 | else | ||
71 | return null; | ||
72 | } | ||
73 | set | ||
74 | { | ||
75 | Error["message"] = OSD.FromString(value); | ||
76 | } | ||
77 | } | ||
78 | |||
79 | public OSD Data | ||
80 | { | ||
81 | get; set; | ||
82 | } | ||
83 | } | ||
84 | |||
85 | public class JsonRpcResponse | ||
86 | { | ||
87 | public string JsonRpc | ||
88 | { | ||
89 | get | ||
90 | { | ||
91 | return Reply["jsonrpc"].AsString(); | ||
92 | } | ||
93 | set | ||
94 | { | ||
95 | Reply["jsonrpc"] = OSD.FromString(value); | ||
96 | } | ||
97 | } | ||
98 | |||
99 | public string Id | ||
100 | { | ||
101 | get | ||
102 | { | ||
103 | return Reply["id"].AsString(); | ||
104 | } | ||
105 | set | ||
106 | { | ||
107 | Reply["id"] = OSD.FromString(value); | ||
108 | } | ||
109 | } | ||
110 | |||
111 | public OSD Result | ||
112 | { | ||
113 | get; set; | ||
114 | } | ||
115 | |||
116 | public JsonRpcError Error | ||
117 | { | ||
118 | get; set; | ||
119 | } | ||
120 | |||
121 | public OSDMap Reply = new OSDMap(); | ||
122 | |||
123 | public JsonRpcResponse() | ||
124 | { | ||
125 | Error = new JsonRpcError(); | ||
126 | } | ||
127 | |||
128 | public string Serialize() | ||
129 | { | ||
130 | if (Result != null) | ||
131 | Reply["result"] = Result; | ||
132 | |||
133 | if (Error.Code != 0) | ||
134 | { | ||
135 | Reply["error"] = (OSD)Error.Error; | ||
136 | } | ||
137 | |||
138 | string result = string.Empty; | ||
139 | try | ||
140 | { | ||
141 | result = OSDParser.SerializeJsonString(Reply); | ||
142 | } | ||
143 | catch | ||
144 | { | ||
145 | |||
146 | } | ||
147 | return result; | ||
148 | } | ||
149 | } | ||
150 | } | ||
diff --git a/OpenSim/Framework/Servers/MainServer.cs b/OpenSim/Framework/Servers/MainServer.cs index ae7d515..293887f 100644 --- a/OpenSim/Framework/Servers/MainServer.cs +++ b/OpenSim/Framework/Servers/MainServer.cs | |||
@@ -230,6 +230,10 @@ namespace OpenSim.Framework.Servers | |||
230 | List<String> poll = httpServer.GetPollServiceHandlerKeys(); | 230 | List<String> poll = httpServer.GetPollServiceHandlerKeys(); |
231 | foreach (String s in httpServer.GetHTTPHandlerKeys()) | 231 | foreach (String s in httpServer.GetHTTPHandlerKeys()) |
232 | handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty)); | 232 | handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty)); |
233 | |||
234 | handlers.AppendFormat("* JSONRPC:\n"); | ||
235 | foreach (String s in httpServer.GetJsonRpcHandlerKeys()) | ||
236 | handlers.AppendFormat("\t{0}\n", s); | ||
233 | 237 | ||
234 | // handlers.AppendFormat("* Agent:\n"); | 238 | // handlers.AppendFormat("* Agent:\n"); |
235 | // foreach (String s in httpServer.GetAgentHandlerKeys()) | 239 | // foreach (String s in httpServer.GetAgentHandlerKeys()) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index ddbd677..6428b86 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -6600,19 +6600,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6600 | #endregion | 6600 | #endregion |
6601 | 6601 | ||
6602 | AgentRequestSit handlerAgentRequestSit = OnAgentRequestSit; | 6602 | AgentRequestSit handlerAgentRequestSit = OnAgentRequestSit; |
6603 | if (handlerAgentRequestSit != null) | ||
6604 | if (!(agentRequestSit.AgentData == null | ||
6605 | || agentRequestSit.TargetObject == null | ||
6606 | || agentRequestSit.TargetObject.TargetID == null | ||
6607 | || agentRequestSit.TargetObject.Offset == null)) | ||
6608 | { | ||
6609 | var sp = m_scene.GetScenePresence(agentRequestSit.AgentData.AgentID); | ||
6610 | if (sp == null || sp.ParentID != 0) // ignore packet if agent is already sitting | ||
6611 | return true; | ||
6612 | 6603 | ||
6613 | handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID, | 6604 | if (handlerAgentRequestSit != null) |
6614 | agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset); | 6605 | handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID, |
6615 | } | 6606 | agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset); |
6616 | } | 6607 | } |
6617 | return true; | 6608 | return true; |
6618 | } | 6609 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1d6898b..c2ff110 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2197,6 +2197,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2197 | 2197 | ||
2198 | if (ParentID != 0) | 2198 | if (ParentID != 0) |
2199 | { | 2199 | { |
2200 | var targetPart = m_scene.GetSceneObjectPart(targetID); | ||
2201 | if (targetPart != null && targetPart.LocalId == ParentID) | ||
2202 | return; // already sitting here, ignore | ||
2203 | |||
2200 | StandUp(); | 2204 | StandUp(); |
2201 | } | 2205 | } |
2202 | 2206 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs index 0fef67c..ae54499 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs | |||
@@ -166,7 +166,7 @@ public override BulletWorld Initialize(Vector3 maxPosition, ConfigurationParamet | |||
166 | 166 | ||
167 | // If Debug logging level, enable logging from the unmanaged code | 167 | // If Debug logging level, enable logging from the unmanaged code |
168 | m_DebugLogCallbackHandle = null; | 168 | m_DebugLogCallbackHandle = null; |
169 | if (BSScene.m_log.IsDebugEnabled || PhysicsScene.PhysicsLogging.Enabled) | 169 | if (BSScene.m_log.IsDebugEnabled && PhysicsScene.PhysicsLogging.Enabled) |
170 | { | 170 | { |
171 | BSScene.m_log.DebugFormat("{0}: Initialize: Setting debug callback for unmanaged code", BSScene.LogHeader); | 171 | BSScene.m_log.DebugFormat("{0}: Initialize: Setting debug callback for unmanaged code", BSScene.LogHeader); |
172 | if (PhysicsScene.PhysicsLogging.Enabled) | 172 | if (PhysicsScene.PhysicsLogging.Enabled) |
@@ -202,7 +202,7 @@ private void BulletLoggerPhysLog(string msg) | |||
202 | } | 202 | } |
203 | 203 | ||
204 | public override int PhysicsStep(BulletWorld world, float timeStep, int maxSubSteps, float fixedTimeStep, | 204 | public override int PhysicsStep(BulletWorld world, float timeStep, int maxSubSteps, float fixedTimeStep, |
205 | out int updatedEntityCount, out int collidersCount) | 205 | out int updatedEntityCount, out int collidersCount) |
206 | { | 206 | { |
207 | BulletWorldUnman worldu = world as BulletWorldUnman; | 207 | BulletWorldUnman worldu = world as BulletWorldUnman; |
208 | return BSAPICPP.PhysicsStep2(worldu.ptr, timeStep, maxSubSteps, fixedTimeStep, out updatedEntityCount, out collidersCount); | 208 | return BSAPICPP.PhysicsStep2(worldu.ptr, timeStep, maxSubSteps, fixedTimeStep, out updatedEntityCount, out collidersCount); |
@@ -212,6 +212,19 @@ public override void Shutdown(BulletWorld world) | |||
212 | { | 212 | { |
213 | BulletWorldUnman worldu = world as BulletWorldUnman; | 213 | BulletWorldUnman worldu = world as BulletWorldUnman; |
214 | BSAPICPP.Shutdown2(worldu.ptr); | 214 | BSAPICPP.Shutdown2(worldu.ptr); |
215 | |||
216 | if (m_paramsHandle.IsAllocated) | ||
217 | { | ||
218 | m_paramsHandle.Free(); | ||
219 | } | ||
220 | if (m_collisionArrayPinnedHandle.IsAllocated) | ||
221 | { | ||
222 | m_collisionArrayPinnedHandle.Free(); | ||
223 | } | ||
224 | if (m_updateArrayPinnedHandle.IsAllocated) | ||
225 | { | ||
226 | m_updateArrayPinnedHandle.Free(); | ||
227 | } | ||
215 | } | 228 | } |
216 | 229 | ||
217 | public override bool PushUpdate(BulletBody obj) | 230 | public override bool PushUpdate(BulletBody obj) |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index aadb583..a5fec87 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -126,9 +126,9 @@ public sealed class BSCharacter : BSPhysObject | |||
126 | DetailLog("{0},BSCharacter.Destroy", LocalID); | 126 | DetailLog("{0},BSCharacter.Destroy", LocalID); |
127 | PhysicsScene.TaintedObject("BSCharacter.destroy", delegate() | 127 | PhysicsScene.TaintedObject("BSCharacter.destroy", delegate() |
128 | { | 128 | { |
129 | PhysicsScene.Shapes.DereferenceBody(PhysBody, true, null); | 129 | PhysicsScene.Shapes.DereferenceBody(PhysBody, true /* inTaintTime */, null /* bodyCallback */); |
130 | PhysBody.Clear(); | 130 | PhysBody.Clear(); |
131 | PhysicsScene.Shapes.DereferenceShape(PhysShape, true, null); | 131 | PhysicsScene.Shapes.DereferenceShape(PhysShape, true /* inTaintTime */, null /* bodyCallback */); |
132 | PhysShape.Clear(); | 132 | PhysShape.Clear(); |
133 | }); | 133 | }); |
134 | } | 134 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index bcebaec..e434412 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -124,9 +124,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
124 | static readonly float PIOverTwo = ((float)Math.PI) / 2f; | 124 | static readonly float PIOverTwo = ((float)Math.PI) / 2f; |
125 | 125 | ||
126 | // For debugging, flags to turn on and off individual corrections. | 126 | // For debugging, flags to turn on and off individual corrections. |
127 | private bool enableAngularVerticalAttraction = true; | 127 | private bool enableAngularVerticalAttraction; |
128 | private bool enableAngularDeflection = true; | 128 | private bool enableAngularDeflection; |
129 | private bool enableAngularBanking = true; | 129 | private bool enableAngularBanking; |
130 | 130 | ||
131 | public BSDynamics(BSScene myScene, BSPrim myPrim) | 131 | public BSDynamics(BSScene myScene, BSPrim myPrim) |
132 | { | 132 | { |
@@ -141,8 +141,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
141 | public void SetupVehicleDebugging() | 141 | public void SetupVehicleDebugging() |
142 | { | 142 | { |
143 | enableAngularVerticalAttraction = true; | 143 | enableAngularVerticalAttraction = true; |
144 | enableAngularDeflection = true; | 144 | enableAngularDeflection = false; |
145 | enableAngularBanking = true; | 145 | enableAngularBanking = false; |
146 | if (BSParam.VehicleDebuggingEnabled != ConfigurationParameters.numericFalse) | 146 | if (BSParam.VehicleDebuggingEnabled != ConfigurationParameters.numericFalse) |
147 | { | 147 | { |
148 | enableAngularVerticalAttraction = false; | 148 | enableAngularVerticalAttraction = false; |
@@ -649,6 +649,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
649 | private Quaternion m_knownOrientation; | 649 | private Quaternion m_knownOrientation; |
650 | private Vector3 m_knownRotationalVelocity; | 650 | private Vector3 m_knownRotationalVelocity; |
651 | private Vector3 m_knownRotationalForce; | 651 | private Vector3 m_knownRotationalForce; |
652 | private Vector3 m_knownRotationalImpulse; | ||
652 | private Vector3 m_knownForwardVelocity; // vehicle relative forward speed | 653 | private Vector3 m_knownForwardVelocity; // vehicle relative forward speed |
653 | 654 | ||
654 | private const int m_knownChangedPosition = 1 << 0; | 655 | private const int m_knownChangedPosition = 1 << 0; |
@@ -658,9 +659,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
658 | private const int m_knownChangedOrientation = 1 << 4; | 659 | private const int m_knownChangedOrientation = 1 << 4; |
659 | private const int m_knownChangedRotationalVelocity = 1 << 5; | 660 | private const int m_knownChangedRotationalVelocity = 1 << 5; |
660 | private const int m_knownChangedRotationalForce = 1 << 6; | 661 | private const int m_knownChangedRotationalForce = 1 << 6; |
661 | private const int m_knownChangedTerrainHeight = 1 << 7; | 662 | private const int m_knownChangedRotationalImpulse = 1 << 7; |
662 | private const int m_knownChangedWaterLevel = 1 << 8; | 663 | private const int m_knownChangedTerrainHeight = 1 << 8; |
663 | private const int m_knownChangedForwardVelocity = 1 << 9; | 664 | private const int m_knownChangedWaterLevel = 1 << 9; |
665 | private const int m_knownChangedForwardVelocity = 1 <<10; | ||
664 | 666 | ||
665 | private void ForgetKnownVehicleProperties() | 667 | private void ForgetKnownVehicleProperties() |
666 | { | 668 | { |
@@ -700,6 +702,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
700 | PhysicsScene.PE.SetInterpolationAngularVelocity(Prim.PhysBody, m_knownRotationalVelocity); | 702 | PhysicsScene.PE.SetInterpolationAngularVelocity(Prim.PhysBody, m_knownRotationalVelocity); |
701 | } | 703 | } |
702 | 704 | ||
705 | if ((m_knownChanged & m_knownChangedRotationalImpulse) != 0) | ||
706 | Prim.ApplyTorqueImpulse((Vector3)m_knownRotationalImpulse, true /*inTaintTime*/); | ||
707 | |||
703 | if ((m_knownChanged & m_knownChangedRotationalForce) != 0) | 708 | if ((m_knownChanged & m_knownChangedRotationalForce) != 0) |
704 | { | 709 | { |
705 | Prim.AddAngularForce((Vector3)m_knownRotationalForce, false /*pushForce*/, true /*inTaintTime*/); | 710 | Prim.AddAngularForce((Vector3)m_knownRotationalForce, false /*pushForce*/, true /*inTaintTime*/); |
@@ -843,6 +848,17 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
843 | m_knownChanged |= m_knownChangedRotationalForce; | 848 | m_knownChanged |= m_knownChangedRotationalForce; |
844 | m_knownHas |= m_knownChangedRotationalForce; | 849 | m_knownHas |= m_knownChangedRotationalForce; |
845 | } | 850 | } |
851 | private void VehicleAddRotationalImpulse(Vector3 pImpulse) | ||
852 | { | ||
853 | if ((m_knownHas & m_knownChangedRotationalImpulse) == 0) | ||
854 | { | ||
855 | m_knownRotationalImpulse = Vector3.Zero; | ||
856 | m_knownHas |= m_knownChangedRotationalImpulse; | ||
857 | } | ||
858 | m_knownRotationalImpulse += pImpulse; | ||
859 | m_knownChanged |= m_knownChangedRotationalImpulse; | ||
860 | } | ||
861 | |||
846 | // Vehicle relative forward velocity | 862 | // Vehicle relative forward velocity |
847 | private Vector3 VehicleForwardVelocity | 863 | private Vector3 VehicleForwardVelocity |
848 | { | 864 | { |
@@ -1031,16 +1047,32 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1031 | else | 1047 | else |
1032 | { | 1048 | { |
1033 | // Error is positive if below the target and negative if above. | 1049 | // Error is positive if below the target and negative if above. |
1034 | float verticalError = m_VhoverTargetHeight - VehiclePosition.Z; | 1050 | Vector3 hpos = VehiclePosition; |
1035 | float verticalCorrectionVelocity = verticalError / m_VhoverTimescale * pTimestep; | 1051 | float verticalError = m_VhoverTargetHeight - hpos.Z; |
1052 | float verticalCorrection = verticalError / m_VhoverTimescale; | ||
1053 | verticalCorrection *= m_VhoverEfficiency; | ||
1054 | |||
1055 | hpos.Z += verticalCorrection; | ||
1056 | VehiclePosition = hpos; | ||
1057 | |||
1058 | // Since we are hovering, we need to do the opposite of falling -- get rid of world Z | ||
1059 | Vector3 vel = VehicleVelocity; | ||
1060 | vel.Z = 0f; | ||
1061 | VehicleVelocity = vel; | ||
1062 | |||
1063 | /* | ||
1064 | float verticalCorrectionVelocity = verticalError / m_VhoverTimescale; | ||
1065 | Vector3 verticalCorrection = new Vector3(0f, 0f, verticalCorrectionVelocity); | ||
1066 | verticalCorrection *= m_vehicleMass; | ||
1036 | 1067 | ||
1037 | // TODO: implement m_VhoverEfficiency correctly | 1068 | // TODO: implement m_VhoverEfficiency correctly |
1038 | VehicleAddForceImpulse(new Vector3(0f, 0f, verticalCorrectionVelocity)); | 1069 | VehicleAddForceImpulse(verticalCorrection); |
1070 | */ | ||
1039 | 1071 | ||
1040 | VDetailLog("{0}, MoveLinear,hover,pos={1},eff={2},hoverTS={3},height={4},target={5},err={6},corrVel={7}", | 1072 | VDetailLog("{0}, MoveLinear,hover,pos={1},eff={2},hoverTS={3},height={4},target={5},err={6},corr={7}", |
1041 | Prim.LocalID, VehiclePosition, m_VhoverEfficiency, | 1073 | Prim.LocalID, VehiclePosition, m_VhoverEfficiency, |
1042 | m_VhoverTimescale, m_VhoverHeight, m_VhoverTargetHeight, | 1074 | m_VhoverTimescale, m_VhoverHeight, m_VhoverTargetHeight, |
1043 | verticalError, verticalCorrectionVelocity); | 1075 | verticalError, verticalCorrection); |
1044 | } | 1076 | } |
1045 | 1077 | ||
1046 | } | 1078 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index 5a1b5c7..2dc89b5 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |||
@@ -195,8 +195,11 @@ public sealed class BSLinksetCompound : BSLinkset | |||
195 | && PhysicsScene.TerrainManager.IsWithinKnownTerrain(LinksetRoot.RawPosition)) | 195 | && PhysicsScene.TerrainManager.IsWithinKnownTerrain(LinksetRoot.RawPosition)) |
196 | { | 196 | { |
197 | // TODO: replace this with are calculation of the child prim's orientation and pos. | 197 | // TODO: replace this with are calculation of the child prim's orientation and pos. |
198 | updated.LinksetInfo = null; | 198 | // TODO: for the moment, don't rebuild the compound shape. |
199 | ScheduleRebuild(updated); | 199 | // This is often just the car turning its wheels. When we can just reorient the one |
200 | // member shape of the compound shape, the overhead of rebuilding won't be a problem. | ||
201 | // updated.LinksetInfo = null; | ||
202 | // ScheduleRebuild(updated); | ||
200 | } | 203 | } |
201 | } | 204 | } |
202 | 205 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 27ff047..862dbf6 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -318,13 +318,13 @@ public static class BSParam | |||
318 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{AngularSleepingThreshold=x;}, p, l, v); }, | 318 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{AngularSleepingThreshold=x;}, p, l, v); }, |
319 | (s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ), | 319 | (s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ), |
320 | new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" , | 320 | new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" , |
321 | 0f, // set to zero to disable | 321 | 0.3f, // set to zero to disable |
322 | (s,cf,p,v) => { CcdMotionThreshold = cf.GetFloat(p, v); }, | 322 | (s,cf,p,v) => { CcdMotionThreshold = cf.GetFloat(p, v); }, |
323 | (s) => { return CcdMotionThreshold; }, | 323 | (s) => { return CcdMotionThreshold; }, |
324 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdMotionThreshold=x;}, p, l, v); }, | 324 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdMotionThreshold=x;}, p, l, v); }, |
325 | (s,o,v) => { s.PE.SetCcdMotionThreshold(o.PhysBody, v); } ), | 325 | (s,o,v) => { s.PE.SetCcdMotionThreshold(o.PhysBody, v); } ), |
326 | new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" , | 326 | new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" , |
327 | 0f, | 327 | 0.2f, |
328 | (s,cf,p,v) => { CcdSweptSphereRadius = cf.GetFloat(p, v); }, | 328 | (s,cf,p,v) => { CcdSweptSphereRadius = cf.GetFloat(p, v); }, |
329 | (s) => { return CcdSweptSphereRadius; }, | 329 | (s) => { return CcdSweptSphereRadius; }, |
330 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdSweptSphereRadius=x;}, p, l, v); }, | 330 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdSweptSphereRadius=x;}, p, l, v); }, |
@@ -465,7 +465,7 @@ public static class BSParam | |||
465 | (s) => { return s.UnmanagedParams[0].shouldSplitSimulationIslands; }, | 465 | (s) => { return s.UnmanagedParams[0].shouldSplitSimulationIslands; }, |
466 | (s,p,l,v) => { s.UnmanagedParams[0].shouldSplitSimulationIslands = v; } ), | 466 | (s,p,l,v) => { s.UnmanagedParams[0].shouldSplitSimulationIslands = v; } ), |
467 | new ParameterDefn("ShouldEnableFrictionCaching", "Enable friction computation caching", | 467 | new ParameterDefn("ShouldEnableFrictionCaching", "Enable friction computation caching", |
468 | ConfigurationParameters.numericFalse, | 468 | ConfigurationParameters.numericTrue, |
469 | (s,cf,p,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, | 469 | (s,cf,p,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, |
470 | (s) => { return s.UnmanagedParams[0].shouldEnableFrictionCaching; }, | 470 | (s) => { return s.UnmanagedParams[0].shouldEnableFrictionCaching; }, |
471 | (s,p,l,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = v; } ), | 471 | (s,p,l,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = v; } ), |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index 185f111..821f470 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -382,10 +382,13 @@ public abstract class BSPhysObject : PhysicsActor | |||
382 | { | 382 | { |
383 | string identifier = op + "-" + id.ToString(); | 383 | string identifier = op + "-" + id.ToString(); |
384 | 384 | ||
385 | // Clean out any existing action | 385 | lock (RegisteredActions) |
386 | UnRegisterPreStepAction(op, id); | 386 | { |
387 | // Clean out any existing action | ||
388 | UnRegisterPreStepAction(op, id); | ||
387 | 389 | ||
388 | RegisteredActions[identifier] = actn; | 390 | RegisteredActions[identifier] = actn; |
391 | } | ||
389 | PhysicsScene.BeforeStep += actn; | 392 | PhysicsScene.BeforeStep += actn; |
390 | DetailLog("{0},BSPhysObject.RegisterPreStepAction,id={1}", LocalID, identifier); | 393 | DetailLog("{0},BSPhysObject.RegisterPreStepAction,id={1}", LocalID, identifier); |
391 | } | 394 | } |
@@ -395,22 +398,28 @@ public abstract class BSPhysObject : PhysicsActor | |||
395 | { | 398 | { |
396 | string identifier = op + "-" + id.ToString(); | 399 | string identifier = op + "-" + id.ToString(); |
397 | bool removed = false; | 400 | bool removed = false; |
398 | if (RegisteredActions.ContainsKey(identifier)) | 401 | lock (RegisteredActions) |
399 | { | 402 | { |
400 | PhysicsScene.BeforeStep -= RegisteredActions[identifier]; | 403 | if (RegisteredActions.ContainsKey(identifier)) |
401 | RegisteredActions.Remove(identifier); | 404 | { |
402 | removed = true; | 405 | PhysicsScene.BeforeStep -= RegisteredActions[identifier]; |
406 | RegisteredActions.Remove(identifier); | ||
407 | removed = true; | ||
408 | } | ||
403 | } | 409 | } |
404 | DetailLog("{0},BSPhysObject.UnRegisterPreStepAction,id={1},removed={2}", LocalID, identifier, removed); | 410 | DetailLog("{0},BSPhysObject.UnRegisterPreStepAction,id={1},removed={2}", LocalID, identifier, removed); |
405 | } | 411 | } |
406 | 412 | ||
407 | protected void UnRegisterAllPreStepActions() | 413 | protected void UnRegisterAllPreStepActions() |
408 | { | 414 | { |
409 | foreach (KeyValuePair<string, BSScene.PreStepAction> kvp in RegisteredActions) | 415 | lock (RegisteredActions) |
410 | { | 416 | { |
411 | PhysicsScene.BeforeStep -= kvp.Value; | 417 | foreach (KeyValuePair<string, BSScene.PreStepAction> kvp in RegisteredActions) |
418 | { | ||
419 | PhysicsScene.BeforeStep -= kvp.Value; | ||
420 | } | ||
421 | RegisteredActions.Clear(); | ||
412 | } | 422 | } |
413 | RegisteredActions.Clear(); | ||
414 | DetailLog("{0},BSPhysObject.UnRegisterAllPreStepActions,", LocalID); | 423 | DetailLog("{0},BSPhysObject.UnRegisterAllPreStepActions,", LocalID); |
415 | } | 424 | } |
416 | 425 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index e5f7ab7..79fe632 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -379,7 +379,7 @@ public sealed class BSPrim : BSPhysObject | |||
379 | // If the object is below ground it just has to be moved up because pushing will | 379 | // If the object is below ground it just has to be moved up because pushing will |
380 | // not get it through the terrain | 380 | // not get it through the terrain |
381 | _position.Z = targetHeight; | 381 | _position.Z = targetHeight; |
382 | if (!inTaintTime) | 382 | if (inTaintTime) |
383 | ForcePosition = _position; | 383 | ForcePosition = _position; |
384 | ret = true; | 384 | ret = true; |
385 | } | 385 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index a5bdc07..e0b4992 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -387,12 +387,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
387 | if (!m_initialized) return null; | 387 | if (!m_initialized) return null; |
388 | 388 | ||
389 | BSCharacter actor = new BSCharacter(localID, avName, this, position, size, isFlying); | 389 | BSCharacter actor = new BSCharacter(localID, avName, this, position, size, isFlying); |
390 | lock (PhysObjects) PhysObjects.Add(localID, actor); | 390 | lock (PhysObjects) |
391 | PhysObjects.Add(localID, actor); | ||
391 | 392 | ||
392 | // TODO: Remove kludge someday. | 393 | // TODO: Remove kludge someday. |
393 | // We must generate a collision for avatars whether they collide or not. | 394 | // We must generate a collision for avatars whether they collide or not. |
394 | // This is required by OpenSim to update avatar animations, etc. | 395 | // This is required by OpenSim to update avatar animations, etc. |
395 | lock (m_avatars) m_avatars.Add(actor); | 396 | lock (m_avatars) |
397 | m_avatars.Add(actor); | ||
396 | 398 | ||
397 | return actor; | 399 | return actor; |
398 | } | 400 | } |
@@ -408,9 +410,11 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
408 | { | 410 | { |
409 | try | 411 | try |
410 | { | 412 | { |
411 | lock (PhysObjects) PhysObjects.Remove(actor.LocalID); | 413 | lock (PhysObjects) |
414 | PhysObjects.Remove(bsactor.LocalID); | ||
412 | // Remove kludge someday | 415 | // Remove kludge someday |
413 | lock (m_avatars) m_avatars.Remove(bsactor); | 416 | lock (m_avatars) |
417 | m_avatars.Remove(bsactor); | ||
414 | } | 418 | } |
415 | catch (Exception e) | 419 | catch (Exception e) |
416 | { | 420 | { |
@@ -419,6 +423,11 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
419 | bsactor.Destroy(); | 423 | bsactor.Destroy(); |
420 | // bsactor.dispose(); | 424 | // bsactor.dispose(); |
421 | } | 425 | } |
426 | else | ||
427 | { | ||
428 | m_log.ErrorFormat("{0}: Requested to remove avatar that is not a BSCharacter. ID={1}, type={2}", | ||
429 | LogHeader, actor.LocalID, actor.GetType().Name); | ||
430 | } | ||
422 | } | 431 | } |
423 | 432 | ||
424 | public override void RemovePrim(PhysicsActor prim) | 433 | public override void RemovePrim(PhysicsActor prim) |
diff --git a/OpenSim/Server/Base/ServerUtils.cs b/OpenSim/Server/Base/ServerUtils.cs index 3f208bf..2e6d279 100644 --- a/OpenSim/Server/Base/ServerUtils.cs +++ b/OpenSim/Server/Base/ServerUtils.cs | |||
@@ -280,8 +280,11 @@ namespace OpenSim.Server.Base | |||
280 | { | 280 | { |
281 | if (!(e is System.MissingMethodException)) | 281 | if (!(e is System.MissingMethodException)) |
282 | { | 282 | { |
283 | m_log.ErrorFormat("Error loading plugin {0} from {1}. Exception: {2}", | 283 | m_log.ErrorFormat("Error loading plugin {0} from {1}. Exception: {2}, {3}", |
284 | interfaceName, dllName, e.InnerException == null ? e.Message : e.InnerException.Message); | 284 | interfaceName, |
285 | dllName, | ||
286 | e.InnerException == null ? e.Message : e.InnerException.Message, | ||
287 | e.StackTrace); | ||
285 | } | 288 | } |
286 | return null; | 289 | return null; |
287 | } | 290 | } |