diff options
Diffstat (limited to 'OpenSim')
11 files changed, 167 insertions, 216 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index 3d80eb6..9f3844b 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | |||
@@ -157,6 +157,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
157 | availableMethods["admin_acl_remove"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListRemove); | 157 | availableMethods["admin_acl_remove"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListRemove); |
158 | availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList); | 158 | availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList); |
159 | 159 | ||
160 | // Misc | ||
161 | availableMethods["admin_refresh_search"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRefreshSearch); | ||
162 | |||
160 | // Either enable full remote functionality or just selected features | 163 | // Either enable full remote functionality or just selected features |
161 | string enabledMethods = m_config.GetString("enabled_methods", "all"); | 164 | string enabledMethods = m_config.GetString("enabled_methods", "all"); |
162 | 165 | ||
@@ -1948,6 +1951,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1948 | responseData["success"] = true; | 1951 | responseData["success"] = true; |
1949 | } | 1952 | } |
1950 | 1953 | ||
1954 | private void XmlRpcRefreshSearch(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) | ||
1955 | { | ||
1956 | m_log.Info("[RADMIN]: Received Refresh Search Request"); | ||
1957 | |||
1958 | Hashtable responseData = (Hashtable)response.Value; | ||
1959 | Hashtable requestData = (Hashtable)request.Params[0]; | ||
1960 | |||
1961 | CheckRegionParams(requestData, responseData); | ||
1962 | |||
1963 | Scene scene = null; | ||
1964 | GetSceneFromRegionParams(requestData, responseData, out scene); | ||
1965 | |||
1966 | ISearchModule searchModule = scene.RequestModuleInterface<ISearchModule>(); | ||
1967 | if (searchModule != null) | ||
1968 | { | ||
1969 | searchModule.Refresh(); | ||
1970 | responseData["success"] = true; | ||
1971 | } | ||
1972 | else | ||
1973 | { | ||
1974 | responseData["success"] = false; | ||
1975 | } | ||
1976 | |||
1977 | m_log.Info("[RADMIN]: Refresh Search Request complete"); | ||
1978 | } | ||
1979 | |||
1951 | /// <summary> | 1980 | /// <summary> |
1952 | /// Parse a float with the given parameter name from a request data hash table. | 1981 | /// Parse a float with the given parameter name from a request data hash table. |
1953 | /// </summary> | 1982 | /// </summary> |
diff --git a/OpenSim/Framework/LocklessQueue.cs b/OpenSim/Framework/LocklessQueue.cs index 84f887c..9bd9baf 100644 --- a/OpenSim/Framework/LocklessQueue.cs +++ b/OpenSim/Framework/LocklessQueue.cs | |||
@@ -29,7 +29,7 @@ using System.Threading; | |||
29 | 29 | ||
30 | namespace OpenSim.Framework | 30 | namespace OpenSim.Framework |
31 | { | 31 | { |
32 | public sealed class LocklessQueue<T> | 32 | public class LocklessQueue<T> |
33 | { | 33 | { |
34 | private sealed class SingleLinkNode | 34 | private sealed class SingleLinkNode |
35 | { | 35 | { |
@@ -41,7 +41,7 @@ namespace OpenSim.Framework | |||
41 | SingleLinkNode tail; | 41 | SingleLinkNode tail; |
42 | int count; | 42 | int count; |
43 | 43 | ||
44 | public int Count { get { return count; } } | 44 | public virtual int Count { get { return count; } } |
45 | 45 | ||
46 | public LocklessQueue() | 46 | public LocklessQueue() |
47 | { | 47 | { |
@@ -76,7 +76,7 @@ namespace OpenSim.Framework | |||
76 | Interlocked.Increment(ref count); | 76 | Interlocked.Increment(ref count); |
77 | } | 77 | } |
78 | 78 | ||
79 | public bool Dequeue(out T item) | 79 | public virtual bool Dequeue(out T item) |
80 | { | 80 | { |
81 | item = default(T); | 81 | item = default(T); |
82 | SingleLinkNode oldHead = null; | 82 | SingleLinkNode oldHead = null; |
@@ -136,4 +136,4 @@ namespace OpenSim.Framework | |||
136 | (object)Interlocked.CompareExchange<SingleLinkNode>(ref location, newValue, comparand); | 136 | (object)Interlocked.CompareExchange<SingleLinkNode>(ref location, newValue, comparand); |
137 | } | 137 | } |
138 | } | 138 | } |
139 | } \ No newline at end of file | 139 | } |
diff --git a/OpenSim/Framework/ThrottleOutPacketType.cs b/OpenSim/Framework/ThrottleOutPacketType.cs index d56231a..87899f0 100644 --- a/OpenSim/Framework/ThrottleOutPacketType.cs +++ b/OpenSim/Framework/ThrottleOutPacketType.cs | |||
@@ -47,9 +47,8 @@ namespace OpenSim.Framework | |||
47 | Texture = 5, | 47 | Texture = 5, |
48 | /// <summary>Non-texture assets</summary> | 48 | /// <summary>Non-texture assets</summary> |
49 | Asset = 6, | 49 | Asset = 6, |
50 | /// <summary>Avatar and primitive data</summary> | 50 | |
51 | /// <remarks>This is a sub-category of Task</remarks> | 51 | HighPriority = 128, |
52 | State = 7, | ||
53 | } | 52 | } |
54 | 53 | ||
55 | [Flags] | 54 | [Flags] |
@@ -61,6 +60,5 @@ namespace OpenSim.Framework | |||
61 | Task = 1 << 3, | 60 | Task = 1 << 3, |
62 | Texture = 1 << 4, | 61 | Texture = 1 << 4, |
63 | Asset = 1 << 5, | 62 | Asset = 1 << 5, |
64 | State = 1 << 6, | ||
65 | } | 63 | } |
66 | } | 64 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs index 908f628..6ec1115 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs | |||
@@ -501,7 +501,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
501 | ScenePresence p; | 501 | ScenePresence p; |
502 | if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore. | 502 | if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore. |
503 | { | 503 | { |
504 | AlterThrottle(UserSetThrottle, p); | 504 | // AlterThrottle(UserSetThrottle, p); |
505 | UpdateThrottle(UserSetThrottle, p); | ||
505 | } | 506 | } |
506 | } | 507 | } |
507 | } | 508 | } |
@@ -546,7 +547,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
546 | // Client set throttle ! | 547 | // Client set throttle ! |
547 | UserSetThrottle = pimagethrottle; | 548 | UserSetThrottle = pimagethrottle; |
548 | CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon); | 549 | CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon); |
549 | UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon)); | 550 | // UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon)); |
551 | |||
552 | float udp = 1.0f - CapThrottleDistributon; | ||
553 | if(udp < 0.5f) | ||
554 | udp = 0.5f; | ||
555 | UDPSetThrottle = (int) ((float)pimagethrottle * udp); | ||
550 | if (CapSetThrottle < 4068) | 556 | if (CapSetThrottle < 4068) |
551 | CapSetThrottle = 4068; // at least two discovery mesh | 557 | CapSetThrottle = 4068; // at least two discovery mesh |
552 | p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle); | 558 | p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 0a865ab..9550b5a 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -1607,7 +1607,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1607 | 1607 | ||
1608 | if (localIDs.Count == 1 && m_scene.GetScenePresence(localIDs[0]) != null) | 1608 | if (localIDs.Count == 1 && m_scene.GetScenePresence(localIDs[0]) != null) |
1609 | { | 1609 | { |
1610 | OutPacket(kill, ThrottleOutPacketType.State); | 1610 | OutPacket(kill, ThrottleOutPacketType.Task); |
1611 | } | 1611 | } |
1612 | else | 1612 | else |
1613 | { | 1613 | { |
@@ -2788,7 +2788,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2788 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; | 2788 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; |
2789 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | 2789 | Transfer.TransferInfo.TransferID = req.TransferRequestID; |
2790 | Transfer.Header.Zerocoded = true; | 2790 | Transfer.Header.Zerocoded = true; |
2791 | OutPacket(Transfer, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset); | 2791 | OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2792 | 2792 | ||
2793 | if (req.NumPackets == 1) | 2793 | if (req.NumPackets == 1) |
2794 | { | 2794 | { |
@@ -2799,7 +2799,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2799 | TransferPacket.TransferData.Data = req.AssetInf.Data; | 2799 | TransferPacket.TransferData.Data = req.AssetInf.Data; |
2800 | TransferPacket.TransferData.Status = 1; | 2800 | TransferPacket.TransferData.Status = 1; |
2801 | TransferPacket.Header.Zerocoded = true; | 2801 | TransferPacket.Header.Zerocoded = true; |
2802 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset); | 2802 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2803 | } | 2803 | } |
2804 | else | 2804 | else |
2805 | { | 2805 | { |
@@ -2832,7 +2832,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2832 | TransferPacket.TransferData.Status = 1; | 2832 | TransferPacket.TransferData.Status = 1; |
2833 | } | 2833 | } |
2834 | TransferPacket.Header.Zerocoded = true; | 2834 | TransferPacket.Header.Zerocoded = true; |
2835 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset); | 2835 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2836 | 2836 | ||
2837 | processedLength += chunkSize; | 2837 | processedLength += chunkSize; |
2838 | packetNumber++; | 2838 | packetNumber++; |
@@ -3605,7 +3605,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3605 | } | 3605 | } |
3606 | } | 3606 | } |
3607 | 3607 | ||
3608 | OutPacket(aw, ThrottleOutPacketType.State); | 3608 | OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3609 | } | 3609 | } |
3610 | 3610 | ||
3611 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) | 3611 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) |
@@ -3630,7 +3630,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3630 | avp.Sender.IsTrial = false; | 3630 | avp.Sender.IsTrial = false; |
3631 | avp.Sender.ID = agentID; | 3631 | avp.Sender.ID = agentID; |
3632 | m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); | 3632 | m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); |
3633 | OutPacket(avp, ThrottleOutPacketType.State); | 3633 | OutPacket(avp, ThrottleOutPacketType.Task); |
3634 | } | 3634 | } |
3635 | 3635 | ||
3636 | public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) | 3636 | public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index f675377..e52ac37 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
92 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> | 92 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> |
93 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); | 93 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); |
94 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> | 94 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> |
95 | public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); | 95 | public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>(); |
96 | 96 | ||
97 | /// <summary>Current packet sequence number</summary> | 97 | /// <summary>Current packet sequence number</summary> |
98 | public int CurrentSequence; | 98 | public int CurrentSequence; |
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
146 | /// <summary>Throttle buckets for each packet category</summary> | 146 | /// <summary>Throttle buckets for each packet category</summary> |
147 | private readonly TokenBucket[] m_throttleCategories; | 147 | private readonly TokenBucket[] m_throttleCategories; |
148 | /// <summary>Outgoing queues for throttled packets</summary> | 148 | /// <summary>Outgoing queues for throttled packets</summary> |
149 | private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; | 149 | private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; |
150 | /// <summary>A container that can hold one packet for each outbox, used to store | 150 | /// <summary>A container that can hold one packet for each outbox, used to store |
151 | /// dequeued packets that are being held for throttling</summary> | 151 | /// dequeued packets that are being held for throttling</summary> |
152 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; | 152 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; |
@@ -202,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 202 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
203 | 203 | ||
204 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens | 204 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens |
205 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 205 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
206 | // Initialize the token buckets that control the throttling for each category | 206 | // Initialize the token buckets that control the throttling for each category |
207 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); | 207 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); |
208 | } | 208 | } |
@@ -279,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
279 | public string GetStats() | 279 | public string GetStats() |
280 | { | 280 | { |
281 | return string.Format( | 281 | return string.Format( |
282 | "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7} {12,7}", | 282 | "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}", |
283 | Util.EnvironmentTickCountSubtract(TickLastPacketReceived), | 283 | Util.EnvironmentTickCountSubtract(TickLastPacketReceived), |
284 | PacketsReceived, | 284 | PacketsReceived, |
285 | PacketsSent, | 285 | PacketsSent, |
@@ -291,8 +291,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
291 | m_packetOutboxes[(int)ThrottleOutPacketType.Cloud].Count, | 291 | m_packetOutboxes[(int)ThrottleOutPacketType.Cloud].Count, |
292 | m_packetOutboxes[(int)ThrottleOutPacketType.Task].Count, | 292 | m_packetOutboxes[(int)ThrottleOutPacketType.Task].Count, |
293 | m_packetOutboxes[(int)ThrottleOutPacketType.Texture].Count, | 293 | m_packetOutboxes[(int)ThrottleOutPacketType.Texture].Count, |
294 | m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count, | 294 | m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count); |
295 | m_packetOutboxes[(int)ThrottleOutPacketType.State].Count); | ||
296 | } | 295 | } |
297 | 296 | ||
298 | public void SendPacketStats() | 297 | public void SendPacketStats() |
@@ -338,8 +337,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
338 | int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | 337 | int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; |
339 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | 338 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; |
340 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | 339 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); |
341 | // State is a subcategory of task that we allocate a percentage to | ||
342 | int state = 0; | ||
343 | 340 | ||
344 | // Make sure none of the throttles are set below our packet MTU, | 341 | // Make sure none of the throttles are set below our packet MTU, |
345 | // otherwise a throttle could become permanently clogged | 342 | // otherwise a throttle could become permanently clogged |
@@ -376,9 +373,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
376 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task]; | 373 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task]; |
377 | bucket.RequestedDripRate = task; | 374 | bucket.RequestedDripRate = task; |
378 | 375 | ||
379 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.State]; | ||
380 | bucket.RequestedDripRate = state; | ||
381 | |||
382 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture]; | 376 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture]; |
383 | bucket.RequestedDripRate = texture; | 377 | bucket.RequestedDripRate = texture; |
384 | 378 | ||
@@ -436,15 +430,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
436 | /// </returns> | 430 | /// </returns> |
437 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) | 431 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) |
438 | { | 432 | { |
433 | return EnqueueOutgoing(packet, forceQueue, false); | ||
434 | } | ||
435 | |||
436 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority) | ||
437 | { | ||
439 | int category = (int)packet.Category; | 438 | int category = (int)packet.Category; |
440 | 439 | ||
441 | if (category >= 0 && category < m_packetOutboxes.Length) | 440 | if (category >= 0 && category < m_packetOutboxes.Length) |
442 | { | 441 | { |
443 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 442 | DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
444 | 443 | ||
445 | if (m_deliverPackets == false) | 444 | if (m_deliverPackets == false) |
446 | { | 445 | { |
447 | queue.Enqueue(packet); | 446 | queue.Enqueue(packet, highPriority); |
448 | return true; | 447 | return true; |
449 | } | 448 | } |
450 | 449 | ||
@@ -455,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
455 | // queued packets | 454 | // queued packets |
456 | if (queue.Count > 0) | 455 | if (queue.Count > 0) |
457 | { | 456 | { |
458 | queue.Enqueue(packet); | 457 | queue.Enqueue(packet, highPriority); |
459 | return true; | 458 | return true; |
460 | } | 459 | } |
461 | 460 | ||
@@ -468,7 +467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
468 | else | 467 | else |
469 | { | 468 | { |
470 | // Force queue specified or not enough tokens in the bucket, queue this packet | 469 | // Force queue specified or not enough tokens in the bucket, queue this packet |
471 | queue.Enqueue(packet); | 470 | queue.Enqueue(packet, highPriority); |
472 | return true; | 471 | return true; |
473 | } | 472 | } |
474 | } | 473 | } |
@@ -500,7 +499,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
500 | if (m_deliverPackets == false) return false; | 499 | if (m_deliverPackets == false) return false; |
501 | 500 | ||
502 | OutgoingPacket packet = null; | 501 | OutgoingPacket packet = null; |
503 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 502 | DoubleLocklessQueue<OutgoingPacket> queue; |
504 | TokenBucket bucket; | 503 | TokenBucket bucket; |
505 | bool packetSent = false; | 504 | bool packetSent = false; |
506 | ThrottleOutPacketTypeFlags emptyCategories = 0; | 505 | ThrottleOutPacketTypeFlags emptyCategories = 0; |
@@ -540,7 +539,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
540 | } | 539 | } |
541 | catch | 540 | catch |
542 | { | 541 | { |
543 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 542 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
544 | } | 543 | } |
545 | if (success) | 544 | if (success) |
546 | { | 545 | { |
@@ -573,7 +572,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
573 | } | 572 | } |
574 | else | 573 | else |
575 | { | 574 | { |
576 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 575 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
577 | emptyCategories |= CategoryToFlag(i); | 576 | emptyCategories |= CategoryToFlag(i); |
578 | } | 577 | } |
579 | } | 578 | } |
@@ -709,9 +708,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
709 | Texture = 5, | 708 | Texture = 5, |
710 | /// <summary>Non-texture assets</summary> | 709 | /// <summary>Non-texture assets</summary> |
711 | Asset = 6, | 710 | Asset = 6, |
712 | /// <summary>Avatar and primitive data</summary> | ||
713 | /// <remarks>This is a sub-category of Task</remarks> | ||
714 | State = 7, | ||
715 | */ | 711 | */ |
716 | 712 | ||
717 | switch (category) | 713 | switch (category) |
@@ -728,11 +724,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
728 | return ThrottleOutPacketTypeFlags.Texture; | 724 | return ThrottleOutPacketTypeFlags.Texture; |
729 | case ThrottleOutPacketType.Asset: | 725 | case ThrottleOutPacketType.Asset: |
730 | return ThrottleOutPacketTypeFlags.Asset; | 726 | return ThrottleOutPacketTypeFlags.Asset; |
731 | case ThrottleOutPacketType.State: | ||
732 | return ThrottleOutPacketTypeFlags.State; | ||
733 | default: | 727 | default: |
734 | return 0; | 728 | return 0; |
735 | } | 729 | } |
736 | } | 730 | } |
737 | } | 731 | } |
732 | |||
733 | public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T> | ||
734 | { | ||
735 | OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>(); | ||
736 | |||
737 | public override int Count | ||
738 | { | ||
739 | get | ||
740 | { | ||
741 | return base.Count + highQueue.Count; | ||
742 | } | ||
743 | } | ||
744 | |||
745 | public override bool Dequeue(out T item) | ||
746 | { | ||
747 | if (highQueue.Dequeue(out item)) | ||
748 | return true; | ||
749 | |||
750 | return base.Dequeue(out item); | ||
751 | } | ||
752 | |||
753 | public void Enqueue(T item, bool highPriority) | ||
754 | { | ||
755 | if (highPriority) | ||
756 | highQueue.Enqueue(item); | ||
757 | else | ||
758 | Enqueue(item); | ||
759 | } | ||
760 | } | ||
738 | } | 761 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 9a4abd4..6c72edc 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -803,6 +803,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
803 | 803 | ||
804 | #region Queue or Send | 804 | #region Queue or Send |
805 | 805 | ||
806 | bool highPriority = false; | ||
807 | |||
808 | if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0) | ||
809 | { | ||
810 | category = (ThrottleOutPacketType)((int)category & 127); | ||
811 | highPriority = true; | ||
812 | } | ||
813 | |||
806 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); | 814 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); |
807 | // If we were not provided a method for handling unacked, use the UDPServer default method | 815 | // If we were not provided a method for handling unacked, use the UDPServer default method |
808 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); | 816 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); |
@@ -811,7 +819,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
811 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object | 819 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object |
812 | // packet so that it isn't sent before a queued update packet. | 820 | // packet so that it isn't sent before a queued update packet. |
813 | bool requestQueue = type == PacketType.KillObject; | 821 | bool requestQueue = type == PacketType.KillObject; |
814 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) | 822 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority)) |
815 | SendPacketFinal(outgoingPacket); | 823 | SendPacketFinal(outgoingPacket); |
816 | 824 | ||
817 | #endregion Queue or Send | 825 | #endregion Queue or Send |
diff --git a/OpenSim/Region/Framework/Interfaces/ISearchModule.cs b/OpenSim/Region/Framework/Interfaces/ISearchModule.cs index 64bf72c..d56d188 100644 --- a/OpenSim/Region/Framework/Interfaces/ISearchModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISearchModule.cs | |||
@@ -31,6 +31,6 @@ namespace OpenSim.Framework | |||
31 | { | 31 | { |
32 | public interface ISearchModule | 32 | public interface ISearchModule |
33 | { | 33 | { |
34 | 34 | void Refresh(); | |
35 | } | 35 | } |
36 | } | 36 | } |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs index 7fe3109..4f598ea 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs | |||
@@ -68,7 +68,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
68 | /// ODE near callback delegate | 68 | /// ODE near callback delegate |
69 | /// </summary> | 69 | /// </summary> |
70 | private d.NearCallback nearCallback; | 70 | private d.NearCallback nearCallback; |
71 | private d.NearCallback nearProbeCallback; | ||
72 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 71 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
73 | private List<ContactResult> m_contactResults = new List<ContactResult>(); | 72 | private List<ContactResult> m_contactResults = new List<ContactResult>(); |
74 | private RayFilterFlags CurrentRayFilter; | 73 | private RayFilterFlags CurrentRayFilter; |
@@ -78,7 +77,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
78 | { | 77 | { |
79 | m_scene = pScene; | 78 | m_scene = pScene; |
80 | nearCallback = near; | 79 | nearCallback = near; |
81 | nearProbeCallback = nearProbe; | ||
82 | ray = d.CreateRay(IntPtr.Zero, 1.0f); | 80 | ray = d.CreateRay(IntPtr.Zero, 1.0f); |
83 | d.GeomSetCategoryBits(ray, 0); | 81 | d.GeomSetCategoryBits(ray, 0); |
84 | Box = d.CreateBox(IntPtr.Zero, 1.0f, 1.0f, 1.0f); | 82 | Box = d.CreateBox(IntPtr.Zero, 1.0f, 1.0f, 1.0f); |
@@ -125,6 +123,24 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
125 | { | 123 | { |
126 | if (req.callbackMethod != null) | 124 | if (req.callbackMethod != null) |
127 | { | 125 | { |
126 | IntPtr geom = IntPtr.Zero; | ||
127 | if (req.actor != null) | ||
128 | { | ||
129 | if (m_scene.haveActor(req.actor)) | ||
130 | { | ||
131 | if (req.actor is OdePrim) | ||
132 | geom = ((OdePrim)req.actor).prim_geom; | ||
133 | else if (req.actor is OdeCharacter) | ||
134 | geom = ((OdePrim)req.actor).prim_geom; | ||
135 | } | ||
136 | if (geom == IntPtr.Zero) | ||
137 | { | ||
138 | NoContacts(req); | ||
139 | continue; | ||
140 | } | ||
141 | } | ||
142 | |||
143 | |||
128 | CurrentRayFilter = req.filter; | 144 | CurrentRayFilter = req.filter; |
129 | CurrentMaxCount = req.Count; | 145 | CurrentMaxCount = req.Count; |
130 | 146 | ||
@@ -188,7 +204,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
188 | CollisionContactGeomsPerTest |= (int)d.CONTACTS_UNIMPORTANT; | 204 | CollisionContactGeomsPerTest |= (int)d.CONTACTS_UNIMPORTANT; |
189 | } | 205 | } |
190 | 206 | ||
191 | if (req.geom == IntPtr.Zero) | 207 | if (geom == IntPtr.Zero) |
192 | { | 208 | { |
193 | // translate ray filter to Collision flags | 209 | // translate ray filter to Collision flags |
194 | catflags = 0; | 210 | catflags = 0; |
@@ -226,7 +242,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
226 | catflags |= CollisionCategories.Space; | 242 | catflags |= CollisionCategories.Space; |
227 | d.GeomSetCollideBits(Plane, (uint)catflags); | 243 | d.GeomSetCollideBits(Plane, (uint)catflags); |
228 | d.GeomSetCategoryBits(Plane, (uint)catflags); | 244 | d.GeomSetCategoryBits(Plane, (uint)catflags); |
229 | doPlane(req); | 245 | doPlane(req,IntPtr.Zero); |
230 | } | 246 | } |
231 | else | 247 | else |
232 | { | 248 | { |
@@ -242,12 +258,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
242 | if (req.callbackMethod is ProbePlaneCallback) | 258 | if (req.callbackMethod is ProbePlaneCallback) |
243 | { | 259 | { |
244 | d.GeomSetCollideBits(Plane, (uint)CollisionCategories.All); | 260 | d.GeomSetCollideBits(Plane, (uint)CollisionCategories.All); |
245 | doPlane(req); | 261 | doPlane(req,geom); |
246 | } | 262 | } |
247 | else | 263 | else |
248 | { | 264 | { |
249 | d.GeomSetCollideBits(ray, (uint)CollisionCategories.All); | 265 | d.GeomSetCollideBits(ray, (uint)CollisionCategories.All); |
250 | doGeomRay(req); | 266 | doGeomRay(req,geom); |
251 | } | 267 | } |
252 | } | 268 | } |
253 | } | 269 | } |
@@ -267,6 +283,23 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
267 | /// <param name="req"></param> | 283 | /// <param name="req"></param> |
268 | /// | 284 | /// |
269 | 285 | ||
286 | private void NoContacts(ODERayRequest req) | ||
287 | { | ||
288 | if (req.callbackMethod is RaycastCallback) | ||
289 | { | ||
290 | ((RaycastCallback)req.callbackMethod)(false, Vector3.Zero, 0, 0, Vector3.Zero); | ||
291 | return; | ||
292 | } | ||
293 | List<ContactResult> cresult = new List<ContactResult>(); | ||
294 | |||
295 | if (req.callbackMethod is RayCallback) | ||
296 | ((RayCallback)req.callbackMethod)(cresult); | ||
297 | else if (req.callbackMethod is ProbeBoxCallback) | ||
298 | ((ProbeBoxCallback)req.callbackMethod)(cresult); | ||
299 | else if (req.callbackMethod is ProbeSphereCallback) | ||
300 | ((ProbeSphereCallback)req.callbackMethod)(cresult); | ||
301 | } | ||
302 | |||
270 | private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhanton; | 303 | private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhanton; |
271 | // private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton; | 304 | // private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton; |
272 | private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton; | 305 | private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton; |
@@ -358,10 +391,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
358 | ((ProbeSphereCallback)req.callbackMethod)(cresult); | 391 | ((ProbeSphereCallback)req.callbackMethod)(cresult); |
359 | } | 392 | } |
360 | 393 | ||
361 | private void doPlane(ODERayRequest req) | 394 | private void doPlane(ODERayRequest req,IntPtr geom) |
362 | { | 395 | { |
363 | // Collide tests | 396 | // Collide tests |
364 | if (req.geom == IntPtr.Zero) | 397 | if (geom == IntPtr.Zero) |
365 | { | 398 | { |
366 | if ((CurrentRayFilter & FilterActiveSpace) != 0) | 399 | if ((CurrentRayFilter & FilterActiveSpace) != 0) |
367 | { | 400 | { |
@@ -375,7 +408,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
375 | } | 408 | } |
376 | else | 409 | else |
377 | { | 410 | { |
378 | d.SpaceCollide2(Plane, req.geom, IntPtr.Zero, nearCallback); | 411 | d.SpaceCollide2(Plane, geom, IntPtr.Zero, nearCallback); |
379 | } | 412 | } |
380 | 413 | ||
381 | List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count); | 414 | List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count); |
@@ -392,10 +425,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
392 | /// Method that actually initiates the raycast with a geom | 425 | /// Method that actually initiates the raycast with a geom |
393 | /// </summary> | 426 | /// </summary> |
394 | /// <param name="req"></param> | 427 | /// <param name="req"></param> |
395 | private void doGeomRay(ODERayRequest req) | 428 | private void doGeomRay(ODERayRequest req, IntPtr geom) |
396 | { | 429 | { |
397 | // Collide test | 430 | // Collide test |
398 | d.SpaceCollide2(ray, req.geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test | 431 | d.SpaceCollide2(ray, geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test |
399 | 432 | ||
400 | if (req.callbackMethod is RaycastCallback) | 433 | if (req.callbackMethod is RaycastCallback) |
401 | { | 434 | { |
@@ -607,156 +640,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
607 | } | 640 | } |
608 | } | 641 | } |
609 | 642 | ||
610 | private void nearProbe(IntPtr space, IntPtr g1, IntPtr g2) | ||
611 | { | ||
612 | if (g1 == IntPtr.Zero || g1 == g2) | ||
613 | return; | ||
614 | |||
615 | if (m_contactResults.Count >= CurrentMaxCount) | ||
616 | return; | ||
617 | |||
618 | if (d.GeomIsSpace(g1)) | ||
619 | { | ||
620 | try | ||
621 | { | ||
622 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearProbeCallback); | ||
623 | } | ||
624 | catch (Exception e) | ||
625 | { | ||
626 | m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message); | ||
627 | } | ||
628 | return; | ||
629 | } | ||
630 | |||
631 | int count = 0; | ||
632 | try | ||
633 | { | ||
634 | count = d.CollidePtr(g1, g2, CollisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf); | ||
635 | } | ||
636 | catch (Exception e) | ||
637 | { | ||
638 | m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message); | ||
639 | return; | ||
640 | } | ||
641 | |||
642 | if (count == 0) | ||
643 | return; | ||
644 | |||
645 | uint ID = 0; | ||
646 | PhysicsActor p1 = null; | ||
647 | |||
648 | m_scene.actor_name_map.TryGetValue(g1, out p1); | ||
649 | |||
650 | if (p1 == null) | ||
651 | return; | ||
652 | |||
653 | switch (p1.PhysicsActorType) | ||
654 | { | ||
655 | case (int)ActorTypes.Prim: | ||
656 | |||
657 | RayFilterFlags thisFlags; | ||
658 | |||
659 | if (p1.IsPhysical) | ||
660 | thisFlags = RayFilterFlags.physical; | ||
661 | else | ||
662 | thisFlags = RayFilterFlags.nonphysical; | ||
663 | |||
664 | if (p1.Phantom) | ||
665 | thisFlags |= RayFilterFlags.phantom; | ||
666 | |||
667 | if (p1.IsVolumeDtc) | ||
668 | thisFlags |= RayFilterFlags.volumedtc; | ||
669 | |||
670 | if ((thisFlags & CurrentRayFilter) == 0) | ||
671 | return; | ||
672 | |||
673 | ID = ((OdePrim)p1).LocalID; | ||
674 | break; | ||
675 | |||
676 | case (int)ActorTypes.Agent: | ||
677 | |||
678 | if ((CurrentRayFilter & RayFilterFlags.agent) == 0) | ||
679 | return; | ||
680 | else | ||
681 | ID = ((OdeCharacter)p1).LocalID; | ||
682 | break; | ||
683 | |||
684 | case (int)ActorTypes.Ground: | ||
685 | |||
686 | if ((CurrentRayFilter & RayFilterFlags.land) == 0) | ||
687 | return; | ||
688 | break; | ||
689 | |||
690 | case (int)ActorTypes.Water: | ||
691 | |||
692 | if ((CurrentRayFilter & RayFilterFlags.water) == 0) | ||
693 | return; | ||
694 | break; | ||
695 | |||
696 | default: | ||
697 | break; | ||
698 | } | ||
699 | |||
700 | d.ContactGeom curcontact = new d.ContactGeom(); | ||
701 | |||
702 | // closestHit for now only works for meshs, so must do it for others | ||
703 | if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0) | ||
704 | { | ||
705 | // Loop all contacts, build results. | ||
706 | for (int i = 0; i < count; i++) | ||
707 | { | ||
708 | if (!GetCurContactGeom(i, ref curcontact)) | ||
709 | break; | ||
710 | |||
711 | ContactResult collisionresult = new ContactResult(); | ||
712 | collisionresult.ConsumerID = ID; | ||
713 | collisionresult.Pos.X = curcontact.pos.X; | ||
714 | collisionresult.Pos.Y = curcontact.pos.Y; | ||
715 | collisionresult.Pos.Z = curcontact.pos.Z; | ||
716 | collisionresult.Depth = curcontact.depth; | ||
717 | collisionresult.Normal.X = curcontact.normal.X; | ||
718 | collisionresult.Normal.Y = curcontact.normal.Y; | ||
719 | collisionresult.Normal.Z = curcontact.normal.Z; | ||
720 | lock (m_contactResults) | ||
721 | { | ||
722 | m_contactResults.Add(collisionresult); | ||
723 | if (m_contactResults.Count >= CurrentMaxCount) | ||
724 | return; | ||
725 | } | ||
726 | } | ||
727 | } | ||
728 | else | ||
729 | { | ||
730 | // keep only closest contact | ||
731 | ContactResult collisionresult = new ContactResult(); | ||
732 | collisionresult.ConsumerID = ID; | ||
733 | collisionresult.Depth = float.MaxValue; | ||
734 | |||
735 | for (int i = 0; i < count; i++) | ||
736 | { | ||
737 | if (!GetCurContactGeom(i, ref curcontact)) | ||
738 | break; | ||
739 | |||
740 | if (curcontact.depth < collisionresult.Depth) | ||
741 | { | ||
742 | collisionresult.Pos.X = curcontact.pos.X; | ||
743 | collisionresult.Pos.Y = curcontact.pos.Y; | ||
744 | collisionresult.Pos.Z = curcontact.pos.Z; | ||
745 | collisionresult.Depth = curcontact.depth; | ||
746 | collisionresult.Normal.X = curcontact.normal.X; | ||
747 | collisionresult.Normal.Y = curcontact.normal.Y; | ||
748 | collisionresult.Normal.Z = curcontact.normal.Z; | ||
749 | } | ||
750 | } | ||
751 | |||
752 | if (collisionresult.Depth != float.MaxValue) | ||
753 | { | ||
754 | lock (m_contactResults) | ||
755 | m_contactResults.Add(collisionresult); | ||
756 | } | ||
757 | } | ||
758 | } | ||
759 | |||
760 | /// <summary> | 643 | /// <summary> |
761 | /// Dereference the creator scene so that it can be garbage collected if needed. | 644 | /// Dereference the creator scene so that it can be garbage collected if needed. |
762 | /// </summary> | 645 | /// </summary> |
@@ -788,7 +671,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
788 | 671 | ||
789 | public struct ODERayRequest | 672 | public struct ODERayRequest |
790 | { | 673 | { |
791 | public IntPtr geom; | 674 | public PhysicsActor actor; |
792 | public Vector3 Origin; | 675 | public Vector3 Origin; |
793 | public Vector3 Normal; | 676 | public Vector3 Normal; |
794 | public int Count; | 677 | public int Count; |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 0d18adb..5113210 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -2580,7 +2580,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2580 | if (retMethod != null) | 2580 | if (retMethod != null) |
2581 | { | 2581 | { |
2582 | ODERayRequest req = new ODERayRequest(); | 2582 | ODERayRequest req = new ODERayRequest(); |
2583 | req.geom = IntPtr.Zero; | 2583 | req.actor = null; |
2584 | req.callbackMethod = retMethod; | 2584 | req.callbackMethod = retMethod; |
2585 | req.length = length; | 2585 | req.length = length; |
2586 | req.Normal = direction; | 2586 | req.Normal = direction; |
@@ -2597,7 +2597,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2597 | if (retMethod != null) | 2597 | if (retMethod != null) |
2598 | { | 2598 | { |
2599 | ODERayRequest req = new ODERayRequest(); | 2599 | ODERayRequest req = new ODERayRequest(); |
2600 | req.geom = IntPtr.Zero; | 2600 | req.actor = null; |
2601 | req.callbackMethod = retMethod; | 2601 | req.callbackMethod = retMethod; |
2602 | req.length = length; | 2602 | req.length = length; |
2603 | req.Normal = direction; | 2603 | req.Normal = direction; |
@@ -2625,7 +2625,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2625 | }; | 2625 | }; |
2626 | 2626 | ||
2627 | ODERayRequest req = new ODERayRequest(); | 2627 | ODERayRequest req = new ODERayRequest(); |
2628 | req.geom = IntPtr.Zero; | 2628 | req.actor = null; |
2629 | req.callbackMethod = retMethod; | 2629 | req.callbackMethod = retMethod; |
2630 | req.length = length; | 2630 | req.length = length; |
2631 | req.Normal = direction; | 2631 | req.Normal = direction; |
@@ -2663,7 +2663,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2663 | }; | 2663 | }; |
2664 | 2664 | ||
2665 | ODERayRequest req = new ODERayRequest(); | 2665 | ODERayRequest req = new ODERayRequest(); |
2666 | req.geom = IntPtr.Zero; | 2666 | req.actor = null; |
2667 | req.callbackMethod = retMethod; | 2667 | req.callbackMethod = retMethod; |
2668 | req.length = length; | 2668 | req.length = length; |
2669 | req.Normal = direction; | 2669 | req.Normal = direction; |
@@ -2710,7 +2710,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2710 | }; | 2710 | }; |
2711 | 2711 | ||
2712 | ODERayRequest req = new ODERayRequest(); | 2712 | ODERayRequest req = new ODERayRequest(); |
2713 | req.geom = geom; | 2713 | req.actor = actor; |
2714 | req.callbackMethod = retMethod; | 2714 | req.callbackMethod = retMethod; |
2715 | req.length = length; | 2715 | req.length = length; |
2716 | req.Normal = direction; | 2716 | req.Normal = direction; |
@@ -2745,7 +2745,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2745 | }; | 2745 | }; |
2746 | 2746 | ||
2747 | ODERayRequest req = new ODERayRequest(); | 2747 | ODERayRequest req = new ODERayRequest(); |
2748 | req.geom = IntPtr.Zero; | 2748 | req.actor = null; |
2749 | req.callbackMethod = retMethod; | 2749 | req.callbackMethod = retMethod; |
2750 | req.Normal = size; | 2750 | req.Normal = size; |
2751 | req.Origin = position; | 2751 | req.Origin = position; |
@@ -2777,7 +2777,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2777 | }; | 2777 | }; |
2778 | 2778 | ||
2779 | ODERayRequest req = new ODERayRequest(); | 2779 | ODERayRequest req = new ODERayRequest(); |
2780 | req.geom = IntPtr.Zero; | 2780 | req.actor = null; |
2781 | req.callbackMethod = retMethod; | 2781 | req.callbackMethod = retMethod; |
2782 | req.length = radius; | 2782 | req.length = radius; |
2783 | req.Origin = position; | 2783 | req.Origin = position; |
@@ -2819,7 +2819,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2819 | }; | 2819 | }; |
2820 | 2820 | ||
2821 | ODERayRequest req = new ODERayRequest(); | 2821 | ODERayRequest req = new ODERayRequest(); |
2822 | req.geom = geom; | 2822 | req.actor = null; |
2823 | req.callbackMethod = retMethod; | 2823 | req.callbackMethod = retMethod; |
2824 | req.length = plane.W; | 2824 | req.length = plane.W; |
2825 | req.Normal.X = plane.X; | 2825 | req.Normal.X = plane.X; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 1e1e574..525e575 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2260,7 +2260,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2260 | return end; | 2260 | return end; |
2261 | } | 2261 | } |
2262 | 2262 | ||
2263 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) | 2263 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust) |
2264 | { | 2264 | { |
2265 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 2265 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2266 | return fromPos; | 2266 | return fromPos; |
@@ -2276,9 +2276,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2276 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | 2276 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
2277 | targetPos.z = ground; | 2277 | targetPos.z = ground; |
2278 | } | 2278 | } |
2279 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | 2279 | if (adjust) |
2280 | return SetPosAdjust(fromPos, targetPos); | ||
2280 | 2281 | ||
2281 | return real_vec; | 2282 | return targetPos; |
2282 | } | 2283 | } |
2283 | 2284 | ||
2284 | /// <summary> | 2285 | /// <summary> |
@@ -2293,7 +2294,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2293 | return; | 2294 | return; |
2294 | 2295 | ||
2295 | LSL_Vector currentPos = GetPartLocalPos(part); | 2296 | LSL_Vector currentPos = GetPartLocalPos(part); |
2296 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | 2297 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust); |
2297 | 2298 | ||
2298 | 2299 | ||
2299 | if (part.ParentGroup.RootPart == part) | 2300 | if (part.ParentGroup.RootPart == part) |
@@ -7925,7 +7926,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7925 | return null; | 7926 | return null; |
7926 | 7927 | ||
7927 | v=rules.GetVector3Item(idx++); | 7928 | v=rules.GetVector3Item(idx++); |
7928 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 7929 | if (part.IsRoot && !part.ParentGroup.IsAttachment) |
7930 | currentPosition = GetSetPosTarget(part, v, currentPosition, true); | ||
7931 | else | ||
7932 | currentPosition = GetSetPosTarget(part, v, currentPosition, false); | ||
7929 | positionChanged = true; | 7933 | positionChanged = true; |
7930 | 7934 | ||
7931 | break; | 7935 | break; |