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-rw-r--r--OpenSim/Server/Handlers/Simulation/AgentHandlers.cs12
1 files changed, 0 insertions, 12 deletions
diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
index 6e87448..5a71951 100644
--- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
+++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
@@ -228,18 +228,6 @@ namespace OpenSim.Server.Handlers.Simulation
228 // So outbound is what we will accept and inbound is what we will send. Confused yet? 228 // So outbound is what we will accept and inbound is what we will send. Confused yet?
229 outboundVersion = Math.Min(maxVersionProvided, VersionInfo.SimulationServiceVersionAcceptedMax); 229 outboundVersion = Math.Min(maxVersionProvided, VersionInfo.SimulationServiceVersionAcceptedMax);
230 inboundVersion = Math.Min(maxVersionRequired, VersionInfo.SimulationServiceVersionSupportedMax); 230 inboundVersion = Math.Min(maxVersionRequired, VersionInfo.SimulationServiceVersionSupportedMax);
231
232 // Here, the two versions we determined are combined into a single version for legacy response.
233 version = Math.Max(inboundVersion, outboundVersion);
234
235 if (version < VersionInfo.SimulationServiceVersionAcceptedMin ||
236 version > VersionInfo.SimulationServiceVersionAcceptedMax ||
237 version < VersionInfo.SimulationServiceVersionSupportedMin ||
238 version > VersionInfo.SimulationServiceVersionSupportedMax)
239 {
240 // If the single version can't resolve, fall back to safest. This will only affect very old regions.
241 version = 0.1f;
242 }
243 } 231 }
244 232
245 List<UUID> features = new List<UUID>(); 233 List<UUID> features = new List<UUID>();