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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs44
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs40
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs62
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs35
4 files changed, 138 insertions, 43 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index c6cee75..5b21332 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2339,9 +2339,18 @@ namespace OpenSim.Region.Framework.Scenes
2339 EventManager.TriggerOnAttach(localID, itemID, avatarID); 2339 EventManager.TriggerOnAttach(localID, itemID, avatarID);
2340 } 2340 }
2341 2341
2342 public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, 2342 /// <summary>
2343 uint AttachmentPt) 2343 /// Called when the client receives a request to rez a single attachment on to the avatar from inventory
2344 /// (RezSingleAttachmentFromInv packet).
2345 /// </summary>
2346 /// <param name="remoteClient"></param>
2347 /// <param name="itemID"></param>
2348 /// <param name="AttachmentPt"></param>
2349 /// <returns></returns>
2350 public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
2344 { 2351 {
2352 m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
2353
2345 SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); 2354 SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt);
2346 2355
2347 if (att == null) 2356 if (att == null)
@@ -2353,9 +2362,20 @@ namespace OpenSim.Region.Framework.Scenes
2353 return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); 2362 return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
2354 } 2363 }
2355 2364
2356 public UUID RezSingleAttachment(SceneObjectGroup att, 2365 /// <summary>
2357 IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 2366 /// Update the user inventory to reflect an attachment
2367 /// </summary>
2368 /// <param name="att"></param>
2369 /// <param name="remoteClient"></param>
2370 /// <param name="itemID"></param>
2371 /// <param name="AttachmentPt"></param>
2372 /// <returns></returns>
2373 public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
2358 { 2374 {
2375 m_log.DebugFormat(
2376 "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
2377 remoteClient.Name, att.Name, itemID);
2378
2359 if (!att.IsDeleted) 2379 if (!att.IsDeleted)
2360 AttachmentPt = att.RootPart.AttachmentPoint; 2380 AttachmentPt = att.RootPart.AttachmentPoint;
2361 2381
@@ -2394,8 +2414,19 @@ namespace OpenSim.Region.Framework.Scenes
2394 return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); 2414 return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
2395 } 2415 }
2396 2416
2417 /// <summary>
2418 /// This registers the item as attached in a user's inventory
2419 /// </summary>
2420 /// <param name="remoteClient"></param>
2421 /// <param name="AttachmentPt"></param>
2422 /// <param name="itemID"></param>
2423 /// <param name="att"></param>
2397 public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) 2424 public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
2398 { 2425 {
2426// m_log.DebugFormat(
2427// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
2428// att.Name, remoteClient.Name, AttachmentPt, itemID);
2429
2399 if (UUID.Zero == itemID) 2430 if (UUID.Zero == itemID)
2400 { 2431 {
2401 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); 2432 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
@@ -2423,10 +2454,7 @@ namespace OpenSim.Region.Framework.Scenes
2423 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 2454 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2424 2455
2425 if (m_AvatarFactory != null) 2456 if (m_AvatarFactory != null)
2426 {
2427 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 2457 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2428 }
2429
2430 } 2458 }
2431 } 2459 }
2432 2460
@@ -2509,6 +2537,7 @@ namespace OpenSim.Region.Framework.Scenes
2509 { 2537 {
2510 sog.SetOwnerId(ownerID); 2538 sog.SetOwnerId(ownerID);
2511 sog.SetGroup(groupID, remoteClient); 2539 sog.SetGroup(groupID, remoteClient);
2540 sog.ScheduleGroupForFullUpdate();
2512 2541
2513 foreach (SceneObjectPart child in sog.Children.Values) 2542 foreach (SceneObjectPart child in sog.Children.Values)
2514 child.Inventory.ChangeInventoryOwner(ownerID); 2543 child.Inventory.ChangeInventoryOwner(ownerID);
@@ -2530,6 +2559,7 @@ namespace OpenSim.Region.Framework.Scenes
2530 sog.SetOwnerId(groupID); 2559 sog.SetOwnerId(groupID);
2531 sog.ApplyNextOwnerPermissions(); 2560 sog.ApplyNextOwnerPermissions();
2532 } 2561 }
2562
2533 } 2563 }
2534 2564
2535 foreach (uint localID in localIDs) 2565 foreach (uint localID in localIDs)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 41fd1e1..7796b8d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1813,14 +1813,22 @@ namespace OpenSim.Region.Framework.Scenes
1813 //m_log.DebugFormat( 1813 //m_log.DebugFormat(
1814 // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); 1814 // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName);
1815 1815
1816 SceneObjectGroup sceneObject = null;
1817
1816 // If an entity creator has been registered for this prim type then use that 1818 // If an entity creator has been registered for this prim type then use that
1817 if (m_entityCreators.ContainsKey((PCode)shape.PCode)) 1819 if (m_entityCreators.ContainsKey((PCode)shape.PCode))
1818 return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); 1820 {
1821 sceneObject = m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
1822 }
1823 else
1824 {
1825 // Otherwise, use this default creation code;
1826 sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
1827 AddNewSceneObject(sceneObject, true);
1828 sceneObject.SetGroup(groupID, null);
1829 }
1819 1830
1820 // Otherwise, use this default creation code; 1831 sceneObject.ScheduleGroupForFullUpdate();
1821 SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
1822 AddNewSceneObject(sceneObject, true);
1823 sceneObject.SetGroup(groupID, null);
1824 1832
1825 return sceneObject; 1833 return sceneObject;
1826 } 1834 }
@@ -1848,7 +1856,7 @@ namespace OpenSim.Region.Framework.Scenes
1848 } 1856 }
1849 1857
1850 /// <summary> 1858 /// <summary>
1851 /// Add a newly created object to the scene 1859 /// Add a newly created object to the scene. Updates are also sent to viewers.
1852 /// </summary> 1860 /// </summary>
1853 /// <param name="sceneObject"></param> 1861 /// <param name="sceneObject"></param>
1854 /// <param name="attachToBackup"> 1862 /// <param name="attachToBackup">
@@ -1857,8 +1865,25 @@ namespace OpenSim.Region.Framework.Scenes
1857 /// </param> 1865 /// </param>
1858 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 1866 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
1859 { 1867 {
1860 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup); 1868 return AddNewSceneObject(sceneObject, attachToBackup, true);
1861 } 1869 }
1870
1871 /// <summary>
1872 /// Add a newly created object to the scene
1873 /// </summary>
1874 /// <param name="sceneObject"></param>
1875 /// <param name="attachToBackup">
1876 /// If true, the object is made persistent into the scene.
1877 /// If false, the object will not persist over server restarts
1878 /// </param>
1879 /// <param name="sendClientUpdates">
1880 /// If true, updates for the new scene object are sent to all viewers in range.
1881 /// If false, it is left to the caller to schedule the update
1882 /// </param>
1883 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
1884 {
1885 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
1886 }
1862 1887
1863 /// <summary> 1888 /// <summary>
1864 /// Delete every object from the scene 1889 /// Delete every object from the scene
@@ -3322,7 +3347,6 @@ namespace OpenSim.Region.Framework.Scenes
3322 } 3347 }
3323 else 3348 else
3324 m_log.Debug("[SCENE]: Unable to register with InterregionCommsIn"); 3349 m_log.Debug("[SCENE]: Unable to register with InterregionCommsIn");
3325
3326 } 3350 }
3327 3351
3328 /// <summary> 3352 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 321cc45..d31b45e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -228,7 +228,7 @@ namespace OpenSim.Region.Framework.Scenes
228 sceneObject.HasGroupChanged = true; 228 sceneObject.HasGroupChanged = true;
229 } 229 }
230 230
231 return AddSceneObject(sceneObject, attachToBackup); 231 return AddSceneObject(sceneObject, attachToBackup, true);
232 } 232 }
233 233
234 /// <summary> 234 /// <summary>
@@ -243,12 +243,12 @@ namespace OpenSim.Region.Framework.Scenes
243 /// <returns> 243 /// <returns>
244 /// true if the object was added, false if an object with the same uuid was already in the scene 244 /// true if the object was added, false if an object with the same uuid was already in the scene
245 /// </returns> 245 /// </returns>
246 protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 246 protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
247 { 247 {
248 // Ensure that we persist this new scene object 248 // Ensure that we persist this new scene object
249 sceneObject.HasGroupChanged = true; 249 sceneObject.HasGroupChanged = true;
250 250
251 return AddSceneObject(sceneObject, attachToBackup); 251 return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
252 } 252 }
253 253
254 /// <summary> 254 /// <summary>
@@ -260,12 +260,19 @@ namespace OpenSim.Region.Framework.Scenes
260 /// If true, the object is made persistent into the scene. 260 /// If true, the object is made persistent into the scene.
261 /// If false, the object will not persist over server restarts 261 /// If false, the object will not persist over server restarts
262 /// </param> 262 /// </param>
263 /// <returns>true if the object was added, false if an object with the same uuid was already in the scene 263 /// <param name="sendClientUpdates">
264 /// If true, updates for the new scene object are sent to all viewers in range.
265 /// If false, it is left to the caller to schedule the update
266 /// </param>
267 /// <returns>
268 /// true if the object was added, false if an object with the same uuid was already in the scene
264 /// </returns> 269 /// </returns>
265 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 270 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
266 { 271 {
267 if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) 272 if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
268 return false; 273 return false;
274
275 bool alreadyExisted = false;
269 276
270 if (m_parentScene.m_clampPrimSize) 277 if (m_parentScene.m_clampPrimSize)
271 { 278 {
@@ -286,6 +293,9 @@ namespace OpenSim.Region.Framework.Scenes
286 293
287 sceneObject.AttachToScene(m_parentScene); 294 sceneObject.AttachToScene(m_parentScene);
288 295
296 if (sendClientUpdates)
297 sceneObject.ScheduleGroupForFullUpdate();
298
289 lock (sceneObject) 299 lock (sceneObject)
290 { 300 {
291 if (!Entities.ContainsKey(sceneObject.UUID)) 301 if (!Entities.ContainsKey(sceneObject.UUID))
@@ -309,12 +319,14 @@ namespace OpenSim.Region.Framework.Scenes
309 SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; 319 SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
310 } 320 }
311 } 321 }
312 322 }
313 return true; 323 else
324 {
325 alreadyExisted = true;
314 } 326 }
315 } 327 }
316 328
317 return false; 329 return alreadyExisted;
318 } 330 }
319 331
320 /// <summary> 332 /// <summary>
@@ -521,26 +533,34 @@ namespace OpenSim.Region.Framework.Scenes
521 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, 533 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
522 false, false, remoteClient.AgentId, true); 534 false, false, remoteClient.AgentId, true);
523 535
536// m_log.DebugFormat(
537// "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}",
538// objatt.Name, remoteClient.Name, AttachmentPt);
539
524 if (objatt != null) 540 if (objatt != null)
525 { 541 {
526 bool tainted = false; 542 bool tainted = false;
527 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) 543 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
528 tainted = true; 544 tainted = true;
529 545
530 if (AttachObject( 546 AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
531 remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false)) 547 //objatt.ScheduleGroupForFullUpdate();
532 {
533 objatt.ScheduleGroupForFullUpdate();
534 if (tainted)
535 objatt.HasGroupChanged = true;
536
537 // Fire after attach, so we don't get messy perms dialogs
538 // 3 == AttachedRez
539 objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
540 548
541 // Do this last so that event listeners have access to all the effects of the attachment 549 if (tainted)
542 m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); 550 objatt.HasGroupChanged = true;
543 } 551
552 // Fire after attach, so we don't get messy perms dialogs
553 // 3 == AttachedRez
554 objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
555
556 // Do this last so that event listeners have access to all the effects of the attachment
557 m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
558 }
559 else
560 {
561 m_log.WarnFormat(
562 "[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
563 itemID, remoteClient.Name, AttachmentPt);
544 } 564 }
545 565
546 return objatt; 566 return objatt;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index c5a6171..c14b39a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -567,8 +567,10 @@ namespace OpenSim.Region.Framework.Scenes
567 } 567 }
568 568
569 ApplyPhysics(m_scene.m_physicalPrim); 569 ApplyPhysics(m_scene.m_physicalPrim);
570 570
571 ScheduleGroupForFullUpdate(); 571 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
572 // for the same object with very different properties. The caller must schedule the update.
573 //ScheduleGroupForFullUpdate();
572 } 574 }
573 575
574 public Vector3 GroupScale() 576 public Vector3 GroupScale()
@@ -956,10 +958,11 @@ namespace OpenSim.Region.Framework.Scenes
956 // don't attach attachments to child agents 958 // don't attach attachments to child agents
957 if (avatar.IsChildAgent) return; 959 if (avatar.IsChildAgent) return;
958 960
961// m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name);
962
959 DetachFromBackup(); 963 DetachFromBackup();
960 964
961 // Remove from database and parcel prim count 965 // Remove from database and parcel prim count
962 //
963 m_scene.DeleteFromStorage(UUID); 966 m_scene.DeleteFromStorage(UUID);
964 m_scene.EventManager.TriggerParcelPrimCountTainted(); 967 m_scene.EventManager.TriggerParcelPrimCountTainted();
965 968
@@ -985,7 +988,6 @@ namespace OpenSim.Region.Framework.Scenes
985 SetAttachmentPoint(Convert.ToByte(attachmentpoint)); 988 SetAttachmentPoint(Convert.ToByte(attachmentpoint));
986 989
987 avatar.AddAttachment(this); 990 avatar.AddAttachment(this);
988 m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID);
989 991
990 if (!silent) 992 if (!silent)
991 { 993 {
@@ -1002,6 +1004,12 @@ namespace OpenSim.Region.Framework.Scenes
1002 ScheduleGroupForFullUpdate(); 1004 ScheduleGroupForFullUpdate();
1003 } 1005 }
1004 } 1006 }
1007 else
1008 {
1009 m_log.WarnFormat(
1010 "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present",
1011 UUID, agentID, Scene.RegionInfo.RegionName);
1012 }
1005 } 1013 }
1006 1014
1007 public byte GetAttachmentPoint() 1015 public byte GetAttachmentPoint()
@@ -1986,6 +1994,8 @@ namespace OpenSim.Region.Framework.Scenes
1986 1994
1987 public void ScheduleFullUpdateToAvatar(ScenePresence presence) 1995 public void ScheduleFullUpdateToAvatar(ScenePresence presence)
1988 { 1996 {
1997// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
1998
1989 RootPart.AddFullUpdateToAvatar(presence); 1999 RootPart.AddFullUpdateToAvatar(presence);
1990 2000
1991 lock (m_parts) 2001 lock (m_parts)
@@ -2000,6 +2010,8 @@ namespace OpenSim.Region.Framework.Scenes
2000 2010
2001 public void ScheduleTerseUpdateToAvatar(ScenePresence presence) 2011 public void ScheduleTerseUpdateToAvatar(ScenePresence presence)
2002 { 2012 {
2013// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
2014
2003 lock (m_parts) 2015 lock (m_parts)
2004 { 2016 {
2005 foreach (SceneObjectPart part in m_parts.Values) 2017 foreach (SceneObjectPart part in m_parts.Values)
@@ -2014,6 +2026,8 @@ namespace OpenSim.Region.Framework.Scenes
2014 /// </summary> 2026 /// </summary>
2015 public void ScheduleGroupForFullUpdate() 2027 public void ScheduleGroupForFullUpdate()
2016 { 2028 {
2029// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID);
2030
2017 checkAtTargets(); 2031 checkAtTargets();
2018 RootPart.ScheduleFullUpdate(); 2032 RootPart.ScheduleFullUpdate();
2019 2033
@@ -2032,6 +2046,8 @@ namespace OpenSim.Region.Framework.Scenes
2032 /// </summary> 2046 /// </summary>
2033 public void ScheduleGroupForTerseUpdate() 2047 public void ScheduleGroupForTerseUpdate()
2034 { 2048 {
2049// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
2050
2035 lock (m_parts) 2051 lock (m_parts)
2036 { 2052 {
2037 foreach (SceneObjectPart part in m_parts.Values) 2053 foreach (SceneObjectPart part in m_parts.Values)
@@ -2045,9 +2061,11 @@ namespace OpenSim.Region.Framework.Scenes
2045 /// Immediately send a full update for this scene object. 2061 /// Immediately send a full update for this scene object.
2046 /// </summary> 2062 /// </summary>
2047 public void SendGroupFullUpdate() 2063 public void SendGroupFullUpdate()
2048 { 2064 {
2049 if (IsDeleted) 2065 if (IsDeleted)
2050 return; 2066 return;
2067
2068// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
2051 2069
2052 RootPart.SendFullUpdateToAllClients(); 2070 RootPart.SendFullUpdateToAllClients();
2053 2071
@@ -2064,7 +2082,7 @@ namespace OpenSim.Region.Framework.Scenes
2064 /// <summary> 2082 /// <summary>
2065 /// Immediately send an update for this scene object's root prim only. 2083 /// Immediately send an update for this scene object's root prim only.
2066 /// This is for updates regarding the object as a whole, and none of its parts in particular. 2084 /// This is for updates regarding the object as a whole, and none of its parts in particular.
2067 /// Note: this may not be cused by opensim (it probably should) but it's used by 2085 /// Note: this may not be used by opensim (it probably should) but it's used by
2068 /// external modules. 2086 /// external modules.
2069 /// </summary> 2087 /// </summary>
2070 public void SendGroupRootTerseUpdate() 2088 public void SendGroupRootTerseUpdate()
@@ -2079,6 +2097,7 @@ namespace OpenSim.Region.Framework.Scenes
2079 { 2097 {
2080 if (m_scene == null) // Need to check here as it's null during object creation 2098 if (m_scene == null) // Need to check here as it's null during object creation
2081 return; 2099 return;
2100
2082 m_scene.SceneGraph.AddToUpdateList(this); 2101 m_scene.SceneGraph.AddToUpdateList(this);
2083 } 2102 }
2084 2103
@@ -3557,7 +3576,9 @@ namespace OpenSim.Region.Framework.Scenes
3557 HasGroupChanged = true; 3576 HasGroupChanged = true;
3558 } 3577 }
3559 3578
3560 ScheduleGroupForFullUpdate(); 3579 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
3580 // for the same object with very different properties. The caller must schedule the update.
3581 //ScheduleGroupForFullUpdate();
3561 } 3582 }
3562 3583
3563 public void TriggerScriptChangedEvent(Changed val) 3584 public void TriggerScriptChangedEvent(Changed val)