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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs96
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs31
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs21
-rw-r--r--OpenSim/Services/HypergridService/HGAssetService.cs2
4 files changed, 121 insertions, 29 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index be409bb..7e356ea 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -546,6 +546,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
546 } 546 }
547 } 547 }
548 548
549 private void RemoveIncomingSceneObjectJobs(string commonIdToRemove)
550 {
551 List<Job> jobsToReinsert = new List<Job>();
552 int jobsRemoved = 0;
553
554 Job job;
555 while ((job = m_incomingSceneObjectEngine.RemoveNextRequest()) != null)
556 {
557 if (job.CommonId != commonIdToRemove)
558 jobsToReinsert.Add(job);
559 else
560 jobsRemoved++;
561 }
562
563 m_log.DebugFormat(
564 "[HG ENTITY TRANSFER]: Removing {0} jobs with common ID {1} and reinserting {2} other jobs",
565 jobsRemoved, commonIdToRemove, jobsToReinsert.Count);
566
567 if (jobsToReinsert.Count > 0)
568 {
569 foreach (Job jobToReinsert in jobsToReinsert)
570 m_incomingSceneObjectEngine.QueueRequest(jobToReinsert);
571 }
572 }
573
549 public override bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition) 574 public override bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition)
550 { 575 {
551 // FIXME: We must make it so that we can use SOG.IsAttachment here. At the moment it is always null! 576 // FIXME: We must make it so that we can use SOG.IsAttachment here. At the moment it is always null!
@@ -564,38 +589,73 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
564 { 589 {
565 m_incomingSceneObjectEngine.QueueRequest( 590 m_incomingSceneObjectEngine.QueueRequest(
566 string.Format("HG UUID Gather for attachment {0} for {1}", so.Name, aCircuit.Name), 591 string.Format("HG UUID Gather for attachment {0} for {1}", so.Name, aCircuit.Name),
592 so.OwnerID.ToString(),
567 o => 593 o =>
568 { 594 {
569 string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); 595 string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
570 m_log.DebugFormat( 596// m_log.DebugFormat(
571 "[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", 597// "[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset service {2}",
572 so.Name, so.AttachedAvatar, url); 598// so.Name, so.AttachedAvatar, url);
573 599
574 IteratingHGUuidGatherer uuidGatherer = new IteratingHGUuidGatherer(Scene.AssetService, url); 600 IteratingHGUuidGatherer uuidGatherer = new IteratingHGUuidGatherer(Scene.AssetService, url);
575 uuidGatherer.RecordAssetUuids(so); 601 uuidGatherer.RecordAssetUuids(so);
576 602
577 // XXX: We will shortly use this iterating mechanism to check if a fetch is taking too long 603 while (!uuidGatherer.Complete)
578 // but just for now we will simply fetch everything. If this was permanent could use 604 {
579 // GatherAll() 605 int tickStart = Util.EnvironmentTickCount();
580 while (uuidGatherer.GatherNext()) 606
581 m_log.DebugFormat( 607 UUID? nextUuid = uuidGatherer.NextUuidToInspect;
582 "[HG ENTITY TRANSFER]: Gathered attachment {0} for HG user {1} with asset server {2}", 608 uuidGatherer.GatherNext();
583 so.Name, so.OwnerID, url); 609
610// m_log.DebugFormat(
611// "[HG ENTITY TRANSFER]: Gathered attachment asset uuid {0} for object {1} for HG user {2} took {3} ms with asset service {4}",
612// nextUuid, so.Name, so.OwnerID, Util.EnvironmentTickCountSubtract(tickStart), url);
613
614 int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
615
616 if (ticksElapsed > 30000)
617 {
618 m_log.WarnFormat(
619 "[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as gather of {1} from {2} took {3} ms to respond (> {4} ms)",
620 so.OwnerID, so.Name, url, ticksElapsed, 30000);
621
622 RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
623
624 return;
625 }
626 }
584 627
585 IDictionary<UUID, sbyte> ids = uuidGatherer.GetGatheredUuids(); 628 IDictionary<UUID, sbyte> ids = uuidGatherer.GetGatheredUuids();
586 629
587 m_log.DebugFormat( 630// m_log.DebugFormat(
588 "[HG ENTITY TRANSFER]: Fetching {0} assets for attachment {1} for HG user {2} with asset server {3}", 631// "[HG ENTITY TRANSFER]: Fetching {0} assets for attachment {1} for HG user {2} with asset service {3}",
589 ids.Count, so.Name, so.OwnerID, url); 632// ids.Count, so.Name, so.OwnerID, url);
590 633
591 foreach (KeyValuePair<UUID, sbyte> kvp in ids) 634 foreach (KeyValuePair<UUID, sbyte> kvp in ids)
592 uuidGatherer.FetchAsset(kvp.Key); 635 {
636 int tickStart = Util.EnvironmentTickCount();
637
638 uuidGatherer.FetchAsset(kvp.Key);
639
640 int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
641
642 if (ticksElapsed > 30000)
643 {
644 m_log.WarnFormat(
645 "[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as fetch of {1} from {2} took {3} ms to respond (> {4} ms)",
646 so.OwnerID, kvp.Key, url, ticksElapsed, 30000);
647
648 RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
649
650 return;
651 }
652 }
593 653
594 base.HandleIncomingSceneObject(so, newPosition); 654 base.HandleIncomingSceneObject(so, newPosition);
595 655
596 m_log.DebugFormat( 656// m_log.DebugFormat(
597 "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}", 657// "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}",
598 so.Name, so.OwnerID, url); 658// so.Name, so.OwnerID, url);
599 }, 659 },
600 null); 660 null);
601 } 661 }
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs
index 718db31..ce6cdc9 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs
@@ -38,13 +38,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
38{ 38{
39 public class Job 39 public class Job
40 { 40 {
41 public string Name; 41 public string Name { get; private set; }
42 public WaitCallback Callback; 42 public string CommonId { get; private set; }
43 public object O; 43 public WaitCallback Callback { get; private set; }
44 public object O { get; private set; }
44 45
45 public Job(string name, WaitCallback callback, object o) 46 public Job(string name, string commonId, WaitCallback callback, object o)
46 { 47 {
47 Name = name; 48 Name = name;
49 CommonId = commonId;
48 Callback = callback; 50 Callback = callback;
49 O = o; 51 O = o;
50 } 52 }
@@ -90,6 +92,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
90 92
91 public HGIncomingSceneObjectEngine(string name) 93 public HGIncomingSceneObjectEngine(string name)
92 { 94 {
95// LogLevel = 1;
93 Name = name; 96 Name = name;
94 RequestProcessTimeoutOnStop = 5000; 97 RequestProcessTimeoutOnStop = 5000;
95 98
@@ -192,10 +195,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
192 } 195 }
193 } 196 }
194 197
195 public bool QueueRequest(string name, WaitCallback req, object o) 198 public Job RemoveNextRequest()
199 {
200 Job nextRequest;
201 m_requestQueue.TryTake(out nextRequest);
202
203 return nextRequest;
204 }
205
206 public bool QueueRequest(string name, string commonId, WaitCallback req, object o)
207 {
208 return QueueRequest(new Job(name, commonId, req, o));
209 }
210
211 public bool QueueRequest(Job job)
196 { 212 {
197 if (LogLevel >= 1) 213 if (LogLevel >= 1)
198 m_log.DebugFormat("[HG INCOMING SCENE OBJECT ENGINE]: Queued job {0}", name); 214 m_log.DebugFormat(
215 "[HG INCOMING SCENE OBJECT ENGINE]: Queued job {0}, common ID {1}", job.Name, job.CommonId);
199 216
200 if (m_requestQueue.Count < m_requestQueue.BoundedCapacity) 217 if (m_requestQueue.Count < m_requestQueue.BoundedCapacity)
201 { 218 {
@@ -203,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
203 // "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}", 220 // "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}",
204 // categories, client.AgentID, m_udpServer.Scene.Name); 221 // categories, client.AgentID, m_udpServer.Scene.Name);
205 222
206 m_requestQueue.Add(new Job(name, req, o)); 223 m_requestQueue.Add(job);
207 224
208 if (!m_warnOverMaxQueue) 225 if (!m_warnOverMaxQueue)
209 m_warnOverMaxQueue = true; 226 m_warnOverMaxQueue = true;
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 9c4e4c0..2450cdb 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -655,7 +655,22 @@ namespace OpenSim.Region.Framework.Scenes
655 /// <summary> 655 /// <summary>
656 /// Is gathering complete? 656 /// Is gathering complete?
657 /// </summary> 657 /// </summary>
658 public bool GatheringComplete { get { return m_assetUuidsToInspect.Count <= 0; } } 658 public bool Complete { get { return m_assetUuidsToInspect.Count <= 0; } }
659
660 /// <summary>
661 /// Gets the next UUID to inspect.
662 /// </summary>
663 /// <value>If there is no next UUID then returns null</value>
664 public UUID? NextUuidToInspect
665 {
666 get
667 {
668 if (Complete)
669 return null;
670 else
671 return m_assetUuidsToInspect.Peek();
672 }
673 }
659 674
660 protected IAssetService m_assetService; 675 protected IAssetService m_assetService;
661 676
@@ -693,7 +708,7 @@ namespace OpenSim.Region.Framework.Scenes
693 /// <returns>false if gathering is already complete, true otherwise</returns> 708 /// <returns>false if gathering is already complete, true otherwise</returns>
694 public bool GatherNext() 709 public bool GatherNext()
695 { 710 {
696 if (GatheringComplete) 711 if (Complete)
697 return false; 712 return false;
698 713
699 GetAssetUuids(m_assetUuidsToInspect.Dequeue()); 714 GetAssetUuids(m_assetUuidsToInspect.Dequeue());
@@ -707,7 +722,7 @@ namespace OpenSim.Region.Framework.Scenes
707 /// <returns>false if gathering is already complete, true otherwise</returns> 722 /// <returns>false if gathering is already complete, true otherwise</returns>
708 public bool GatherAll() 723 public bool GatherAll()
709 { 724 {
710 if (GatheringComplete) 725 if (Complete)
711 return false; 726 return false;
712 727
713 while (GatherNext()); 728 while (GatherNext());
diff --git a/OpenSim/Services/HypergridService/HGAssetService.cs b/OpenSim/Services/HypergridService/HGAssetService.cs
index 5c804d4..b57f8d8 100644
--- a/OpenSim/Services/HypergridService/HGAssetService.cs
+++ b/OpenSim/Services/HypergridService/HGAssetService.cs
@@ -100,7 +100,7 @@ namespace OpenSim.Services.HypergridService
100 return null; 100 return null;
101 101
102 if (asset.Metadata.Type == (sbyte)AssetType.Object) 102 if (asset.Metadata.Type == (sbyte)AssetType.Object)
103 asset.Data = AdjustIdentifiers(asset.Data); ; 103 asset.Data = AdjustIdentifiers(asset.Data);
104 104
105 AdjustIdentifiers(asset.Metadata); 105 AdjustIdentifiers(asset.Metadata);
106 106