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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Diagnostics;
31using System.Reflection;
32using System.Threading;
33using log4net;
34using Nini.Config;
35using NUnit.Framework;
36using OpenMetaverse;
37using OpenSim.Framework;
38using OpenSim.Region.CoreModules.Scripting.WorldComm;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.ScriptEngine.XEngine;
42using OpenSim.Tests.Common;
43using OpenSim.Tests.Common.Mock;
44
45namespace OpenSim.Tests.Performance
46{
47 /// <summary>
48 /// Script performance tests
49 /// </summary>
50 /// <remarks>
51 /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
52 /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
53 /// earlier tests.
54 /// </remarks>
55 [TestFixture]
56 public class ScriptPerformanceTests
57 {
58 private TestScene m_scene;
59 private XEngine m_xEngine;
60 private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
61
62 private int m_expectedChatMessages;
63 private List<OSChatMessage> m_osChatMessagesReceived = new List<OSChatMessage>();
64
65 [SetUp]
66 public void Init()
67 {
68 //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
69// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
70 m_xEngine = new XEngine();
71
72 // Necessary to stop serialization complaining
73 WorldCommModule wcModule = new WorldCommModule();
74
75 IniConfigSource configSource = new IniConfigSource();
76
77 IConfig startupConfig = configSource.AddConfig("Startup");
78 startupConfig.Set("DefaultScriptEngine", "XEngine");
79
80 IConfig xEngineConfig = configSource.AddConfig("XEngine");
81 xEngineConfig.Set("Enabled", "true");
82
83 // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
84 // to AssemblyResolver.OnAssemblyResolve fails.
85 xEngineConfig.Set("AppDomainLoading", "false");
86
87 m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
88 SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
89
90 m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
91 m_scene.StartScripts();
92 }
93
94 [TearDown]
95 public void TearDown()
96 {
97 m_scene.Close();
98 m_scene = null;
99 GC.Collect();
100 GC.WaitForPendingFinalizers();
101 }
102
103 [Test]
104 public void TestCompileAndStart100Scripts()
105 {
106 TestHelpers.InMethod();
107 log4net.Config.XmlConfigurator.Configure();
108
109 TestCompileAndStartScripts(100);
110 }
111
112 private void TestCompileAndStartScripts(int scriptsToCreate)
113 {
114 UUID userId = TestHelpers.ParseTail(0x1);
115
116 m_expectedChatMessages = scriptsToCreate;
117 int startingObjectIdTail = 0x100;
118
119 GC.Collect();
120
121 for (int idTail = startingObjectIdTail;idTail < startingObjectIdTail + scriptsToCreate; idTail++)
122 {
123 AddObjectAndScript(idTail, userId);
124 }
125
126 m_chatEvent.WaitOne(40000 + scriptsToCreate * 1000);
127
128 Assert.That(m_osChatMessagesReceived.Count, Is.EqualTo(m_expectedChatMessages));
129
130 foreach (OSChatMessage msg in m_osChatMessagesReceived)
131 Assert.That(
132 msg.Message,
133 Is.EqualTo("Script running"),
134 string.Format(
135 "Message from {0} was {1} rather than {2}", msg.SenderUUID, msg.Message, "Script running"));
136 }
137
138 private void AddObjectAndScript(int objectIdTail, UUID userId)
139 {
140// UUID itemId = TestHelpers.ParseTail(0x3);
141 string itemName = string.Format("AddObjectAndScript() Item for object {0}", objectIdTail);
142
143 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "AddObjectAndScriptPart_", objectIdTail);
144 m_scene.AddNewSceneObject(so, true);
145
146 InventoryItemBase itemTemplate = new InventoryItemBase();
147// itemTemplate.ID = itemId;
148 itemTemplate.Name = itemName;
149 itemTemplate.Folder = so.UUID;
150 itemTemplate.InvType = (int)InventoryType.LSL;
151
152 m_scene.RezNewScript(userId, itemTemplate);
153 }
154
155 private void OnChatFromWorld(object sender, OSChatMessage oscm)
156 {
157// Console.WriteLine("Got chat [{0}]", oscm.Message);
158
159 lock (m_osChatMessagesReceived)
160 {
161 m_osChatMessagesReceived.Add(oscm);
162
163 if (m_osChatMessagesReceived.Count == m_expectedChatMessages)
164 m_chatEvent.Set();
165 }
166 }
167 }
168} \ No newline at end of file