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-rw-r--r--OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs47
-rw-r--r--OpenSim/Tests/Common/Helpers/SceneHelpers.cs56
-rw-r--r--OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs41
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs84
-rw-r--r--OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs14
-rw-r--r--OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs28
-rw-r--r--OpenSim/Tests/Common/OpenSimTestCase.cs12
-rw-r--r--OpenSim/Tests/Common/TestHelpers.cs21
8 files changed, 196 insertions, 107 deletions
diff --git a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
index 6cc7ff2..52a17e7 100644
--- a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
@@ -31,6 +31,7 @@ using System.IO;
31using System.Net; 31using System.Net;
32using System.Reflection; 32using System.Reflection;
33using System.Text; 33using System.Text;
34using System.Threading;
34using log4net; 35using log4net;
35using Nini.Config; 36using Nini.Config;
36using NUnit.Framework; 37using NUnit.Framework;
@@ -59,7 +60,8 @@ namespace OpenSim.Tests.Common
59 /// A list that will be populated with any TestClients set up in response to 60 /// A list that will be populated with any TestClients set up in response to
60 /// being informed about a destination region. 61 /// being informed about a destination region.
61 /// </param> 62 /// </param>
62 public static void SetUpInformClientOfNeighbour(TestClient tc, List<TestClient> neighbourTcs) 63 public static void SetupInformClientOfNeighbourTriggersNeighbourClientCreate(
64 TestClient tc, List<TestClient> neighbourTcs)
63 { 65 {
64 // XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the 66 // XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the
65 // event queue). 67 // event queue).
@@ -75,16 +77,51 @@ namespace OpenSim.Tests.Common
75 "[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}", 77 "[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
76 x, y, neighbourExternalEndPoint); 78 x, y, neighbourExternalEndPoint);
77 79
78 // In response to this message, we are going to make a teleport to the scene we've previous been told
79 // about by test code (this needs to be improved).
80 AgentCircuitData newAgent = tc.RequestClientInfo(); 80 AgentCircuitData newAgent = tc.RequestClientInfo();
81 81
82 Scene neighbourScene; 82 Scene neighbourScene;
83 SceneManager.Instance.TryGetScene(x, y, out neighbourScene); 83 SceneManager.Instance.TryGetScene(x, y, out neighbourScene);
84 84
85 TestClient neighbourTc = new TestClient(newAgent, neighbourScene, SceneManager.Instance); 85 TestClient neighbourTc = new TestClient(newAgent, neighbourScene);
86 neighbourTcs.Add(neighbourTc); 86 neighbourTcs.Add(neighbourTc);
87 neighbourScene.AddNewClient(neighbourTc, PresenceType.User); 87 neighbourScene.AddNewAgent(neighbourTc, PresenceType.User);
88 };
89 }
90
91 /// <summary>
92 /// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
93 /// viewer to setup a connection with the destination region.
94 /// </summary>
95 /// <param name='tc'></param>
96 /// <param name='neighbourTcs'>
97 /// A list that will be populated with any TestClients set up in response to
98 /// being informed about a destination region.
99 /// </param>
100 public static void SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
101 TestClient client, List<TestClient> destinationClients)
102 {
103 client.OnTestClientSendRegionTeleport
104 += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) =>
105 {
106 uint x, y;
107 Utils.LongToUInts(regionHandle, out x, out y);
108 x /= Constants.RegionSize;
109 y /= Constants.RegionSize;
110
111 m_log.DebugFormat(
112 "[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}",
113 x, y, regionExternalEndPoint);
114
115 AgentCircuitData newAgent = client.RequestClientInfo();
116
117 Scene destinationScene;
118 SceneManager.Instance.TryGetScene(x, y, out destinationScene);
119
120 TestClient destinationClient = new TestClient(newAgent, destinationScene);
121 destinationClients.Add(destinationClient);
122 destinationScene.AddNewAgent(destinationClient, PresenceType.User);
123
124 ThreadPool.UnsafeQueueUserWorkItem(o => destinationClient.CompleteMovement(), null);
88 }; 125 };
89 } 126 }
90 } 127 }
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index bdd9093..4cdfe98 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -447,9 +447,6 @@ namespace OpenSim.Tests.Common
447 /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test 447 /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
448 /// </summary> 448 /// </summary>
449 /// <remarks> 449 /// <remarks>
450 /// This can be used for tests where there is only one region or where there are multiple non-neighbour regions
451 /// and teleport doesn't take place.
452 ///
453 /// XXX: Use the version of this method that takes the UserAccount structure wherever possible - this will 450 /// XXX: Use the version of this method that takes the UserAccount structure wherever possible - this will
454 /// make the agent circuit data (e.g. first, lastname) consistent with the user account data. 451 /// make the agent circuit data (e.g. first, lastname) consistent with the user account data.
455 /// </remarks> 452 /// </remarks>
@@ -462,22 +459,6 @@ namespace OpenSim.Tests.Common
462 } 459 }
463 460
464 /// <summary> 461 /// <summary>
465 /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
466 /// </summary>
467 /// <remarks>
468 /// XXX: Use the version of this method that takes the UserAccount structure wherever possible - this will
469 /// make the agent circuit data (e.g. first, lastname) consistent with the user account data.
470 /// </remarks>
471 /// <param name="scene"></param>
472 /// <param name="agentId"></param>
473 /// <param name="sceneManager"></param>
474 /// <returns></returns>
475 public static ScenePresence AddScenePresence(Scene scene, UUID agentId, SceneManager sceneManager)
476 {
477 return AddScenePresence(scene, GenerateAgentData(agentId), sceneManager);
478 }
479
480 /// <summary>
481 /// Add a root agent. 462 /// Add a root agent.
482 /// </summary> 463 /// </summary>
483 /// <param name="scene"></param> 464 /// <param name="scene"></param>
@@ -508,31 +489,7 @@ namespace OpenSim.Tests.Common
508 /// <returns></returns> 489 /// <returns></returns>
509 public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData) 490 public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData)
510 { 491 {
511 return AddScenePresence(scene, agentData, null); 492 return AddScenePresence(scene, new TestClient(agentData, scene), agentData);
512 }
513
514 /// <summary>
515 /// Add a root agent.
516 /// </summary>
517 /// <remarks>
518 /// This function
519 ///
520 /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
521 /// userserver if grid) would give initial login data back to the client and separately tell the scene that the
522 /// agent was coming.
523 ///
524 /// 2) Connects the agent with the scene
525 ///
526 /// This function performs actions equivalent with notifying the scene that an agent is
527 /// coming and then actually connecting the agent to the scene. The one step missed out is the very first
528 /// </remarks>
529 /// <param name="scene"></param>
530 /// <param name="agentData"></param>
531 /// <param name="sceneManager"></param>
532 /// <returns></returns>
533 public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager)
534 {
535 return AddScenePresence(scene, new TestClient(agentData, scene, sceneManager), agentData, sceneManager);
536 } 493 }
537 494
538 /// <summary> 495 /// <summary>
@@ -552,10 +509,9 @@ namespace OpenSim.Tests.Common
552 /// </remarks> 509 /// </remarks>
553 /// <param name="scene"></param> 510 /// <param name="scene"></param>
554 /// <param name="agentData"></param> 511 /// <param name="agentData"></param>
555 /// <param name="sceneManager"></param>
556 /// <returns></returns> 512 /// <returns></returns>
557 public static ScenePresence AddScenePresence( 513 public static ScenePresence AddScenePresence(
558 Scene scene, IClientAPI client, AgentCircuitData agentData, SceneManager sceneManager) 514 Scene scene, IClientAPI client, AgentCircuitData agentData)
559 { 515 {
560 // We emulate the proper login sequence here by doing things in four stages 516 // We emulate the proper login sequence here by doing things in four stages
561 517
@@ -578,10 +534,6 @@ namespace OpenSim.Tests.Common
578 /// Introduce an agent into the scene by adding a new client. 534 /// Introduce an agent into the scene by adding a new client.
579 /// </summary> 535 /// </summary>
580 /// <returns>The scene presence added</returns> 536 /// <returns>The scene presence added</returns>
581 /// <param name='sceneManager'>
582 /// Scene manager. Can be null if there is only one region in the test or multiple regions that are not
583 /// neighbours and where no teleporting takes place.
584 /// </param>
585 /// <param name='scene'></param> 537 /// <param name='scene'></param>
586 /// <param name='testClient'></param> 538 /// <param name='testClient'></param>
587 /// <param name='agentData'></param> 539 /// <param name='agentData'></param>
@@ -596,7 +548,7 @@ namespace OpenSim.Tests.Common
596 Console.WriteLine("NewUserConnection failed: " + reason); 548 Console.WriteLine("NewUserConnection failed: " + reason);
597 549
598 // Stage 2: add the new client as a child agent to the scene 550 // Stage 2: add the new client as a child agent to the scene
599 scene.AddNewClient(client, PresenceType.User); 551 scene.AddNewAgent(client, PresenceType.User);
600 552
601 return scene.GetScenePresence(client.AgentId); 553 return scene.GetScenePresence(client.AgentId);
602 } 554 }
@@ -607,7 +559,7 @@ namespace OpenSim.Tests.Common
607 acd.child = true; 559 acd.child = true;
608 560
609 // XXX: ViaLogin may not be correct for child agents 561 // XXX: ViaLogin may not be correct for child agents
610 TestClient client = new TestClient(acd, scene, null); 562 TestClient client = new TestClient(acd, scene);
611 return IntroduceClientToScene(scene, client, acd, TeleportFlags.ViaLogin); 563 return IntroduceClientToScene(scene, client, acd, TeleportFlags.ViaLogin);
612 } 564 }
613 565
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index a1794c9..b3b75af 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -218,12 +218,37 @@ namespace OpenSim.Tests.Common
218 public static InventoryFolderBase CreateInventoryFolder( 218 public static InventoryFolderBase CreateInventoryFolder(
219 IInventoryService inventoryService, UUID userId, string path, bool useExistingFolders) 219 IInventoryService inventoryService, UUID userId, string path, bool useExistingFolders)
220 { 220 {
221 return CreateInventoryFolder(inventoryService, userId, UUID.Random(), path, useExistingFolders);
222 }
223
224 /// <summary>
225 /// Create inventory folders starting from the user's root folder.
226 /// </summary>
227 /// <param name="inventoryService"></param>
228 /// <param name="userId"></param>
229 /// <param name="folderId"></param>
230 /// <param name="path">
231 /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
232 /// </param>
233 /// <param name="useExistingFolders">
234 /// If true, then folders in the path which already the same name are
235 /// used. This applies to the terminal folder as well.
236 /// If false, then all folders in the path are created, even if there is already a folder at a particular
237 /// level with the same name.
238 /// </param>
239 /// <returns>
240 /// The folder created. If the path contains multiple folders then the last one created is returned.
241 /// Will return null if the root folder could not be found.
242 /// </returns>
243 public static InventoryFolderBase CreateInventoryFolder(
244 IInventoryService inventoryService, UUID userId, UUID folderId, string path, bool useExistingFolders)
245 {
221 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); 246 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
222 247
223 if (null == rootFolder) 248 if (null == rootFolder)
224 return null; 249 return null;
225 250
226 return CreateInventoryFolder(inventoryService, rootFolder, path, useExistingFolders); 251 return CreateInventoryFolder(inventoryService, folderId, rootFolder, path, useExistingFolders);
227 } 252 }
228 253
229 /// <summary> 254 /// <summary>
@@ -235,6 +260,7 @@ namespace OpenSim.Tests.Common
235 /// TODO: May need to make it an option to create duplicate folders. 260 /// TODO: May need to make it an option to create duplicate folders.
236 /// </remarks> 261 /// </remarks>
237 /// <param name="inventoryService"></param> 262 /// <param name="inventoryService"></param>
263 /// <param name="folderId">ID of the folder to create</param>
238 /// <param name="parentFolder"></param> 264 /// <param name="parentFolder"></param>
239 /// <param name="path"> 265 /// <param name="path">
240 /// The folder to create. 266 /// The folder to create.
@@ -249,7 +275,7 @@ namespace OpenSim.Tests.Common
249 /// The folder created. If the path contains multiple folders then the last one created is returned. 275 /// The folder created. If the path contains multiple folders then the last one created is returned.
250 /// </returns> 276 /// </returns>
251 public static InventoryFolderBase CreateInventoryFolder( 277 public static InventoryFolderBase CreateInventoryFolder(
252 IInventoryService inventoryService, InventoryFolderBase parentFolder, string path, bool useExistingFolders) 278 IInventoryService inventoryService, UUID folderId, InventoryFolderBase parentFolder, string path, bool useExistingFolders)
253 { 279 {
254 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); 280 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
255 281
@@ -262,9 +288,16 @@ namespace OpenSim.Tests.Common
262 { 288 {
263// Console.WriteLine("Creating folder {0} at {1}", components[0], parentFolder.Name); 289// Console.WriteLine("Creating folder {0} at {1}", components[0], parentFolder.Name);
264 290
291 UUID folderIdForCreate;
292
293 if (components.Length > 1)
294 folderIdForCreate = UUID.Random();
295 else
296 folderIdForCreate = folderId;
297
265 folder 298 folder
266 = new InventoryFolderBase( 299 = new InventoryFolderBase(
267 UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0); 300 folderIdForCreate, components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);
268 301
269 inventoryService.AddFolder(folder); 302 inventoryService.AddFolder(folder);
270 } 303 }
@@ -274,7 +307,7 @@ namespace OpenSim.Tests.Common
274// } 307// }
275 308
276 if (components.Length > 1) 309 if (components.Length > 1)
277 return CreateInventoryFolder(inventoryService, folder, components[1], useExistingFolders); 310 return CreateInventoryFolder(inventoryService, folderId, folder, components[1], useExistingFolders);
278 else 311 else
279 return folder; 312 return folder;
280 } 313 }
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index dce2fd7..52e0134 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -47,9 +47,9 @@ namespace OpenSim.Tests.Common.Mock
47 EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); 47 EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
48 48
49 private Scene m_scene; 49 private Scene m_scene;
50 private SceneManager m_sceneManager;
51 50
52 // Properties so that we can get at received data for test purposes 51 // Properties so that we can get at received data for test purposes
52 public List<uint> ReceivedKills { get; private set; }
53 public List<UUID> ReceivedOfflineNotifications { get; private set; } 53 public List<UUID> ReceivedOfflineNotifications { get; private set; }
54 public List<UUID> ReceivedOnlineNotifications { get; private set; } 54 public List<UUID> ReceivedOnlineNotifications { get; private set; }
55 public List<UUID> ReceivedFriendshipTerminations { get; private set; } 55 public List<UUID> ReceivedFriendshipTerminations { get; private set; }
@@ -61,6 +61,12 @@ namespace OpenSim.Tests.Common.Mock
61 // Test client specific events - for use by tests to implement some IClientAPI behaviour. 61 // Test client specific events - for use by tests to implement some IClientAPI behaviour.
62 public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion; 62 public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion;
63 public event Action<ulong, IPEndPoint> OnTestClientInformClientOfNeighbour; 63 public event Action<ulong, IPEndPoint> OnTestClientInformClientOfNeighbour;
64 public event TestClientOnSendRegionTeleportDelegate OnTestClientSendRegionTeleport;
65 public event Action<GridInstantMessage> OnReceivedInstantMessage;
66
67 public delegate void TestClientOnSendRegionTeleportDelegate(
68 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
69 uint locationID, uint flags, string capsURL);
64 70
65// disable warning: public events, part of the public API 71// disable warning: public events, part of the public API
66#pragma warning disable 67 72#pragma warning disable 67
@@ -106,6 +112,7 @@ namespace OpenSim.Tests.Common.Mock
106 public event Action<IClientAPI, bool> OnCompleteMovementToRegion; 112 public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
107 public event UpdateAgent OnPreAgentUpdate; 113 public event UpdateAgent OnPreAgentUpdate;
108 public event UpdateAgent OnAgentUpdate; 114 public event UpdateAgent OnAgentUpdate;
115 public event UpdateAgent OnAgentCameraUpdate;
109 public event AgentRequestSit OnAgentRequestSit; 116 public event AgentRequestSit OnAgentRequestSit;
110 public event AgentSit OnAgentSit; 117 public event AgentSit OnAgentSit;
111 public event AvatarPickerRequest OnAvatarPickerRequest; 118 public event AvatarPickerRequest OnAvatarPickerRequest;
@@ -197,6 +204,7 @@ namespace OpenSim.Tests.Common.Mock
197 public event EstateCovenantRequest OnEstateCovenantRequest; 204 public event EstateCovenantRequest OnEstateCovenantRequest;
198 public event EstateChangeInfo OnEstateChangeInfo; 205 public event EstateChangeInfo OnEstateChangeInfo;
199 public event EstateManageTelehub OnEstateManageTelehub; 206 public event EstateManageTelehub OnEstateManageTelehub;
207 public event CachedTextureRequest OnCachedTextureRequest;
200 208
201 public event ObjectDuplicateOnRay OnObjectDuplicateOnRay; 209 public event ObjectDuplicateOnRay OnObjectDuplicateOnRay;
202 210
@@ -435,33 +443,21 @@ namespace OpenSim.Tests.Common.Mock
435 /// <summary> 443 /// <summary>
436 /// Constructor 444 /// Constructor
437 /// </summary> 445 /// </summary>
438 /// <remarks>
439 /// Can be used for a test where there is only one region or where there are multiple regions that are not
440 /// neighbours and where no teleporting takes place. In other situations, the constructor that takes in a
441 /// scene manager should be used.
442 /// </remarks>
443 /// <param name="agentData"></param>
444 /// <param name="scene"></param>
445 public TestClient(AgentCircuitData agentData, Scene scene) : this(agentData, scene, null) {}
446
447 /// <summary>
448 /// Constructor
449 /// </summary>
450 /// <param name="agentData"></param> 446 /// <param name="agentData"></param>
451 /// <param name="scene"></param> 447 /// <param name="scene"></param>
452 /// <param name="sceneManager"></param> 448 /// <param name="sceneManager"></param>
453 public TestClient(AgentCircuitData agentData, Scene scene, SceneManager sceneManager) 449 public TestClient(AgentCircuitData agentData, Scene scene)
454 { 450 {
455 m_agentId = agentData.AgentID; 451 m_agentId = agentData.AgentID;
456 m_firstName = agentData.firstname; 452 m_firstName = agentData.firstname;
457 m_lastName = agentData.lastname; 453 m_lastName = agentData.lastname;
458 m_circuitCode = agentData.circuitcode; 454 m_circuitCode = agentData.circuitcode;
459 m_scene = scene; 455 m_scene = scene;
460 m_sceneManager = sceneManager;
461 SessionId = agentData.SessionID; 456 SessionId = agentData.SessionID;
462 SecureSessionId = agentData.SecureSessionID; 457 SecureSessionId = agentData.SecureSessionID;
463 CapsSeedUrl = agentData.CapsPath; 458 CapsSeedUrl = agentData.CapsPath;
464 459
460 ReceivedKills = new List<uint>();
465 ReceivedOfflineNotifications = new List<UUID>(); 461 ReceivedOfflineNotifications = new List<UUID>();
466 ReceivedOnlineNotifications = new List<UUID>(); 462 ReceivedOnlineNotifications = new List<UUID>();
467 ReceivedFriendshipTerminations = new List<UUID>(); 463 ReceivedFriendshipTerminations = new List<UUID>();
@@ -484,7 +480,20 @@ namespace OpenSim.Tests.Common.Mock
484 480
485 public void CompleteMovement() 481 public void CompleteMovement()
486 { 482 {
487 OnCompleteMovementToRegion(this, true); 483 if (OnCompleteMovementToRegion != null)
484 OnCompleteMovementToRegion(this, true);
485 }
486
487 /// <summary>
488 /// Emulate sending an IM from the viewer to the simulator.
489 /// </summary>
490 /// <param name='im'></param>
491 public void HandleImprovedInstantMessage(GridInstantMessage im)
492 {
493 ImprovedInstantMessage handlerInstantMessage = OnInstantMessage;
494
495 if (handlerInstantMessage != null)
496 handlerInstantMessage(this, im);
488 } 497 }
489 498
490 public virtual void ActivateGesture(UUID assetId, UUID gestureId) 499 public virtual void ActivateGesture(UUID assetId, UUID gestureId)
@@ -499,6 +508,11 @@ namespace OpenSim.Tests.Common.Mock
499 { 508 {
500 } 509 }
501 510
511 public void SendCachedTextureResponse(ISceneEntity avatar, int serial, List<CachedTextureResponseArg> cachedTextures)
512 {
513
514 }
515
502 public virtual void Kick(string message) 516 public virtual void Kick(string message)
503 { 517 {
504 } 518 }
@@ -513,11 +527,11 @@ namespace OpenSim.Tests.Common.Mock
513 527
514 public virtual void SendAgentDataUpdate(UUID agentid, UUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle) 528 public virtual void SendAgentDataUpdate(UUID agentid, UUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle)
515 { 529 {
516
517 } 530 }
518 531
519 public virtual void SendKillObject(ulong regionHandle, List<uint> localID) 532 public virtual void SendKillObject(List<uint> localID)
520 { 533 {
534 ReceivedKills.AddRange(localID);
521 } 535 }
522 536
523 public virtual void SetChildAgentThrottle(byte[] throttle) 537 public virtual void SetChildAgentThrottle(byte[] throttle)
@@ -526,15 +540,13 @@ namespace OpenSim.Tests.Common.Mock
526 540
527 public void SetAgentThrottleSilent(int throttle, int setting) 541 public void SetAgentThrottleSilent(int throttle, int setting)
528 { 542 {
529
530
531 } 543 }
544
532 public byte[] GetThrottlesPacked(float multiplier) 545 public byte[] GetThrottlesPacked(float multiplier)
533 { 546 {
534 return new byte[0]; 547 return new byte[0];
535 } 548 }
536 549
537
538 public virtual void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) 550 public virtual void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
539 { 551 {
540 } 552 }
@@ -547,7 +559,8 @@ namespace OpenSim.Tests.Common.Mock
547 559
548 public void SendInstantMessage(GridInstantMessage im) 560 public void SendInstantMessage(GridInstantMessage im)
549 { 561 {
550 562 if (OnReceivedInstantMessage != null)
563 OnReceivedInstantMessage(im);
551 } 564 }
552 565
553 public void SendGenericMessage(string method, UUID invoice, List<string> message) 566 public void SendGenericMessage(string method, UUID invoice, List<string> message)
@@ -585,7 +598,7 @@ namespace OpenSim.Tests.Common.Mock
585 { 598 {
586 AgentCircuitData agentData = new AgentCircuitData(); 599 AgentCircuitData agentData = new AgentCircuitData();
587 agentData.AgentID = AgentId; 600 agentData.AgentID = AgentId;
588 agentData.SessionID = UUID.Zero; 601 agentData.SessionID = SessionId;
589 agentData.SecureSessionID = UUID.Zero; 602 agentData.SecureSessionID = UUID.Zero;
590 agentData.circuitcode = m_circuitCode; 603 agentData.circuitcode = m_circuitCode;
591 agentData.child = false; 604 agentData.child = false;
@@ -608,21 +621,25 @@ namespace OpenSim.Tests.Common.Mock
608 OnTestClientInformClientOfNeighbour(neighbourHandle, neighbourExternalEndPoint); 621 OnTestClientInformClientOfNeighbour(neighbourHandle, neighbourExternalEndPoint);
609 } 622 }
610 623
611 public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 624 public virtual void SendRegionTeleport(
612 uint locationID, uint flags, string capsURL) 625 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
626 uint locationID, uint flags, string capsURL)
613 { 627 {
614 m_log.DebugFormat("[TEST CLIENT]: Received SendRegionTeleport"); 628 m_log.DebugFormat(
629 "[TEST CLIENT]: Received SendRegionTeleport for {0} {1} on {2}", m_firstName, m_lastName, m_scene.Name);
615 630
616 CapsSeedUrl = capsURL; 631 CapsSeedUrl = capsURL;
617 632
618 // We don't do this here so that the source region can complete processing first in a single-threaded 633 if (OnTestClientSendRegionTeleport != null)
619 // regression test scenario. The test itself will have to call CompleteTeleportClientSide() after a teleport 634 OnTestClientSendRegionTeleport(
620 // CompleteTeleportClientSide(); 635 regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL);
621 } 636 }
622 637
623 public virtual void SendTeleportFailed(string reason) 638 public virtual void SendTeleportFailed(string reason)
624 { 639 {
625 m_log.DebugFormat("[TEST CLIENT]: Teleport failed with reason {0}", reason); 640 m_log.DebugFormat(
641 "[TEST CLIENT]: Teleport failed for {0} {1} on {2} with reason {3}",
642 m_firstName, m_lastName, m_scene.Name, reason);
626 } 643 }
627 644
628 public virtual void CrossRegion(ulong newRegionHandle, Vector3 pos, Vector3 lookAt, 645 public virtual void CrossRegion(ulong newRegionHandle, Vector3 pos, Vector3 lookAt,
@@ -782,11 +799,6 @@ namespace OpenSim.Tests.Common.Mock
782 { 799 {
783 OnRegionHandShakeReply(this); 800 OnRegionHandShakeReply(this);
784 } 801 }
785
786 if (OnCompleteMovementToRegion != null)
787 {
788 OnCompleteMovementToRegion(this, true);
789 }
790 } 802 }
791 803
792 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) 804 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
@@ -1260,7 +1272,7 @@ namespace OpenSim.Tests.Common.Mock
1260 { 1272 {
1261 } 1273 }
1262 1274
1263 public void StopFlying(ISceneEntity presence) 1275 public void SendAgentTerseUpdate(ISceneEntity presence)
1264 { 1276 {
1265 } 1277 }
1266 1278
diff --git a/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs b/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs
index 6707019..f2bae58 100644
--- a/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs
+++ b/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs
@@ -38,6 +38,7 @@ using OpenMetaverse;
38using OpenMetaverse.StructuredData; 38using OpenMetaverse.StructuredData;
39using OpenSim.Framework; 39using OpenSim.Framework;
40using OpenSim.Framework.Servers; 40using OpenSim.Framework.Servers;
41using OpenSim.Region.ClientStack.Linden;
41using OpenSim.Region.Framework.Interfaces; 42using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes; 43using OpenSim.Region.Framework.Scenes;
43 44
@@ -113,22 +114,25 @@ namespace OpenSim.Tests.Common
113 AddEvent(avatarID, "DisableSimulator", handle); 114 AddEvent(avatarID, "DisableSimulator", handle);
114 } 115 }
115 116
116 public void EnableSimulator (ulong handle, IPEndPoint endPoint, UUID avatarID) 117 public void EnableSimulator (ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY)
117 { 118 {
118 AddEvent(avatarID, "EnableSimulator", handle); 119 AddEvent(avatarID, "EnableSimulator", handle);
119 } 120 }
120 121
121 public void EstablishAgentCommunication (UUID avatarID, IPEndPoint endPoint, string capsPath) 122 public void EstablishAgentCommunication (UUID avatarID, IPEndPoint endPoint, string capsPath,
123 ulong regionHandle, int regionSizeX, int regionSizeY)
122 { 124 {
123 AddEvent(avatarID, "EstablishAgentCommunication", endPoint, capsPath); 125 AddEvent(avatarID, "EstablishAgentCommunication", endPoint, capsPath);
124 } 126 }
125 127
126 public void TeleportFinishEvent (ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL, UUID agentID) 128 public void TeleportFinishEvent (ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
129 uint locationID, uint flags, string capsURL, UUID agentID, int regionSizeX, int regionSizeY)
127 { 130 {
128 AddEvent(agentID, "TeleportFinishEvent", regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL); 131 AddEvent(agentID, "TeleportFinishEvent", regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL);
129 } 132 }
130 133
131 public void CrossRegion (ulong handle, Vector3 pos, Vector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL, UUID avatarID, UUID sessionID) 134 public void CrossRegion (ulong handle, Vector3 pos, Vector3 lookAt, IPEndPoint newRegionExternalEndPoint,
135 string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY)
132 { 136 {
133 AddEvent(avatarID, "CrossRegion", handle, pos, lookAt, newRegionExternalEndPoint, capsURL, sessionID); 137 AddEvent(avatarID, "CrossRegion", handle, pos, lookAt, newRegionExternalEndPoint, capsURL, sessionID);
134 } 138 }
@@ -164,7 +168,7 @@ namespace OpenSim.Tests.Common
164 throw new System.NotImplementedException (); 168 throw new System.NotImplementedException ();
165 } 169 }
166 170
167 public OSD BuildEvent (string eventName, OSD eventBody) 171 public OSD BuildEvent(string eventName, OSD eventBody)
168 { 172 {
169 Console.WriteLine("TWO"); 173 Console.WriteLine("TWO");
170 throw new System.NotImplementedException (); 174 throw new System.NotImplementedException ();
diff --git a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs
index ccbdf81..2be5524 100644
--- a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs
@@ -53,6 +53,9 @@ namespace OpenSim.Tests.Common.Mock
53 53
54 public XInventoryFolder[] GetFolders(string[] fields, string[] vals) 54 public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
55 { 55 {
56// Console.WriteLine(
57// "Requesting folders, fields {0}, vals {1}", string.Join(",", fields), string.Join(",", vals));
58
56 List<XInventoryFolder> origFolders 59 List<XInventoryFolder> origFolders
57 = Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList()); 60 = Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList());
58 61
@@ -104,7 +107,30 @@ namespace OpenSim.Tests.Common.Mock
104 } 107 }
105 108
106 public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); } 109 public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); }
107 public bool MoveFolder(string id, string newParent) { throw new NotImplementedException(); } 110
111 public bool MoveFolder(string id, string newParent)
112 {
113 // Don't use GetFolders() here - it takes a clone!
114 XInventoryFolder folder = m_allFolders[new UUID(id)];
115
116 if (folder == null)
117 return false;
118
119 folder.parentFolderID = new UUID(newParent);
120
121// XInventoryFolder[] newParentFolders
122// = GetFolders(new string[] { "folderID" }, new string[] { folder.parentFolderID.ToString() });
123
124// Console.WriteLine(
125// "Moved folder {0} {1}, to {2} {3}",
126// folder.folderName, folder.folderID, newParentFolders[0].folderName, folder.parentFolderID);
127
128 // TODO: Really need to implement folder version incrementing, though this should be common code anyway,
129 // not reimplemented in each db plugin.
130
131 return true;
132 }
133
108 public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); } 134 public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); }
109 public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); } 135 public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); }
110 } 136 }
diff --git a/OpenSim/Tests/Common/OpenSimTestCase.cs b/OpenSim/Tests/Common/OpenSimTestCase.cs
index 8c40923..3c47faa 100644
--- a/OpenSim/Tests/Common/OpenSimTestCase.cs
+++ b/OpenSim/Tests/Common/OpenSimTestCase.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using NUnit.Framework; 29using NUnit.Framework;
30using OpenSim.Framework.Servers;
30 31
31namespace OpenSim.Tests.Common 32namespace OpenSim.Tests.Common
32{ 33{
@@ -40,7 +41,14 @@ namespace OpenSim.Tests.Common
40 // Disable logging for each test so that one where logging is enabled doesn't cause all subsequent tests 41 // Disable logging for each test so that one where logging is enabled doesn't cause all subsequent tests
41 // to have logging on if it failed with an exception. 42 // to have logging on if it failed with an exception.
42 TestHelpers.DisableLogging(); 43 TestHelpers.DisableLogging();
44
45 // This is an unfortunate bit of clean up we have to do because MainServer manages things through static
46 // variables and the VM is not restarted between tests.
47 if (MainServer.Instance != null)
48 {
49 MainServer.RemoveHttpServer(MainServer.Instance.Port);
50// MainServer.Instance = null;
51 }
43 } 52 }
44 } 53 }
45} 54} \ No newline at end of file
46
diff --git a/OpenSim/Tests/Common/TestHelpers.cs b/OpenSim/Tests/Common/TestHelpers.cs
index a684d72..6bf23f8 100644
--- a/OpenSim/Tests/Common/TestHelpers.cs
+++ b/OpenSim/Tests/Common/TestHelpers.cs
@@ -117,8 +117,6 @@ namespace OpenSim.Tests.Common
117 /// Parse a UUID stem into a full UUID. 117 /// Parse a UUID stem into a full UUID.
118 /// </summary> 118 /// </summary>
119 /// <remarks> 119 /// <remarks>
120 /// Yes, this is completely inconsistent with ParseTail but this is probably a better way to do it,
121 /// UUIDs are conceptually not hexadecmial numbers.
122 /// The fragment will come at the start of the UUID. The rest will be 0s 120 /// The fragment will come at the start of the UUID. The rest will be 0s
123 /// </remarks> 121 /// </remarks>
124 /// <returns></returns> 122 /// <returns></returns>
@@ -143,5 +141,24 @@ namespace OpenSim.Tests.Common
143 { 141 {
144 return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail)); 142 return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail));
145 } 143 }
144
145 /// <summary>
146 /// Parse a UUID tail section into a full UUID.
147 /// </summary>
148 /// <remarks>
149 /// The fragment will come at the end of the UUID. The rest will be 0s
150 /// </remarks>
151 /// <returns></returns>
152 /// <param name='frag'>
153 /// A UUID fragment that will be parsed into a full UUID. Therefore, it can only contain
154 /// cahracters which are valid in a UUID, except for "-" which is currently only allowed if a full UUID is
155 /// given as the 'fragment'.
156 /// </param>
157 public static UUID ParseTail(string stem)
158 {
159 string rawUuid = stem.PadLeft(32, '0');
160
161 return UUID.Parse(rawUuid);
162 }
146 } 163 }
147} 164}