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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Net;
32using System.Reflection;
33using System.Text;
34using System.Threading;
35using log4net;
36using Nini.Config;
37using NUnit.Framework;
38using OpenMetaverse;
39using OpenSim.Framework;
40
41using OpenSim.Framework.Servers;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.CoreModules.Framework;
45using OpenSim.Tests.Common;
46
47namespace OpenSim.Tests.Common
48{
49 public static class EntityTransferHelpers
50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52
53 /// <summary>
54 /// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
55 /// viewer to setup a connection with the destination region.
56 /// </summary>
57 /// <param name='tc'></param>
58 /// <param name='neighbourTcs'>
59 /// A list that will be populated with any TestClients set up in response to
60 /// being informed about a destination region.
61 /// </param>
62 public static void SetupInformClientOfNeighbourTriggersNeighbourClientCreate(
63 TestClient tc, List<TestClient> neighbourTcs)
64 {
65 // XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the
66 // event queue).
67
68 tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) =>
69 {
70 uint x, y;
71 Util.RegionHandleToRegionLoc(neighbourHandle, out x, out y);
72
73 m_log.DebugFormat(
74 "[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
75 x, y, neighbourExternalEndPoint);
76
77 AgentCircuitData newAgent = tc.RequestClientInfo();
78
79 Scene neighbourScene;
80 SceneManager.Instance.TryGetScene(x, y, out neighbourScene);
81
82 TestClient neighbourTc = new TestClient(newAgent, neighbourScene);
83 neighbourTcs.Add(neighbourTc);
84 neighbourScene.AddNewAgent(neighbourTc, PresenceType.User);
85 };
86 }
87
88 /// <summary>
89 /// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
90 /// viewer to setup a connection with the destination region.
91 /// </summary>
92 /// <param name='tc'></param>
93 /// <param name='neighbourTcs'>
94 /// A list that will be populated with any TestClients set up in response to
95 /// being informed about a destination region.
96 /// </param>
97 public static void SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
98 TestClient client, List<TestClient> destinationClients)
99 {
100 client.OnTestClientSendRegionTeleport
101 += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) =>
102 {
103 uint x, y;
104 Util.RegionHandleToRegionLoc(regionHandle, out x, out y);
105
106 m_log.DebugFormat(
107 "[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}",
108 x, y, regionExternalEndPoint);
109
110 AgentCircuitData newAgent = client.RequestClientInfo();
111
112 Scene destinationScene;
113 SceneManager.Instance.TryGetScene(x, y, out destinationScene);
114
115 TestClient destinationClient = new TestClient(newAgent, destinationScene);
116 destinationClients.Add(destinationClient);
117 destinationScene.AddNewAgent(destinationClient, PresenceType.User);
118
119 ThreadPool.UnsafeQueueUserWorkItem(o => destinationClient.CompleteMovement(), null);
120 };
121 }
122 }
123} \ No newline at end of file