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-rw-r--r--OpenSim/Services/FSAssetService/FSAssetService.cs80
1 files changed, 51 insertions, 29 deletions
diff --git a/OpenSim/Services/FSAssetService/FSAssetService.cs b/OpenSim/Services/FSAssetService/FSAssetService.cs
index 3662e27..8276f33 100644
--- a/OpenSim/Services/FSAssetService/FSAssetService.cs
+++ b/OpenSim/Services/FSAssetService/FSAssetService.cs
@@ -33,6 +33,7 @@ using System.IO.Compression;
33using System.Text; 33using System.Text;
34using System.Threading; 34using System.Threading;
35using System.Reflection; 35using System.Reflection;
36using OpenSim.Data;
36using OpenSim.Framework; 37using OpenSim.Framework;
37using OpenSim.Framework.Console; 38using OpenSim.Framework.Console;
38using OpenSim.Server.Base; 39using OpenSim.Server.Base;
@@ -47,9 +48,7 @@ namespace OpenSim.Services.FSAssetService
47{ 48{
48 public class FSAssetConnector : ServiceBase, IAssetService 49 public class FSAssetConnector : ServiceBase, IAssetService
49 { 50 {
50 private static readonly ILog m_log = 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 LogManager.GetLogger(
52 MethodBase.GetCurrentMethod().DeclaringType);
53 52
54 static System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); 53 static System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
55 static SHA256CryptoServiceProvider SHA256 = new SHA256CryptoServiceProvider(); 54 static SHA256CryptoServiceProvider SHA256 = new SHA256CryptoServiceProvider();
@@ -64,9 +63,7 @@ namespace OpenSim.Services.FSAssetService
64 } 63 }
65 64
66 protected IAssetLoader m_AssetLoader = null; 65 protected IAssetLoader m_AssetLoader = null;
67 protected string m_ConnectionString; 66 protected IFSAssetDataPlugin m_DataConnector = null;
68 protected FSAssetConnectorData m_DataConnector = null;
69 protected string m_FsckProgram;
70 protected IAssetService m_FallbackService; 67 protected IAssetService m_FallbackService;
71 protected Thread m_WriterThread; 68 protected Thread m_WriterThread;
72 protected Thread m_StatsThread; 69 protected Thread m_StatsThread;
@@ -78,7 +75,6 @@ namespace OpenSim.Services.FSAssetService
78 protected int m_missingAssets = 0; 75 protected int m_missingAssets = 0;
79 protected int m_missingAssetsFS = 0; 76 protected int m_missingAssetsFS = 0;
80 protected string m_FSBase; 77 protected string m_FSBase;
81 protected string m_Realm;
82 78
83 public FSAssetConnector(IConfigSource config) 79 public FSAssetConnector(IConfigSource config)
84 : this(config, "AssetService") 80 : this(config, "AssetService")
@@ -87,8 +83,6 @@ namespace OpenSim.Services.FSAssetService
87 83
88 public FSAssetConnector(IConfigSource config, string configName) : base(config) 84 public FSAssetConnector(IConfigSource config, string configName) : base(config)
89 { 85 {
90 m_FsckProgram = string.Empty;
91
92 MainConsole.Instance.Commands.AddCommand("fs", false, 86 MainConsole.Instance.Commands.AddCommand("fs", false,
93 "show assets", "show assets", "Show asset stats", 87 "show assets", "show assets", "Show asset stats",
94 HandleShowAssets); 88 HandleShowAssets);
@@ -109,35 +103,63 @@ namespace OpenSim.Services.FSAssetService
109 HandleImportAssets); 103 HandleImportAssets);
110 104
111 IConfig assetConfig = config.Configs[configName]; 105 IConfig assetConfig = config.Configs[configName];
106
112 if (assetConfig == null) 107 if (assetConfig == null)
113 {
114 throw new Exception("No AssetService configuration"); 108 throw new Exception("No AssetService configuration");
115 }
116 109
117 m_ConnectionString = assetConfig.GetString("ConnectionString", string.Empty); 110 // Get Database Connector from Asset Config (If present)
118 if (m_ConnectionString == string.Empty) 111 string dllName = assetConfig.GetString("StorageProvider", string.Empty);
112 string m_ConnectionString = assetConfig.GetString("ConnectionString", string.Empty);
113 string m_Realm = assetConfig.GetString("Realm", "fsassets");
114
115 int SkipAccessTimeDays = assetConfig.GetInt("DaysBetweenAccessTimeUpdates", 0);
116
117 // If not found above, fallback to Database defaults
118 IConfig dbConfig = config.Configs["DatabaseService"];
119
120 if (dbConfig != null)
119 { 121 {
120 throw new Exception("Missing database connection string"); 122 if (dllName == String.Empty)
123 dllName = dbConfig.GetString("StorageProvider", String.Empty);
124
125 if (m_ConnectionString == String.Empty)
126 m_ConnectionString = dbConfig.GetString("ConnectionString", String.Empty);
121 } 127 }
122 128
123 m_Realm = assetConfig.GetString("Realm", "fsassets"); 129 // No databse connection found in either config
130 if (dllName.Equals(String.Empty))
131 throw new Exception("No StorageProvider configured");
132
133 if (m_ConnectionString.Equals(String.Empty))
134 throw new Exception("Missing database connection string");
135
136 // Create Storage Provider
137 m_DataConnector = LoadPlugin<IFSAssetDataPlugin>(dllName);
138
139 if (m_DataConnector == null)
140 throw new Exception(string.Format("Could not find a storage interface in the module {0}", dllName));
141
142 // Initialize DB And perform any migrations required
143 m_DataConnector.Initialise(m_ConnectionString, m_Realm, SkipAccessTimeDays);
124 144
125 m_DataConnector = new FSAssetConnectorData(m_ConnectionString, m_Realm); 145 // Setup Fallback Service
126 string str = assetConfig.GetString("FallbackService", string.Empty); 146 string str = assetConfig.GetString("FallbackService", string.Empty);
147
127 if (str != string.Empty) 148 if (str != string.Empty)
128 { 149 {
129 object[] args = new object[] { config }; 150 object[] args = new object[] { config };
130 m_FallbackService = LoadPlugin<IAssetService>(str, args); 151 m_FallbackService = LoadPlugin<IAssetService>(str, args);
131 if (m_FallbackService != null) 152 if (m_FallbackService != null)
132 { 153 {
133 m_log.Info("[FALLBACK]: Fallback service loaded"); 154 m_log.Info("[FSASSETS]: Fallback service loaded");
134 } 155 }
135 else 156 else
136 { 157 {
137 m_log.Error("[FALLBACK]: Failed to load fallback service"); 158 m_log.Error("[FSASSETS]: Failed to load fallback service");
138 } 159 }
139 } 160 }
140 161
162 // Setup directory structure including temp directory
141 m_SpoolDirectory = assetConfig.GetString("SpoolDirectory", "/tmp"); 163 m_SpoolDirectory = assetConfig.GetString("SpoolDirectory", "/tmp");
142 164
143 string spoolTmp = Path.Combine(m_SpoolDirectory, "spool"); 165 string spoolTmp = Path.Combine(m_SpoolDirectory, "spool");
@@ -147,7 +169,7 @@ namespace OpenSim.Services.FSAssetService
147 m_FSBase = assetConfig.GetString("BaseDirectory", String.Empty); 169 m_FSBase = assetConfig.GetString("BaseDirectory", String.Empty);
148 if (m_FSBase == String.Empty) 170 if (m_FSBase == String.Empty)
149 { 171 {
150 m_log.ErrorFormat("[ASSET]: BaseDirectory not specified"); 172 m_log.ErrorFormat("[FSASSETS]: BaseDirectory not specified");
151 throw new Exception("Configuration error"); 173 throw new Exception("Configuration error");
152 } 174 }
153 175
@@ -156,14 +178,14 @@ namespace OpenSim.Services.FSAssetService
156 { 178 {
157 m_AssetLoader = LoadPlugin<IAssetLoader>(loader); 179 m_AssetLoader = LoadPlugin<IAssetLoader>(loader);
158 string loaderArgs = assetConfig.GetString("AssetLoaderArgs", string.Empty); 180 string loaderArgs = assetConfig.GetString("AssetLoaderArgs", string.Empty);
159 m_log.InfoFormat("[ASSET]: Loading default asset set from {0}", loaderArgs); 181 m_log.InfoFormat("[FSASSETS]: Loading default asset set from {0}", loaderArgs);
160 m_AssetLoader.ForEachDefaultXmlAsset(loaderArgs, 182 m_AssetLoader.ForEachDefaultXmlAsset(loaderArgs,
161 delegate(AssetBase a) 183 delegate(AssetBase a)
162 { 184 {
163 Store(a, false); 185 Store(a, false);
164 }); 186 });
165 } 187 }
166 m_log.Info("[ASSET]: FS asset service enabled"); 188 m_log.Info("[FSASSETS]: FS asset service enabled");
167 189
168 m_WriterThread = new Thread(Writer); 190 m_WriterThread = new Thread(Writer);
169 m_WriterThread.Start(); 191 m_WriterThread.Start();
@@ -184,7 +206,7 @@ namespace OpenSim.Services.FSAssetService
184 double avg = (double)m_readTicks / (double)m_readCount; 206 double avg = (double)m_readTicks / (double)m_readCount;
185// if (avg > 10000) 207// if (avg > 10000)
186// Environment.Exit(0); 208// Environment.Exit(0);
187 m_log.InfoFormat("[ASSET]: Read stats: {0} files, {1} ticks, avg {2:F2}, missing {3}, FS {4}", m_readCount, m_readTicks, (double)m_readTicks / (double)m_readCount, m_missingAssets, m_missingAssetsFS); 209 m_log.InfoFormat("[FSASSETS]: Read stats: {0} files, {1} ticks, avg {2:F2}, missing {3}, FS {4}", m_readCount, m_readTicks, (double)m_readTicks / (double)m_readCount, m_missingAssets, m_missingAssetsFS);
188 } 210 }
189 m_readCount = 0; 211 m_readCount = 0;
190 m_readTicks = 0; 212 m_readTicks = 0;
@@ -196,7 +218,7 @@ namespace OpenSim.Services.FSAssetService
196 218
197 private void Writer() 219 private void Writer()
198 { 220 {
199 m_log.Info("[ASSET]: Writer started"); 221 m_log.Info("[FSASSETS]: Writer started");
200 222
201 while (true) 223 while (true)
202 { 224 {
@@ -236,7 +258,7 @@ namespace OpenSim.Services.FSAssetService
236 int totalTicks = System.Environment.TickCount - tickCount; 258 int totalTicks = System.Environment.TickCount - tickCount;
237 if (totalTicks > 0) // Wrap? 259 if (totalTicks > 0) // Wrap?
238 { 260 {
239 m_log.InfoFormat("[ASSET]: Write cycle complete, {0} files, {1} ticks, avg {2:F2}", files.Length, totalTicks, (double)totalTicks / (double)files.Length); 261 m_log.InfoFormat("[FSASSETS]: Write cycle complete, {0} files, {1} ticks, avg {2:F2}", files.Length, totalTicks, (double)totalTicks / (double)files.Length);
240 } 262 }
241 } 263 }
242 264
@@ -326,13 +348,13 @@ namespace OpenSim.Services.FSAssetService
326 asset.Metadata.ContentType = 348 asset.Metadata.ContentType =
327 SLUtil.SLAssetTypeToContentType((int)asset.Type); 349 SLUtil.SLAssetTypeToContentType((int)asset.Type);
328 sha = GetSHA256Hash(asset.Data); 350 sha = GetSHA256Hash(asset.Data);
329 m_log.InfoFormat("[FALLBACK]: Added asset {0} from fallback to local store", id); 351 m_log.InfoFormat("[FSASSETS]: Added asset {0} from fallback to local store", id);
330 Store(asset); 352 Store(asset);
331 } 353 }
332 } 354 }
333 if (asset == null) 355 if (asset == null)
334 { 356 {
335// m_log.InfoFormat("[ASSET]: Asset {0} not found", id); 357 // m_log.InfoFormat("[FSASSETS]: Asset {0} not found", id);
336 m_missingAssets++; 358 m_missingAssets++;
337 } 359 }
338 return asset; 360 return asset;
@@ -353,13 +375,13 @@ namespace OpenSim.Services.FSAssetService
353 asset.Metadata.ContentType = 375 asset.Metadata.ContentType =
354 SLUtil.SLAssetTypeToContentType((int)asset.Type); 376 SLUtil.SLAssetTypeToContentType((int)asset.Type);
355 sha = GetSHA256Hash(asset.Data); 377 sha = GetSHA256Hash(asset.Data);
356 m_log.InfoFormat("[FALLBACK]: Added asset {0} from fallback to local store", id); 378 m_log.InfoFormat("[FSASSETS]: Added asset {0} from fallback to local store", id);
357 Store(asset); 379 Store(asset);
358 } 380 }
359 } 381 }
360 if (asset == null) 382 if (asset == null)
361 m_missingAssetsFS++; 383 m_missingAssetsFS++;
362// m_log.InfoFormat("[ASSET]: Asset {0}, hash {1} not found in FS", id, hash); 384 // m_log.InfoFormat("[FSASSETS]: Asset {0}, hash {1} not found in FS", id, hash);
363 else 385 else
364 return asset; 386 return asset;
365 } 387 }
@@ -649,7 +671,7 @@ namespace OpenSim.Services.FSAssetService
649 { 671 {
650 count = Convert.ToInt32(args[4]); 672 count = Convert.ToInt32(args[4]);
651 } 673 }
652 m_DataConnector.Import(conn, table, start, count, force, new StoreDelegate(Store)); 674 m_DataConnector.Import(conn, table, start, count, force, new FSStoreDelegate(Store));
653 } 675 }
654 } 676 }
655 677