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Diffstat (limited to 'OpenSim/Services/InventoryService/InventoryService.cs')
-rw-r--r--OpenSim/Services/InventoryService/InventoryService.cs30
1 files changed, 26 insertions, 4 deletions
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs
index 65c2d96..e0217f6 100644
--- a/OpenSim/Services/InventoryService/InventoryService.cs
+++ b/OpenSim/Services/InventoryService/InventoryService.cs
@@ -386,13 +386,33 @@ namespace OpenSim.Services.InventoryService
386 return true; 386 return true;
387 } 387 }
388 388
389 public virtual bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
390 {
391 m_log.InfoFormat(
392 "[INVENTORY SERVICE]: Moving {0} items from user {1}", items.Count, ownerID);
393
394 InventoryItemBase itm = null;
395 foreach (InventoryItemBase item in items)
396 {
397 itm = GetInventoryItem(item.ID);
398 itm.Folder = item.Folder;
399 if ((item.Name != null) && !item.Name.Equals(string.Empty))
400 itm.Name = item.Name;
401 m_Database.updateInventoryItem(itm);
402 }
403
404 return true;
405 }
406
389 // See IInventoryServices 407 // See IInventoryServices
390 public virtual bool DeleteItem(InventoryItemBase item) 408 public virtual bool DeleteItems(UUID owner, List<UUID> itemIDs)
391 { 409 {
392 m_log.InfoFormat( 410 m_log.InfoFormat(
393 "[INVENTORY SERVICE]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder); 411 "[INVENTORY SERVICE]: Deleting {0} items from user {1}", itemIDs.Count, owner);
394 412
395 m_Database.deleteInventoryItem(item.ID); 413 // uhh.....
414 foreach (UUID uuid in itemIDs)
415 m_Database.deleteInventoryItem(uuid);
396 416
397 // FIXME: Should return false on failure 417 // FIXME: Should return false on failure
398 return true; 418 return true;
@@ -439,10 +459,12 @@ namespace OpenSim.Services.InventoryService
439 459
440 List<InventoryItemBase> items = GetFolderItems(folder.Owner, folder.ID); 460 List<InventoryItemBase> items = GetFolderItems(folder.Owner, folder.ID);
441 461
462 List<UUID> uuids = new List<UUID>();
442 foreach (InventoryItemBase item in items) 463 foreach (InventoryItemBase item in items)
443 { 464 {
444 DeleteItem(item); 465 uuids.Add(item.ID);
445 } 466 }
467 DeleteItems(folder.Owner, uuids);
446 468
447 // FIXME: Should return false on failure 469 // FIXME: Should return false on failure
448 return true; 470 return true;