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Diffstat (limited to 'OpenSim/Services/Interfaces/IInventoryService.cs')
-rw-r--r-- | OpenSim/Services/Interfaces/IInventoryService.cs | 204 |
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diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs new file mode 100644 index 0000000..4289bba --- /dev/null +++ b/OpenSim/Services/Interfaces/IInventoryService.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Services.Interfaces | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Callback used when a user's inventory is received from the inventory service | ||
37 | /// </summary> | ||
38 | public delegate void InventoryReceiptCallback( | ||
39 | ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items); | ||
40 | |||
41 | public interface IInventoryService | ||
42 | { | ||
43 | /// <summary> | ||
44 | /// Create the entire inventory for a given user | ||
45 | /// </summary> | ||
46 | /// <param name="user"></param> | ||
47 | /// <returns></returns> | ||
48 | bool CreateUserInventory(UUID user); | ||
49 | |||
50 | /// <summary> | ||
51 | /// Gets the skeleton of the inventory -- folders only | ||
52 | /// </summary> | ||
53 | /// <param name="userId"></param> | ||
54 | /// <returns></returns> | ||
55 | List<InventoryFolderBase> GetInventorySkeleton(UUID userId); | ||
56 | |||
57 | /// <summary> | ||
58 | /// Retrieve the root inventory folder for the given user. | ||
59 | /// </summary> | ||
60 | /// <param name="userID"></param> | ||
61 | /// <returns>null if no root folder was found</returns> | ||
62 | InventoryFolderBase GetRootFolder(UUID userID); | ||
63 | |||
64 | /// <summary> | ||
65 | /// Gets the user folder for the given folder-type | ||
66 | /// </summary> | ||
67 | /// <param name="userID"></param> | ||
68 | /// <param name="type"></param> | ||
69 | /// <returns></returns> | ||
70 | InventoryFolderBase GetFolderForType(UUID userID, FolderType type); | ||
71 | |||
72 | /// <summary> | ||
73 | /// Gets everything (folders and items) inside a folder | ||
74 | /// </summary> | ||
75 | /// <param name="userId"></param> | ||
76 | /// <param name="folderID"></param> | ||
77 | /// <returns>Inventory content. null if the request failed.</returns> | ||
78 | InventoryCollection GetFolderContent(UUID userID, UUID folderID); | ||
79 | |||
80 | /// <summary> | ||
81 | /// Gets everything (folders and items) inside a folder | ||
82 | /// </summary> | ||
83 | /// <param name="userId"></param> | ||
84 | /// <param name="folderIDs"></param> | ||
85 | /// <returns>Inventory content.</returns> | ||
86 | InventoryCollection[] GetMultipleFoldersContent(UUID userID, UUID[] folderIDs); | ||
87 | |||
88 | /// <summary> | ||
89 | /// Gets the items inside a folder | ||
90 | /// </summary> | ||
91 | /// <param name="userID"></param> | ||
92 | /// <param name="folderID"></param> | ||
93 | /// <returns></returns> | ||
94 | List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID); | ||
95 | |||
96 | /// <summary> | ||
97 | /// Add a new folder to the user's inventory | ||
98 | /// </summary> | ||
99 | /// <param name="folder"></param> | ||
100 | /// <returns>true if the folder was successfully added</returns> | ||
101 | bool AddFolder(InventoryFolderBase folder); | ||
102 | |||
103 | /// <summary> | ||
104 | /// Update a folder in the user's inventory | ||
105 | /// </summary> | ||
106 | /// <param name="folder"></param> | ||
107 | /// <returns>true if the folder was successfully updated</returns> | ||
108 | bool UpdateFolder(InventoryFolderBase folder); | ||
109 | |||
110 | /// <summary> | ||
111 | /// Move an inventory folder to a new location | ||
112 | /// </summary> | ||
113 | /// <param name="folder">A folder containing the details of the new location</param> | ||
114 | /// <returns>true if the folder was successfully moved</returns> | ||
115 | bool MoveFolder(InventoryFolderBase folder); | ||
116 | |||
117 | /// <summary> | ||
118 | /// Delete an item from the user's inventory | ||
119 | /// </summary> | ||
120 | /// <param name="item"></param> | ||
121 | /// <returns>true if the item was successfully deleted</returns> | ||
122 | //bool DeleteItem(InventoryItemBase item); | ||
123 | bool DeleteFolders(UUID userID, List<UUID> folderIDs); | ||
124 | |||
125 | /// <summary> | ||
126 | /// Purge an inventory folder of all its items and subfolders. | ||
127 | /// </summary> | ||
128 | /// <param name="folder"></param> | ||
129 | /// <returns>true if the folder was successfully purged</returns> | ||
130 | bool PurgeFolder(InventoryFolderBase folder); | ||
131 | |||
132 | /// <summary> | ||
133 | /// Add a new item to the user's inventory | ||
134 | /// </summary> | ||
135 | /// <param name="item"> | ||
136 | /// The item to be added. If item.FolderID == UUID.Zero then the item is added to the most suitable system | ||
137 | /// folder. If there is no suitable folder then the item is added to the user's root inventory folder. | ||
138 | /// </param> | ||
139 | /// <returns>true if the item was successfully added, false if it was not</returns> | ||
140 | bool AddItem(InventoryItemBase item); | ||
141 | |||
142 | /// <summary> | ||
143 | /// Update an item in the user's inventory | ||
144 | /// </summary> | ||
145 | /// <param name="item"></param> | ||
146 | /// <returns>true if the item was successfully updated</returns> | ||
147 | bool UpdateItem(InventoryItemBase item); | ||
148 | |||
149 | bool MoveItems(UUID ownerID, List<InventoryItemBase> items); | ||
150 | |||
151 | /// <summary> | ||
152 | /// Delete an item from the user's inventory | ||
153 | /// </summary> | ||
154 | /// <param name="item"></param> | ||
155 | /// <returns>true if the item was successfully deleted</returns> | ||
156 | //bool DeleteItem(InventoryItemBase item); | ||
157 | bool DeleteItems(UUID userID, List<UUID> itemIDs); | ||
158 | |||
159 | /// <summary> | ||
160 | /// Get an item, given by its UUID | ||
161 | /// </summary> | ||
162 | /// <param name="item"></param> | ||
163 | /// <returns>null if no item was found, otherwise the found item</returns> | ||
164 | InventoryItemBase GetItem(InventoryItemBase item); | ||
165 | |||
166 | /// <summary> | ||
167 | /// Get multiple items, given by their UUIDs | ||
168 | /// </summary> | ||
169 | /// <param name="item"></param> | ||
170 | /// <returns>null if no item was found, otherwise the found item</returns> | ||
171 | InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] ids); | ||
172 | |||
173 | /// <summary> | ||
174 | /// Get a folder, given by its UUID | ||
175 | /// </summary> | ||
176 | /// <param name="folder"></param> | ||
177 | /// <returns></returns> | ||
178 | InventoryFolderBase GetFolder(InventoryFolderBase folder); | ||
179 | |||
180 | /// <summary> | ||
181 | /// Does the given user have an inventory structure? | ||
182 | /// </summary> | ||
183 | /// <param name="userID"></param> | ||
184 | /// <returns></returns> | ||
185 | bool HasInventoryForUser(UUID userID); | ||
186 | |||
187 | /// <summary> | ||
188 | /// Get the active gestures of the agent. | ||
189 | /// </summary> | ||
190 | /// <param name="userId"></param> | ||
191 | /// <returns></returns> | ||
192 | List<InventoryItemBase> GetActiveGestures(UUID userId); | ||
193 | |||
194 | /// <summary> | ||
195 | /// Get the union of permissions of all inventory items | ||
196 | /// that hold the given assetID. | ||
197 | /// </summary> | ||
198 | /// <param name="userID"></param> | ||
199 | /// <param name="assetID"></param> | ||
200 | /// <returns>The permissions or 0 if no such asset is found in | ||
201 | /// the user's inventory</returns> | ||
202 | int GetAssetPermissions(UUID userID, UUID assetID); | ||
203 | } | ||
204 | } | ||