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diff --git a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using System;
30using System.Collections.Generic;
31using System.IO;
32using System.Reflection;
33using Nini.Config;
34using OpenSim.Framework;
35using OpenSim.Framework.Servers.HttpServer;
36using OpenSim.Services.Interfaces;
37using OpenMetaverse;
38
39namespace OpenSim.Services.Connectors
40{
41 /// <summary>
42 /// This connector is temporary. It's used by the user server, before that server is refactored.
43 /// </summary>
44 public class QuickAndDirtyInventoryServiceConnector : IInventoryService
45 {
46// private static readonly ILog m_log =
47// LogManager.GetLogger(
48// MethodBase.GetCurrentMethod().DeclaringType);
49
50 private string m_ServerURI = String.Empty;
51
52 //private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
53
54 public QuickAndDirtyInventoryServiceConnector()
55 {
56 }
57
58 public QuickAndDirtyInventoryServiceConnector(string serverURI)
59 {
60 m_ServerURI = serverURI.TrimEnd('/');
61 }
62
63 /// <summary>
64 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
65 /// </summary>
66 /// <param name="userId"></param>
67 /// <returns></returns>
68 public bool CreateUserInventory(UUID userId)
69 {
70 return SynchronousRestObjectPoster.BeginPostObject<Guid, bool>(
71 "POST", m_ServerURI + "CreateInventory/", userId.Guid);
72 }
73
74 /// <summary>
75 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
76 /// </summary>
77 /// <param name="userId"></param>
78 /// <returns></returns>
79 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
80 {
81 return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryFolderBase>>(
82 "POST", m_ServerURI + "RootFolders/", userId.Guid);
83 }
84
85 /// <summary>
86 /// Returns a list of all the active gestures in a user's inventory.
87 /// </summary>
88 /// <param name="userId">
89 /// The <see cref="UUID"/> of the user
90 /// </param>
91 /// <returns>
92 /// A flat list of the gesture items.
93 /// </returns>
94 public List<InventoryItemBase> GetActiveGestures(UUID userId)
95 {
96 return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryItemBase>>(
97 "POST", m_ServerURI + "ActiveGestures/", userId.Guid);
98 }
99
100 public InventoryCollection GetUserInventory(UUID userID)
101 {
102 return null;
103 }
104
105 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
106 {
107 }
108
109 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
110 {
111 return null;
112 }
113
114 public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
115 {
116 return null;
117 }
118
119 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
120 {
121 return null;
122 }
123
124 public bool AddFolder(InventoryFolderBase folder)
125 {
126 return false;
127 }
128
129 public bool UpdateFolder(InventoryFolderBase folder)
130 {
131 return false;
132 }
133
134 public bool MoveFolder(InventoryFolderBase folder)
135 {
136 return false;
137 }
138
139 public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
140 {
141 return false;
142 }
143
144
145 public bool PurgeFolder(InventoryFolderBase folder)
146 {
147 return false;
148 }
149
150 public bool AddItem(InventoryItemBase item)
151 {
152 return false;
153 }
154
155 public bool UpdateItem(InventoryItemBase item)
156 {
157 return false;
158 }
159
160 public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
161 {
162 return false;
163 }
164
165 public bool DeleteItems(UUID owner, List<UUID> itemIDs)
166 {
167 return false;
168 }
169
170 public InventoryItemBase GetItem(InventoryItemBase item)
171 {
172 return null;
173 }
174
175 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
176 {
177 return null;
178 }
179
180 public bool HasInventoryForUser(UUID userID)
181 {
182 return false;
183 }
184
185 public InventoryFolderBase GetRootFolder(UUID userID)
186 {
187 return null;
188 }
189
190 public int GetAssetPermissions(UUID userID, UUID assetID)
191 {
192 return 0;
193 }
194
195 }
196}