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-rw-r--r--OpenSim/Server/Handlers/Neighbour/NeighbourHandlers.cs2
-rw-r--r--OpenSim/Server/Handlers/Neighbour/NeighbourServiceInConnector.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Server/Handlers/Neighbour/NeighbourHandlers.cs b/OpenSim/Server/Handlers/Neighbour/NeighbourHandlers.cs
index 3525a01..e3ee467 100644
--- a/OpenSim/Server/Handlers/Neighbour/NeighbourHandlers.cs
+++ b/OpenSim/Server/Handlers/Neighbour/NeighbourHandlers.cs
@@ -150,7 +150,7 @@ namespace OpenSim.Server.Handlers.Neighbour
150 150
151 // Finally! 151 // Finally!
152 GridRegion thisRegion = m_NeighbourService.HelloNeighbour(regionhandle, aRegion); 152 GridRegion thisRegion = m_NeighbourService.HelloNeighbour(regionhandle, aRegion);
153 153
154 OSDMap resp = new OSDMap(1); 154 OSDMap resp = new OSDMap(1);
155 155
156 if (thisRegion != null) 156 if (thisRegion != null)
diff --git a/OpenSim/Server/Handlers/Neighbour/NeighbourServiceInConnector.cs b/OpenSim/Server/Handlers/Neighbour/NeighbourServiceInConnector.cs
index ac2e75f..65ac4e6 100644
--- a/OpenSim/Server/Handlers/Neighbour/NeighbourServiceInConnector.cs
+++ b/OpenSim/Server/Handlers/Neighbour/NeighbourServiceInConnector.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Server.Handlers.Neighbour
55 m_log.Error("[NEIGHBOUR IN CONNECTOR]: neighbour service was not provided"); 55 m_log.Error("[NEIGHBOUR IN CONNECTOR]: neighbour service was not provided");
56 return; 56 return;
57 } 57 }
58 58
59 //bool authentication = neighbourConfig.GetBoolean("RequireAuthentication", false); 59 //bool authentication = neighbourConfig.GetBoolean("RequireAuthentication", false);
60 //if (authentication) 60 //if (authentication)
61 // m_AuthenticationService = scene.RequestModuleInterface<IAuthenticationService>(); 61 // m_AuthenticationService = scene.RequestModuleInterface<IAuthenticationService>();