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-rw-r--r--OpenSim/Server/Handlers/Land/LandServiceInConnector.cs132
1 files changed, 66 insertions, 66 deletions
diff --git a/OpenSim/Server/Handlers/Land/LandServiceInConnector.cs b/OpenSim/Server/Handlers/Land/LandServiceInConnector.cs
index f550b10..10e3b47 100644
--- a/OpenSim/Server/Handlers/Land/LandServiceInConnector.cs
+++ b/OpenSim/Server/Handlers/Land/LandServiceInConnector.cs
@@ -1,66 +1,66 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Server.Base; 33using OpenSim.Server.Base;
34using OpenSim.Services.Interfaces; 34using OpenSim.Services.Interfaces;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Framework.Servers.HttpServer; 36using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Server.Handlers.Base; 37using OpenSim.Server.Handlers.Base;
38 38
39namespace OpenSim.Server.Handlers.Land 39namespace OpenSim.Server.Handlers.Land
40{ 40{
41 public class LandServiceInConnector : ServiceConnector 41 public class LandServiceInConnector : ServiceConnector
42 { 42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 44
45 private ILandService m_LandService; 45 private ILandService m_LandService;
46 // TODO : private IAuthenticationService m_AuthenticationService; 46 // TODO : private IAuthenticationService m_AuthenticationService;
47 47
48 public LandServiceInConnector(IConfigSource source, IHttpServer server, ILandService service, IScene scene) : 48 public LandServiceInConnector(IConfigSource source, IHttpServer server, ILandService service, IScene scene) :
49 base(source, server) 49 base(source, server)
50 { 50 {
51 m_LandService = service; 51 m_LandService = service;
52 if (m_LandService == null) 52 if (m_LandService == null)
53 { 53 {
54 m_log.Error("[LAND IN CONNECTOR]: Land service was not provided"); 54 m_log.Error("[LAND IN CONNECTOR]: Land service was not provided");
55 return; 55 return;
56 } 56 }
57 57
58 //bool authentication = neighbourConfig.GetBoolean("RequireAuthentication", false); 58 //bool authentication = neighbourConfig.GetBoolean("RequireAuthentication", false);
59 //if (authentication) 59 //if (authentication)
60 // m_AuthenticationService = scene.RequestModuleInterface<IAuthenticationService>(); 60 // m_AuthenticationService = scene.RequestModuleInterface<IAuthenticationService>();
61 61
62 LandHandlers landHandlers = new LandHandlers(m_LandService); 62 LandHandlers landHandlers = new LandHandlers(m_LandService);
63 server.AddXmlRPCHandler("land_data", landHandlers.GetLandData, false); 63 server.AddXmlRPCHandler("land_data", landHandlers.GetLandData, false);
64 } 64 }
65 } 65 }
66} 66}