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Diffstat (limited to 'OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs')
-rw-r--r--OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs131
1 files changed, 108 insertions, 23 deletions
diff --git a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
index 34f7dcc..16b05df 100644
--- a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
+++ b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
@@ -91,7 +91,7 @@ namespace OpenSim.Server.Handlers.Asset
91 sr.Close(); 91 sr.Close();
92 body = body.Trim(); 92 body = body.Trim();
93 93
94 m_log.DebugFormat("[XXX]: query String: {0}", body); 94 //m_log.DebugFormat("[XXX]: query String: {0}", body);
95 95
96 try 96 try
97 { 97 {
@@ -144,6 +144,8 @@ namespace OpenSim.Server.Handlers.Asset
144 return HandleGetActiveGestures(request); 144 return HandleGetActiveGestures(request);
145 case "GETASSETPERMISSIONS": 145 case "GETASSETPERMISSIONS":
146 return HandleGetAssetPermissions(request); 146 return HandleGetAssetPermissions(request);
147 case "GETSYSTEMFOLDERS":
148 return HandleGetSystemFolders(request);
147 } 149 }
148 m_log.DebugFormat("[XINVENTORY HANDLER]: unknown method request: {0}", method); 150 m_log.DebugFormat("[XINVENTORY HANDLER]: unknown method request: {0}", method);
149 } 151 }
@@ -197,7 +199,7 @@ namespace OpenSim.Server.Handlers.Asset
197 199
198 return ms.ToArray(); 200 return ms.ToArray();
199 } 201 }
200 202
201 byte[] HandleCreateUserInventory(Dictionary<string,object> request) 203 byte[] HandleCreateUserInventory(Dictionary<string,object> request)
202 { 204 {
203 Dictionary<string,object> result = new Dictionary<string,object>(); 205 Dictionary<string,object> result = new Dictionary<string,object>();
@@ -211,7 +213,7 @@ namespace OpenSim.Server.Handlers.Asset
211 result["RESULT"] = "False"; 213 result["RESULT"] = "False";
212 214
213 string xmlString = ServerUtils.BuildXmlResponse(result); 215 string xmlString = ServerUtils.BuildXmlResponse(result);
214 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 216 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
215 UTF8Encoding encoding = new UTF8Encoding(); 217 UTF8Encoding encoding = new UTF8Encoding();
216 return encoding.GetBytes(xmlString); 218 return encoding.GetBytes(xmlString);
217 } 219 }
@@ -226,12 +228,20 @@ namespace OpenSim.Server.Handlers.Asset
226 228
227 List<InventoryFolderBase> folders = m_InventoryService.GetInventorySkeleton(new UUID(request["PRINCIPAL"].ToString())); 229 List<InventoryFolderBase> folders = m_InventoryService.GetInventorySkeleton(new UUID(request["PRINCIPAL"].ToString()));
228 230
231 Dictionary<string, object> sfolders = new Dictionary<string, object>();
229 if (folders != null) 232 if (folders != null)
233 {
234 int i = 0;
230 foreach (InventoryFolderBase f in folders) 235 foreach (InventoryFolderBase f in folders)
231 result[f.ID.ToString()] = EncodeFolder(f); 236 {
237 sfolders["folder_" + i.ToString()] = EncodeFolder(f);
238 i++;
239 }
240 }
241 result["FOLDERS"] = sfolders;
232 242
233 string xmlString = ServerUtils.BuildXmlResponse(result); 243 string xmlString = ServerUtils.BuildXmlResponse(result);
234 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 244 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
235 UTF8Encoding encoding = new UTF8Encoding(); 245 UTF8Encoding encoding = new UTF8Encoding();
236 return encoding.GetBytes(xmlString); 246 return encoding.GetBytes(xmlString);
237 } 247 }
@@ -244,10 +254,10 @@ namespace OpenSim.Server.Handlers.Asset
244 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal); 254 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
245 InventoryFolderBase rfolder = m_InventoryService.GetRootFolder(principal); 255 InventoryFolderBase rfolder = m_InventoryService.GetRootFolder(principal);
246 if (rfolder != null) 256 if (rfolder != null)
247 result[rfolder.ID.ToString()] = EncodeFolder(rfolder); 257 result["folder"] = EncodeFolder(rfolder);
248 258
249 string xmlString = ServerUtils.BuildXmlResponse(result); 259 string xmlString = ServerUtils.BuildXmlResponse(result);
250 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 260 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
251 UTF8Encoding encoding = new UTF8Encoding(); 261 UTF8Encoding encoding = new UTF8Encoding();
252 return encoding.GetBytes(xmlString); 262 return encoding.GetBytes(xmlString);
253 } 263 }
@@ -261,10 +271,10 @@ namespace OpenSim.Server.Handlers.Asset
261 Int32.TryParse(request["TYPE"].ToString(), out type); 271 Int32.TryParse(request["TYPE"].ToString(), out type);
262 InventoryFolderBase folder = m_InventoryService.GetFolderForType(principal, (AssetType)type); 272 InventoryFolderBase folder = m_InventoryService.GetFolderForType(principal, (AssetType)type);
263 if (folder != null) 273 if (folder != null)
264 result[folder.ID.ToString()] = EncodeFolder(folder); 274 result["folder"] = EncodeFolder(folder);
265 275
266 string xmlString = ServerUtils.BuildXmlResponse(result); 276 string xmlString = ServerUtils.BuildXmlResponse(result);
267 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 277 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
268 UTF8Encoding encoding = new UTF8Encoding(); 278 UTF8Encoding encoding = new UTF8Encoding();
269 return encoding.GetBytes(xmlString); 279 return encoding.GetBytes(xmlString);
270 } 280 }
@@ -281,18 +291,26 @@ namespace OpenSim.Server.Handlers.Asset
281 if (icoll != null) 291 if (icoll != null)
282 { 292 {
283 Dictionary<string, object> folders = new Dictionary<string, object>(); 293 Dictionary<string, object> folders = new Dictionary<string, object>();
294 int i = 0;
284 foreach (InventoryFolderBase f in icoll.Folders) 295 foreach (InventoryFolderBase f in icoll.Folders)
285 folders[f.ID.ToString()] = EncodeFolder(f); 296 {
297 folders["folder_" + i.ToString()] = EncodeFolder(f);
298 i++;
299 }
286 result["FOLDERS"] = folders; 300 result["FOLDERS"] = folders;
287 301
302 i = 0;
288 Dictionary<string, object> items = new Dictionary<string, object>(); 303 Dictionary<string, object> items = new Dictionary<string, object>();
289 foreach (InventoryItemBase i in icoll.Items) 304 foreach (InventoryItemBase it in icoll.Items)
290 items[i.ID.ToString()] = EncodeItem(i); 305 {
306 items["item_" + i.ToString()] = EncodeItem(it);
307 i++;
308 }
291 result["ITEMS"] = items; 309 result["ITEMS"] = items;
292 } 310 }
293 311
294 string xmlString = ServerUtils.BuildXmlResponse(result); 312 string xmlString = ServerUtils.BuildXmlResponse(result);
295 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 313 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
296 UTF8Encoding encoding = new UTF8Encoding(); 314 UTF8Encoding encoding = new UTF8Encoding();
297 return encoding.GetBytes(xmlString); 315 return encoding.GetBytes(xmlString);
298 } 316 }
@@ -306,12 +324,21 @@ namespace OpenSim.Server.Handlers.Asset
306 UUID.TryParse(request["FOLDER"].ToString(), out folderID); 324 UUID.TryParse(request["FOLDER"].ToString(), out folderID);
307 325
308 List<InventoryItemBase> items = m_InventoryService.GetFolderItems(principal, folderID); 326 List<InventoryItemBase> items = m_InventoryService.GetFolderItems(principal, folderID);
327 Dictionary<string, object> sitems = new Dictionary<string, object>();
328
309 if (items != null) 329 if (items != null)
330 {
331 int i = 0;
310 foreach (InventoryItemBase item in items) 332 foreach (InventoryItemBase item in items)
311 result[item.ID.ToString()] = EncodeItem(item); 333 {
334 sitems["item_" + i.ToString()] = EncodeItem(item);
335 i++;
336 }
337 }
338 result["ITEMS"] = sitems;
312 339
313 string xmlString = ServerUtils.BuildXmlResponse(result); 340 string xmlString = ServerUtils.BuildXmlResponse(result);
314 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 341 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
315 UTF8Encoding encoding = new UTF8Encoding(); 342 UTF8Encoding encoding = new UTF8Encoding();
316 return encoding.GetBytes(xmlString); 343 return encoding.GetBytes(xmlString);
317 } 344 }
@@ -481,10 +508,10 @@ namespace OpenSim.Server.Handlers.Asset
481 InventoryItemBase item = new InventoryItemBase(id); 508 InventoryItemBase item = new InventoryItemBase(id);
482 item = m_InventoryService.GetItem(item); 509 item = m_InventoryService.GetItem(item);
483 if (item != null) 510 if (item != null)
484 result[item.ID.ToString()] = EncodeItem(item); 511 result["item"] = EncodeItem(item);
485 512
486 string xmlString = ServerUtils.BuildXmlResponse(result); 513 string xmlString = ServerUtils.BuildXmlResponse(result);
487 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 514 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
488 UTF8Encoding encoding = new UTF8Encoding(); 515 UTF8Encoding encoding = new UTF8Encoding();
489 return encoding.GetBytes(xmlString); 516 return encoding.GetBytes(xmlString);
490 } 517 }
@@ -498,10 +525,10 @@ namespace OpenSim.Server.Handlers.Asset
498 InventoryFolderBase folder = new InventoryFolderBase(id); 525 InventoryFolderBase folder = new InventoryFolderBase(id);
499 folder = m_InventoryService.GetFolder(folder); 526 folder = m_InventoryService.GetFolder(folder);
500 if (folder != null) 527 if (folder != null)
501 result[folder.ID.ToString()] = EncodeFolder(folder); 528 result["folder"] = EncodeFolder(folder);
502 529
503 string xmlString = ServerUtils.BuildXmlResponse(result); 530 string xmlString = ServerUtils.BuildXmlResponse(result);
504 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 531 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
505 UTF8Encoding encoding = new UTF8Encoding(); 532 UTF8Encoding encoding = new UTF8Encoding();
506 return encoding.GetBytes(xmlString); 533 return encoding.GetBytes(xmlString);
507 } 534 }
@@ -513,12 +540,20 @@ namespace OpenSim.Server.Handlers.Asset
513 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal); 540 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
514 541
515 List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(principal); 542 List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(principal);
543 Dictionary<string, object> items = new Dictionary<string, object>();
516 if (gestures != null) 544 if (gestures != null)
545 {
546 int i = 0;
517 foreach (InventoryItemBase item in gestures) 547 foreach (InventoryItemBase item in gestures)
518 result[item.ID.ToString()] = EncodeItem(item); 548 {
549 items["item_" + i.ToString()] = EncodeItem(item);
550 i++;
551 }
552 }
553 result["ITEMS"] = items;
519 554
520 string xmlString = ServerUtils.BuildXmlResponse(result); 555 string xmlString = ServerUtils.BuildXmlResponse(result);
521 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 556 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
522 UTF8Encoding encoding = new UTF8Encoding(); 557 UTF8Encoding encoding = new UTF8Encoding();
523 return encoding.GetBytes(xmlString); 558 return encoding.GetBytes(xmlString);
524 } 559 }
@@ -535,7 +570,31 @@ namespace OpenSim.Server.Handlers.Asset
535 570
536 result["RESULT"] = perms.ToString(); 571 result["RESULT"] = perms.ToString();
537 string xmlString = ServerUtils.BuildXmlResponse(result); 572 string xmlString = ServerUtils.BuildXmlResponse(result);
538 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 573 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
574 UTF8Encoding encoding = new UTF8Encoding();
575 return encoding.GetBytes(xmlString);
576 }
577
578 byte[] HandleGetSystemFolders(Dictionary<string, object> request)
579 {
580 Dictionary<string, object> result = new Dictionary<string, object>();
581 UUID principal = UUID.Zero;
582 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
583
584 Dictionary<AssetType, InventoryFolderBase> sfolders = GetSystemFolders(principal);
585 //m_log.DebugFormat("[XXX]: SystemFolders got {0} folders", sfolders.Count);
586
587 Dictionary<string, object> folders = new Dictionary<string, object>();
588 int i = 0;
589 foreach (KeyValuePair<AssetType, InventoryFolderBase> kvp in sfolders)
590 {
591 folders["folder_" + i.ToString()] = EncodeFolder(kvp.Value);
592 i++;
593 }
594 result["FOLDERS"] = folders;
595
596 string xmlString = ServerUtils.BuildXmlResponse(result);
597 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
539 UTF8Encoding encoding = new UTF8Encoding(); 598 UTF8Encoding encoding = new UTF8Encoding();
540 return encoding.GetBytes(xmlString); 599 return encoding.GetBytes(xmlString);
541 } 600 }
@@ -569,7 +628,7 @@ namespace OpenSim.Server.Handlers.Asset
569 ret["Flags"] = item.Flags.ToString(); 628 ret["Flags"] = item.Flags.ToString();
570 ret["Folder"] = item.Folder.ToString(); 629 ret["Folder"] = item.Folder.ToString();
571 ret["GroupID"] = item.GroupID.ToString(); 630 ret["GroupID"] = item.GroupID.ToString();
572 ret["GroupedOwned"] = item.GroupOwned.ToString(); 631 ret["GroupOwned"] = item.GroupOwned.ToString();
573 ret["GroupPermissions"] = item.GroupPermissions.ToString(); 632 ret["GroupPermissions"] = item.GroupPermissions.ToString();
574 ret["ID"] = item.ID.ToString(); 633 ret["ID"] = item.ID.ToString();
575 ret["InvType"] = item.InvType.ToString(); 634 ret["InvType"] = item.InvType.ToString();
@@ -623,5 +682,31 @@ namespace OpenSim.Server.Handlers.Asset
623 682
624 return item; 683 return item;
625 } 684 }
685
686 #region Extra
687 private Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
688 {
689 InventoryFolderBase root = m_InventoryService.GetRootFolder(userID);
690 if (root != null)
691 {
692 InventoryCollection content = m_InventoryService.GetFolderContent(userID, root.ID);
693 if (content != null)
694 {
695 Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
696 foreach (InventoryFolderBase folder in content.Folders)
697 {
698 if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
699 folders[(AssetType)folder.Type] = folder;
700 }
701 // Put the root folder there, as type Folder
702 folders[AssetType.Folder] = root;
703 return folders;
704 }
705 }
706 m_log.WarnFormat("[XINVENTORY SERVICE]: System folders for {0} not found", userID);
707 return new Dictionary<AssetType, InventoryFolderBase>();
708 }
709 #endregion
710
626 } 711 }
627} 712}