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-rw-r--r--OpenSim/ScriptEngine/Shared.Script/ScriptBase.cs72
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diff --git a/OpenSim/ScriptEngine/Shared.Script/ScriptBase.cs b/OpenSim/ScriptEngine/Shared.Script/ScriptBase.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.Remoting.Lifetime;
32using System.Text;
33
34namespace ScriptAssemblies
35{
36 public class ScriptBase : MarshalByRefObject, IScript
37 {
38
39 #region AppDomain Serialization Keep-Alive
40 //
41 // Never expire this object
42 //
43 public override Object InitializeLifetimeService()
44 {
45 ILease lease = (ILease)base.InitializeLifetimeService();
46
47 if (lease.CurrentState == LeaseState.Initial)
48 {
49 lease.InitialLeaseTime = TimeSpan.Zero;
50 }
51 return lease;
52 }
53 #endregion
54
55 public delegate void ExecuteFunctionEventDelegate(string functionName, params object[] args);
56 public event ExecuteFunctionEventDelegate OnExecuteFunction;
57
58 //private List<ICommandProvider> CommandProviders = new List<ICommandProvider>();
59
60 public ScriptBase()
61 {
62 }
63
64 public void ExecuteFunction(string functionName, params object[] args)
65 {
66 // We got a new command, fire event
67 if (OnExecuteFunction != null)
68 OnExecuteFunction(functionName, args);
69
70 }
71 }
72}