diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 26 |
2 files changed, 0 insertions, 31 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs index a8eae56..bc6a97d 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs | |||
@@ -143,11 +143,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
143 | asset.Data); | 143 | asset.Data); |
144 | 144 | ||
145 | m_assetsWritten++; | 145 | m_assetsWritten++; |
146 | |||
147 | //m_log.DebugFormat("[ARCHIVER]: Added asset {0}", m_assetsWritten); | ||
148 | |||
149 | if (m_assetsWritten % LOG_ASSET_LOAD_NOTIFICATION_INTERVAL == 0) | ||
150 | m_log.InfoFormat("[ARCHIVER]: Added {0} assets to archive", m_assetsWritten); | ||
151 | } | 146 | } |
152 | 147 | ||
153 | } | 148 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 9232db9..3b94dff 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -181,17 +181,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
181 | AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true); | 181 | AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true); |
182 | acd.Appearance = npcAppearance; | 182 | acd.Appearance = npcAppearance; |
183 | 183 | ||
184 | /* | ||
185 | for (int i = 0; | ||
186 | i < acd.Appearance.Texture.FaceTextures.Length; i++) | ||
187 | { | ||
188 | m_log.DebugFormat( | ||
189 | "[NPC MODULE]: NPC avatar {0} has texture id {1} : {2}", | ||
190 | acd.AgentID, i, | ||
191 | acd.Appearance.Texture.FaceTextures[i]); | ||
192 | } | ||
193 | */ | ||
194 | |||
195 | lock (m_avatars) | 184 | lock (m_avatars) |
196 | { | 185 | { |
197 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, | 186 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, |
@@ -201,12 +190,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
201 | ScenePresence sp; | 190 | ScenePresence sp; |
202 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) | 191 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) |
203 | { | 192 | { |
204 | /* | ||
205 | m_log.DebugFormat( | ||
206 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", | ||
207 | sp.Name, sp.UUID); | ||
208 | */ | ||
209 | |||
210 | sp.CompleteMovement(npcAvatar, false); | 193 | sp.CompleteMovement(npcAvatar, false); |
211 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | 194 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); |
212 | m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name); | 195 | m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name); |
@@ -237,11 +220,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
237 | if (sp.IsSatOnObject || sp.SitGround) | 220 | if (sp.IsSatOnObject || sp.SitGround) |
238 | return false; | 221 | return false; |
239 | 222 | ||
240 | // m_log.DebugFormat( | ||
241 | // "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", | ||
242 | // sp.Name, pos, scene.RegionInfo.RegionName, | ||
243 | // noFly, landAtTarget); | ||
244 | |||
245 | sp.MoveToTarget(pos, noFly, landAtTarget); | 223 | sp.MoveToTarget(pos, noFly, landAtTarget); |
246 | sp.SetAlwaysRun = running; | 224 | sp.SetAlwaysRun = running; |
247 | 225 | ||
@@ -404,10 +382,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
404 | { | 382 | { |
405 | if (m_avatars.TryGetValue(agentID, out av)) | 383 | if (m_avatars.TryGetValue(agentID, out av)) |
406 | { | 384 | { |
407 | /* | ||
408 | m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove", | ||
409 | agentID, av.Name); | ||
410 | */ | ||
411 | doRemove = true; | 385 | doRemove = true; |
412 | } | 386 | } |
413 | } | 387 | } |