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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs35
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs118
-rw-r--r--OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs55
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandChannel.cs91
-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandObject.cs117
-rw-r--r--OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs16
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs1
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
13 files changed, 187 insertions, 257 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 2c6795f..8ebcabb 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4272,8 +4272,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4272 OutPacket(packet, ThrottleOutPacketType.Task); 4272 OutPacket(packet, ThrottleOutPacketType.Task);
4273 } 4273 }
4274 4274
4275 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 4275 public void SendLandProperties(
4276 int sequence_id, bool snap_selection, int request_result, ILandObject lo,
4277 float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
4276 { 4278 {
4279// m_log.DebugFormat("[LLCLIENTVIEW]: Sending land properties for {0} to {1}", lo.LandData.GlobalID, Name);
4280
4281 LandData landData = lo.LandData;
4282
4277 ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage(); 4283 ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage();
4278 4284
4279 updateMessage.AABBMax = landData.AABBMax; 4285 updateMessage.AABBMax = landData.AABBMax;
@@ -4281,15 +4287,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4281 updateMessage.Area = landData.Area; 4287 updateMessage.Area = landData.Area;
4282 updateMessage.AuctionID = landData.AuctionID; 4288 updateMessage.AuctionID = landData.AuctionID;
4283 updateMessage.AuthBuyerID = landData.AuthBuyerID; 4289 updateMessage.AuthBuyerID = landData.AuthBuyerID;
4284
4285 updateMessage.Bitmap = landData.Bitmap; 4290 updateMessage.Bitmap = landData.Bitmap;
4286
4287 updateMessage.Desc = landData.Description; 4291 updateMessage.Desc = landData.Description;
4288 updateMessage.Category = landData.Category; 4292 updateMessage.Category = landData.Category;
4289 updateMessage.ClaimDate = Util.ToDateTime(landData.ClaimDate); 4293 updateMessage.ClaimDate = Util.ToDateTime(landData.ClaimDate);
4290 updateMessage.ClaimPrice = landData.ClaimPrice; 4294 updateMessage.ClaimPrice = landData.ClaimPrice;
4291 updateMessage.GroupID = landData.GroupID; 4295 updateMessage.GroupID = landData.GroupID;
4292 updateMessage.GroupPrims = landData.GroupPrims;
4293 updateMessage.IsGroupOwned = landData.IsGroupOwned; 4296 updateMessage.IsGroupOwned = landData.IsGroupOwned;
4294 updateMessage.LandingType = (LandingType) landData.LandingType; 4297 updateMessage.LandingType = (LandingType) landData.LandingType;
4295 updateMessage.LocalID = landData.LocalID; 4298 updateMessage.LocalID = landData.LocalID;
@@ -4310,9 +4313,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4310 updateMessage.Name = landData.Name; 4313 updateMessage.Name = landData.Name;
4311 updateMessage.OtherCleanTime = landData.OtherCleanTime; 4314 updateMessage.OtherCleanTime = landData.OtherCleanTime;
4312 updateMessage.OtherCount = 0; //TODO: Unimplemented 4315 updateMessage.OtherCount = 0; //TODO: Unimplemented
4313 updateMessage.OtherPrims = landData.OtherPrims; 4316 updateMessage.OwnerID = landData.OwnerID;
4314 updateMessage.OwnerID = landData.OwnerID;
4315 updateMessage.OwnerPrims = landData.OwnerPrims;
4316 updateMessage.ParcelFlags = (ParcelFlags) landData.Flags; 4317 updateMessage.ParcelFlags = (ParcelFlags) landData.Flags;
4317 updateMessage.ParcelPrimBonus = simObjectBonusFactor; 4318 updateMessage.ParcelPrimBonus = simObjectBonusFactor;
4318 updateMessage.PassHours = landData.PassHours; 4319 updateMessage.PassHours = landData.PassHours;
@@ -4327,10 +4328,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4327 4328
4328 updateMessage.RentPrice = 0; 4329 updateMessage.RentPrice = 0;
4329 updateMessage.RequestResult = (ParcelResult) request_result; 4330 updateMessage.RequestResult = (ParcelResult) request_result;
4330 updateMessage.SalePrice = landData.SalePrice; 4331 updateMessage.SalePrice = landData.SalePrice;
4331 updateMessage.SelectedPrims = landData.SelectedPrims;
4332 updateMessage.SelfCount = 0; //TODO: Unimplemented 4332 updateMessage.SelfCount = 0; //TODO: Unimplemented
4333 updateMessage.SequenceID = sequence_id; 4333 updateMessage.SequenceID = sequence_id;
4334
4334 if (landData.SimwideArea > 0) 4335 if (landData.SimwideArea > 0)
4335 { 4336 {
4336 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4337 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
@@ -4340,12 +4341,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4340 { 4341 {
4341 updateMessage.SimWideMaxPrims = 0; 4342 updateMessage.SimWideMaxPrims = 0;
4342 } 4343 }
4343 updateMessage.SimWideTotalPrims = landData.SimwidePrims; 4344
4344 updateMessage.SnapSelection = snap_selection; 4345 updateMessage.SnapSelection = snap_selection;
4345 updateMessage.SnapshotID = landData.SnapshotID; 4346 updateMessage.SnapshotID = landData.SnapshotID;
4346 updateMessage.Status = (ParcelStatus) landData.Status; 4347 updateMessage.Status = (ParcelStatus) landData.Status;
4347 updateMessage.TotalPrims = landData.OwnerPrims + landData.GroupPrims + landData.OtherPrims +
4348 landData.SelectedPrims;
4349 updateMessage.UserLocation = landData.UserLocation; 4348 updateMessage.UserLocation = landData.UserLocation;
4350 updateMessage.UserLookAt = landData.UserLookAt; 4349 updateMessage.UserLookAt = landData.UserLookAt;
4351 4350
@@ -4356,6 +4355,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4356 updateMessage.MediaLoop = landData.MediaLoop; 4355 updateMessage.MediaLoop = landData.MediaLoop;
4357 updateMessage.ObscureMusic = landData.ObscureMusic; 4356 updateMessage.ObscureMusic = landData.ObscureMusic;
4358 updateMessage.ObscureMedia = landData.ObscureMedia; 4357 updateMessage.ObscureMedia = landData.ObscureMedia;
4358
4359 IPrimCounts pc = lo.PrimCounts;
4360 updateMessage.OwnerPrims = pc.Owner;
4361 updateMessage.GroupPrims = pc.Group;
4362 updateMessage.OtherPrims = pc.Others;
4363 updateMessage.TotalPrims = pc.Total;
4364 updateMessage.SimWideTotalPrims = pc.Simulator;
4365
4366 // TODO: Need to transfer selected prims to new prim count structure.
4367 updateMessage.SelectedPrims = landData.SelectedPrims;
4359 4368
4360 try 4369 try
4361 { 4370 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index a5fcb49..0babeb5 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using Nini.Config; 30using Nini.Config;
31using OpenSim.Framework;
31using OpenSim.Region.Framework.Interfaces; 32using OpenSim.Region.Framework.Interfaces;
32using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
33using OpenMetaverse; 34using OpenMetaverse;
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index d0727d9..52e3718 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -805,7 +805,7 @@ namespace OpenSim.Region.CoreModules.World.Land
805 ILandObject landUnderPrim = GetLandObject(position.X, position.Y); 805 ILandObject landUnderPrim = GetLandObject(position.X, position.Y);
806 if (landUnderPrim != null) 806 if (landUnderPrim != null)
807 { 807 {
808 landUnderPrim.AddPrimToCount(obj); 808 ((LandObject)landUnderPrim).AddPrimToCount(obj);
809 } 809 }
810 } 810 }
811 811
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 749bb3d..e7bdb19 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -243,7 +243,7 @@ namespace OpenSim.Region.CoreModules.World.Land
243 } 243 }
244 244
245 remote_client.SendLandProperties(seq_id, 245 remote_client.SendLandProperties(seq_id,
246 snap_selection, request_result, LandData, 246 snap_selection, request_result, this,
247 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 247 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
248 GetParcelMaxPrimCount(this), 248 GetParcelMaxPrimCount(this),
249 GetSimulatorMaxPrimCount(this), regionFlags); 249 GetSimulatorMaxPrimCount(this), regionFlags);
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 9fd347e..d126b26 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -51,8 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
51 51
52 public class PrimCountModule : IPrimCountModule, INonSharedRegionModule 52 public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
53 { 53 {
54// private static readonly ILog m_log = 54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
56 55
57 private Scene m_Scene; 56 private Scene m_Scene;
58 private Dictionary<UUID, PrimCounts> m_PrimCounts = 57 private Dictionary<UUID, PrimCounts> m_PrimCounts =
@@ -123,6 +122,11 @@ namespace OpenSim.Region.CoreModules.World.Land
123 { 122 {
124 if (!m_Tainted) 123 if (!m_Tainted)
125 AddObject(obj); 124 AddObject(obj);
125// else
126// m_log.DebugFormat(
127// "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted",
128// obj.Name, m_Scene.RegionInfo.RegionName);
129
126 } 130 }
127 } 131 }
128 132
@@ -133,11 +137,18 @@ namespace OpenSim.Region.CoreModules.World.Land
133 { 137 {
134 if (!m_Tainted) 138 if (!m_Tainted)
135 RemoveObject(obj); 139 RemoveObject(obj);
140// else
141// m_log.DebugFormat(
142// "[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted",
143// obj.Name, m_Scene.RegionInfo.RegionName);
136 } 144 }
137 } 145 }
138 146
139 private void OnParcelPrimCountTainted() 147 private void OnParcelPrimCountTainted()
140 { 148 {
149// m_log.DebugFormat(
150// "[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName);
151
141 lock (m_TaintLock) 152 lock (m_TaintLock)
142 m_Tainted = true; 153 m_Tainted = true;
143 } 154 }
@@ -163,7 +174,7 @@ namespace OpenSim.Region.CoreModules.World.Land
163 // NOTE: Call under Taint Lock 174 // NOTE: Call under Taint Lock
164 private void AddObject(SceneObjectGroup obj) 175 private void AddObject(SceneObjectGroup obj)
165 { 176 {
166// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} to prim count", obj.Name); 177// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} {1} to prim count", obj.Name, obj.UUID);
167 178
168 if (obj.IsAttachment) 179 if (obj.IsAttachment)
169 return; 180 return;
@@ -214,10 +225,16 @@ namespace OpenSim.Region.CoreModules.World.Land
214 // NOTE: Call under Taint Lock 225 // NOTE: Call under Taint Lock
215 private void RemoveObject(SceneObjectGroup obj) 226 private void RemoveObject(SceneObjectGroup obj)
216 { 227 {
228// m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID);
229
230 // Currently this is being done by tainting the count instead.
217 } 231 }
218 232
219 public IPrimCounts GetPrimCounts(UUID parcelID) 233 public IPrimCounts GetPrimCounts(UUID parcelID)
220 { 234 {
235// m_log.DebugFormat(
236// "[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName);
237
221 PrimCounts primCounts; 238 PrimCounts primCounts;
222 239
223 lock (m_PrimCounts) 240 lock (m_PrimCounts)
@@ -239,7 +256,7 @@ namespace OpenSim.Region.CoreModules.World.Land
239 /// <returns></returns> 256 /// <returns></returns>
240 public int GetOwnerCount(UUID parcelID) 257 public int GetOwnerCount(UUID parcelID)
241 { 258 {
242// m_log.DebugFormat("[PRIM COUNT MODULE]: GetOwnerCount for {0}", parcelID); 259 int count = 0;
243 260
244 lock (m_TaintLock) 261 lock (m_TaintLock)
245 { 262 {
@@ -248,9 +265,14 @@ namespace OpenSim.Region.CoreModules.World.Land
248 265
249 ParcelCounts counts; 266 ParcelCounts counts;
250 if (m_ParcelCounts.TryGetValue(parcelID, out counts)) 267 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
251 return counts.Owner; 268 count = counts.Owner;
252 } 269 }
253 return 0; 270
271// m_log.DebugFormat(
272// "[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}",
273// parcelID, m_Scene.RegionInfo.RegionName, count);
274
275 return count;
254 } 276 }
255 277
256 /// <summary> 278 /// <summary>
@@ -260,6 +282,8 @@ namespace OpenSim.Region.CoreModules.World.Land
260 /// <returns></returns> 282 /// <returns></returns>
261 public int GetGroupCount(UUID parcelID) 283 public int GetGroupCount(UUID parcelID)
262 { 284 {
285 int count = 0;
286
263 lock (m_TaintLock) 287 lock (m_TaintLock)
264 { 288 {
265 if (m_Tainted) 289 if (m_Tainted)
@@ -267,9 +291,14 @@ namespace OpenSim.Region.CoreModules.World.Land
267 291
268 ParcelCounts counts; 292 ParcelCounts counts;
269 if (m_ParcelCounts.TryGetValue(parcelID, out counts)) 293 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
270 return counts.Group; 294 count = counts.Group;
271 } 295 }
272 return 0; 296
297// m_log.DebugFormat(
298// "[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}",
299// parcelID, m_Scene.RegionInfo.RegionName, count);
300
301 return count;
273 } 302 }
274 303
275 /// <summary> 304 /// <summary>
@@ -279,6 +308,35 @@ namespace OpenSim.Region.CoreModules.World.Land
279 /// <returns></returns> 308 /// <returns></returns>
280 public int GetOthersCount(UUID parcelID) 309 public int GetOthersCount(UUID parcelID)
281 { 310 {
311 int count = 0;
312
313 lock (m_TaintLock)
314 {
315 if (m_Tainted)
316 Recount();
317
318 ParcelCounts counts;
319 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
320 count = counts.Others;
321 }
322
323// m_log.DebugFormat(
324// "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
325// parcelID, m_Scene.RegionInfo.RegionName, count);
326
327 return count;
328 }
329
330 /// <summary>
331 /// Get the total count of owner, group and others prims on the parcel.
332 /// FIXME: Need to do selected prims once this is reimplemented.
333 /// </summary>
334 /// <param name="parcelID"></param>
335 /// <returns></returns>
336 public int GetTotalCount(UUID parcelID)
337 {
338 int count = 0;
339
282 lock (m_TaintLock) 340 lock (m_TaintLock)
283 { 341 {
284 if (m_Tainted) 342 if (m_Tainted)
@@ -286,9 +344,18 @@ namespace OpenSim.Region.CoreModules.World.Land
286 344
287 ParcelCounts counts; 345 ParcelCounts counts;
288 if (m_ParcelCounts.TryGetValue(parcelID, out counts)) 346 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
289 return counts.Others; 347 {
348 count = counts.Owner;
349 count += counts.Group;
350 count += counts.Others;
351 }
290 } 352 }
291 return 0; 353
354// m_log.DebugFormat(
355// "[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}",
356// parcelID, m_Scene.RegionInfo.RegionName, count);
357
358 return count;
292 } 359 }
293 360
294 /// <summary> 361 /// <summary>
@@ -298,6 +365,8 @@ namespace OpenSim.Region.CoreModules.World.Land
298 /// <returns></returns> 365 /// <returns></returns>
299 public int GetSimulatorCount(UUID parcelID) 366 public int GetSimulatorCount(UUID parcelID)
300 { 367 {
368 int count = 0;
369
301 lock (m_TaintLock) 370 lock (m_TaintLock)
302 { 371 {
303 if (m_Tainted) 372 if (m_Tainted)
@@ -308,10 +377,15 @@ namespace OpenSim.Region.CoreModules.World.Land
308 { 377 {
309 int val; 378 int val;
310 if (m_SimwideCounts.TryGetValue(owner, out val)) 379 if (m_SimwideCounts.TryGetValue(owner, out val))
311 return val; 380 count = val;
312 } 381 }
313 } 382 }
314 return 0; 383
384// m_log.DebugFormat(
385// "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
386// parcelID, m_Scene.RegionInfo.RegionName, count);
387
388 return count;
315 } 389 }
316 390
317 /// <summary> 391 /// <summary>
@@ -322,6 +396,8 @@ namespace OpenSim.Region.CoreModules.World.Land
322 /// <returns></returns> 396 /// <returns></returns>
323 public int GetUserCount(UUID parcelID, UUID userID) 397 public int GetUserCount(UUID parcelID, UUID userID)
324 { 398 {
399 int count = 0;
400
325 lock (m_TaintLock) 401 lock (m_TaintLock)
326 { 402 {
327 if (m_Tainted) 403 if (m_Tainted)
@@ -332,10 +408,15 @@ namespace OpenSim.Region.CoreModules.World.Land
332 { 408 {
333 int val; 409 int val;
334 if (counts.Users.TryGetValue(userID, out val)) 410 if (counts.Users.TryGetValue(userID, out val))
335 return val; 411 count = val;
336 } 412 }
337 } 413 }
338 return 0; 414
415// m_log.DebugFormat(
416// "[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}",
417// userID, parcelID, m_Scene.RegionInfo.RegionName, count);
418
419 return count;
339 } 420 }
340 421
341 // NOTE: This method MUST be called while holding the taint lock! 422 // NOTE: This method MUST be called while holding the taint lock!
@@ -367,6 +448,7 @@ namespace OpenSim.Region.CoreModules.World.Land
367 if (!m_OwnerMap.ContainsKey(k)) 448 if (!m_OwnerMap.ContainsKey(k))
368 m_PrimCounts.Remove(k); 449 m_PrimCounts.Remove(k);
369 } 450 }
451
370 m_Tainted = false; 452 m_Tainted = false;
371 } 453 }
372 } 454 }
@@ -408,6 +490,14 @@ namespace OpenSim.Region.CoreModules.World.Land
408 return m_Parent.GetOthersCount(m_ParcelID); 490 return m_Parent.GetOthersCount(m_ParcelID);
409 } 491 }
410 } 492 }
493
494 public int Total
495 {
496 get
497 {
498 return m_Parent.GetTotalCount(m_ParcelID);
499 }
500 }
411 501
412 public int Simulator 502 public int Simulator
413 { 503 {
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
index c9d393f..58bd841 100644
--- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
+++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
@@ -78,9 +78,10 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
78 Assert.That(pc.Owner, Is.EqualTo(0)); 78 Assert.That(pc.Owner, Is.EqualTo(0));
79 Assert.That(pc.Group, Is.EqualTo(0)); 79 Assert.That(pc.Group, Is.EqualTo(0));
80 Assert.That(pc.Others, Is.EqualTo(0)); 80 Assert.That(pc.Others, Is.EqualTo(0));
81 Assert.That(pc.Total, Is.EqualTo(0));
81 Assert.That(pc.Users[m_userId], Is.EqualTo(0)); 82 Assert.That(pc.Users[m_userId], Is.EqualTo(0));
82 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); 83 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
83 Assert.That(pc.Simulator, Is.EqualTo(0)); 84 Assert.That(pc.Simulator, Is.EqualTo(0));
84 85
85 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); 86 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
86 m_scene.AddNewSceneObject(sog, false); 87 m_scene.AddNewSceneObject(sog, false);
@@ -88,6 +89,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
88 Assert.That(pc.Owner, Is.EqualTo(3)); 89 Assert.That(pc.Owner, Is.EqualTo(3));
89 Assert.That(pc.Group, Is.EqualTo(0)); 90 Assert.That(pc.Group, Is.EqualTo(0));
90 Assert.That(pc.Others, Is.EqualTo(0)); 91 Assert.That(pc.Others, Is.EqualTo(0));
92 Assert.That(pc.Total, Is.EqualTo(3));
91 Assert.That(pc.Users[m_userId], Is.EqualTo(3)); 93 Assert.That(pc.Users[m_userId], Is.EqualTo(3));
92 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); 94 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
93 Assert.That(pc.Simulator, Is.EqualTo(3)); 95 Assert.That(pc.Simulator, Is.EqualTo(3));
@@ -99,12 +101,37 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
99 Assert.That(pc.Owner, Is.EqualTo(5)); 101 Assert.That(pc.Owner, Is.EqualTo(5));
100 Assert.That(pc.Group, Is.EqualTo(0)); 102 Assert.That(pc.Group, Is.EqualTo(0));
101 Assert.That(pc.Others, Is.EqualTo(0)); 103 Assert.That(pc.Others, Is.EqualTo(0));
104 Assert.That(pc.Total, Is.EqualTo(5));
102 Assert.That(pc.Users[m_userId], Is.EqualTo(5)); 105 Assert.That(pc.Users[m_userId], Is.EqualTo(5));
103 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); 106 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
104 Assert.That(pc.Simulator, Is.EqualTo(5)); 107 Assert.That(pc.Simulator, Is.EqualTo(5));
105 } 108 }
106 109
107 /// <summary> 110 /// <summary>
111 /// Test count after a parcel owner owned copied object is added.
112 /// </summary>
113 [Test]
114 public void TestCopiedOwnerObject()
115 {
116 TestHelper.InMethod();
117// log4net.Config.XmlConfigurator.Configure();
118
119 IPrimCounts pc = m_lo.PrimCounts;
120
121 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
122 m_scene.AddNewSceneObject(sog, false);
123 m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
124
125 Assert.That(pc.Owner, Is.EqualTo(6));
126 Assert.That(pc.Group, Is.EqualTo(0));
127 Assert.That(pc.Others, Is.EqualTo(0));
128 Assert.That(pc.Total, Is.EqualTo(6));
129 Assert.That(pc.Users[m_userId], Is.EqualTo(6));
130 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
131 Assert.That(pc.Simulator, Is.EqualTo(6));
132 }
133
134 /// <summary>
108 /// Test count after a parcel owner owned object is removed. 135 /// Test count after a parcel owner owned object is removed.
109 /// </summary> 136 /// </summary>
110 [Test] 137 [Test]
@@ -123,9 +150,33 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
123 Assert.That(pc.Owner, Is.EqualTo(1)); 150 Assert.That(pc.Owner, Is.EqualTo(1));
124 Assert.That(pc.Group, Is.EqualTo(0)); 151 Assert.That(pc.Group, Is.EqualTo(0));
125 Assert.That(pc.Others, Is.EqualTo(0)); 152 Assert.That(pc.Others, Is.EqualTo(0));
153 Assert.That(pc.Total, Is.EqualTo(1));
126 Assert.That(pc.Users[m_userId], Is.EqualTo(1)); 154 Assert.That(pc.Users[m_userId], Is.EqualTo(1));
127 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); 155 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
128 Assert.That(pc.Simulator, Is.EqualTo(1)); 156 Assert.That(pc.Simulator, Is.EqualTo(1));
129 } 157 }
158
159 /// <summary>
160 /// Test the count is correct after is has been tainted.
161 /// </summary>
162 [Test]
163 public void TestTaint()
164 {
165 TestHelper.InMethod();
166 IPrimCounts pc = m_lo.PrimCounts;
167
168 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
169 m_scene.AddNewSceneObject(sog, false);
170
171 m_pcm.TaintPrimCount();
172
173 Assert.That(pc.Owner, Is.EqualTo(3));
174 Assert.That(pc.Group, Is.EqualTo(0));
175 Assert.That(pc.Others, Is.EqualTo(0));
176 Assert.That(pc.Total, Is.EqualTo(3));
177 Assert.That(pc.Users[m_userId], Is.EqualTo(3));
178 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
179 Assert.That(pc.Simulator, Is.EqualTo(3));
180 }
130 } 181 }
131} \ No newline at end of file 182} \ No newline at end of file
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 41d6628..d939329 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -909,7 +909,7 @@ namespace OpenSim.Region.Examples.SimpleModule
909 { 909 {
910 } 910 }
911 911
912 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 912 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
913 { 913 {
914 } 914 }
915 915
diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
deleted file mode 100644
index 30bae16..0000000
--- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
+++ /dev/null
@@ -1,91 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using OpenMetaverse;
30using OpenSim.Framework;
31
32namespace OpenSim.Region.Framework.Interfaces
33{
34 public interface ILandChannel
35 {
36 /// <summary>
37 /// Get all parcels
38 /// </summary>
39 /// <returns></returns>
40 List<ILandObject> AllParcels();
41
42 /// <summary>
43 /// Get the parcel at the specified point
44 /// </summary>
45 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
46 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
47 /// <returns>Land object at the point supplied</returns>
48 ILandObject GetLandObject(int x, int y);
49
50 /// <summary>
51 /// Get the parcel at the specified point
52 /// </summary>
53 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
54 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
55 /// <returns>Land object at the point supplied</returns>
56 ILandObject GetLandObject(float x, float y);
57
58 /// <summary>
59 /// Get the parcels near the specified point
60 /// </summary>
61 /// <param name="position"></param>
62 /// <returns></returns>
63 List<ILandObject> ParcelsNearPoint(Vector3 position);
64
65 /// <summary>
66 /// Get the parcel given the land's local id.
67 /// </summary>
68 /// <param name="localID"></param>
69 /// <returns></returns>
70 ILandObject GetLandObject(int localID);
71
72 /// <summary>
73 /// Clear the land channel of all parcels.
74 /// </summary>
75 /// <param name="setupDefaultParcel">
76 /// If true, set up a default parcel covering the whole region owned by the estate owner.
77 /// </param>
78 void Clear(bool setupDefaultParcel);
79
80 bool IsLandPrimCountTainted();
81 bool IsForcefulBansAllowed();
82 void UpdateLandObject(int localID, LandData data);
83 void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient);
84 void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
85 void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
86 void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime);
87
88 void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id);
89 void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id);
90 }
91}
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
deleted file mode 100644
index 9c0abde..0000000
--- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs
+++ /dev/null
@@ -1,117 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32
33namespace OpenSim.Region.Framework.Interfaces
34{
35 public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
36 public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
37
38 public interface ILandObject
39 {
40 int GetParcelMaxPrimCount(ILandObject thisObject);
41 int GetSimulatorMaxPrimCount(ILandObject thisObject);
42 int GetPrimsFree();
43
44 LandData LandData { get; set; }
45 bool[,] LandBitmap { get; set; }
46 UUID RegionUUID { get; }
47
48 /// <summary>
49 /// Prim counts for this land object.
50 /// </summary>
51 IPrimCounts PrimCounts { get; set; }
52
53 /// <summary>
54 /// The start point for the land object. This is the western-most point as one scans land working from
55 /// north to south.
56 /// </summary>
57 Vector3 StartPoint { get; }
58
59 /// <summary>
60 /// The end point for the land object. This is the eastern-most point as one scans land working from
61 /// south to north.
62 /// </summary>
63 Vector3 EndPoint { get; }
64
65 bool ContainsPoint(int x, int y);
66
67 ILandObject Copy();
68
69 void SendLandUpdateToAvatarsOverMe();
70
71 void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
72 void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
73 bool IsEitherBannedOrRestricted(UUID avatar);
74 bool IsBannedFromLand(UUID avatar);
75 bool IsRestrictedFromLand(UUID avatar);
76 void SendLandUpdateToClient(IClientAPI remote_client);
77 void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
78 List<UUID> CreateAccessListArrayByFlag(AccessList flag);
79 void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
80 void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
81 void UpdateLandBitmapByteArray();
82 void SetLandBitmapFromByteArray();
83 bool[,] GetLandBitmap();
84 void ForceUpdateLandInfo();
85 void SetLandBitmap(bool[,] bitmap);
86
87 bool[,] BasicFullRegionLandBitmap();
88 bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
89 bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
90 bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
91 void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
92 void SendLandObjectOwners(IClientAPI remote_client);
93 void ReturnObject(SceneObjectGroup obj);
94 void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
95 void ResetLandPrimCounts();
96 void AddPrimToCount(SceneObjectGroup obj);
97 void RemovePrimFromCount(SceneObjectGroup obj);
98 void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
99
100 void DeedToGroup(UUID groupID);
101
102 void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
103 void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
104
105 /// <summary>
106 /// Set the media url for this land parcel
107 /// </summary>
108 /// <param name="url"></param>
109 void SetMediaUrl(string url);
110
111 /// <summary>
112 /// Set the music url for this land parcel
113 /// </summary>
114 /// <param name="url"></param>
115 void SetMusicUrl(string url);
116 }
117}
diff --git a/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs b/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs
index 65158e1..d63da2e 100644
--- a/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs
@@ -38,18 +38,4 @@ namespace OpenSim.Region.Framework.Interfaces
38 38
39 IPrimCounts GetPrimCounts(UUID parcelID); 39 IPrimCounts GetPrimCounts(UUID parcelID);
40 } 40 }
41 41} \ No newline at end of file
42 public interface IPrimCounts
43 {
44 int Owner { get; }
45 int Group { get; }
46 int Others { get; }
47 int Simulator { get; }
48 IUserPrimCounts Users { get; }
49 }
50
51 public interface IUserPrimCounts
52 {
53 int this[UUID agentID] { get; }
54 }
55}
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 49382f0..821cd4b 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1247,7 +1247,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1247 1247
1248 } 1248 }
1249 1249
1250 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 1250 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
1251 { 1251 {
1252 1252
1253 } 1253 }
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs
index 8df020f..c898da6 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Framework;
28using OpenSim.Region.Framework.Interfaces; 29using OpenSim.Region.Framework.Interfaces;
29using OpenSim.Region.Framework.Scenes; 30using OpenSim.Region.Framework.Scenes;
30 31
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 5d44aa1..96760a2 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -925,7 +925,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
925 { 925 {
926 } 926 }
927 927
928 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 928 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
929 { 929 {
930 } 930 }
931 public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID) 931 public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID)