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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs286
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs14
2 files changed, 291 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 8d12a94..3334e81 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -26,9 +26,12 @@
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Threading;
29using OpenMetaverse; 30using OpenMetaverse;
30using OpenMetaverse.Packets; 31using OpenMetaverse.Packets;
31using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Framework.Communications;
34using OpenSim.Framework.Communications.Cache;
32 35
33namespace OpenSim.Region.Environment.Scenes 36namespace OpenSim.Region.Environment.Scenes
34{ 37{
@@ -214,7 +217,6 @@ namespace OpenSim.Region.Environment.Scenes
214 217
215 public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) 218 public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
216 { 219 {
217
218 List<EntityBase> EntityList = GetEntities(); 220 List<EntityBase> EntityList = GetEntities();
219 221
220 SurfaceTouchEventArgs surfaceArg = null; 222 SurfaceTouchEventArgs surfaceArg = null;
@@ -253,7 +255,6 @@ namespace OpenSim.Region.Environment.Scenes
253 255
254 public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient) 256 public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient)
255 { 257 {
256
257 List<EntityBase> EntityList = GetEntities(); 258 List<EntityBase> EntityList = GetEntities();
258 259
259 foreach (EntityBase ent in EntityList) 260 foreach (EntityBase ent in EntityList)
@@ -346,5 +347,286 @@ namespace OpenSim.Region.Environment.Scenes
346 EventManager.TriggerScriptReset(part.LocalId, itemID); 347 EventManager.TriggerScriptReset(part.LocalId, itemID);
347 } 348 }
348 } 349 }
350
351 /// <summary>
352 /// Handle a fetch inventory request from the client
353 /// </summary>
354 /// <param name="remoteClient"></param>
355 /// <param name="itemID"></param>
356 /// <param name="ownerID"></param>
357 public void HandleFetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID)
358 {
359 if (ownerID == CommsManager.UserProfileCacheService.LibraryRoot.Owner)
360 {
361 //Console.WriteLine("request info for library item");
362 return;
363 }
364
365 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
366
367 if (null == userProfile)
368 {
369 m_log.ErrorFormat(
370 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
371 remoteClient.Name, remoteClient.AgentId);
372 return;
373 }
374
375 if (userProfile.HasReceivedInventory)
376 {
377 InventoryItemBase item = null;
378 if (userProfile.RootFolder == null)
379 m_log.ErrorFormat(
380 "[AGENT INVENTORY]: User {0} {1} does not have a root folder.",
381 remoteClient.Name, remoteClient.AgentId);
382 else
383 item = userProfile.RootFolder.FindItem(itemID);
384
385 if (item != null)
386 {
387 remoteClient.SendInventoryItemDetails(ownerID, item);
388 }
389 }
390 }
391
392 /// <summary>
393 /// Tell the client about the various child items and folders contained in the requested folder.
394 /// </summary>
395 /// <param name="remoteClient"></param>
396 /// <param name="folderID"></param>
397 /// <param name="ownerID"></param>
398 /// <param name="fetchFolders"></param>
399 /// <param name="fetchItems"></param>
400 /// <param name="sortOrder"></param>
401 public void HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID,
402 bool fetchFolders, bool fetchItems, int sortOrder)
403 {
404 // FIXME MAYBE: We're not handling sortOrder!
405
406 // TODO: This code for looking in the folder for the library should be folded back into the
407 // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc.
408 // can be handled transparently).
409 InventoryFolderImpl fold = null;
410 if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null)
411 {
412 remoteClient.SendInventoryFolderDetails(
413 fold.Owner, folderID, fold.RequestListOfItems(),
414 fold.RequestListOfFolders(), fetchFolders, fetchItems);
415 return;
416 }
417
418 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
419
420 if (null == userProfile)
421 {
422 m_log.ErrorFormat(
423 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
424 remoteClient.Name, remoteClient.AgentId);
425 return;
426 }
427
428 userProfile.SendInventoryDecendents(remoteClient, folderID, fetchFolders, fetchItems);
429 }
430
431 /// <summary>
432 /// Handle the caps inventory descendents fetch.
433 ///
434 /// Since the folder structure is sent to the client on login, I believe we only need to handle items.
435 /// </summary>
436 /// <param name="agentID"></param>
437 /// <param name="folderID"></param>
438 /// <param name="ownerID"></param>
439 /// <param name="fetchFolders"></param>
440 /// <param name="fetchItems"></param>
441 /// <param name="sortOrder"></param>
442 /// <returns>null if the inventory look up failed</returns>
443 public List<InventoryItemBase> HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
444 bool fetchFolders, bool fetchItems, int sortOrder)
445 {
446// m_log.DebugFormat(
447// "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
448// fetchFolders, fetchItems, folderID, agentID);
449
450 // FIXME MAYBE: We're not handling sortOrder!
451
452 // TODO: This code for looking in the folder for the library should be folded back into the
453 // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc.
454 // can be handled transparently).
455 InventoryFolderImpl fold;
456 if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null)
457 {
458 return fold.RequestListOfItems();
459 }
460
461 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(agentID);
462
463 if (null == userProfile)
464 {
465 m_log.ErrorFormat("[AGENT INVENTORY]: Could not find user profile for {0}", agentID);
466 return null;
467 }
468
469 // XXX: When a client crosses into a scene, their entire inventory is fetched
470 // asynchronously. If the client makes a request before the inventory is received, we need
471 // to give the inventory a chance to come in.
472 //
473 // This is a crude way of dealing with that by retrying the lookup. It's not quite as bad
474 // in CAPS as doing this with the udp request, since here it won't hold up other packets.
475 // In fact, here we'll be generous and try for longer.
476 if (!userProfile.HasReceivedInventory)
477 {
478 int attempts = 0;
479 while (attempts++ < 30)
480 {
481 m_log.DebugFormat(
482 "[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}",
483 attempts, folderID, agentID);
484
485 Thread.Sleep(2000);
486
487 if (userProfile.HasReceivedInventory)
488 {
489 break;
490 }
491 }
492 }
493
494 if (userProfile.HasReceivedInventory)
495 {
496 if ((fold = userProfile.RootFolder.FindFolder(folderID)) != null)
497 {
498 return fold.RequestListOfItems();
499 }
500 else
501 {
502 m_log.WarnFormat(
503 "[AGENT INVENTORY]: Could not find folder {0} requested by user {1}",
504 folderID, agentID);
505 return null;
506 }
507 }
508 else
509 {
510 m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", agentID);
511 return null;
512 }
513 }
514
515 /// <summary>
516 /// Handle an inventory folder creation request from the client.
517 /// </summary>
518 /// <param name="remoteClient"></param>
519 /// <param name="folderID"></param>
520 /// <param name="folderType"></param>
521 /// <param name="folderName"></param>
522 /// <param name="parentID"></param>
523 public void HandleCreateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort folderType,
524 string folderName, UUID parentID)
525 {
526 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
527
528 if (null == userProfile)
529 {
530 m_log.ErrorFormat(
531 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
532 remoteClient.Name, remoteClient.AgentId);
533 return;
534 }
535
536 if (!userProfile.CreateFolder(folderName, folderID, folderType, parentID))
537 {
538 m_log.ErrorFormat(
539 "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}",
540 remoteClient.Name, remoteClient.AgentId);
541 }
542 }
543
544 /// <summary>
545 /// Handle a client request to update the inventory folder
546 /// </summary>
547 ///
548 /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
549 /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
550 /// and needs to be changed.
551 ///
552 /// <param name="remoteClient"></param>
553 /// <param name="folderID"></param>
554 /// <param name="type"></param>
555 /// <param name="name"></param>
556 /// <param name="parentID"></param>
557 public void HandleUpdateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort type, string name,
558 UUID parentID)
559 {
560// m_log.DebugFormat(
561// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
562
563 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
564
565 if (null == userProfile)
566 {
567 m_log.ErrorFormat(
568 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
569 remoteClient.Name, remoteClient.AgentId);
570 return;
571 }
572
573 if (!userProfile.UpdateFolder(name, folderID, type, parentID))
574 {
575 m_log.ErrorFormat(
576 "[AGENT INVENTORY]: Failed to update folder for user {0} {1}",
577 remoteClient.Name, remoteClient.AgentId);
578 }
579 }
580
581 /// <summary>
582 /// Handle an inventory folder move request from the client.
583 /// </summary>
584 /// <param name="remoteClient"></param>
585 /// <param name="folderID"></param>
586 /// <param name="parentID"></param>
587 public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
588 {
589 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
590
591 if (null == userProfile)
592 {
593 m_log.ErrorFormat(
594 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
595 remoteClient.Name, remoteClient.AgentId);
596 return;
597 }
598
599 if (!userProfile.MoveFolder(folderID, parentID))
600 {
601 m_log.ErrorFormat(
602 "[AGENT INVENTORY]: Failed to move folder {0} to {1} for user {2}",
603 folderID, parentID, remoteClient.Name);
604 }
605 }
606
607 /// <summary>
608 /// This should delete all the items and folders in the given directory.
609 /// </summary>
610 /// <param name="remoteClient"></param>
611 /// <param name="folderID"></param>
612 public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID)
613 {
614 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
615
616 if (null == userProfile)
617 {
618 m_log.ErrorFormat(
619 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
620 remoteClient.Name, remoteClient.AgentId);
621 return;
622 }
623
624 if (!userProfile.PurgeFolder(folderID))
625 {
626 m_log.ErrorFormat(
627 "[AGENT INVENTORY]: Failed to purge folder for user {0} {1}",
628 remoteClient.Name, remoteClient.AgentId);
629 }
630 }
349 } 631 }
350} 632}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index bef79f8..4087471 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -2415,12 +2415,12 @@ namespace OpenSim.Region.Environment.Scenes
2415 client.OnGodKickUser += HandleGodlikeKickUser; 2415 client.OnGodKickUser += HandleGodlikeKickUser;
2416 client.OnObjectPermissions += HandleObjectPermissionsUpdate; 2416 client.OnObjectPermissions += HandleObjectPermissionsUpdate;
2417 client.OnCreateNewInventoryItem += CreateNewInventoryItem; 2417 client.OnCreateNewInventoryItem += CreateNewInventoryItem;
2418 client.OnCreateNewInventoryFolder += CommsManager.UserProfileCacheService.HandleCreateInventoryFolder; 2418 client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
2419 client.OnUpdateInventoryFolder += CommsManager.UserProfileCacheService.HandleUpdateInventoryFolder; 2419 client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder;
2420 client.OnMoveInventoryFolder += CommsManager.UserProfileCacheService.HandleMoveInventoryFolder; 2420 client.OnMoveInventoryFolder += HandleMoveInventoryFolder;
2421 client.OnFetchInventoryDescendents += CommsManager.UserProfileCacheService.HandleFetchInventoryDescendents; 2421 client.OnFetchInventoryDescendents += HandleFetchInventoryDescendents;
2422 client.OnPurgeInventoryDescendents += CommsManager.UserProfileCacheService.HandlePurgeInventoryDescendents; 2422 client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents;
2423 client.OnFetchInventory += CommsManager.UserProfileCacheService.HandleFetchInventory; 2423 client.OnFetchInventory += HandleFetchInventory;
2424 client.OnUpdateInventoryItem += UpdateInventoryItemAsset; 2424 client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
2425 client.OnCopyInventoryItem += CopyInventoryItem; 2425 client.OnCopyInventoryItem += CopyInventoryItem;
2426 client.OnMoveInventoryItem += MoveInventoryItem; 2426 client.OnMoveInventoryItem += MoveInventoryItem;
@@ -2982,7 +2982,7 @@ namespace OpenSim.Region.Environment.Scenes
2982 cap.AddNewInventoryItem = AddUploadedInventoryItem; 2982 cap.AddNewInventoryItem = AddUploadedInventoryItem;
2983 cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset; 2983 cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset;
2984 cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset; 2984 cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset;
2985 cap.CAPSFetchInventoryDescendents = CommsManager.UserProfileCacheService.HandleFetchInventoryDescendentsCAPS; 2985 cap.CAPSFetchInventoryDescendents = HandleFetchInventoryDescendentsCAPS;
2986 cap.GetClient = m_sceneGraph.GetControllingClient; 2986 cap.GetClient = m_sceneGraph.GetControllingClient;
2987 m_capsHandlers[agentId] = cap; 2987 m_capsHandlers[agentId] = cap;
2988 } 2988 }