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-rw-r--r--OpenSim/Region/Application/OpenSim.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs13
2 files changed, 8 insertions, 9 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 75561a7..cb48ac1 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -192,9 +192,7 @@ namespace OpenSim
192 // Hook up to the watchdog timer 192 // Hook up to the watchdog timer
193 Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler; 193 Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler;
194 194
195 PrintFileToConsole("startuplogo.txt"); 195 PrintFileToConsole("startuplogo.txt");
196
197 m_log.InfoFormat("[NETWORK]: Using {0} as SYSTEMIP", Util.GetLocalHost().ToString());
198 196
199 // For now, start at the 'root' level by default 197 // For now, start at the 'root' level by default
200 if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it 198 if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 80f9114..06bc5cd 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -633,7 +633,7 @@ namespace OpenSim.Region.Framework.Scenes
633 if (!Entities.Remove(agentID)) 633 if (!Entities.Remove(agentID))
634 { 634 {
635 m_log.WarnFormat( 635 m_log.WarnFormat(
636 "[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", 636 "[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
637 agentID); 637 agentID);
638 } 638 }
639 639
@@ -642,12 +642,13 @@ namespace OpenSim.Region.Framework.Scenes
642 { 642 {
643 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); 643 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
644 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); 644 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
645 645
646 // Remember the old presene reference from the dictionary
647 ScenePresence oldref = newmap[agentID];
648 // Remove the presence reference from the dictionary 646 // Remove the presence reference from the dictionary
649 if (newmap.Remove(agentID)) 647 if (newmap.ContainsKey(agentID))
650 { 648 {
649 ScenePresence oldref = newmap[agentID];
650 newmap.Remove(agentID);
651
651 // Find the index in the list where the old ref was stored and remove the reference 652 // Find the index in the list where the old ref was stored and remove the reference
652 newlist.RemoveAt(newlist.IndexOf(oldref)); 653 newlist.RemoveAt(newlist.IndexOf(oldref));
653 // Swap out the dictionary and list with new references 654 // Swap out the dictionary and list with new references
@@ -656,7 +657,7 @@ namespace OpenSim.Region.Framework.Scenes
656 } 657 }
657 else 658 else
658 { 659 {
659 m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); 660 m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
660 } 661 }
661 } 662 }
662 finally 663 finally