diff options
Diffstat (limited to 'OpenSim/Region')
15 files changed, 200 insertions, 184 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 51ec3a8..910fb76 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -4910,7 +4910,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4910 | data.RelativePosition.ToBytes(objectData, 0); | 4910 | data.RelativePosition.ToBytes(objectData, 0); |
4911 | data.Velocity.ToBytes(objectData, 12); | 4911 | data.Velocity.ToBytes(objectData, 12); |
4912 | data.Acceleration.ToBytes(objectData, 24); | 4912 | data.Acceleration.ToBytes(objectData, 24); |
4913 | data.RotationOffset.ToBytes(objectData, 36); | 4913 | try |
4914 | { | ||
4915 | data.RotationOffset.ToBytes(objectData, 36); | ||
4916 | } | ||
4917 | catch (Exception e) | ||
4918 | { | ||
4919 | m_log.Warn("[LLClientView]: exception converting quaternion to bytes, using Quaternion.Identity. Exception: " + e.ToString()); | ||
4920 | OpenMetaverse.Quaternion.Identity.ToBytes(objectData, 36); | ||
4921 | } | ||
4914 | data.AngularVelocity.ToBytes(objectData, 48); | 4922 | data.AngularVelocity.ToBytes(objectData, 48); |
4915 | 4923 | ||
4916 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 4924 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -11719,7 +11727,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11719 | 11727 | ||
11720 | info.userEP = m_userEndPoint; | 11728 | info.userEP = m_userEndPoint; |
11721 | info.proxyEP = null; | 11729 | info.proxyEP = null; |
11722 | info.agentcircuit = new sAgentCircuitData(RequestClientInfo()); | 11730 | info.agentcircuit = RequestClientInfo(); |
11723 | 11731 | ||
11724 | return info; | 11732 | return info; |
11725 | } | 11733 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index 80d4e1b..95a8e23 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -184,7 +184,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
184 | // Create a token bucket throttle for this client that has the scene token bucket as a parent | 184 | // Create a token bucket throttle for this client that has the scene token bucket as a parent |
185 | m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled); | 185 | m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled); |
186 | // Create a token bucket throttle for the total categary with the client bucket as a throttle | 186 | // Create a token bucket throttle for the total categary with the client bucket as a throttle |
187 | m_throttleCategory = new TokenBucket(m_throttleClient, rates.Total); | 187 | m_throttleCategory = new TokenBucket(m_throttleClient, 0); |
188 | // Create an array of token buckets for this clients different throttle categories | 188 | // Create an array of token buckets for this clients different throttle categories |
189 | m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; | 189 | m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; |
190 | 190 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs index 2ec79ab..29fd1a4 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs | |||
@@ -365,7 +365,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
365 | 365 | ||
366 | if (m_enabled) | 366 | if (m_enabled) |
367 | { | 367 | { |
368 | m_log.WarnFormat("[TOKENBUCKET] Adaptive throttle enabled"); | 368 | // m_log.DebugFormat("[TOKENBUCKET] Adaptive throttle enabled"); |
369 | MaxDripRate = maxDripRate; | 369 | MaxDripRate = maxDripRate; |
370 | AdjustedDripRate = m_minimumFlow; | 370 | AdjustedDripRate = m_minimumFlow; |
371 | } | 371 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs index 4255c79..ff4ec4c 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -41,8 +41,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
41 | /// </summary> | 41 | /// </summary> |
42 | public class AgentAssetTransactions | 42 | public class AgentAssetTransactions |
43 | { | 43 | { |
44 | // private static readonly ILog m_log = LogManager.GetLogger( | 44 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | // MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | 45 | ||
47 | // Fields | 46 | // Fields |
48 | private bool m_dumpAssetsToFile; | 47 | private bool m_dumpAssetsToFile; |
@@ -149,6 +148,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
149 | 148 | ||
150 | if (asset != null) | 149 | if (asset != null) |
151 | { | 150 | { |
151 | // m_log.DebugFormat( | ||
152 | // "[AGENT ASSETS TRANSACTIONS]: Updating item {0} in {1} for transaction {2}", | ||
153 | // item.Name, part.Name, transactionID); | ||
154 | |||
152 | asset.FullID = UUID.Random(); | 155 | asset.FullID = UUID.Random(); |
153 | asset.Name = item.Name; | 156 | asset.Name = item.Name; |
154 | asset.Description = item.Description; | 157 | asset.Description = item.Description; |
@@ -156,8 +159,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
156 | item.AssetID = asset.FullID; | 159 | item.AssetID = asset.FullID; |
157 | 160 | ||
158 | m_Scene.AssetService.Store(asset); | 161 | m_Scene.AssetService.Store(asset); |
159 | |||
160 | part.Inventory.UpdateInventoryItem(item); | ||
161 | } | 162 | } |
162 | } | 163 | } |
163 | } | 164 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index dc33dbb..47476a9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -571,14 +571,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
571 | /// <param name="sp"></param> | 571 | /// <param name="sp"></param> |
572 | /// <param name="so"></param> | 572 | /// <param name="so"></param> |
573 | /// <param name="attachmentpoint"></param> | 573 | /// <param name="attachmentpoint"></param> |
574 | /// <param name="AttachOffset"></param> | 574 | /// <param name="attachOffset"></param> |
575 | /// <param name="silent"></param> | 575 | /// <param name="silent"></param> |
576 | protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 AttachOffset, bool silent) | 576 | protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) |
577 | { | 577 | { |
578 | // don't attach attachments to child agents | ||
579 | if (avatar.IsChildAgent) return; | ||
580 | 578 | ||
581 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1}", Name, avatar.Name); | 579 | m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", Name, avatar.Name, |
580 | attachmentpoint, attachOffset, so.RootPart.AttachedPos); | ||
582 | 581 | ||
583 | so.DetachFromBackup(); | 582 | so.DetachFromBackup(); |
584 | 583 | ||
@@ -599,8 +598,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
599 | so.RootPart.PhysActor = null; | 598 | so.RootPart.PhysActor = null; |
600 | } | 599 | } |
601 | 600 | ||
602 | so.AbsolutePosition = AttachOffset; | 601 | so.AbsolutePosition = attachOffset; |
603 | so.RootPart.AttachedPos = AttachOffset; | 602 | so.RootPart.AttachedPos = attachOffset; |
604 | so.RootPart.IsAttachment = true; | 603 | so.RootPart.IsAttachment = true; |
605 | 604 | ||
606 | so.RootPart.SetParentLocalId(avatar.LocalId); | 605 | so.RootPart.SetParentLocalId(avatar.LocalId); |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 138556f..e2bdee0 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -286,11 +286,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
286 | } | 286 | } |
287 | 287 | ||
288 | string reason; | 288 | string reason; |
289 | if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out reason)) | 289 | string version; |
290 | if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) | ||
290 | { | 291 | { |
291 | sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason); | 292 | sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason); |
292 | return; | 293 | return; |
293 | } | 294 | } |
295 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version); | ||
294 | 296 | ||
295 | sp.ControllingClient.SendTeleportStart(teleportFlags); | 297 | sp.ControllingClient.SendTeleportStart(teleportFlags); |
296 | 298 | ||
@@ -372,20 +374,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
372 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | 374 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); |
373 | } | 375 | } |
374 | 376 | ||
375 | // Expect avatar crossing is a heavy-duty function at the destination. | ||
376 | // That is where MakeRoot is called, which fetches appearance and inventory. | ||
377 | // Plus triggers OnMakeRoot, which spawns a series of asynchronous updates. | ||
378 | //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, | ||
379 | // position, false); | ||
380 | |||
381 | //{ | ||
382 | // avatar.ControllingClient.SendTeleportFailed("Problem with destination."); | ||
383 | // // We should close that agent we just created over at destination... | ||
384 | // List<ulong> lst = new List<ulong>(); | ||
385 | // lst.Add(reg.RegionHandle); | ||
386 | // SendCloseChildAgentAsync(avatar.UUID, lst); | ||
387 | // return; | ||
388 | //} | ||
389 | 377 | ||
390 | SetInTransit(sp.UUID); | 378 | SetInTransit(sp.UUID); |
391 | 379 | ||
@@ -427,7 +415,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
427 | 415 | ||
428 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | 416 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which |
429 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation | 417 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation |
430 | // that the client contacted the destination before we send the attachments and close things here. | 418 | // that the client contacted the destination before we close things here. |
431 | if (!WaitForCallback(sp.UUID)) | 419 | if (!WaitForCallback(sp.UUID)) |
432 | { | 420 | { |
433 | m_log.WarnFormat( | 421 | m_log.WarnFormat( |
@@ -438,14 +426,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
438 | return; | 426 | return; |
439 | } | 427 | } |
440 | 428 | ||
441 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | 429 | // For backwards compatibility |
442 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); | 430 | if (version == "Unknown" || version == string.Empty) |
431 | { | ||
432 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | ||
433 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old simulator, sending attachments one by one..."); | ||
434 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); | ||
435 | } | ||
436 | |||
437 | // May need to logout or other cleanup | ||
438 | AgentHasMovedAway(sp, logout); | ||
443 | 439 | ||
444 | // Well, this is it. The agent is over there. | 440 | // Well, this is it. The agent is over there. |
445 | KillEntity(sp.Scene, sp.LocalId); | 441 | KillEntity(sp.Scene, sp.LocalId); |
446 | 442 | ||
447 | // May need to logout or other cleanup | ||
448 | AgentHasMovedAway(sp.ControllingClient.SessionId, logout); | ||
449 | 443 | ||
450 | // Now let's make it officially a child agent | 444 | // Now let's make it officially a child agent |
451 | sp.MakeChildAgent(); | 445 | sp.MakeChildAgent(); |
@@ -486,7 +480,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
486 | 480 | ||
487 | // Fail. Reset it back | 481 | // Fail. Reset it back |
488 | sp.IsChildAgent = false; | 482 | sp.IsChildAgent = false; |
489 | 483 | ReInstantiateScripts(sp); | |
490 | ResetFromTransit(sp.UUID); | 484 | ResetFromTransit(sp.UUID); |
491 | 485 | ||
492 | EnableChildAgents(sp); | 486 | EnableChildAgents(sp); |
@@ -514,8 +508,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
514 | 508 | ||
515 | } | 509 | } |
516 | 510 | ||
517 | protected virtual void AgentHasMovedAway(UUID sessionID, bool logout) | 511 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) |
518 | { | 512 | { |
513 | foreach (SceneObjectGroup sop in sp.Attachments) | ||
514 | { | ||
515 | sop.Scene.DeleteSceneObject(sop, true); | ||
516 | } | ||
517 | sp.Attachments.Clear(); | ||
519 | } | 518 | } |
520 | 519 | ||
521 | protected void KillEntity(Scene scene, uint localID) | 520 | protected void KillEntity(Scene scene, uint localID) |
@@ -803,7 +802,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
803 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | 802 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); |
804 | 803 | ||
805 | string reason; | 804 | string reason; |
806 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out reason)) | 805 | string version; |
806 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason)) | ||
807 | { | 807 | { |
808 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); | 808 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); |
809 | if (r == null) | 809 | if (r == null) |
@@ -823,7 +823,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
823 | agent.InTransit(); | 823 | agent.InTransit(); |
824 | 824 | ||
825 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; | 825 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; |
826 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, CrossAgentToNewRegionCompleted, d); | 826 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); |
827 | 827 | ||
828 | return true; | 828 | return true; |
829 | } | 829 | } |
@@ -880,17 +880,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
880 | icon.EndInvoke(iar); | 880 | icon.EndInvoke(iar); |
881 | } | 881 | } |
882 | 882 | ||
883 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying); | 883 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); |
884 | 884 | ||
885 | /// <summary> | 885 | /// <summary> |
886 | /// This Closes child agents on neighbouring regions | 886 | /// This Closes child agents on neighbouring regions |
887 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 887 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
888 | /// </summary> | 888 | /// </summary> |
889 | protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying) | 889 | protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version) |
890 | { | 890 | { |
891 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 891 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); |
892 | 892 | ||
893 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury); | 893 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}", agent.Firstname, agent.Lastname, neighbourx, neighboury, version); |
894 | 894 | ||
895 | Scene m_scene = agent.Scene; | 895 | Scene m_scene = agent.Scene; |
896 | 896 | ||
@@ -953,6 +953,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
953 | if (!WaitForCallback(agent.UUID)) | 953 | if (!WaitForCallback(agent.UUID)) |
954 | { | 954 | { |
955 | m_log.Debug("[ENTITY TRANSFER MODULE]: Callback never came in crossing agent"); | 955 | m_log.Debug("[ENTITY TRANSFER MODULE]: Callback never came in crossing agent"); |
956 | ReInstantiateScripts(agent); | ||
956 | ResetFromTransit(agent.UUID); | 957 | ResetFromTransit(agent.UUID); |
957 | 958 | ||
958 | // Yikes! We should just have a ref to scene here. | 959 | // Yikes! We should just have a ref to scene here. |
@@ -968,7 +969,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
968 | agent.SendOtherAgentsAvatarDataToMe(); | 969 | agent.SendOtherAgentsAvatarDataToMe(); |
969 | agent.SendOtherAgentsAppearanceToMe(); | 970 | agent.SendOtherAgentsAppearanceToMe(); |
970 | 971 | ||
971 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | 972 | // Backwards compatibility |
973 | if (version == "Unknown" || version == string.Empty) | ||
974 | { | ||
975 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old neighbor, passing attachments one by one..."); | ||
976 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | ||
977 | } | ||
978 | |||
979 | AgentHasMovedAway(agent, false); | ||
972 | 980 | ||
973 | // the user may change their profile information in other region, | 981 | // the user may change their profile information in other region, |
974 | // so the userinfo in UserProfileCache is not reliable any more, delete it | 982 | // so the userinfo in UserProfileCache is not reliable any more, delete it |
@@ -1775,7 +1783,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1775 | return false; | 1783 | return false; |
1776 | } | 1784 | } |
1777 | 1785 | ||
1778 | 1786 | protected void ReInstantiateScripts(ScenePresence sp) | |
1787 | { | ||
1788 | sp.Attachments.ForEach(delegate(SceneObjectGroup sog) | ||
1789 | { | ||
1790 | sog.CreateScriptInstances(0, false, sp.Scene.DefaultScriptEngine, 0); | ||
1791 | sog.ResumeScripts(); | ||
1792 | }); | ||
1793 | } | ||
1779 | #endregion | 1794 | #endregion |
1780 | 1795 | ||
1781 | } | 1796 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 5a80100..1ccbcfd 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -142,11 +142,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
142 | return false; | 142 | return false; |
143 | } | 143 | } |
144 | 144 | ||
145 | protected override void AgentHasMovedAway(UUID sessionID, bool logout) | 145 | protected override void AgentHasMovedAway(ScenePresence sp, bool logout) |
146 | { | 146 | { |
147 | base.AgentHasMovedAway(sp, logout); | ||
147 | if (logout) | 148 | if (logout) |
148 | // Log them out of this grid | 149 | // Log them out of this grid |
149 | m_aScene.PresenceService.LogoutAgent(sessionID); | 150 | m_aScene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
150 | } | 151 | } |
151 | 152 | ||
152 | protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) | 153 | protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 41dbffb..9714c36 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -41,6 +41,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
41 | public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService | 41 | public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService |
42 | { | 42 | { |
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | // Version of this service | ||
45 | private const string m_Version = "SIMULATION/0.1"; | ||
46 | |||
44 | private List<Scene> m_sceneList = new List<Scene>(); | 47 | private List<Scene> m_sceneList = new List<Scene>(); |
45 | 48 | ||
46 | private IEntityTransferModule m_AgentTransferModule; | 49 | private IEntityTransferModule m_AgentTransferModule; |
@@ -257,9 +260,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
257 | return false; | 260 | return false; |
258 | } | 261 | } |
259 | 262 | ||
260 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason) | 263 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason) |
261 | { | 264 | { |
262 | reason = "Communications failure"; | 265 | reason = "Communications failure"; |
266 | version = m_Version; | ||
263 | if (destination == null) | 267 | if (destination == null) |
264 | return false; | 268 | return false; |
265 | 269 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index 97833f3..5564067 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -229,19 +229,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
229 | 229 | ||
230 | } | 230 | } |
231 | 231 | ||
232 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason) | 232 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason) |
233 | { | 233 | { |
234 | reason = "Communications failure"; | 234 | reason = "Communications failure"; |
235 | version = "Unknown"; | ||
235 | if (destination == null) | 236 | if (destination == null) |
236 | return false; | 237 | return false; |
237 | 238 | ||
238 | // Try local first | 239 | // Try local first |
239 | if (m_localBackend.QueryAccess(destination, id, position, out reason)) | 240 | if (m_localBackend.QueryAccess(destination, id, position, out version, out reason)) |
240 | return true; | 241 | return true; |
241 | 242 | ||
242 | // else do the remote thing | 243 | // else do the remote thing |
243 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) | 244 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) |
244 | return m_remoteConnector.QueryAccess(destination, id, position, out reason); | 245 | return m_remoteConnector.QueryAccess(destination, id, position, out version, out reason); |
245 | 246 | ||
246 | return false; | 247 | return false; |
247 | 248 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index ef78f0f..0f35894 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -167,18 +167,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | { | 167 | { |
168 | if (!presence.IsChildAgent) | 168 | if (!presence.IsChildAgent) |
169 | { | 169 | { |
170 | // All avatars other than our own go into pqueue 1 | ||
171 | if (entity is ScenePresence) | ||
172 | return 1; | ||
173 | |||
170 | if (entity is SceneObjectPart) | 174 | if (entity is SceneObjectPart) |
171 | { | 175 | { |
176 | // Attachments are high priority, | ||
177 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) | ||
178 | return 1; | ||
179 | |||
172 | // Non physical prims are lower priority than physical prims | 180 | // Non physical prims are lower priority than physical prims |
173 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; | 181 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; |
174 | if (physActor == null || !physActor.IsPhysical) | 182 | if (physActor == null || !physActor.IsPhysical) |
175 | pqueue++; | 183 | pqueue++; |
176 | |||
177 | // Attachments are high priority, | ||
178 | // MIC: shouldn't these already be in the highest priority queue already | ||
179 | // since their root position is same as the avatars? | ||
180 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) | ||
181 | pqueue = 1; | ||
182 | } | 184 | } |
183 | } | 185 | } |
184 | } | 186 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index f41c6b9..5b7a297 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1449,6 +1449,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1449 | } | 1449 | } |
1450 | else // Updating existing item with new perms etc | 1450 | else // Updating existing item with new perms etc |
1451 | { | 1451 | { |
1452 | // m_log.DebugFormat( | ||
1453 | // "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()", | ||
1454 | // currentItem.Name, part.Name); | ||
1455 | |||
1452 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | 1456 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); |
1453 | if (agentTransactions != null) | 1457 | if (agentTransactions != null) |
1454 | { | 1458 | { |
@@ -2089,6 +2093,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2089 | if (rot != null) | 2093 | if (rot != null) |
2090 | group.UpdateGroupRotationR((Quaternion)rot); | 2094 | group.UpdateGroupRotationR((Quaternion)rot); |
2091 | 2095 | ||
2096 | // TODO: This needs to be refactored with the similar code in | ||
2097 | // SceneGraph.AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | ||
2098 | // possibly by allowing this method to take a null rotation. | ||
2099 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) | ||
2100 | group.RootPart.ApplyImpulse((vel * group.GetMass()), false); | ||
2101 | |||
2092 | // We can only call this after adding the scene object, since the scene object references the scene | 2102 | // We can only call this after adding the scene object, since the scene object references the scene |
2093 | // to find out if scripts should be activated at all. | 2103 | // to find out if scripts should be activated at all. |
2094 | group.CreateScriptInstances(param, true, DefaultScriptEngine, 3); | 2104 | group.CreateScriptInstances(param, true, DefaultScriptEngine, 3); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4d619c3..1d06889 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1255,7 +1255,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1255 | 1255 | ||
1256 | // Increment the frame counter | 1256 | // Increment the frame counter |
1257 | ++Frame; | 1257 | ++Frame; |
1258 | |||
1259 | try | 1258 | try |
1260 | { | 1259 | { |
1261 | // Check if any objects have reached their targets | 1260 | // Check if any objects have reached their targets |
@@ -2383,7 +2382,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2383 | /// <returns></returns> | 2382 | /// <returns></returns> |
2384 | public bool IncomingCreateObject(ISceneObject sog) | 2383 | public bool IncomingCreateObject(ISceneObject sog) |
2385 | { | 2384 | { |
2386 | //m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); | 2385 | //m_log.DebugFormat(" >>> IncomingCreateObject(sog) <<< {0} deleted? {1} isAttach? {2}", ((SceneObjectGroup)sog).AbsolutePosition, |
2386 | // ((SceneObjectGroup)sog).IsDeleted, ((SceneObjectGroup)sog).RootPart.IsAttachment); | ||
2387 | |||
2387 | SceneObjectGroup newObject; | 2388 | SceneObjectGroup newObject; |
2388 | try | 2389 | try |
2389 | { | 2390 | { |
@@ -2401,9 +2402,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2401 | return false; | 2402 | return false; |
2402 | } | 2403 | } |
2403 | 2404 | ||
2404 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); | 2405 | // For attachments, we need to wait until the agent is root |
2405 | 2406 | // before we restart the scripts, or else some functions won't work. | |
2406 | newObject.ResumeScripts(); | 2407 | if (!newObject.IsAttachment) |
2408 | { | ||
2409 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); | ||
2410 | newObject.ResumeScripts(); | ||
2411 | } | ||
2407 | 2412 | ||
2408 | // Do this as late as possible so that listeners have full access to the incoming object | 2413 | // Do this as late as possible so that listeners have full access to the incoming object |
2409 | EventManager.TriggerOnIncomingSceneObject(newObject); | 2414 | EventManager.TriggerOnIncomingSceneObject(newObject); |
@@ -2540,17 +2545,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2540 | ScenePresence sp = GetScenePresence(sog.OwnerID); | 2545 | ScenePresence sp = GetScenePresence(sog.OwnerID); |
2541 | 2546 | ||
2542 | if (sp != null) | 2547 | if (sp != null) |
2543 | { | 2548 | return sp.GetStateSource(); |
2544 | AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(sp.UUID); | ||
2545 | |||
2546 | if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default)) | ||
2547 | { | ||
2548 | // This will get your attention | ||
2549 | //m_log.Error("[XXX] Triggering CHANGED_TELEPORT"); | ||
2550 | 2549 | ||
2551 | return 5; // StateSource.Teleporting | ||
2552 | } | ||
2553 | } | ||
2554 | return 2; // StateSource.PrimCrossing | 2550 | return 2; // StateSource.PrimCrossing |
2555 | } | 2551 | } |
2556 | 2552 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 1992956..d135f16 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -881,6 +881,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
881 | 881 | ||
882 | if (m_items.ContainsKey(item.ItemID)) | 882 | if (m_items.ContainsKey(item.ItemID)) |
883 | { | 883 | { |
884 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | ||
885 | |||
884 | item.ParentID = m_part.UUID; | 886 | item.ParentID = m_part.UUID; |
885 | item.ParentPartID = m_part.UUID; | 887 | item.ParentPartID = m_part.UUID; |
886 | 888 | ||
@@ -896,6 +898,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
896 | m_inventorySerial++; | 898 | m_inventorySerial++; |
897 | if (fireScriptEvents) | 899 | if (fireScriptEvents) |
898 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 900 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
901 | |||
899 | if (considerChanged) | 902 | if (considerChanged) |
900 | { | 903 | { |
901 | HasInventoryChanged = true; | 904 | HasInventoryChanged = true; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e551a2e..cdf8366 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -924,6 +924,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
924 | 924 | ||
925 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | 925 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); |
926 | 926 | ||
927 | bool wasChild = m_isChildAgent; | ||
928 | m_isChildAgent = false; | ||
929 | |||
927 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 930 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
928 | if (gm != null) | 931 | if (gm != null) |
929 | m_grouptitle = gm.GetGroupTitle(m_uuid); | 932 | m_grouptitle = gm.GetGroupTitle(m_uuid); |
@@ -1069,14 +1072,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1069 | // Animator.SendAnimPack(); | 1072 | // Animator.SendAnimPack(); |
1070 | 1073 | ||
1071 | m_scene.SwapRootAgentCount(false); | 1074 | m_scene.SwapRootAgentCount(false); |
1072 | 1075 | ||
1073 | //CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid); | 1076 | // The initial login scene presence is already root when it gets here |
1074 | //if (userInfo != null) | 1077 | // and it has already rezzed the attachments and started their scripts. |
1075 | // userInfo.FetchInventory(); | 1078 | // We do the following only for non-login agents, because their scripts |
1076 | //else | 1079 | // haven't started yet. |
1077 | // m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid); | 1080 | if (wasChild) |
1078 | 1081 | { | |
1079 | m_isChildAgent = false; | 1082 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); |
1083 | // Resume scripts | ||
1084 | Attachments.ForEach(delegate(SceneObjectGroup sog) | ||
1085 | { | ||
1086 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | ||
1087 | sog.ResumeScripts(); | ||
1088 | }); | ||
1089 | } | ||
1080 | 1090 | ||
1081 | // send the animations of the other presences to me | 1091 | // send the animations of the other presences to me |
1082 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) | 1092 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) |
@@ -1088,6 +1098,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1088 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1098 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1089 | } | 1099 | } |
1090 | 1100 | ||
1101 | public int GetStateSource() | ||
1102 | { | ||
1103 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID); | ||
1104 | |||
1105 | if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default)) | ||
1106 | { | ||
1107 | // This will get your attention | ||
1108 | //m_log.Error("[XXX] Triggering CHANGED_TELEPORT"); | ||
1109 | |||
1110 | return 5; // StateSource.Teleporting | ||
1111 | } | ||
1112 | return 2; // StateSource.PrimCrossing | ||
1113 | } | ||
1114 | |||
1091 | /// <summary> | 1115 | /// <summary> |
1092 | /// This turns a root agent into a child agent | 1116 | /// This turns a root agent into a child agent |
1093 | /// when an agent departs this region for a neighbor, this gets called. | 1117 | /// when an agent departs this region for a neighbor, this gets called. |
@@ -1288,7 +1312,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1288 | AbsolutePosition = pos; | 1312 | AbsolutePosition = pos; |
1289 | } | 1313 | } |
1290 | 1314 | ||
1291 | m_isChildAgent = false; | ||
1292 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1315 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1293 | MakeRootAgent(AbsolutePosition, m_flying); | 1316 | MakeRootAgent(AbsolutePosition, m_flying); |
1294 | 1317 | ||
@@ -2757,12 +2780,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2757 | 2780 | ||
2758 | #region Update Client(s) | 2781 | #region Update Client(s) |
2759 | 2782 | ||
2783 | |||
2760 | /// <summary> | 2784 | /// <summary> |
2761 | /// Sends a location update to the client connected to this scenePresence | 2785 | /// Sends a location update to the client connected to this scenePresence |
2762 | /// </summary> | 2786 | /// </summary> |
2763 | /// <param name="remoteClient"></param> | 2787 | /// <param name="remoteClient"></param> |
2764 | public void SendTerseUpdateToClient(IClientAPI remoteClient) | 2788 | public void SendTerseUpdateToClient(IClientAPI remoteClient) |
2765 | { | 2789 | { |
2790 | |||
2766 | // If the client is inactive, it's getting its updates from another | 2791 | // If the client is inactive, it's getting its updates from another |
2767 | // server. | 2792 | // server. |
2768 | if (remoteClient.IsActive) | 2793 | if (remoteClient.IsActive) |
@@ -2775,8 +2800,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2775 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); | 2800 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); |
2776 | 2801 | ||
2777 | remoteClient.SendPrimUpdate( | 2802 | remoteClient.SendPrimUpdate( |
2778 | this, | 2803 | this, |
2779 | PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | 2804 | PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity |
2780 | | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); | 2805 | | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); |
2781 | 2806 | ||
2782 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2807 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
@@ -2784,16 +2809,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
2784 | } | 2809 | } |
2785 | } | 2810 | } |
2786 | 2811 | ||
2812 | |||
2813 | // vars to support reduced update frequency when velocity is unchanged | ||
2814 | private Vector3 lastVelocitySentToAllClients = Vector3.Zero; | ||
2815 | private int lastTerseUpdateToAllClientsTick = Util.EnvironmentTickCount(); | ||
2816 | |||
2787 | /// <summary> | 2817 | /// <summary> |
2788 | /// Send a location/velocity/accelleration update to all agents in scene | 2818 | /// Send a location/velocity/accelleration update to all agents in scene |
2789 | /// </summary> | 2819 | /// </summary> |
2790 | public void SendTerseUpdateToAllClients() | 2820 | public void SendTerseUpdateToAllClients() |
2791 | { | 2821 | { |
2792 | m_perfMonMS = Util.EnvironmentTickCount(); | 2822 | int currentTick = Util.EnvironmentTickCount(); |
2793 | |||
2794 | m_scene.ForEachClient(SendTerseUpdateToClient); | ||
2795 | 2823 | ||
2796 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2824 | // decrease update frequency when avatar is moving but velocity is not changing |
2825 | if (m_velocity.Length() < 0.01f | ||
2826 | || Vector3.Distance(lastVelocitySentToAllClients, m_velocity) > 0.01f | ||
2827 | || currentTick - lastTerseUpdateToAllClientsTick > 1500) | ||
2828 | { | ||
2829 | m_perfMonMS = currentTick; | ||
2830 | lastVelocitySentToAllClients = m_velocity; | ||
2831 | lastTerseUpdateToAllClientsTick = currentTick; | ||
2832 | |||
2833 | m_scene.ForEachClient(SendTerseUpdateToClient); | ||
2834 | |||
2835 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | ||
2836 | } | ||
2797 | } | 2837 | } |
2798 | 2838 | ||
2799 | public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) | 2839 | public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) |
@@ -3478,54 +3518,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3478 | 3518 | ||
3479 | cAgent.Appearance = new AvatarAppearance(m_appearance); | 3519 | cAgent.Appearance = new AvatarAppearance(m_appearance); |
3480 | 3520 | ||
3481 | /* | ||
3482 | try | ||
3483 | { | ||
3484 | // We might not pass the Wearables in all cases... | ||
3485 | // They're only needed so that persistent changes to the appearance | ||
3486 | // are preserved in the new region where the user is moving to. | ||
3487 | // But in Hypergrid we might not let this happen. | ||
3488 | int i = 0; | ||
3489 | UUID[] wears = new UUID[m_appearance.Wearables.Length * 2]; | ||
3490 | foreach (AvatarWearable aw in m_appearance.Wearables) | ||
3491 | { | ||
3492 | if (aw != null) | ||
3493 | { | ||
3494 | wears[i++] = aw.ItemID; | ||
3495 | wears[i++] = aw.AssetID; | ||
3496 | } | ||
3497 | else | ||
3498 | { | ||
3499 | wears[i++] = UUID.Zero; | ||
3500 | wears[i++] = UUID.Zero; | ||
3501 | } | ||
3502 | } | ||
3503 | cAgent.Wearables = wears; | ||
3504 | |||
3505 | cAgent.VisualParams = m_appearance.VisualParams; | ||
3506 | |||
3507 | if (m_appearance.Texture != null) | ||
3508 | cAgent.AgentTextures = m_appearance.Texture.GetBytes(); | ||
3509 | } | ||
3510 | catch (Exception e) | ||
3511 | { | ||
3512 | m_log.Warn("[SCENE PRESENCE]: exception in CopyTo " + e.Message); | ||
3513 | } | ||
3514 | |||
3515 | //Attachments | ||
3516 | List<int> attPoints = m_appearance.GetAttachedPoints(); | ||
3517 | if (attPoints != null) | ||
3518 | { | ||
3519 | //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count); | ||
3520 | int i = 0; | ||
3521 | AvatarAttachment[] attachs = new AvatarAttachment[attPoints.Count]; | ||
3522 | foreach (int point in attPoints) | ||
3523 | { | ||
3524 | attachs[i++] = new AvatarAttachment(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point)); | ||
3525 | } | ||
3526 | cAgent.Attachments = attachs; | ||
3527 | } | ||
3528 | */ | ||
3529 | lock (scriptedcontrols) | 3521 | lock (scriptedcontrols) |
3530 | { | 3522 | { |
3531 | ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; | 3523 | ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; |
@@ -3545,9 +3537,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3545 | } | 3537 | } |
3546 | catch { } | 3538 | catch { } |
3547 | 3539 | ||
3548 | // cAgent.GroupID = ?? | 3540 | // Attachment objects |
3549 | // Groups??? | 3541 | if (m_attachments != null && m_attachments.Count > 0) |
3550 | 3542 | { | |
3543 | cAgent.AttachmentObjects = new List<ISceneObject>(); | ||
3544 | cAgent.AttachmentObjectStates = new List<string>(); | ||
3545 | IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>(); | ||
3546 | foreach (SceneObjectGroup sog in m_attachments) | ||
3547 | { | ||
3548 | // We need to make a copy and pass that copy | ||
3549 | // because of transfers withn the same sim | ||
3550 | ISceneObject clone = sog.CloneForNewScene(); | ||
3551 | // Attachment module assumes that GroupPosition holds the offsets...! | ||
3552 | ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; | ||
3553 | ((SceneObjectGroup)clone).RootPart.IsAttachment = false; | ||
3554 | cAgent.AttachmentObjects.Add(clone); | ||
3555 | cAgent.AttachmentObjectStates.Add(sog.GetStateSnapshot()); | ||
3556 | // Let's remove the scripts of the original object here | ||
3557 | sog.RemoveScriptInstances(true); | ||
3558 | } | ||
3559 | } | ||
3551 | } | 3560 | } |
3552 | 3561 | ||
3553 | public void CopyFrom(AgentData cAgent) | 3562 | public void CopyFrom(AgentData cAgent) |
@@ -3589,50 +3598,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3589 | AddToPhysicalScene(isFlying); | 3598 | AddToPhysicalScene(isFlying); |
3590 | } | 3599 | } |
3591 | 3600 | ||
3592 | /* | ||
3593 | uint i = 0; | ||
3594 | try | ||
3595 | { | ||
3596 | if (cAgent.Wearables == null) | ||
3597 | cAgent.Wearables = new UUID[0]; | ||
3598 | AvatarWearable[] wears = new AvatarWearable[cAgent.Wearables.Length / 2]; | ||
3599 | for (uint n = 0; n < cAgent.Wearables.Length; n += 2) | ||
3600 | { | ||
3601 | UUID itemId = cAgent.Wearables[n]; | ||
3602 | UUID assetId = cAgent.Wearables[n + 1]; | ||
3603 | wears[i++] = new AvatarWearable(itemId, assetId); | ||
3604 | } | ||
3605 | // m_appearance.Wearables = wears; | ||
3606 | Primitive.TextureEntry textures = null; | ||
3607 | if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1) | ||
3608 | textures = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length); | ||
3609 | |||
3610 | byte[] visuals = null; | ||
3611 | |||
3612 | if ((cAgent.VisualParams != null) && (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) | ||
3613 | visuals = (byte[])cAgent.VisualParams.Clone(); | ||
3614 | |||
3615 | m_appearance = new AvatarAppearance(cAgent.AgentID,wears,textures,visuals); | ||
3616 | } | ||
3617 | catch (Exception e) | ||
3618 | { | ||
3619 | m_log.Warn("[SCENE PRESENCE]: exception in CopyFrom " + e.Message); | ||
3620 | } | ||
3621 | |||
3622 | // Attachments | ||
3623 | try | ||
3624 | { | ||
3625 | if (cAgent.Attachments != null) | ||
3626 | { | ||
3627 | m_appearance.ClearAttachments(); | ||
3628 | foreach (AvatarAttachment att in cAgent.Attachments) | ||
3629 | { | ||
3630 | m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID); | ||
3631 | } | ||
3632 | } | ||
3633 | } | ||
3634 | catch { } | ||
3635 | */ | ||
3636 | try | 3601 | try |
3637 | { | 3602 | { |
3638 | lock (scriptedcontrols) | 3603 | lock (scriptedcontrols) |
@@ -3662,8 +3627,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3662 | } | 3627 | } |
3663 | catch { } | 3628 | catch { } |
3664 | 3629 | ||
3665 | //cAgent.GroupID = ?? | 3630 | if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0) |
3666 | //Groups??? | 3631 | { |
3632 | m_attachments = new List<SceneObjectGroup>(); | ||
3633 | int i = 0; | ||
3634 | foreach (ISceneObject so in cAgent.AttachmentObjects) | ||
3635 | { | ||
3636 | ((SceneObjectGroup)so).LocalId = 0; | ||
3637 | ((SceneObjectGroup)so).RootPart.UpdateFlag = 0; | ||
3638 | so.SetState(cAgent.AttachmentObjectStates[i++], m_scene); | ||
3639 | m_scene.IncomingCreateObject(so); | ||
3640 | } | ||
3641 | } | ||
3667 | } | 3642 | } |
3668 | 3643 | ||
3669 | public bool CopyAgent(out IAgentData agent) | 3644 | public bool CopyAgent(out IAgentData agent) |
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 64774d8..f89b824 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -88,7 +88,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
88 | 88 | ||
89 | decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache"); | 89 | decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache"); |
90 | cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps); | 90 | cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps); |
91 | useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); | 91 | if(mesh_config != null) |
92 | useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); | ||
92 | 93 | ||
93 | try | 94 | try |
94 | { | 95 | { |