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-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs3
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs14
4 files changed, 18 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index c5ce43c..14f9dc0 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -4256,13 +4256,14 @@ namespace OpenSim.Region.ClientStack
4256 RequestGodlikePowersPacket rglpPack = (RequestGodlikePowersPacket)Pack; 4256 RequestGodlikePowersPacket rglpPack = (RequestGodlikePowersPacket)Pack;
4257 RequestGodlikePowersPacket.RequestBlockBlock rblock = rglpPack.RequestBlock; 4257 RequestGodlikePowersPacket.RequestBlockBlock rblock = rglpPack.RequestBlock;
4258 LLUUID token = rblock.Token; 4258 LLUUID token = rblock.Token;
4259
4259 RequestGodlikePowersPacket.AgentDataBlock ablock = rglpPack.AgentData; 4260 RequestGodlikePowersPacket.AgentDataBlock ablock = rglpPack.AgentData;
4260 4261
4261 handlerReqGodlikePowers = OnRequestGodlikePowers; 4262 handlerReqGodlikePowers = OnRequestGodlikePowers;
4262 4263
4263 if (handlerReqGodlikePowers != null) 4264 if (handlerReqGodlikePowers != null)
4264 { 4265 {
4265 handlerReqGodlikePowers(ablock.AgentID, ablock.SessionID, token, this); 4266 handlerReqGodlikePowers(ablock.AgentID, ablock.SessionID, token, rblock.Godlike, this);
4266 } 4267 }
4267 4268
4268 break; 4269 break;
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index c75ca81..5d99f22 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -241,7 +241,7 @@ namespace OpenSim.Region.Environment.Scenes
241 } 241 }
242 catch (Exception e) 242 catch (Exception e)
243 { 243 {
244 m_log.ErrorFormat("[INNER SCENE]: Failed to update {0}, {1} - {2}", entity.Name, entity.m_uuid, e); 244 m_log.ErrorFormat("[INNER SCENE]: Failed to update {0}, - {1}", entity.Name, e);//entity.m_uuid
245 } 245 }
246 } 246 }
247 m_updateList.Clear(); 247 m_updateList.Clear();
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 58c32a4..7c1faa3 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -2087,7 +2087,7 @@ namespace OpenSim.Region.Environment.Scenes
2087 /// <param name="sessionID"></param> 2087 /// <param name="sessionID"></param>
2088 /// <param name="token"></param> 2088 /// <param name="token"></param>
2089 /// <param name="controllingClient"></param> 2089 /// <param name="controllingClient"></param>
2090 public void handleRequestGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, 2090 public void handleRequestGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, bool godLike,
2091 IClientAPI controllingClient) 2091 IClientAPI controllingClient)
2092 { 2092 {
2093 // First check that this is the sim owner 2093 // First check that this is the sim owner
@@ -2102,7 +2102,8 @@ namespace OpenSim.Region.Environment.Scenes
2102 { 2102 {
2103 if (sessionID == controllingClient.SessionId) 2103 if (sessionID == controllingClient.SessionId)
2104 { 2104 {
2105 m_scenePresences[agentID].GrantGodlikePowers(agentID, testSessionID, token); 2105 //m_log.Info("godlike: " + godLike.ToString());
2106 m_scenePresences[agentID].GrantGodlikePowers(agentID, testSessionID, token, godLike);
2106 } 2107 }
2107 } 2108 }
2108 } 2109 }
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 1731cd9..fb0e836 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1631,7 +1631,7 @@ namespace OpenSim.Region.Environment.Scenes
1631 /// This allows the Sim owner the abiility to kick users from their sim currently. 1631 /// This allows the Sim owner the abiility to kick users from their sim currently.
1632 /// It tells the client that the agent has permission to do so. 1632 /// It tells the client that the agent has permission to do so.
1633 /// </summary> 1633 /// </summary>
1634 public void GrantGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token) 1634 public void GrantGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, bool godStatus)
1635 { 1635 {
1636 GrantGodlikePowersPacket respondPacket = new GrantGodlikePowersPacket(); 1636 GrantGodlikePowersPacket respondPacket = new GrantGodlikePowersPacket();
1637 GrantGodlikePowersPacket.GrantDataBlock gdb = new GrantGodlikePowersPacket.GrantDataBlock(); 1637 GrantGodlikePowersPacket.GrantDataBlock gdb = new GrantGodlikePowersPacket.GrantDataBlock();
@@ -1640,7 +1640,17 @@ namespace OpenSim.Region.Environment.Scenes
1640 adb.AgentID = agentID; 1640 adb.AgentID = agentID;
1641 adb.SessionID = sessionID; // More security 1641 adb.SessionID = sessionID; // More security
1642 1642
1643 gdb.GodLevel = (byte) 250; 1643 if (godStatus)
1644 {
1645 gdb.GodLevel = (byte)250;
1646 m_godlevel = 250;
1647 }
1648 else
1649 {
1650 gdb.GodLevel = (byte)0;
1651 m_godlevel = 0;
1652 }
1653
1644 gdb.Token = token; 1654 gdb.Token = token;
1645 //respondPacket.AgentData = (GrantGodlikePowersPacket.AgentDataBlock)ablock; 1655 //respondPacket.AgentData = (GrantGodlikePowersPacket.AgentDataBlock)ablock;
1646 respondPacket.GrantData = gdb; 1656 respondPacket.GrantData = gdb;