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-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
index c22d1c6..95e6c32 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -242,7 +242,13 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
242 242
243 LastAssetID = asset.FullID; 243 LastAssetID = asset.FullID;
244 244
245 part.Shape.Textures = new LLObject.TextureEntry(asset.FullID); 245 // mostly keep the values from before
246 LLObject.TextureEntry tmptex = part.Shape.Textures;
247 tmptex.DefaultTexture.TextureID = asset.FullID;
248 // I'm pretty sure we always want to force this to true
249 tmptex.DefaultTexture.Fullbright = true;
250
251 part.Shape.Textures = tmptex;
246 part.ScheduleFullUpdate(); 252 part.ScheduleFullUpdate();
247 } 253 }
248 254