diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 97 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 39 |
2 files changed, 106 insertions, 30 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 0cd738d..739d23d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -4161,6 +4161,103 @@ namespace OpenSim.Region.Framework.Scenes | |||
4161 | 4161 | ||
4162 | } | 4162 | } |
4163 | 4163 | ||
4164 | public bool GroupResize(double fscale) | ||
4165 | { | ||
4166 | // m_log.DebugFormat( | ||
4167 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, fscale); | ||
4168 | |||
4169 | if (Scene == null || IsDeleted || inTransit || fscale < 0) | ||
4170 | return false; | ||
4171 | |||
4172 | // ignore lsl restrictions. let them be done a LSL | ||
4173 | PhysicsActor pa = m_rootPart.PhysActor; | ||
4174 | |||
4175 | if(RootPart.KeyframeMotion != null) | ||
4176 | RootPart.KeyframeMotion.Suspend(); | ||
4177 | |||
4178 | float minsize = Scene.m_minNonphys; | ||
4179 | float maxsize = Scene.m_maxNonphys; | ||
4180 | |||
4181 | // assuming physics is more restrictive | ||
4182 | if (pa != null && pa.IsPhysical) | ||
4183 | { | ||
4184 | minsize = Scene.m_minPhys; | ||
4185 | maxsize = Scene.m_maxPhys; | ||
4186 | } | ||
4187 | |||
4188 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4189 | float tmp; | ||
4190 | // check scaling factor so parts don't violate dimensions | ||
4191 | for(int i = 0; i < parts.Length; i++) | ||
4192 | { | ||
4193 | SceneObjectPart obPart = parts[i]; | ||
4194 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
4195 | tmp = (float)(oldSize.X * fscale); | ||
4196 | if(tmp > maxsize) | ||
4197 | return false; | ||
4198 | if(tmp < minsize) | ||
4199 | return false; | ||
4200 | |||
4201 | tmp = (float)(oldSize.Y * fscale); | ||
4202 | if(tmp > maxsize) | ||
4203 | return false; | ||
4204 | if(tmp < minsize) | ||
4205 | return false; | ||
4206 | |||
4207 | tmp = (float)(oldSize.Z * fscale); | ||
4208 | if(tmp > maxsize) | ||
4209 | return false; | ||
4210 | if(tmp < minsize) | ||
4211 | return false; | ||
4212 | } | ||
4213 | |||
4214 | Vector3 newSize = RootPart.Scale; | ||
4215 | newSize.X = (float)(newSize.X * fscale); | ||
4216 | newSize.Y = (float)(newSize.Y * fscale); | ||
4217 | newSize.Z = (float)(newSize.Z * fscale); | ||
4218 | |||
4219 | if(pa != null) | ||
4220 | pa.Building = true; | ||
4221 | |||
4222 | RootPart.Scale = newSize; | ||
4223 | |||
4224 | Vector3 currentpos; | ||
4225 | for (int i = 0; i < parts.Length; i++) | ||
4226 | { | ||
4227 | SceneObjectPart obPart = parts[i]; | ||
4228 | |||
4229 | if (obPart.UUID != m_rootPart.UUID) | ||
4230 | { | ||
4231 | currentpos = obPart.OffsetPosition; | ||
4232 | currentpos.X = (float)(currentpos.X * fscale); | ||
4233 | currentpos.Y = (float)(currentpos.Y * fscale); | ||
4234 | currentpos.Z = (float)(currentpos.Z * fscale); | ||
4235 | |||
4236 | newSize = obPart.Scale; | ||
4237 | newSize.X = (float)(newSize.X * fscale); | ||
4238 | newSize.Y = (float)(newSize.Y * fscale); | ||
4239 | newSize.Z = (float)(newSize.Z * fscale); | ||
4240 | |||
4241 | obPart.Scale = newSize; | ||
4242 | obPart.UpdateOffSet(currentpos); | ||
4243 | } | ||
4244 | } | ||
4245 | |||
4246 | if(pa != null) | ||
4247 | pa.Building = false; | ||
4248 | |||
4249 | InvalidBoundsRadius(); | ||
4250 | |||
4251 | HasGroupChanged = true; | ||
4252 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); | ||
4253 | ScheduleGroupForFullUpdate(); | ||
4254 | |||
4255 | if(RootPart.KeyframeMotion != null) | ||
4256 | RootPart.KeyframeMotion.Resume(); | ||
4257 | |||
4258 | return true; | ||
4259 | } | ||
4260 | |||
4164 | #endregion | 4261 | #endregion |
4165 | 4262 | ||
4166 | #region Position | 4263 | #region Position |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index b5abdb5..c43aef5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1808,45 +1808,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1808 | m_host.AddScriptLPS(1); | 1808 | m_host.AddScriptLPS(1); |
1809 | SceneObjectGroup group = m_host.ParentGroup; | 1809 | SceneObjectGroup group = m_host.ParentGroup; |
1810 | 1810 | ||
1811 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | 1811 | if(scaling_factor < 1e-6) |
1812 | return ScriptBaseClass.FALSE; | 1812 | return ScriptBaseClass.FALSE; |
1813 | 1813 | if(scaling_factor > 1e6) | |
1814 | if (group.RootPart.KeyframeMotion != null) | ||
1815 | return ScriptBaseClass.FALSE; | 1814 | return ScriptBaseClass.FALSE; |
1816 | 1815 | ||
1817 | List<SceneObjectPart> prims = GetLinkParts(ScriptBaseClass.LINK_SET); | 1816 | if (group == null || group.IsDeleted || group.inTransit) |
1818 | if (prims.Count > 0) | 1817 | return ScriptBaseClass.FALSE; |
1819 | { | ||
1820 | foreach (SceneObjectPart prim in prims) | ||
1821 | { | ||
1822 | LSL_Vector size = new LSL_Vector(prim.Scale.X, prim.Scale.Y, prim.Scale.Z); | ||
1823 | LSL_Vector new_size = new LSL_Vector(scaling_factor * size); | ||
1824 | |||
1825 | new_size.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, new_size.x)); | ||
1826 | new_size.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, new_size.y)); | ||
1827 | new_size.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, new_size.z)); | ||
1828 | |||
1829 | if (new_size.x != scaling_factor * size.x || new_size.y != scaling_factor * size.y || new_size.z != scaling_factor * size.z) | ||
1830 | return ScriptBaseClass.FALSE; | ||
1831 | |||
1832 | LSL_Vector position = new LSL_Vector(GetPartLocalPos(prim)); | ||
1833 | 1818 | ||
1834 | if (!prim.IsRoot) | 1819 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) |
1835 | { | 1820 | return ScriptBaseClass.FALSE; |
1836 | position = GetSetPosTarget(prim, scaling_factor * position, position, true); | ||
1837 | prim.OffsetPosition = position; | ||
1838 | prim.ScheduleTerseUpdate(); | ||
1839 | } | ||
1840 | 1821 | ||
1841 | SetScale(prim, new_size); | 1822 | if (group.RootPart.KeyframeMotion != null) |
1842 | } | 1823 | return ScriptBaseClass.FALSE; |
1843 | 1824 | ||
1825 | if(group.GroupResize(scaling_factor)) | ||
1844 | return ScriptBaseClass.TRUE; | 1826 | return ScriptBaseClass.TRUE; |
1845 | } | ||
1846 | else | 1827 | else |
1847 | { | ||
1848 | return ScriptBaseClass.FALSE; | 1828 | return ScriptBaseClass.FALSE; |
1849 | } | ||
1850 | } | 1829 | } |
1851 | 1830 | ||
1852 | public void llSetScale(LSL_Vector scale) | 1831 | public void llSetScale(LSL_Vector scale) |