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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs22
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs5
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs13
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneViewer.cs3
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs5
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs28
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs54
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs5
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMesh.cs3
11 files changed, 132 insertions, 12 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 3888a0b..51cc763 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -831,6 +831,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
831 } 831 }
832 } 832 }
833 833
834 public void SendGenericMessage(string method, List<string> message)
835 {
836 GenericMessagePacket gmp = new GenericMessagePacket();
837 gmp.MethodData.Method = Util.StringToBytes256(method);
838 gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count];
839 int i = 0;
840 foreach (string val in message)
841 {
842 gmp.ParamList[i] = new GenericMessagePacket.ParamListBlock();
843 gmp.ParamList[i++].Parameter = Util.StringToBytes256(val);
844 }
845
846 OutPacket(gmp, ThrottleOutPacketType.Task);
847 }
848
834 public void SendGenericMessage(string method, List<byte[]> message) 849 public void SendGenericMessage(string method, List<byte[]> message)
835 { 850 {
836 GenericMessagePacket gmp = new GenericMessagePacket(); 851 GenericMessagePacket gmp = new GenericMessagePacket();
@@ -4907,14 +4922,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4907 arg.SessionID = x.SessionID; 4922 arg.SessionID = x.SessionID;
4908 arg.State = x.State; 4923 arg.State = x.State;
4909 UpdateAgent handlerAgentUpdate = OnAgentUpdate; 4924 UpdateAgent handlerAgentUpdate = OnAgentUpdate;
4925 UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate;
4910 lastarg = arg; // save this set of arguments for nexttime 4926 lastarg = arg; // save this set of arguments for nexttime
4911 if (handlerAgentUpdate != null) 4927 if (handlerPreAgentUpdate != null)
4912 {
4913 OnPreAgentUpdate(this, arg); 4928 OnPreAgentUpdate(this, arg);
4929 if (handlerAgentUpdate != null)
4914 OnAgentUpdate(this, arg); 4930 OnAgentUpdate(this, arg);
4915 }
4916 4931
4917 handlerAgentUpdate = null; 4932 handlerAgentUpdate = null;
4933 handlerPreAgentUpdate = null;
4918 } 4934 }
4919 } 4935 }
4920 4936
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 2352ced..901dcba 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -502,8 +502,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
502 group.RootPart.IsAttachment = true; 502 group.RootPart.IsAttachment = true;
503 } 503 }
504 504
505 // For attachments, we must make sure that only a single object update occurs after we've finished 505 // If we're rezzing an attachment then don't ask AddNewSceneObject() to update the client since
506 // all the necessary operations. 506 // we'll be doing that later on. Scheduling more than one full update during the attachment
507 // process causes some clients to fail to display the attachment properly.
507 m_Scene.AddNewSceneObject(group, true, false); 508 m_Scene.AddNewSceneObject(group, true, false);
508 509
509 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); 510 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 4bbe9df..a84a3c8 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -461,6 +461,10 @@ namespace OpenSim.Region.Examples.SimpleModule
461 461
462 } 462 }
463 463
464 public void SendGenericMessage(string method, List<string> message)
465 {
466 }
467
464 public void SendGenericMessage(string method, List<byte[]> message) 468 public void SendGenericMessage(string method, List<byte[]> message)
465 { 469 {
466 470
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index d174d04..683df93 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3466,7 +3466,7 @@ namespace OpenSim.Region.Framework.Scenes
3466 /// <param name="alpha"></param> 3466 /// <param name="alpha"></param>
3467 public void SetText(string text, Vector3 color, double alpha) 3467 public void SetText(string text, Vector3 color, double alpha)
3468 { 3468 {
3469 Color = Color.FromArgb(0xff - (int) (alpha*0xff), 3469 Color = Color.FromArgb((int) (alpha*0xff),
3470 (int) (color.X*0xff), 3470 (int) (color.X*0xff),
3471 (int) (color.Y*0xff), 3471 (int) (color.Y*0xff),
3472 (int) (color.Z*0xff)); 3472 (int) (color.Z*0xff));
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c45fc0f..d7660fd 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -140,6 +140,7 @@ namespace OpenSim.Region.Framework.Scenes
140 private Vector3? m_forceToApply; 140 private Vector3? m_forceToApply;
141 private uint m_requestedSitTargetID; 141 private uint m_requestedSitTargetID;
142 private UUID m_requestedSitTargetUUID; 142 private UUID m_requestedSitTargetUUID;
143 public bool SitGround = false;
143 144
144 private SendCourseLocationsMethod m_sendCourseLocationsMethod; 145 private SendCourseLocationsMethod m_sendCourseLocationsMethod;
145 146
@@ -1393,6 +1394,12 @@ namespace OpenSim.Region.Framework.Scenes
1393 { 1394 {
1394 m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. 1395 m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick.
1395 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); 1396 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
1397
1398 // TODO: This doesn't prevent the user from walking yet.
1399 // Setting parent ID would fix this, if we knew what value
1400 // to use. Or we could add a m_isSitting variable.
1401 //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
1402 SitGround = true;
1396 } 1403 }
1397 1404
1398 // In the future, these values might need to go global. 1405 // In the future, these values might need to go global.
@@ -1409,7 +1416,7 @@ namespace OpenSim.Region.Framework.Scenes
1409 1416
1410 bool update_movementflag = false; 1417 bool update_movementflag = false;
1411 1418
1412 if (m_allowMovement) 1419 if (m_allowMovement && !SitGround)
1413 { 1420 {
1414 if (agentData.UseClientAgentPosition) 1421 if (agentData.UseClientAgentPosition)
1415 { 1422 {
@@ -1637,7 +1644,7 @@ namespace OpenSim.Region.Framework.Scenes
1637 } 1644 }
1638 } 1645 }
1639 1646
1640 if (update_movementflag) 1647 if (update_movementflag && !SitGround)
1641 Animator.UpdateMovementAnimations(); 1648 Animator.UpdateMovementAnimations();
1642 1649
1643 m_scene.EventManager.TriggerOnClientMovement(this); 1650 m_scene.EventManager.TriggerOnClientMovement(this);
@@ -1748,6 +1755,8 @@ namespace OpenSim.Region.Framework.Scenes
1748 /// </summary> 1755 /// </summary>
1749 public void StandUp() 1756 public void StandUp()
1750 { 1757 {
1758 SitGround = false;
1759
1751 if (m_parentID != 0) 1760 if (m_parentID != 0)
1752 { 1761 {
1753 SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); 1762 SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
index 4ba4fab..2fc98e5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
@@ -84,6 +84,9 @@ namespace OpenSim.Region.Framework.Scenes
84 while (m_pendingObjects != null && m_pendingObjects.Count > 0) 84 while (m_pendingObjects != null && m_pendingObjects.Count > 0)
85 { 85 {
86 SceneObjectGroup g = m_pendingObjects.Dequeue(); 86 SceneObjectGroup g = m_pendingObjects.Dequeue();
87 // Yes, this can really happen
88 if (g == null)
89 continue;
87 90
88 // This is where we should check for draw distance 91 // This is where we should check for draw distance
89 // do culling and stuff. Problem with that is that until 92 // do culling and stuff. Problem with that is that until
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index bb82fd4..2ed8fbf 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -974,6 +974,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
974 // TODO 974 // TODO
975 } 975 }
976 976
977 public void SendGenericMessage(string method, List<string> message)
978 {
979
980 }
981
977 public void SendGenericMessage(string method, List<byte[]> message) 982 public void SendGenericMessage(string method, List<byte[]> message)
978 { 983 {
979 984
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
index 30580e7..e189489 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
@@ -98,6 +98,16 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
98 String Description { get; set; } 98 String Description { get; set; }
99 99
100 /// <summary> 100 /// <summary>
101 /// Returns the UUID of the Owner of the Object.
102 /// </summary>
103 UUID OwnerId { get; }
104
105 /// <summary>
106 /// Returns the UUID of the Creator of the Object.
107 /// </summary>
108 UUID CreatorId { get; }
109
110 /// <summary>
101 /// Returns the root object of a linkset. If this object is the root, it will return itself. 111 /// Returns the root object of a linkset. If this object is the root, it will return itself.
102 /// </summary> 112 /// </summary>
103 IObject Root { get; } 113 IObject Root { get; }
@@ -179,9 +189,25 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
179 /// </summary> 189 /// </summary>
180 /// <param name="msg">The message to send to the user</param> 190 /// <param name="msg">The message to send to the user</param>
181 void Say(string msg); 191 void Say(string msg);
182 192
193 /// <summary>
194 /// Causes the object to speak to on a specific channel,
195 /// equivilent to LSL/OSSL llSay
196 /// </summary>
197 /// <param name="msg">The message to send to the user</param>
198 /// <param name="channel">The channel on which to send the message</param>
183 void Say(string msg,int channel); 199 void Say(string msg,int channel);
184 200
201 /// <summary>
202 /// Opens a Dialog Panel in the Users Viewer,
203 /// equivilent to LSL/OSSL llDialog
204 /// </summary>
205 /// <param name="avatar">The UUID of the Avatar to which the Dialog should be send</param>
206 /// <param name="message">The Message to display at the top of the Dialog</param>
207 /// <param name="buttons">The Strings that act as label/value of the Bottons in the Dialog</param>
208 /// <param name="chat_channel">The channel on which to send the response</param>
209 void Dialog(UUID avatar, string message, string[] buttons, int chat_channel);
210
185 //// <value> 211 //// <value>
186 /// Grants access to the objects inventory 212 /// Grants access to the objects inventory
187 /// </value> 213 /// </value>
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
index 5bfe4be..96cccb7 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
@@ -31,6 +31,7 @@ using System.Security;
31using OpenMetaverse; 31using OpenMetaverse;
32using OpenMetaverse.Packets; 32using OpenMetaverse.Packets;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
35using OpenSim.Region.OptionalModules.Scripting.Minimodule.Object; 36using OpenSim.Region.OptionalModules.Scripting.Minimodule.Object;
36using OpenSim.Region.Physics.Manager; 37using OpenSim.Region.Physics.Manager;
@@ -169,6 +170,16 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
169 } 170 }
170 } 171 }
171 172
173 public UUID OwnerId
174 {
175 get { return GetSOP().OwnerID;}
176 }
177
178 public UUID CreatorId
179 {
180 get { return GetSOP().CreatorID;}
181 }
182
172 public IObject[] Children 183 public IObject[] Children
173 { 184 {
174 get 185 get
@@ -392,7 +403,48 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
392 SceneObjectPart sop = GetSOP(); 403 SceneObjectPart sop = GetSOP();
393 m_rootScene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,channel, sop.AbsolutePosition, sop.Name, sop.UUID, false); 404 m_rootScene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,channel, sop.AbsolutePosition, sop.Name, sop.UUID, false);
394 } 405 }
395 406
407 public void Dialog(UUID avatar, string message, string[] buttons, int chat_channel)
408 {
409 if (!CanEdit())
410 return;
411
412 IDialogModule dm = m_rootScene.RequestModuleInterface<IDialogModule>();
413
414 if (dm == null)
415 return;
416
417 if (buttons.Length < 1)
418 {
419 Say("ERROR: No less than 1 button can be shown",2147483647);
420 return;
421 }
422 if (buttons.Length > 12)
423 {
424 Say("ERROR: No more than 12 buttons can be shown",2147483647);
425 return;
426 }
427
428 foreach(string button in buttons)
429 {
430 if (button == String.Empty)
431 {
432 Say("ERROR: button label cannot be blank",2147483647);
433 return;
434 }
435 if (button.Length > 24)
436 {
437 Say("ERROR: button label cannot be longer than 24 characters",2147483647);
438 return;
439 }
440 }
441
442 dm.SendDialogToUser(
443 avatar, GetSOP().Name, GetSOP().UUID, GetSOP().OwnerID,
444 message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buttons);
445
446 }
447
396 #endregion 448 #endregion
397 449
398 450
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 9f6a33a..e43ef78 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -551,6 +551,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
551 551
552 } 552 }
553 553
554 public void SendGenericMessage(string method, List<string> message)
555 {
556
557 }
558
554 public void SendGenericMessage(string method, List<byte[]> message) 559 public void SendGenericMessage(string method, List<byte[]> message)
555 { 560 {
556 561
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
index 6aa8fe4..e58eb89 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
@@ -310,8 +310,7 @@ namespace PrimMesher
310 sculptType = (SculptType)(((int)sculptType) & 0x07); 310 sculptType = (SculptType)(((int)sculptType) & 0x07);
311 311
312 if (mirror) 312 if (mirror)
313 if (sculptType == SculptType.plane) 313 invert = !invert;
314 invert = !invert;
315 314
316 viewerFaces = new List<ViewerFace>(); 315 viewerFaces = new List<ViewerFace>();
317 316