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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index f2774d6..1dbbeea 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -2025,7 +2025,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
2025 public const int REMOTE_DATA_CHANNEL = 1; 2025 public const int REMOTE_DATA_CHANNEL = 1;
2026 public const int REMOTE_DATA_REQUEST = 2; 2026 public const int REMOTE_DATA_REQUEST = 2;
2027 public const int REMOTE_DATA_REPLY = 3; 2027 public const int REMOTE_DATA_REPLY = 3;
2028 //public const int PRIM_TYPE = 1; 2028
2029 public const int PRIM_MATERIAL = 2; 2029 public const int PRIM_MATERIAL = 2;
2030 public const int PRIM_PHYSICS = 3; 2030 public const int PRIM_PHYSICS = 3;
2031 public const int PRIM_TEMP_ON_REZ = 4; 2031 public const int PRIM_TEMP_ON_REZ = 4;
@@ -2049,6 +2049,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
2049 public const int PRIM_TYPE_TORUS = 4; 2049 public const int PRIM_TYPE_TORUS = 4;
2050 public const int PRIM_TYPE_TUBE = 5; 2050 public const int PRIM_TYPE_TUBE = 5;
2051 public const int PRIM_TYPE_RING = 6; 2051 public const int PRIM_TYPE_RING = 6;
2052 public const int PRIM_TYPE_SCULPT = 7;
2052 public const int PRIM_HOLE_DEFAULT = 0; 2053 public const int PRIM_HOLE_DEFAULT = 0;
2053 public const int PRIM_HOLE_CIRCLE = 16; 2054 public const int PRIM_HOLE_CIRCLE = 16;
2054 public const int PRIM_HOLE_SQUARE = 32; 2055 public const int PRIM_HOLE_SQUARE = 32;
@@ -2083,6 +2084,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
2083 public const int PRIM_BUMP_STUCCO = 15; 2084 public const int PRIM_BUMP_STUCCO = 15;
2084 public const int PRIM_BUMP_SUCTION = 16; 2085 public const int PRIM_BUMP_SUCTION = 16;
2085 public const int PRIM_BUMP_WEAVE = 17; 2086 public const int PRIM_BUMP_WEAVE = 17;
2087
2086 public const int MASK_BASE = 0; 2088 public const int MASK_BASE = 0;
2087 public const int MASK_OWNER = 1; 2089 public const int MASK_OWNER = 1;
2088 public const int MASK_GROUP = 2; 2090 public const int MASK_GROUP = 2;