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-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/DynamicTextureModule.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs7
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs33
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs8
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs6
7 files changed, 34 insertions, 26 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 45806ff..f29d2f9 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -3474,7 +3474,7 @@ namespace OpenSim.Region.ClientStack
3474 shape.PathTwist = addPacket.ObjectData.PathTwist; 3474 shape.PathTwist = addPacket.ObjectData.PathTwist;
3475 shape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; 3475 shape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
3476 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")); 3476 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005"));
3477 shape.TextureEntry = ntex.ToBytes(); 3477 shape.Textures = ntex;
3478 return shape; 3478 return shape;
3479 } 3479 }
3480 3480
diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
index 2668812..6a0af45 100644
--- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
@@ -182,7 +182,7 @@ namespace OpenSim.Region.Environment.Modules
182 LastAssetID = asset.FullID; 182 LastAssetID = asset.FullID;
183 183
184 SceneObjectPart part = scene.GetSceneObjectPart(PrimID); 184 SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
185 part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes(); 185 part.Shape.Textures = new LLObject.TextureEntry(asset.FullID);
186 part.ScheduleFullUpdate(); 186 part.ScheduleFullUpdate();
187 } 187 }
188 } 188 }
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 2a25316..0144c4c 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1006,19 +1006,18 @@ namespace OpenSim.Region.Environment.Scenes
1006 } 1006 }
1007 } 1007 }
1008 1008
1009/* Tree has been removed from libSL
1010 public void AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position, 1009 public void AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position,
1011 libsecondlife.ObjectManager.Tree treeType, bool newTree) 1010 Tree treeType, bool newTree)
1012 { 1011 {
1013 PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); 1012 PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
1014 treeShape.PathCurve = 16; 1013 treeShape.PathCurve = 16;
1015 treeShape.PathEnd = 49900; 1014 treeShape.PathEnd = 49900;
1016 treeShape.PCode = newTree ? (byte)libsecondlife.ObjectManager.PCode.NewTree : (byte)libsecondlife.ObjectManager.PCode.Tree; 1015 treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
1017 treeShape.Scale = scale; 1016 treeShape.Scale = scale;
1018 treeShape.State = (byte)treeType; 1017 treeShape.State = (byte)treeType;
1019 AddNewPrim(LLUUID.Random(), position, rotation, treeShape); 1018 AddNewPrim(LLUUID.Random(), position, rotation, treeShape);
1020 } 1019 }
1021*/ 1020
1022 public void RemovePrim(uint localID, LLUUID avatar_deleter) 1021 public void RemovePrim(uint localID, LLUUID avatar_deleter)
1023 { 1022 {
1024 m_innerScene.RemovePrim(localID, avatar_deleter); 1023 m_innerScene.RemovePrim(localID, avatar_deleter);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index e8ff007..29a163b 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1323,7 +1323,7 @@ namespace OpenSim.Region.Environment.Scenes
1323 /// <param name="textureEntry"></param> 1323 /// <param name="textureEntry"></param>
1324 public void UpdateTextureEntry(byte[] textureEntry) 1324 public void UpdateTextureEntry(byte[] textureEntry)
1325 { 1325 {
1326 m_shape.TextureEntry = textureEntry; 1326 m_shape.Textures = new LLObject.TextureEntry( textureEntry, 0, textureEntry.Length );
1327 ScheduleFullUpdate(); 1327 ScheduleFullUpdate();
1328 } 1328 }
1329 1329
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index 63b4773..bc47241 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -459,7 +459,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
459 459
460 public void llSetColor(LSL_Types.Vector3 color, int face) 460 public void llSetColor(LSL_Types.Vector3 color, int face)
461 { 461 {
462 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 462 LLObject.TextureEntry tex = m_host.Shape.Textures;
463 LLColor texcolor; 463 LLColor texcolor;
464 if (face > -1) 464 if (face > -1)
465 { 465 {
@@ -498,7 +498,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
498 498
499 public double llGetAlpha(int face) 499 public double llGetAlpha(int face)
500 { 500 {
501 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 501 LLObject.TextureEntry tex = m_host.Shape.Textures;
502 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color 502 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
503 { 503 {
504 return (double)((tex.DefaultTexture.RGBA.A * 255) / 255); 504 return (double)((tex.DefaultTexture.RGBA.A * 255) / 255);
@@ -512,7 +512,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
512 512
513 public void llSetAlpha(double alpha, int face) 513 public void llSetAlpha(double alpha, int face)
514 { 514 {
515 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 515 LLObject.TextureEntry tex = m_host.Shape.Textures;
516 LLColor texcolor; 516 LLColor texcolor;
517 if (face > -1) 517 if (face > -1)
518 { 518 {
@@ -545,7 +545,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
545 545
546 public LSL_Types.Vector3 llGetColor(int face) 546 public LSL_Types.Vector3 llGetColor(int face)
547 { 547 {
548 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 548 LLObject.TextureEntry tex = m_host.Shape.Textures;
549 LLColor texcolor; 549 LLColor texcolor;
550 LSL_Types.Vector3 rgb; 550 LSL_Types.Vector3 rgb;
551 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color 551 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
@@ -570,7 +570,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
570 570
571 public void llSetTexture(string texture, int face) 571 public void llSetTexture(string texture, int face)
572 { 572 {
573 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 573 LLObject.TextureEntry tex = m_host.Shape.Textures;
574
574 if (face > -1) 575 if (face > -1)
575 { 576 {
576 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); 577 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
@@ -598,7 +599,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
598 599
599 public void llScaleTexture(double u, double v, int face) 600 public void llScaleTexture(double u, double v, int face)
600 { 601 {
601 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 602 LLObject.TextureEntry tex = m_host.Shape.Textures;
602 if (face > -1) 603 if (face > -1)
603 { 604 {
604 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); 605 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
@@ -629,7 +630,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
629 630
630 public void llOffsetTexture(double u, double v, int face) 631 public void llOffsetTexture(double u, double v, int face)
631 { 632 {
632 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 633 LLObject.TextureEntry tex = m_host.Shape.Textures;
633 if (face > -1) 634 if (face > -1)
634 { 635 {
635 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); 636 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
@@ -660,7 +661,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
660 661
661 public void llRotateTexture(double rotation, int face) 662 public void llRotateTexture(double rotation, int face)
662 { 663 {
663 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 664 LLObject.TextureEntry tex = m_host.Shape.Textures;
664 if (face > -1) 665 if (face > -1)
665 { 666 {
666 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); 667 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
@@ -688,7 +689,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
688 689
689 public string llGetTexture(int face) 690 public string llGetTexture(int face)
690 { 691 {
691 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 692 LLObject.TextureEntry tex = m_host.Shape.Textures;
692 if (face == -1) 693 if (face == -1)
693 { 694 {
694 face = 0; 695 face = 0;
@@ -1172,7 +1173,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1172 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); 1173 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
1173 if (linknumber > -1) 1174 if (linknumber > -1)
1174 { 1175 {
1175 LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); 1176 LLObject.TextureEntry tex = part.Shape.Textures;
1176 LLColor texcolor; 1177 LLColor texcolor;
1177 if (face > -1) 1178 if (face > -1)
1178 { 1179 {
@@ -1219,7 +1220,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1219 { 1220 {
1220 linknumber = w; 1221 linknumber = w;
1221 part = m_host.ParentGroup.GetLinkNumPart(linknumber); 1222 part = m_host.ParentGroup.GetLinkNumPart(linknumber);
1222 LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); 1223 LLObject.TextureEntry tex = part.Shape.Textures;
1223 LLColor texcolor; 1224 LLColor texcolor;
1224 if (face > -1) 1225 if (face > -1)
1225 { 1226 {
@@ -1467,7 +1468,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1467 1468
1468 public LSL_Types.Vector3 llGetTextureOffset(int face) 1469 public LSL_Types.Vector3 llGetTextureOffset(int face)
1469 { 1470 {
1470 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 1471 LLObject.TextureEntry tex = m_host.Shape.Textures;
1471 LSL_Types.Vector3 offset; 1472 LSL_Types.Vector3 offset;
1472 if (face == -1) 1473 if (face == -1)
1473 { 1474 {
@@ -1481,7 +1482,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1481 1482
1482 public LSL_Types.Vector3 llGetTextureScale(int side) 1483 public LSL_Types.Vector3 llGetTextureScale(int side)
1483 { 1484 {
1484 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 1485 LLObject.TextureEntry tex = m_host.Shape.Textures;
1485 LSL_Types.Vector3 scale; 1486 LSL_Types.Vector3 scale;
1486 if (side == -1) 1487 if (side == -1)
1487 { 1488 {
@@ -1495,7 +1496,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1495 1496
1496 public double llGetTextureRot(int face) 1497 public double llGetTextureRot(int face)
1497 { 1498 {
1498 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 1499 LLObject.TextureEntry tex = m_host.Shape.Textures;
1499 if (face == -1) 1500 if (face == -1)
1500 { 1501 {
1501 face = 0; 1502 face = 0;
@@ -2413,7 +2414,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
2413 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); 2414 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
2414 if (linknumber > -1) 2415 if (linknumber > -1)
2415 { 2416 {
2416 LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); 2417 LLObject.TextureEntry tex = part.Shape.Textures;
2417 LLColor texcolor; 2418 LLColor texcolor;
2418 if (face > -1) 2419 if (face > -1)
2419 { 2420 {
@@ -2452,7 +2453,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
2452 { 2453 {
2453 linknumber = w; 2454 linknumber = w;
2454 part = m_host.ParentGroup.GetLinkNumPart(linknumber); 2455 part = m_host.ParentGroup.GetLinkNumPart(linknumber);
2455 LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); 2456 LLObject.TextureEntry tex = part.Shape.Textures;
2456 LLColor texcolor; 2457 LLColor texcolor;
2457 if (face > -1) 2458 if (face > -1)
2458 { 2459 {
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs
index 91edf5e..0a48126 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs
@@ -634,9 +634,13 @@ namespace OpenSim.DataStore.MSSQL
634 s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]); 634 s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
635 s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]); 635 s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
636 s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]); 636 s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
637
637 // text TODO: this isn't right] = but I'm not sure the right 638 // text TODO: this isn't right] = but I'm not sure the right
638 // way to specify this as a blob atm 639 // way to specify this as a blob atm
639 s.TextureEntry = (byte[])row["Texture"]; 640 byte[] textureEntry = (byte[])row["Texture"];
641 s.TextureEntry = textureEntry;
642
643
640 s.ExtraParams = (byte[])row["ExtraParams"]; 644 s.ExtraParams = (byte[])row["ExtraParams"];
641 // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); 645 // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
642 // string texture = encoding.GetString((Byte[])row["Texture"]); 646 // string texture = encoding.GetString((Byte[])row["Texture"]);
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index 5bf4551..9118082 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -1014,7 +1014,11 @@ namespace OpenSim.DataStore.MonoSqlite
1014 s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]); 1014 s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
1015 // text TODO: this isn't right] = but I'm not sure the right 1015 // text TODO: this isn't right] = but I'm not sure the right
1016 // way to specify this as a blob atm 1016 // way to specify this as a blob atm
1017 s.TextureEntry = (byte[]) row["Texture"]; 1017
1018 byte[] textureEntry = (byte[])row["Texture"];
1019 s.TextureEntry = textureEntry;
1020
1021
1018 s.ExtraParams = (byte[]) row["ExtraParams"]; 1022 s.ExtraParams = (byte[]) row["ExtraParams"];
1019 // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); 1023 // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
1020 // string texture = encoding.GetString((Byte[])row["Texture"]); 1024 // string texture = encoding.GetString((Byte[])row["Texture"]);