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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs6
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSMotors.cs4
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs6
3 files changed, 2 insertions, 14 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index 48ba419..5887249 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -1051,12 +1051,6 @@ namespace OpenSim.Region.Physics.BulletSPlugin
1051 // ================================================================== 1051 // ==================================================================
1052 m_lastVertAttractor = verticalAttractionContribution; 1052 m_lastVertAttractor = verticalAttractionContribution;
1053 1053
1054 // DEBUG DEBUG DEBUG: optionally scale the angular velocity. Debugging SL vs ODE turning functions.
1055 Vector3 originalAngularMotorContrib = angularMotorContribution;
1056 if (PhysicsScene.VehicleScaleAngularVelocityByTimestep)
1057 angularMotorContribution *= pTimestep;
1058
1059 // Sum corrections
1060 m_lastAngularVelocity = angularMotorContribution 1054 m_lastAngularVelocity = angularMotorContribution
1061 + verticalAttractionContribution 1055 + verticalAttractionContribution
1062 + deflectionContribution 1056 + deflectionContribution
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
index cf0a9dc..e0faf4e 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
@@ -134,8 +134,6 @@ public class BSVMotor : BSMotor
134 Vector3 addAmount = (TargetValue - CurrentValue)/TimeScale * timeStep; 134 Vector3 addAmount = (TargetValue - CurrentValue)/TimeScale * timeStep;
135 CurrentValue += addAmount; 135 CurrentValue += addAmount;
136 136
137 returnCurrent = CurrentValue;
138
139 // The desired value reduces to zero which also reduces the difference with current. 137 // The desired value reduces to zero which also reduces the difference with current.
140 // If the decay time is infinite, don't decay at all. 138 // If the decay time is infinite, don't decay at all.
141 float decayFactor = 0f; 139 float decayFactor = 0f;
@@ -156,6 +154,8 @@ public class BSVMotor : BSMotor
156 CurrentValue *= (Vector3.One - frictionFactor); 154 CurrentValue *= (Vector3.One - frictionFactor);
157 } 155 }
158 156
157 returnCurrent = CurrentValue;
158
159 MDetailLog("{0}, BSVMotor.Step,nonZero,{1},origCurr={2},origTarget={3},timeStep={4},timeScale={5},addAmnt={6},targetDecay={7},decayFact={8},fricTS={9},frictFact={10}", 159 MDetailLog("{0}, BSVMotor.Step,nonZero,{1},origCurr={2},origTarget={3},timeStep={4},timeScale={5},addAmnt={6},targetDecay={7},decayFact={8},fricTS={9},frictFact={10}",
160 BSScene.DetailLogZero, UseName, origCurrVal, origTarget, 160 BSScene.DetailLogZero, UseName, origCurrVal, origTarget,
161 timeStep, TimeScale, addAmount, 161 timeStep, TimeScale, addAmount,
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index ebaf97e..069cb0d 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -189,7 +189,6 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
189 // 'true' of the vehicle code is to log lots of details 189 // 'true' of the vehicle code is to log lots of details
190 public bool VehicleLoggingEnabled { get; private set; } 190 public bool VehicleLoggingEnabled { get; private set; }
191 public bool VehiclePhysicalLoggingEnabled { get; private set; } 191 public bool VehiclePhysicalLoggingEnabled { get; private set; }
192 public bool VehicleScaleAngularVelocityByTimestep { get; private set; }
193 192
194 #region Construction and Initialization 193 #region Construction and Initialization
195 public BSScene(string identifier) 194 public BSScene(string identifier)
@@ -1239,11 +1238,6 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
1239 (s,cf,p,v) => { s.m_params[0].vehicleAngularDamping = cf.GetFloat(p, v); }, 1238 (s,cf,p,v) => { s.m_params[0].vehicleAngularDamping = cf.GetFloat(p, v); },
1240 (s) => { return s.m_params[0].vehicleAngularDamping; }, 1239 (s) => { return s.m_params[0].vehicleAngularDamping; },
1241 (s,p,l,v) => { s.m_params[0].vehicleAngularDamping = v; } ), 1240 (s,p,l,v) => { s.m_params[0].vehicleAngularDamping = v; } ),
1242 new ParameterDefn("VehicleScaleAngularVelocityByTimestep", "If true, scale angular turning by timestep",
1243 ConfigurationParameters.numericTrue,
1244 (s,cf,p,v) => { s.VehicleScaleAngularVelocityByTimestep = cf.GetBoolean(p, s.BoolNumeric(v)); },
1245 (s) => { return s.NumericBool(s.VehicleScaleAngularVelocityByTimestep); },
1246 (s,p,l,v) => { s.VehicleScaleAngularVelocityByTimestep = s.BoolNumeric(v); } ),
1247 1241
1248 new ParameterDefn("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", 1242 new ParameterDefn("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)",
1249 0f, 1243 0f,