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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs6
-rw-r--r--OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEmailModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs23
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs24
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs24
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs2
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs26
11 files changed, 66 insertions, 55 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 5b5dc1e..14b716b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -6316,8 +6316,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6316 if (handlerObjectDuplicate != null) 6316 if (handlerObjectDuplicate != null)
6317 { 6317 {
6318 handlerObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset, 6318 handlerObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset,
6319 dupe.SharedData.DuplicateFlags, AgentandGroupData.AgentID, 6319 dupe.SharedData.DuplicateFlags, AgentId,
6320 AgentandGroupData.GroupID); 6320 m_activeGroupID);
6321 } 6321 }
6322 } 6322 }
6323 6323
@@ -6907,7 +6907,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6907 if (handlerObjectDuplicateOnRay != null) 6907 if (handlerObjectDuplicateOnRay != null)
6908 { 6908 {
6909 handlerObjectDuplicateOnRay(dupeOnRay.ObjectData[i].ObjectLocalID, dupeOnRay.AgentData.DuplicateFlags, 6909 handlerObjectDuplicateOnRay(dupeOnRay.ObjectData[i].ObjectLocalID, dupeOnRay.AgentData.DuplicateFlags,
6910 dupeOnRay.AgentData.AgentID, dupeOnRay.AgentData.GroupID, dupeOnRay.AgentData.RayTargetID, dupeOnRay.AgentData.RayEnd, 6910 AgentId, m_activeGroupID, dupeOnRay.AgentData.RayTargetID, dupeOnRay.AgentData.RayEnd,
6911 dupeOnRay.AgentData.RayStart, dupeOnRay.AgentData.BypassRaycast, dupeOnRay.AgentData.RayEndIsIntersection, 6911 dupeOnRay.AgentData.RayStart, dupeOnRay.AgentData.BypassRaycast, dupeOnRay.AgentData.RayEndIsIntersection,
6912 dupeOnRay.AgentData.CopyCenters, dupeOnRay.AgentData.CopyRotates); 6912 dupeOnRay.AgentData.CopyCenters, dupeOnRay.AgentData.CopyRotates);
6913 } 6913 }
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
index 83f004d..c0975ea 100644
--- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
@@ -40,7 +40,7 @@ using OpenSim.Region.Framework.Scenes;
40 40
41namespace OpenSim.Region.CoreModules.Scripting.EmailModules 41namespace OpenSim.Region.CoreModules.Scripting.EmailModules
42{ 42{
43 public class EmailModule : IEmailModule 43 public class EmailModule : IRegionModule, IEmailModule
44 { 44 {
45 // 45 //
46 // Log 46 // Log
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index a1451ce..4d360f6 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -134,7 +134,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
134 134
135 foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids) 135 foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids)
136 { 136 {
137 m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback); 137 if (kvp.Key != UUID.Zero)
138 m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
138 } 139 }
139 140
140 m_requestCallbackTimer.Enabled = true; 141 m_requestCallbackTimer.Enabled = true;
@@ -269,7 +270,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
269 } 270 }
270 catch (Exception e) 271 catch (Exception e)
271 { 272 {
272 m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}", e); 273 m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}{1}", e.Message, e.StackTrace);
273 } 274 }
274 } 275 }
275 276
@@ -285,7 +286,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
285 catch (Exception e) 286 catch (Exception e)
286 { 287 {
287 m_log.ErrorFormat( 288 m_log.ErrorFormat(
288 "[ARCHIVER]: Terminating archive creation since asset requster callback failed with {0}", e); 289 "[ARCHIVER]: Terminating archive creation since asset requester callback failed with {0}{1}",
290 e.Message, e.StackTrace);
289 } 291 }
290 } 292 }
291 } 293 }
diff --git a/OpenSim/Region/Framework/Interfaces/IEmailModule.cs b/OpenSim/Region/Framework/Interfaces/IEmailModule.cs
index 3a2c423..4f1b91a 100644
--- a/OpenSim/Region/Framework/Interfaces/IEmailModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEmailModule.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Framework.Interfaces
38 public int numLeft; 38 public int numLeft;
39 } 39 }
40 40
41 public interface IEmailModule : IRegionModule 41 public interface IEmailModule
42 { 42 {
43 void SendEmail(UUID objectID, string address, string subject, string body); 43 void SendEmail(UUID objectID, string address, string subject, string body);
44 Email GetNextEmail(UUID objectID, string sender, string subject); 44 Email GetNextEmail(UUID objectID, string sender, string subject);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 0380199..6532537 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -400,9 +400,9 @@ namespace OpenSim.Region.Framework.Scenes
400 if (Permissions.PropagatePermissions() && recipient != senderId) 400 if (Permissions.PropagatePermissions() && recipient != senderId)
401 { 401 {
402 // First, make sore base is limited to the next perms 402 // First, make sore base is limited to the next perms
403 itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; 403 itemCopy.BasePermissions = item.BasePermissions & (item.NextPermissions | (uint)PermissionMask.Move);
404 // By default, current equals base 404 // By default, current equals base
405 itemCopy.CurrentPermissions = itemCopy.BasePermissions; 405 itemCopy.CurrentPermissions = itemCopy.BasePermissions & item.CurrentPermissions;
406 406
407 // If this is an object, replace current perms 407 // If this is an object, replace current perms
408 // with folded perms 408 // with folded perms
@@ -413,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes
413 } 413 }
414 414
415 // Ensure there is no escalation 415 // Ensure there is no escalation
416 itemCopy.CurrentPermissions &= item.NextPermissions; 416 itemCopy.CurrentPermissions &= (item.NextPermissions | (uint)PermissionMask.Move);
417 417
418 // Need slam bit on xfer 418 // Need slam bit on xfer
419 itemCopy.CurrentPermissions |= 8; 419 itemCopy.CurrentPermissions |= 8;
@@ -916,14 +916,15 @@ namespace OpenSim.Region.Framework.Scenes
916 916
917 if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) 917 if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions())
918 { 918 {
919 agentItem.BasePermissions = taskItem.BasePermissions & taskItem.NextPermissions; 919 agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
920 if (taskItem.InvType == (int)InventoryType.Object) 920 if (taskItem.InvType == (int)InventoryType.Object)
921 agentItem.CurrentPermissions = agentItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13); 921 agentItem.CurrentPermissions = agentItem.BasePermissions & (((taskItem.CurrentPermissions & 7) << 13) | (taskItem.CurrentPermissions & (uint)PermissionMask.Move));
922 agentItem.CurrentPermissions = agentItem.BasePermissions ; 922 else
923 agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions;
923 924
924 agentItem.CurrentPermissions |= 8; 925 agentItem.CurrentPermissions |= 8;
925 agentItem.NextPermissions = taskItem.NextPermissions; 926 agentItem.NextPermissions = taskItem.NextPermissions;
926 agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions; 927 agentItem.EveryOnePermissions = taskItem.EveryonePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
927 agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; 928 agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions;
928 } 929 }
929 else 930 else
@@ -1105,13 +1106,13 @@ namespace OpenSim.Region.Framework.Scenes
1105 if (Permissions.PropagatePermissions()) 1106 if (Permissions.PropagatePermissions())
1106 { 1107 {
1107 destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions & 1108 destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions &
1108 srcTaskItem.NextPermissions; 1109 (srcTaskItem.NextPermissions | (uint)PermissionMask.Move);
1109 destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions & 1110 destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions &
1110 srcTaskItem.NextPermissions; 1111 (srcTaskItem.NextPermissions | (uint)PermissionMask.Move);
1111 destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions & 1112 destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions &
1112 srcTaskItem.NextPermissions; 1113 (srcTaskItem.NextPermissions | (uint)PermissionMask.Move);
1113 destTaskItem.BasePermissions = srcTaskItem.BasePermissions & 1114 destTaskItem.BasePermissions = srcTaskItem.BasePermissions &
1114 srcTaskItem.NextPermissions; 1115 (srcTaskItem.NextPermissions | (uint)PermissionMask.Move);
1115 destTaskItem.CurrentPermissions |= 8; // Slam! 1116 destTaskItem.CurrentPermissions |= 8; // Slam!
1116 } 1117 }
1117 } 1118 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 81ef54f..a36800b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1848,9 +1848,31 @@ namespace OpenSim.Region.Framework.Scenes
1848 { 1848 {
1849 if (m_parentScene.Permissions.CanDuplicateObject(original.Children.Count, original.UUID, AgentID, original.AbsolutePosition)) 1849 if (m_parentScene.Permissions.CanDuplicateObject(original.Children.Count, original.UUID, AgentID, original.AbsolutePosition))
1850 { 1850 {
1851 SceneObjectGroup copy = original.Copy(AgentID, GroupID, true); 1851 SceneObjectGroup copy = original.Copy(true);
1852 copy.AbsolutePosition = copy.AbsolutePosition + offset; 1852 copy.AbsolutePosition = copy.AbsolutePosition + offset;
1853 1853
1854 if (original.OwnerID != AgentID)
1855 {
1856 copy.SetOwnerId(AgentID);
1857 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
1858
1859 List<SceneObjectPart> partList =
1860 new List<SceneObjectPart>(copy.Children.Values);
1861
1862 if (m_parentScene.Permissions.PropagatePermissions())
1863 {
1864 foreach (SceneObjectPart child in partList)
1865 {
1866 child.Inventory.ChangeInventoryOwner(AgentID);
1867 child.TriggerScriptChangedEvent(Changed.OWNER);
1868 child.ApplyNextOwnerPermissions();
1869 }
1870 }
1871
1872 copy.RootPart.ObjectSaleType = 0;
1873 copy.RootPart.SalePrice = 10;
1874 }
1875
1854 Entities.Add(copy); 1876 Entities.Add(copy);
1855 1877
1856 // Since we copy from a source group that is in selected 1878 // Since we copy from a source group that is in selected
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 7081ced..c48ce3b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1700,7 +1700,7 @@ namespace OpenSim.Region.Framework.Scenes
1700 "[SCENE]: Storing {0}, {1} in {2}", 1700 "[SCENE]: Storing {0}, {1} in {2}",
1701 Name, UUID, m_scene.RegionInfo.RegionName); 1701 Name, UUID, m_scene.RegionInfo.RegionName);
1702 1702
1703 SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false); 1703 SceneObjectGroup backup_group = Copy(false);
1704 backup_group.RootPart.Velocity = RootPart.Velocity; 1704 backup_group.RootPart.Velocity = RootPart.Velocity;
1705 backup_group.RootPart.Acceleration = RootPart.Acceleration; 1705 backup_group.RootPart.Acceleration = RootPart.Acceleration;
1706 backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity; 1706 backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity;
@@ -1758,7 +1758,7 @@ namespace OpenSim.Region.Framework.Scenes
1758 /// Duplicates this object, including operations such as physics set up and attaching to the backup event. 1758 /// Duplicates this object, including operations such as physics set up and attaching to the backup event.
1759 /// </summary> 1759 /// </summary>
1760 /// <returns></returns> 1760 /// <returns></returns>
1761 public SceneObjectGroup Copy(UUID cAgentID, UUID cGroupID, bool userExposed) 1761 public SceneObjectGroup Copy(bool userExposed)
1762 { 1762 {
1763 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); 1763 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
1764 dupe.m_isBackedUp = false; 1764 dupe.m_isBackedUp = false;
@@ -1781,7 +1781,9 @@ namespace OpenSim.Region.Framework.Scenes
1781 dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); 1781 dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
1782 1782
1783 if (!userExposed) 1783 if (!userExposed)
1784 {
1784 dupe.RootPart.IsAttachment = previousAttachmentStatus; 1785 dupe.RootPart.IsAttachment = previousAttachmentStatus;
1786 }
1785 1787
1786 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); 1788 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
1787 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; 1789 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
@@ -1806,16 +1808,6 @@ namespace OpenSim.Region.Framework.Scenes
1806 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); 1808 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true);
1807 } 1809 }
1808 1810
1809 // Now we've made a copy that replaces this one, we need to
1810 // switch the owner to the person who did the copying
1811 // Second Life copies an object and duplicates the first one in it's place
1812 // So, we have to make a copy of this one, set it in it's place then set the owner on this one
1813 if (userExposed)
1814 {
1815 SetRootPartOwner(m_rootPart, cAgentID, cGroupID);
1816 m_rootPart.ScheduleFullUpdate();
1817 }
1818
1819 List<SceneObjectPart> partList; 1811 List<SceneObjectPart> partList;
1820 1812
1821 lockPartsForRead(true); 1813 lockPartsForRead(true);
@@ -1837,12 +1829,6 @@ namespace OpenSim.Region.Framework.Scenes
1837 SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); 1829 SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
1838 1830
1839 newPart.LinkNum = part.LinkNum; 1831 newPart.LinkNum = part.LinkNum;
1840
1841 if (userExposed)
1842 {
1843 SetPartOwner(newPart, cAgentID, cGroupID);
1844 newPart.ScheduleFullUpdate();
1845 }
1846 } 1832 }
1847 } 1833 }
1848 1834
@@ -3911,7 +3897,7 @@ namespace OpenSim.Region.Framework.Scenes
3911 3897
3912 public virtual ISceneObject CloneForNewScene() 3898 public virtual ISceneObject CloneForNewScene()
3913 { 3899 {
3914 SceneObjectGroup sog = Copy(this.OwnerID, this.GroupID, false); 3900 SceneObjectGroup sog = Copy(false);
3915 sog.m_isDeleted = false; 3901 sog.m_isDeleted = false;
3916 return sog; 3902 return sog;
3917 } 3903 }
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs
index c277034..ada6701 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
73 public ContentManagementEntity(SceneObjectGroup Unchanged, bool physics) 73 public ContentManagementEntity(SceneObjectGroup Unchanged, bool physics)
74 : base(Unchanged, false) 74 : base(Unchanged, false)
75 { 75 {
76 m_UnchangedEntity = Unchanged.Copy(Unchanged.RootPart.OwnerID, Unchanged.RootPart.GroupID, false); 76 m_UnchangedEntity = Unchanged.Copy(false);
77 } 77 }
78 78
79 public ContentManagementEntity(string objectXML, Scene scene, bool physics) 79 public ContentManagementEntity(string objectXML, Scene scene, bool physics)
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs
index 1a72971..841ee00 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
80 /// </summary> 80 /// </summary>
81 public MetaEntity(SceneObjectGroup orig, bool physics) 81 public MetaEntity(SceneObjectGroup orig, bool physics)
82 { 82 {
83 m_Entity = orig.Copy(orig.RootPart.OwnerID, orig.RootPart.GroupID, false); 83 m_Entity = orig.Copy(false);
84 Initialize(physics); 84 Initialize(physics);
85 } 85 }
86 86
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
index 9beeabb..2342bfa 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
@@ -675,7 +675,7 @@ namespace OpenSim.Region.Physics.OdePlugin
675 m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity 675 m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity
676 676
677 d.Vector3 pos = d.BodyGetPosition(Body); 677 d.Vector3 pos = d.BodyGetPosition(Body);
678 Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f); 678// Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f);
679 Vector3 posChange = new Vector3(); 679 Vector3 posChange = new Vector3();
680 posChange.X = pos.X - m_lastPositionVector.X; 680 posChange.X = pos.X - m_lastPositionVector.X;
681 posChange.Y = pos.Y - m_lastPositionVector.Y; 681 posChange.Y = pos.Y - m_lastPositionVector.Y;
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index be7c348..2e39726 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -1576,19 +1576,19 @@ Console.WriteLine(" JointCreateFixed");
1576//Console.WriteLine("Move " + m_primName); 1576//Console.WriteLine("Move " + m_primName);
1577 if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 1577 if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
1578 // NON-'VEHICLES' are dealt with here 1578 // NON-'VEHICLES' are dealt with here
1579 if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) 1579// if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
1580 { 1580// {
1581 d.Vector3 avel2 = d.BodyGetAngularVel(Body); 1581// d.Vector3 avel2 = d.BodyGetAngularVel(Body);
1582 /* 1582// /*
1583 if (m_angularlock.X == 1) 1583// if (m_angularlock.X == 1)
1584 avel2.X = 0; 1584// avel2.X = 0;
1585 if (m_angularlock.Y == 1) 1585// if (m_angularlock.Y == 1)
1586 avel2.Y = 0; 1586// avel2.Y = 0;
1587 if (m_angularlock.Z == 1) 1587// if (m_angularlock.Z == 1)
1588 avel2.Z = 0; 1588// avel2.Z = 0;
1589 d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); 1589// d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
1590 */ 1590// */
1591 } 1591// }
1592 //float PID_P = 900.0f; 1592 //float PID_P = 900.0f;
1593 1593
1594 float m_mass = CalculateMass(); 1594 float m_mass = CalculateMass();