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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs1
3 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 80982fd..5552be7 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -503,7 +503,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
503 UUID principalID = new UUID(im.fromAgentID); 503 UUID principalID = new UUID(im.fromAgentID);
504 UUID friendID = new UUID(im.toAgentID); 504 UUID friendID = new UUID(im.toAgentID);
505 505
506 m_log.DebugFormat("[FRIENDS]: {0} offered friendship to {1}", principalID, friendID); 506 m_log.DebugFormat("[FRIENDS]: {0} ({1}) offered friendship to {2}", principalID, im.fromAgentName, friendID);
507 507
508 // This user wants to be friends with the other user. 508 // This user wants to be friends with the other user.
509 // Let's add the relation backwards, in case the other is not online 509 // Let's add the relation backwards, in case the other is not online
@@ -521,6 +521,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
521 im.imSessionID = im.fromAgentID; 521 im.imSessionID = im.fromAgentID;
522 522
523 // Try the local sim 523 // Try the local sim
524 UserAccount account = UserAccountService.GetUserAccount(Scene.RegionInfo.ScopeID, agentID);
525 im.fromAgentName = (account == null) ? "Unknown" : account.FirstName + " " + account.LastName;
526
524 if (LocalFriendshipOffered(friendID, im)) 527 if (LocalFriendshipOffered(friendID, im))
525 return; 528 return;
526 529
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 38b2dc2..59fd805 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1487,6 +1487,10 @@ namespace OpenSim.Region.Framework.Scenes
1487 DoPhysicsPropertyUpdate(RigidBody, true); 1487 DoPhysicsPropertyUpdate(RigidBody, true);
1488 PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); 1488 PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
1489 } 1489 }
1490 else
1491 {
1492 m_log.DebugFormat("[SPEW]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID);
1493 }
1490 } 1494 }
1491 } 1495 }
1492 } 1496 }
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 100f98d..7fd59a0 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -1781,6 +1781,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1781 m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName); 1781 m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName);
1782 m_log.Debug(e.ToString()); 1782 m_log.Debug(e.ToString());
1783 mesh = null; 1783 mesh = null;
1784 return null;
1784 } 1785 }
1785 } 1786 }
1786 1787