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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs83
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs1
3 files changed, 87 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
index a822d10..e297c37 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
@@ -27,6 +27,9 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using log4net;
30using OpenMetaverse; 33using OpenMetaverse;
31using OpenSim.Framework; 34using OpenSim.Framework;
32using OpenSim.Services.Interfaces; 35using OpenSim.Services.Interfaces;
@@ -38,6 +41,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
38 /// </summary> 41 /// </summary>
39 public static class InventoryArchiveUtils 42 public static class InventoryArchiveUtils
40 { 43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45
41 public static readonly string PATH_DELIMITER = "/"; 46 public static readonly string PATH_DELIMITER = "/";
42 47
43 /// <summary> 48 /// <summary>
@@ -181,10 +186,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
181 public static InventoryItemBase FindItemByPath( 186 public static InventoryItemBase FindItemByPath(
182 IInventoryService inventoryService, InventoryFolderBase startFolder, string path) 187 IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
183 { 188 {
184 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); 189 string[] components = SplitEscapedPath(path);
190 components[0] = UnescapePath(components[0]);
191
192 //string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
185 193
186 if (components.Length == 1) 194 if (components.Length == 1)
187 { 195 {
196// m_log.DebugFormat("FOUND SINGLE COMPONENT [{0}]", components[0]);
197
188 List<InventoryItemBase> items = inventoryService.GetFolderItems(startFolder.Owner, startFolder.ID); 198 List<InventoryItemBase> items = inventoryService.GetFolderItems(startFolder.Owner, startFolder.ID);
189 foreach (InventoryItemBase item in items) 199 foreach (InventoryItemBase item in items)
190 { 200 {
@@ -194,6 +204,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
194 } 204 }
195 else 205 else
196 { 206 {
207// m_log.DebugFormat("FOUND COMPONENTS [{0}] and [{1}]", components[0], components[1]);
208
197 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); 209 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
198 210
199 foreach (InventoryFolderBase folder in contents.Folders) 211 foreach (InventoryFolderBase folder in contents.Folders)
@@ -206,5 +218,74 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
206 // We didn't find an item or intermediate folder with the given name 218 // We didn't find an item or intermediate folder with the given name
207 return null; 219 return null;
208 } 220 }
221
222 /// <summary>
223 /// Split a human escaped path into two components if it contains an unescaped path delimiter, or one component
224 /// if no delimiter is present
225 /// </summary>
226 /// <param name="path"></param>
227 /// <returns>
228 /// The split path. We leave the components in their originally unescaped state (though we remove the delimiter
229 /// which originally split them if applicable).
230 /// </returns>
231 public static string[] SplitEscapedPath(string path)
232 {
233// m_log.DebugFormat("SPLITTING PATH {0}", path);
234
235 bool singleEscapeChar = false;
236
237 for (int i = 0; i < path.Length; i++)
238 {
239 if (path[i] == '\\' && !singleEscapeChar)
240 {
241 singleEscapeChar = true;
242 }
243 else
244 {
245 if (PATH_DELIMITER == path[i].ToString() && !singleEscapeChar)
246 return new string[2] { path.Remove(i), path.Substring(i + 1) };
247 else
248 singleEscapeChar = false;
249 }
250 }
251
252 // We didn't find a delimiter
253 return new string[1] { path };
254 }
255
256 /// <summary>
257 /// Unescapes a human escaped path. This means that "\\" goes to "\", and "\/" goes to "/"
258 /// </summary>
259 /// <param name="path"></param>
260 /// <returns></returns>
261 public static string UnescapePath(string path)
262 {
263// m_log.DebugFormat("ESCAPING PATH {0}", path);
264
265 StringBuilder sb = new StringBuilder();
266
267 bool singleEscapeChar = false;
268 for (int i = 0; i < path.Length; i++)
269 {
270 if (path[i] == '\\' && !singleEscapeChar)
271 singleEscapeChar = true;
272 else
273 singleEscapeChar = false;
274
275 if (singleEscapeChar)
276 {
277 if (PATH_DELIMITER == path[i].ToString())
278 sb.Append(PATH_DELIMITER);
279 }
280 else
281 {
282 sb.Append(path[i]);
283 }
284 }
285
286// m_log.DebugFormat("ESCAPED PATH TO {0}", sb);
287
288 return sb.ToString();
289 }
209 } 290 }
210} \ No newline at end of file 291} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index c366150..bcae5f5 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -296,7 +296,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
296 TestHelper.InMethod(); 296 TestHelper.InMethod();
297 log4net.Config.XmlConfigurator.Configure(); 297 log4net.Config.XmlConfigurator.Configure();
298 298
299 string itemName = "You & you are a mean man"; 299 string itemName = "You & you are a mean/man/";
300 string humanEscapedItemName = @"You & you are a mean\/man\/";
300 string userPassword = "meowfood"; 301 string userPassword = "meowfood";
301 302
302 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); 303 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
@@ -362,7 +363,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
362 Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); 363 Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
363 mre.WaitOne(60000, false); 364 mre.WaitOne(60000, false);
364 365
365 /// LOAD ITEM 366 // LOAD ITEM
366 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); 367 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
367 368
368 archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); 369 archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
@@ -371,7 +372,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
371 = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); 372 = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
372 373
373 InventoryItemBase foundItem1 374 InventoryItemBase foundItem1
374 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userId, "Scripts/Objects/" + itemName); 375 = InventoryArchiveUtils.FindItemByPath(
376 scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
375 377
376 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); 378 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
377// Assert.That( 379// Assert.That(
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 00743fc..c689aba 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -93,7 +93,6 @@ namespace OpenSim.Region.Framework.Scenes
93 93
94 public void AddInventoryItem(UUID AgentID, InventoryItemBase item) 94 public void AddInventoryItem(UUID AgentID, InventoryItemBase item)
95 { 95 {
96
97 if (InventoryService.AddItem(item)) 96 if (InventoryService.AddItem(item))
98 { 97 {
99 int userlevel = 0; 98 int userlevel = 0;