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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index f73d9ca..46ce8fd 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -463,7 +463,7 @@ namespace OpenSim.Region.Framework.Scenes
463 /// <summary> 463 /// <summary>
464 /// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes. 464 /// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes.
465 /// </summary> 465 /// </summary>
466 public void AttachToBackup() 466 public virtual void AttachToBackup()
467 { 467 {
468 if (InSceneBackup) 468 if (InSceneBackup)
469 { 469 {
@@ -1063,7 +1063,7 @@ namespace OpenSim.Region.Framework.Scenes
1063 /// Processes backup. 1063 /// Processes backup.
1064 /// </summary> 1064 /// </summary>
1065 /// <param name="datastore"></param> 1065 /// <param name="datastore"></param>
1066 public void ProcessBackup(IRegionDataStore datastore, bool forcedBackup) 1066 public virtual void ProcessBackup(IRegionDataStore datastore, bool forcedBackup)
1067 { 1067 {
1068 if (!m_isBackedUp) 1068 if (!m_isBackedUp)
1069 return; 1069 return;
@@ -2063,7 +2063,7 @@ namespace OpenSim.Region.Framework.Scenes
2063 /// Stop this object from being persisted over server restarts. 2063 /// Stop this object from being persisted over server restarts.
2064 /// </summary> 2064 /// </summary>
2065 /// <param name="objectGroup"></param> 2065 /// <param name="objectGroup"></param>
2066 public void DetachFromBackup() 2066 public virtual void DetachFromBackup()
2067 { 2067 {
2068 if (m_isBackedUp) 2068 if (m_isBackedUp)
2069 m_scene.EventManager.OnBackup -= ProcessBackup; 2069 m_scene.EventManager.OnBackup -= ProcessBackup;