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-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs13
1 files changed, 8 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 34413e5..d119791 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -250,17 +250,20 @@ namespace OpenSim.Region.Physics.Manager
250 public abstract Vector3 CenterOfMass { get; } 250 public abstract Vector3 CenterOfMass { get; }
251 251
252 /// <summary> 252 /// <summary>
253 /// Velocity of this actor. 253 /// The desired velocity of this actor.
254 /// </summary> 254 /// </summary>
255 /// <remarks> 255 /// <remarks>
256 /// Setting this provides a target velocity for physics scene updates. 256 /// Setting this provides a target velocity for physics scene updates.
257 /// Getting this returns the velocity calculated by physics scene updates, using factors such as target velocity, 257 /// Getting this returns the last set target. Fetch Velocity to get the current velocity.
258 /// time to accelerate and collisions.
259 /// </remarks> 258 /// </remarks>
259 protected Vector3 m_targetVelocity;
260 public virtual Vector3 TargetVelocity 260 public virtual Vector3 TargetVelocity
261 { 261 {
262 get { return Velocity; } 262 get { return m_targetVelocity; }
263 set { Velocity = value; } 263 set {
264 m_targetVelocity = value;
265 Velocity = m_targetVelocity;
266 }
264 } 267 }
265 268
266 public abstract Vector3 Velocity { get; set; } 269 public abstract Vector3 Velocity { get; set; }