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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs14
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs17
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs40
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs6
4 files changed, 69 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 419de66..bcfd392 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -278,7 +278,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
278 ThrottleRates = new ThrottleRates(configSource); 278 ThrottleRates = new ThrottleRates(configSource);
279 279
280 if (UsePools) 280 if (UsePools)
281 {
281 m_incomingPacketPool = new Pool<IncomingPacket>(() => new IncomingPacket(), 500); 282 m_incomingPacketPool = new Pool<IncomingPacket>(() => new IncomingPacket(), 500);
283
284 StatsManager.RegisterStat(
285 new Stat(
286 "IncomingPacketPoolCount",
287 "Objects within incoming packet pool",
288 "The number of objects currently stored within the incoming packet pool",
289 "",
290 "clientstack",
291 "packetpool",
292 StatType.Pull,
293 stat => stat.Value = m_incomingPacketPool.Count,
294 StatVerbosity.Debug));
295 }
282 } 296 }
283 297
284 public void Start() 298 public void Start()
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index 6e6b3ef..18abfd6 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -31,6 +31,7 @@ using System.Net.Sockets;
31using System.Threading; 31using System.Threading;
32using log4net; 32using log4net;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Monitoring;
34 35
35namespace OpenMetaverse 36namespace OpenMetaverse
36{ 37{
@@ -107,9 +108,25 @@ namespace OpenMetaverse
107 public void StartInbound(int recvBufferSize, bool asyncPacketHandling) 108 public void StartInbound(int recvBufferSize, bool asyncPacketHandling)
108 { 109 {
109 if (UsePools) 110 if (UsePools)
111 {
110 m_pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500); 112 m_pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500);
113
114 StatsManager.RegisterStat(
115 new Stat(
116 "UDPPacketBufferPoolCount",
117 "Objects within the UDPPacketBuffer pool",
118 "The number of objects currently stored within the UDPPacketBuffer pool",
119 "",
120 "clientstack",
121 "packetpool",
122 StatType.Pull,
123 stat => stat.Value = m_pool.Count,
124 StatVerbosity.Debug));
125 }
111 else 126 else
127 {
112 m_pool = null; 128 m_pool = null;
129 }
113 130
114 m_asyncPacketHandling = asyncPacketHandling; 131 m_asyncPacketHandling = asyncPacketHandling;
115 132
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs
index 2a3d14f..9f22fb4 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs
@@ -47,18 +47,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
47 private PercentageStat m_packetsReusedStat = new PercentageStat( 47 private PercentageStat m_packetsReusedStat = new PercentageStat(
48 "PacketsReused", 48 "PacketsReused",
49 "Packets reused", 49 "Packets reused",
50 "Number of packets reused out of all requests to the packet pool",
50 "clientstack", 51 "clientstack",
51 "packetpool", 52 "packetpool",
52 StatVerbosity.Debug, 53 StatType.Push,
53 "Number of packets reused out of all requests to the packet pool"); 54 null,
55 StatVerbosity.Debug);
54 56
55 private PercentageStat m_blocksReusedStat = new PercentageStat( 57 private PercentageStat m_blocksReusedStat = new PercentageStat(
56 "BlocksReused", 58 "PacketDataBlocksReused",
57 "Blocks reused", 59 "Packet data blocks reused",
60 "Number of data blocks reused out of all requests to the packet pool",
58 "clientstack", 61 "clientstack",
59 "packetpool", 62 "packetpool",
60 StatVerbosity.Debug, 63 StatType.Push,
61 "Number of data blocks reused out of all requests to the packet pool"); 64 null,
65 StatVerbosity.Debug);
62 66
63 /// <summary> 67 /// <summary>
64 /// Pool of packets available for reuse. 68 /// Pool of packets available for reuse.
@@ -88,6 +92,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
88 { 92 {
89 StatsManager.RegisterStat(m_packetsReusedStat); 93 StatsManager.RegisterStat(m_packetsReusedStat);
90 StatsManager.RegisterStat(m_blocksReusedStat); 94 StatsManager.RegisterStat(m_blocksReusedStat);
95
96 StatsManager.RegisterStat(
97 new Stat(
98 "PacketsPoolCount",
99 "Objects within the packet pool",
100 "The number of objects currently stored within the packet pool",
101 "",
102 "clientstack",
103 "packetpool",
104 StatType.Pull,
105 stat => { lock (pool) { stat.Value = pool.Count; } },
106 StatVerbosity.Debug));
107
108 StatsManager.RegisterStat(
109 new Stat(
110 "PacketDataBlocksPoolCount",
111 "Objects within the packet data block pool",
112 "The number of objects currently stored within the packet data block pool",
113 "",
114 "clientstack",
115 "packetpool",
116 StatType.Pull,
117 stat => { lock (DataBlocks) { stat.Value = DataBlocks.Count; } },
118 StatVerbosity.Debug));
91 } 119 }
92 120
93 /// <summary> 121 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index 2addb5b..b9d615e 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -245,11 +245,13 @@ namespace OpenSim.Region.Framework.Scenes
245 = new Stat( 245 = new Stat(
246 "SlowFrames", 246 "SlowFrames",
247 "Slow Frames", 247 "Slow Frames",
248 "Number of frames where frame time has been significantly longer than the desired frame time.",
248 " frames", 249 " frames",
249 "scene", 250 "scene",
250 m_scene.Name, 251 m_scene.Name,
251 StatVerbosity.Info, 252 StatType.Push,
252 "Number of frames where frame time has been significantly longer than the desired frame time."); 253 null,
254 StatVerbosity.Info);
253 255
254 StatsManager.RegisterStat(SlowFramesStat); 256 StatsManager.RegisterStat(SlowFramesStat);
255 } 257 }