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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 1470191..5b0480f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -375,13 +375,15 @@ namespace OpenSim.Region.Framework.Scenes
375 } 375 }
376 376
377 /// <summary> 377 /// <summary>
378 /// A relic from when we we thought that prims contained folder objects. In
379 /// reality, prim == folder
378 /// Exposing this is not particularly good, but it's one of the least evils at the moment to see 380 /// Exposing this is not particularly good, but it's one of the least evils at the moment to see
379 /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. 381 /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
380 /// </summary> 382 /// </summary>
381 public UUID FolderID 383 public UUID FolderID
382 { 384 {
383 get { return UUID; } 385 get { return UUID; }
384 set { } // Don't allow assignment, or legacy prims wil b0rk 386 set { } // Don't allow assignment, or legacy prims wil b0rk - but we need the setter for legacy serialization.
385 } 387 }
386 388
387 /// <value> 389 /// <value>