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-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs26
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RestartModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs45
-rw-r--r--OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs43
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs23
8 files changed, 88 insertions, 81 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 930a117..d11d677 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -365,12 +365,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
365 365
366 landData.Add(parcel); 366 landData.Add(parcel);
367 } 367 }
368 368
369 if (!m_merge) 369 if (!m_merge)
370 m_scene.LandChannel.Clear(false); 370 {
371 bool setupDefaultParcel = (landData.Count == 0);
372 m_scene.LandChannel.Clear(setupDefaultParcel);
373 }
371 374
372 m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData); 375 m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
373 m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count); 376 m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
374 } 377 }
375 378
376 /// <summary> 379 /// <summary>
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 2307c8e..729e9f7 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -313,6 +313,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
313 Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null"); 313 Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null");
314 Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match"); 314 Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
315 315
316 Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels");
317
316 // Temporary 318 // Temporary
317 Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); 319 Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
318 } 320 }
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index f28faed..4e7c76f 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -437,8 +437,12 @@ namespace OpenSim.Region.CoreModules.World.Land
437 } 437 }
438 } 438 }
439 439
440 /// <summary>
441 /// Like handleEventManagerOnSignificantClientMovement, but called with an AgentUpdate regardless of distance.
442 /// </summary>
443 /// <param name="avatar"></param>
440 public void EventManagerOnClientMovement(ScenePresence avatar) 444 public void EventManagerOnClientMovement(ScenePresence avatar)
441 //Like handleEventManagerOnSignificantClientMovement, but called with an AgentUpdate regardless of distance. 445 //
442 { 446 {
443 ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 447 ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
444 if (over != null) 448 if (over != null)
@@ -451,7 +455,6 @@ namespace OpenSim.Region.CoreModules.World.Land
451 } 455 }
452 } 456 }
453 457
454
455 public void ClientOnParcelAccessListRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID, 458 public void ClientOnParcelAccessListRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID,
456 int landLocalID, IClientAPI remote_client) 459 int landLocalID, IClientAPI remote_client)
457 { 460 {
@@ -585,14 +588,14 @@ namespace OpenSim.Region.CoreModules.World.Land
585 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); 588 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
586 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); 589 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
587 } 590 }
588 591
589 m_landList.Clear(); 592 m_landList.Clear();
593
594 ResetSimLandObjects();
595
596 if (setupDefaultParcel)
597 CreateDefaultParcel();
590 } 598 }
591
592 ResetSimLandObjects();
593
594 if (setupDefaultParcel)
595 CreateDefaultParcel();
596 } 599 }
597 600
598 private void performFinalLandJoin(ILandObject master, ILandObject slave) 601 private void performFinalLandJoin(ILandObject master, ILandObject slave)
@@ -1324,8 +1327,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1324 1327
1325 public void EventManagerOnNoLandDataFromStorage() 1328 public void EventManagerOnNoLandDataFromStorage()
1326 { 1329 {
1327 ResetSimLandObjects(); 1330 lock (m_landList)
1328 CreateDefaultParcel(); 1331 {
1332 ResetSimLandObjects();
1333 CreateDefaultParcel();
1334 }
1329 } 1335 }
1330 1336
1331 #endregion 1337 #endregion
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 0fbc93c..6c9bb10 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.World.Land
67 public int GetPrimsFree() 67 public int GetPrimsFree()
68 { 68 {
69 m_scene.EventManager.TriggerParcelPrimCountUpdate(); 69 m_scene.EventManager.TriggerParcelPrimCountUpdate();
70 int free = GetSimulatorMaxPrimCount(this) - m_landData.SimwidePrims; 70 int free = GetSimulatorMaxPrimCount() - m_landData.SimwidePrims;
71 return free; 71 return free;
72 } 72 }
73 73
@@ -181,11 +181,11 @@ namespace OpenSim.Region.CoreModules.World.Land
181 overrideSimulatorMaxPrimCount = overrideDel; 181 overrideSimulatorMaxPrimCount = overrideDel;
182 } 182 }
183 183
184 public int GetParcelMaxPrimCount(ILandObject thisObject) 184 public int GetParcelMaxPrimCount()
185 { 185 {
186 if (overrideParcelMaxPrimCount != null) 186 if (overrideParcelMaxPrimCount != null)
187 { 187 {
188 return overrideParcelMaxPrimCount(thisObject); 188 return overrideParcelMaxPrimCount(this);
189 } 189 }
190 else 190 else
191 { 191 {
@@ -197,11 +197,12 @@ namespace OpenSim.Region.CoreModules.World.Land
197 return parcelMax; 197 return parcelMax;
198 } 198 }
199 } 199 }
200 public int GetSimulatorMaxPrimCount(ILandObject thisObject) 200
201 public int GetSimulatorMaxPrimCount()
201 { 202 {
202 if (overrideSimulatorMaxPrimCount != null) 203 if (overrideSimulatorMaxPrimCount != null)
203 { 204 {
204 return overrideSimulatorMaxPrimCount(thisObject); 205 return overrideSimulatorMaxPrimCount(this);
205 } 206 }
206 else 207 else
207 { 208 {
@@ -244,8 +245,8 @@ namespace OpenSim.Region.CoreModules.World.Land
244 remote_client.SendLandProperties(seq_id, 245 remote_client.SendLandProperties(seq_id,
245 snap_selection, request_result, this, 246 snap_selection, request_result, this,
246 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 247 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
247 GetParcelMaxPrimCount(this), 248 GetParcelMaxPrimCount(),
248 GetSimulatorMaxPrimCount(this), regionFlags); 249 GetSimulatorMaxPrimCount(), regionFlags);
249 } 250 }
250 251
251 public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client) 252 public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index c2934cd..7f6f4df 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -82,14 +82,14 @@ namespace OpenSim.Region.CoreModules.World.Region
82 false, "region restart bluebox", 82 false, "region restart bluebox",
83 "region restart bluebox <message> <delta seconds>+", 83 "region restart bluebox <message> <delta seconds>+",
84 "Schedule a region restart", 84 "Schedule a region restart",
85 "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a transient notice. If multiple deltas are given then a notice is sent when we reach each delta.", 85 "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.",
86 HandleRegionRestart); 86 HandleRegionRestart);
87 87
88 MainConsole.Instance.Commands.AddCommand("RestartModule", 88 MainConsole.Instance.Commands.AddCommand("RestartModule",
89 false, "region restart notice", 89 false, "region restart notice",
90 "region restart notice <message> <delta seconds>+", 90 "region restart notice <message> <delta seconds>+",
91 "Schedule a region restart", 91 "Schedule a region restart",
92 "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.", 92 "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a transient notice. If multiple deltas are given then a notice is sent when we reach each delta.",
93 HandleRegionRestart); 93 HandleRegionRestart);
94 94
95 MainConsole.Instance.Commands.AddCommand("RestartModule", 95 MainConsole.Instance.Commands.AddCommand("RestartModule",
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 1c30a35..17242dc 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -927,9 +927,9 @@ namespace OpenSim.Region.Framework.Scenes
927 uint callbackID, string description, string name, 927 uint callbackID, string description, string name,
928 sbyte invType, sbyte type, UUID olditemID) 928 sbyte invType, sbyte type, UUID olditemID)
929 { 929 {
930 m_log.DebugFormat( 930// m_log.DebugFormat(
931 "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}", 931// "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}",
932 remoteClient.Name, name, folderID, olditemID); 932// remoteClient.Name, name, folderID, olditemID);
933 933
934 if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) 934 if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
935 return; 935 return;
@@ -937,20 +937,25 @@ namespace OpenSim.Region.Framework.Scenes
937 ScenePresence presence; 937 ScenePresence presence;
938 if (TryGetScenePresence(remoteClient.AgentId, out presence)) 938 if (TryGetScenePresence(remoteClient.AgentId, out presence))
939 { 939 {
940 bool linkAlreadyExists = false; 940 // Disabled the check for duplicate links.
941 List<InventoryItemBase> existingItems = InventoryService.GetFolderItems(remoteClient.AgentId, folderID); 941 //
942 foreach (InventoryItemBase item in existingItems) 942 // When outfits are being adjusted, the viewer rapidly sends delete link messages followed by
943 if (item.AssetID == olditemID) 943 // create links. However, since these are handled asynchronously, the deletes do not complete before
944 linkAlreadyExists = true; 944 // the creates are handled. Therefore, we cannot enforce a duplicate link check.
945 945// InventoryItemBase existingLink = null;
946 if (linkAlreadyExists) 946// List<InventoryItemBase> existingItems = InventoryService.GetFolderItems(remoteClient.AgentId, folderID);
947 { 947// foreach (InventoryItemBase item in existingItems)
948 m_log.WarnFormat( 948// if (item.AssetID == olditemID)
949 "[AGENT INVENTORY]: Ignoring request from {0} to create item link {1} in folder {2} pointing to {3} since a link already exists", 949// existingLink = item;
950 remoteClient.Name, name, folderID, olditemID); 950//
951 951// if (existingLink != null)
952 return; 952// {
953 } 953// m_log.WarnFormat(
954// "[AGENT INVENTORY]: Ignoring request from {0} to create item link {1} in folder {2} pointing to {3} since a link named {4} with id {5} already exists",
955// remoteClient.Name, name, folderID, olditemID, existingLink.Name, existingLink.ID);
956//
957// return;
958// }
954 959
955 AssetBase asset = new AssetBase(); 960 AssetBase asset = new AssetBase();
956 asset.FullID = olditemID; 961 asset.FullID = olditemID;
@@ -978,7 +983,11 @@ namespace OpenSim.Region.Framework.Scenes
978 /// <param name="itemID"></param> 983 /// <param name="itemID"></param>
979 private void RemoveInventoryItem(IClientAPI remoteClient, List<UUID> itemIDs) 984 private void RemoveInventoryItem(IClientAPI remoteClient, List<UUID> itemIDs)
980 { 985 {
981 //m_log.Debug("[SCENE INVENTORY]: user " + remoteClient.AgentId); 986// m_log.DebugFormat(
987// "[AGENT INVENTORY]: Removing inventory items {0} for {1}",
988// string.Join(",", itemIDs.ConvertAll<string>(uuid => uuid.ToString()).ToArray()),
989// remoteClient.Name);
990
982 InventoryService.DeleteItems(remoteClient.AgentId, itemIDs); 991 InventoryService.DeleteItems(remoteClient.AgentId, itemIDs);
983 } 992 }
984 993
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
index 471b90f..c1957e2 100644
--- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
+++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
@@ -76,22 +76,24 @@ namespace OpenSim.Region.OptionalModules
76 76
77 public void AddRegion(Scene scene) 77 public void AddRegion(Scene scene)
78 { 78 {
79 if(!m_enabled) 79 if (!m_enabled)
80 { 80 {
81 return; 81 return;
82 } 82 }
83 scene.Permissions.OnRezObject += CanRezObject; 83 scene.Permissions.OnRezObject += CanRezObject;
84 scene.Permissions.OnObjectEntry += CanObjectEnter; 84 scene.Permissions.OnObjectEntry += CanObjectEnter;
85 scene.Permissions.OnDuplicateObject += CanDuplicateObject; 85 scene.Permissions.OnDuplicateObject += CanDuplicateObject;
86
86 m_log.DebugFormat("[PRIM LIMITS]: Region {0} added", scene.RegionInfo.RegionName); 87 m_log.DebugFormat("[PRIM LIMITS]: Region {0} added", scene.RegionInfo.RegionName);
87 } 88 }
88 89
89 public void RemoveRegion(Scene scene) 90 public void RemoveRegion(Scene scene)
90 { 91 {
91 if(m_enabled) 92 if (m_enabled)
92 { 93 {
93 return; 94 return;
94 } 95 }
96
95 scene.Permissions.OnRezObject -= CanRezObject; 97 scene.Permissions.OnRezObject -= CanRezObject;
96 scene.Permissions.OnObjectEntry -= CanObjectEnter; 98 scene.Permissions.OnObjectEntry -= CanObjectEnter;
97 scene.Permissions.OnDuplicateObject -= CanDuplicateObject; 99 scene.Permissions.OnDuplicateObject -= CanDuplicateObject;
@@ -104,13 +106,11 @@ namespace OpenSim.Region.OptionalModules
104 106
105 private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene) 107 private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene)
106 { 108 {
107 // This may be a little long winded and can probably be optomized 109 ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
108 int usedPrims = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).PrimCounts.Total; 110 int usedPrims = lo.PrimCounts.Total;
109 LandData landData = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).LandData; 111 int simulatorCapacity = lo.GetSimulatorMaxPrimCount();
110 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) *
111 (float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus);
112 112
113 if(objectCount + usedPrims > simulatorCapacity) 113 if (objectCount + usedPrims > simulatorCapacity)
114 { 114 {
115 m_dialogModule.SendAlertToUser(owner, "Unable to rez object because the parcel is too full"); 115 m_dialogModule.SendAlertToUser(owner, "Unable to rez object because the parcel is too full");
116 return false; 116 return false;
@@ -118,7 +118,7 @@ namespace OpenSim.Region.OptionalModules
118 118
119 return true; 119 return true;
120 } 120 }
121 //OnMoveObject 121
122 private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) 122 private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene)
123 { 123 {
124 SceneObjectPart obj = scene.GetSceneObjectPart(objectID); 124 SceneObjectPart obj = scene.GetSceneObjectPart(objectID);
@@ -126,11 +126,9 @@ namespace OpenSim.Region.OptionalModules
126 int objectCount = obj.ParentGroup.PrimCount; 126 int objectCount = obj.ParentGroup.PrimCount;
127 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); 127 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
128 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); 128 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
129 129
130 int usedPrims=newParcel.PrimCounts.Total; 130 int usedPrims = newParcel.PrimCounts.Total;
131 LandData landData = newParcel.LandData; 131 int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount();
132 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) *
133 (float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus);
134 132
135 // The prim hasn't crossed a region boundry so we don't need to worry 133 // The prim hasn't crossed a region boundry so we don't need to worry
136 // about prim counts here 134 // about prim counts here
@@ -138,36 +136,39 @@ namespace OpenSim.Region.OptionalModules
138 { 136 {
139 return true; 137 return true;
140 } 138 }
139
141 // Prim counts are determined by the location of the root prim. if we're 140 // Prim counts are determined by the location of the root prim. if we're
142 // moving a child prim, just let it pass 141 // moving a child prim, just let it pass
143 if(!obj.IsRoot) 142 if(!obj.IsRoot)
144 { 143 {
145 return true; 144 return true;
146 } 145 }
147 // Add Special Case here for temporary prims 146
147 // TODO: Add Special Case here for temporary prims
148 148
149 if(objectCount + usedPrims > simulatorCapacity) 149 if(objectCount + usedPrims > simulatorCapacity)
150 { 150 {
151 m_dialogModule.SendAlertToUser(obj.OwnerID, "Unable to move object because the destination parcel is too full"); 151 m_dialogModule.SendAlertToUser(obj.OwnerID, "Unable to move object because the destination parcel is too full");
152 return false; 152 return false;
153 } 153 }
154
154 return true; 155 return true;
155 } 156 }
157
156 //OnDuplicateObject 158 //OnDuplicateObject
157 private bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition) 159 private bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition)
158 { 160 {
159 // This may be a little long winded and can probably be optomized 161 ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
160 int usedPrims = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).PrimCounts.Total; 162 int usedPrims = lo.PrimCounts.Total;
161 LandData landData = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).LandData; 163 int simulatorCapacity = lo.GetSimulatorMaxPrimCount();
162 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) *
163 (float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus);
164 164
165 if(objectCount + usedPrims > simulatorCapacity) 165 if(objectCount + usedPrims > simulatorCapacity)
166 { 166 {
167 m_dialogModule.SendAlertToUser(owner, "Unable to duplicate object because the parcel is too full"); 167 m_dialogModule.SendAlertToUser(owner, "Unable to duplicate object because the parcel is too full");
168 return false; 168 return false;
169 } 169 }
170
170 return true; 171 return true;
171 } 172 }
172 } 173 }
173} 174} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 1f60a7b..48a7953 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -10587,31 +10587,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10587 public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide) 10587 public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide)
10588 { 10588 {
10589 m_host.AddScriptLPS(1); 10589 m_host.AddScriptLPS(1);
10590 // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
10591 // Which probably will be irrelevent in OpenSim....
10592 LandData land = World.GetLandData((float)pos.x, (float)pos.y);
10593 10590
10594 float bonusfactor = (float)World.RegionInfo.RegionSettings.ObjectBonus; 10591 ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
10595 10592
10596 if (land == null) 10593 if (lo == null)
10597 {
10598 return 0; 10594 return 0;
10599 }
10600 10595
10601 if (sim_wide != 0) 10596 if (sim_wide != 0)
10602 { 10597 return lo.GetSimulatorMaxPrimCount();
10603 decimal v = land.SimwideArea * (decimal)(0.22) * (decimal)bonusfactor;
10604
10605 return (int)v;
10606 }
10607
10608 else 10598 else
10609 { 10599 return lo.GetParcelMaxPrimCount();
10610 decimal v = land.Area * (decimal)(0.22) * (decimal)bonusfactor;
10611
10612 return (int)v;
10613 }
10614
10615 } 10600 }
10616 10601
10617 public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) 10602 public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param)