diff options
Diffstat (limited to 'OpenSim/Region')
18 files changed, 662 insertions, 7 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index e7ce2e0..3ac4e5e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -15792,5 +15792,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
15792 | 15792 | ||
15793 | return osdEvent; | 15793 | return osdEvent; |
15794 | } | 15794 | } |
15795 | |||
15796 | public void SendAvatarInterestsReply(UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages) | ||
15797 | { | ||
15798 | AvatarInterestsReplyPacket packet = (AvatarInterestsReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarInterestsReply); | ||
15799 | |||
15800 | packet.AgentData = new AvatarInterestsReplyPacket.AgentDataBlock(); | ||
15801 | packet.AgentData.AgentID = AgentId; | ||
15802 | packet.AgentData.AvatarID = avatarID; | ||
15803 | |||
15804 | packet.PropertiesData = new AvatarInterestsReplyPacket.PropertiesDataBlock(); | ||
15805 | packet.PropertiesData.WantToMask = wantMask; | ||
15806 | packet.PropertiesData.WantToText = Utils.StringToBytes(wantText); | ||
15807 | packet.PropertiesData.SkillsMask = skillsMask; | ||
15808 | packet.PropertiesData.SkillsText = Utils.StringToBytes(skillsText); | ||
15809 | packet.PropertiesData.LanguagesText = Utils.StringToBytes(languages); | ||
15810 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
15811 | } | ||
15795 | } | 15812 | } |
15796 | } | 15813 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index b778389..0ced2f9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -174,7 +174,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
174 | 174 | ||
175 | return nodesLoaded; | 175 | return nodesLoaded; |
176 | } | 176 | } |
177 | 177 | ||
178 | public void Close() | ||
179 | { | ||
180 | if (m_loadStream != null) | ||
181 | m_loadStream.Close(); | ||
182 | } | ||
183 | |||
178 | /// <summary> | 184 | /// <summary> |
179 | /// Replicate the inventory paths in the archive to the user's inventory as necessary. | 185 | /// Replicate the inventory paths in the archive to the user's inventory as necessary. |
180 | /// </summary> | 186 | /// </summary> |
@@ -258,6 +264,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
258 | = rawDirsToCreate[i].LastIndexOf( | 264 | = rawDirsToCreate[i].LastIndexOf( |
259 | ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR); | 265 | ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR); |
260 | 266 | ||
267 | if (identicalNameIdentifierIndex < 0) | ||
268 | { | ||
269 | i++; | ||
270 | continue; | ||
271 | } | ||
261 | string newFolderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex); | 272 | string newFolderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex); |
262 | 273 | ||
263 | newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName); | 274 | newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Profiles/AvatarProfilesModule.cs b/OpenSim/Region/CoreModules/Avatar/Profiles/AvatarProfilesModule.cs index 0f58788..8cf58c6 100644 --- a/OpenSim/Region/CoreModules/Avatar/Profiles/AvatarProfilesModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Profiles/AvatarProfilesModule.cs | |||
@@ -43,6 +43,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profiles | |||
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | private Scene m_scene; | 44 | private Scene m_scene; |
45 | private IProfileModule m_profileModule = null; | 45 | private IProfileModule m_profileModule = null; |
46 | private bool m_enabled = true; | ||
46 | 47 | ||
47 | public AvatarProfilesModule() | 48 | public AvatarProfilesModule() |
48 | { | 49 | { |
@@ -52,12 +53,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Profiles | |||
52 | 53 | ||
53 | public void Initialise(Scene scene, IConfigSource config) | 54 | public void Initialise(Scene scene, IConfigSource config) |
54 | { | 55 | { |
56 | IConfig profileConfig = config.Configs["Profile"]; | ||
57 | if (profileConfig != null) | ||
58 | { | ||
59 | if (profileConfig.GetString("Module", Name) != Name) | ||
60 | { | ||
61 | m_enabled = false; | ||
62 | return; | ||
63 | } | ||
64 | } | ||
65 | |||
55 | m_scene = scene; | 66 | m_scene = scene; |
56 | m_scene.EventManager.OnNewClient += NewClient; | 67 | m_scene.EventManager.OnNewClient += NewClient; |
57 | } | 68 | } |
58 | 69 | ||
59 | public void PostInitialise() | 70 | public void PostInitialise() |
60 | { | 71 | { |
72 | if (!m_enabled) | ||
73 | return; | ||
61 | m_profileModule = m_scene.RequestModuleInterface<IProfileModule>(); | 74 | m_profileModule = m_scene.RequestModuleInterface<IProfileModule>(); |
62 | } | 75 | } |
63 | 76 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs new file mode 100644 index 0000000..6941e00 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs | |||
@@ -0,0 +1,219 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.IO; | ||
30 | using System.Reflection; | ||
31 | |||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Communications; | ||
34 | using OpenSim.Framework.Communications.Cache; | ||
35 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | ||
36 | using OpenSim.Region.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using OpenSim.Services.Interfaces; | ||
40 | |||
41 | using OpenMetaverse; | ||
42 | using log4net; | ||
43 | using Nini.Config; | ||
44 | |||
45 | namespace OpenSim.Region.CoreModules.Framework.Library | ||
46 | { | ||
47 | public class LibraryModule : ISharedRegionModule | ||
48 | { | ||
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | private static bool m_HasRunOnce = false; | ||
51 | |||
52 | private bool m_Enabled = false; | ||
53 | private string m_LibraryName = "OpenSim Library"; | ||
54 | private Scene m_Scene; | ||
55 | |||
56 | #region ISharedRegionModule | ||
57 | |||
58 | public void Initialise(IConfigSource config) | ||
59 | { | ||
60 | m_Enabled = config.Configs["Modules"].GetBoolean("LibraryModule", m_Enabled); | ||
61 | if (m_Enabled) | ||
62 | { | ||
63 | IConfig libConfig = config.Configs["LibraryModule"]; | ||
64 | if (libConfig != null) | ||
65 | m_LibraryName = libConfig.GetString("LibraryName", m_LibraryName); | ||
66 | } | ||
67 | } | ||
68 | |||
69 | public bool IsSharedModule | ||
70 | { | ||
71 | get { return true; } | ||
72 | } | ||
73 | |||
74 | public string Name | ||
75 | { | ||
76 | get { return "Library Module"; } | ||
77 | } | ||
78 | |||
79 | public Type ReplaceableInterface | ||
80 | { | ||
81 | get { return null; } | ||
82 | } | ||
83 | |||
84 | public void AddRegion(Scene scene) | ||
85 | { | ||
86 | if (!m_Enabled) | ||
87 | return; | ||
88 | |||
89 | // Store only the first scene | ||
90 | if (m_Scene == null) | ||
91 | { | ||
92 | m_Scene = scene; | ||
93 | } | ||
94 | } | ||
95 | |||
96 | public void RemoveRegion(Scene scene) | ||
97 | { | ||
98 | } | ||
99 | |||
100 | public void RegionLoaded(Scene scene) | ||
101 | { | ||
102 | if (!m_Enabled) | ||
103 | return; | ||
104 | |||
105 | // This will never run more than once, even if the region is restarted | ||
106 | if (!m_HasRunOnce) | ||
107 | { | ||
108 | LoadLibrariesFromArchives(); | ||
109 | //DumpLibrary(); | ||
110 | m_HasRunOnce = true; | ||
111 | } | ||
112 | } | ||
113 | |||
114 | public void PostInitialise() | ||
115 | { | ||
116 | } | ||
117 | |||
118 | public void Close() | ||
119 | { | ||
120 | m_Scene = null; | ||
121 | } | ||
122 | |||
123 | #endregion ISharedRegionModule | ||
124 | |||
125 | #region LoadLibraries | ||
126 | private string pathToLibraries = "Library"; | ||
127 | |||
128 | protected void LoadLibrariesFromArchives() | ||
129 | { | ||
130 | InventoryFolderImpl lib = m_Scene.CommsManager.UserProfileCacheService.LibraryRoot; | ||
131 | if (lib == null) | ||
132 | { | ||
133 | m_log.Debug("[LIBRARY MODULE]: No library. Ignoring Library Module"); | ||
134 | return; | ||
135 | } | ||
136 | |||
137 | lib.Name = m_LibraryName; | ||
138 | |||
139 | RegionInfo regInfo = new RegionInfo(); | ||
140 | Scene m_MockScene = new Scene(regInfo); | ||
141 | m_MockScene.CommsManager = m_Scene.CommsManager; | ||
142 | LocalInventoryService invService = new LocalInventoryService((LibraryRootFolder)lib); | ||
143 | m_MockScene.RegisterModuleInterface<IInventoryService>(invService); | ||
144 | m_MockScene.RegisterModuleInterface<IAssetService>(m_Scene.AssetService); | ||
145 | |||
146 | UserProfileData profile = new UserProfileData(); | ||
147 | profile.FirstName = "OpenSim"; | ||
148 | profile.ID = lib.Owner; | ||
149 | profile.SurName = "Library"; | ||
150 | CachedUserInfo uinfo = new CachedUserInfo(invService, profile); | ||
151 | |||
152 | foreach (string iarFileName in Directory.GetFiles(pathToLibraries, "*.iar")) | ||
153 | { | ||
154 | string simpleName = Path.GetFileNameWithoutExtension(iarFileName); | ||
155 | |||
156 | m_log.InfoFormat("[LIBRARY MODULE]: Loading library archive {0} ({1})...", iarFileName, simpleName); | ||
157 | simpleName = GetInventoryPathFromName(simpleName); | ||
158 | |||
159 | try | ||
160 | { | ||
161 | InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, simpleName, iarFileName); | ||
162 | List<InventoryNodeBase> nodes = archread.Execute(); | ||
163 | if (nodes.Count == 0) | ||
164 | { | ||
165 | // didn't find the subfolder with the given name; place it on the top | ||
166 | m_log.InfoFormat("[LIBRARY MODULE]: Didn't find {0} in library. Placing archive on the top level", simpleName); | ||
167 | archread.Close(); | ||
168 | archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName); | ||
169 | archread.Execute(); | ||
170 | } | ||
171 | archread.Close(); | ||
172 | } | ||
173 | catch (Exception e) | ||
174 | { | ||
175 | m_log.DebugFormat("[LIBRARY MODULE]: Exception when processing archive {0}: {1}", iarFileName, e.Message); | ||
176 | } | ||
177 | |||
178 | } | ||
179 | |||
180 | } | ||
181 | |||
182 | private void DumpLibrary() | ||
183 | { | ||
184 | InventoryFolderImpl lib = m_Scene.CommsManager.UserProfileCacheService.LibraryRoot; | ||
185 | |||
186 | m_log.DebugFormat(" - folder {0}", lib.Name); | ||
187 | DumpFolder(lib); | ||
188 | } | ||
189 | |||
190 | private void DumpFolder(InventoryFolderImpl folder) | ||
191 | { | ||
192 | foreach (InventoryItemBase item in folder.Items.Values) | ||
193 | { | ||
194 | m_log.DebugFormat(" --> item {0}", item.Name); | ||
195 | } | ||
196 | foreach (InventoryFolderImpl f in folder.RequestListOfFolderImpls()) | ||
197 | { | ||
198 | m_log.DebugFormat(" - folder {0}", f.Name); | ||
199 | DumpFolder(f); | ||
200 | } | ||
201 | } | ||
202 | |||
203 | private string GetInventoryPathFromName(string name) | ||
204 | { | ||
205 | string[] parts = name.Split(new char[] { ' ' }); | ||
206 | if (parts.Length == 3) | ||
207 | { | ||
208 | name = string.Empty; | ||
209 | // cut the last part | ||
210 | for (int i = 0; i < parts.Length - 1; i++) | ||
211 | name = name + ' ' + parts[i]; | ||
212 | } | ||
213 | |||
214 | return name; | ||
215 | } | ||
216 | |||
217 | #endregion LoadLibraries | ||
218 | } | ||
219 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs new file mode 100644 index 0000000..2c95b5a --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs | |||
@@ -0,0 +1,263 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | |||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Framework.Communications.Cache; | ||
33 | using OpenSim.Services.Interfaces; | ||
34 | |||
35 | using OpenMetaverse; | ||
36 | using log4net; | ||
37 | |||
38 | namespace OpenSim.Region.CoreModules.Framework.Library | ||
39 | { | ||
40 | public class LocalInventoryService : IInventoryService | ||
41 | { | ||
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | |||
44 | private LibraryRootFolder m_Library; | ||
45 | |||
46 | public LocalInventoryService(LibraryRootFolder lib) | ||
47 | { | ||
48 | m_Library = lib; | ||
49 | } | ||
50 | |||
51 | /// <summary> | ||
52 | /// Retrieve the root inventory folder for the given user. | ||
53 | /// </summary> | ||
54 | /// <param name="userID"></param> | ||
55 | /// <returns>null if no root folder was found</returns> | ||
56 | public InventoryFolderBase GetRootFolder(UUID userID) { return m_Library; } | ||
57 | |||
58 | /// <summary> | ||
59 | /// Gets everything (folders and items) inside a folder | ||
60 | /// </summary> | ||
61 | /// <param name="userId"></param> | ||
62 | /// <param name="folderID"></param> | ||
63 | /// <returns></returns> | ||
64 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
65 | { | ||
66 | InventoryFolderImpl folder = null; | ||
67 | InventoryCollection inv = new InventoryCollection(); | ||
68 | inv.UserID = m_Library.Owner; | ||
69 | |||
70 | if (folderID != m_Library.ID) | ||
71 | { | ||
72 | folder = m_Library.FindFolder(folderID); | ||
73 | if (folder == null) | ||
74 | { | ||
75 | inv.Folders = new List<InventoryFolderBase>(); | ||
76 | inv.Items = new List<InventoryItemBase>(); | ||
77 | return inv; | ||
78 | } | ||
79 | } | ||
80 | else | ||
81 | folder = m_Library; | ||
82 | |||
83 | inv.Folders = folder.RequestListOfFolders(); | ||
84 | inv.Items = folder.RequestListOfItems(); | ||
85 | |||
86 | m_log.DebugFormat("[LIBRARY MODULE]: Got content for folder {0}", folder.Name); | ||
87 | return inv; | ||
88 | } | ||
89 | |||
90 | /// <summary> | ||
91 | /// Add a new folder to the user's inventory | ||
92 | /// </summary> | ||
93 | /// <param name="folder"></param> | ||
94 | /// <returns>true if the folder was successfully added</returns> | ||
95 | public bool AddFolder(InventoryFolderBase folder) | ||
96 | { | ||
97 | //m_log.DebugFormat("[LIBRARY MODULE]: Adding folder {0} ({1}) to {2}", folder.Name, folder.ID, folder.ParentID); | ||
98 | InventoryFolderImpl parent = m_Library; | ||
99 | if (m_Library.ID != folder.ParentID) | ||
100 | parent = m_Library.FindFolder(folder.ParentID); | ||
101 | |||
102 | if (parent == null) | ||
103 | { | ||
104 | m_log.DebugFormat("[LIBRARY MODULE]: could not add folder {0} because parent folder {1} not found", folder.Name, folder.ParentID); | ||
105 | return false; | ||
106 | } | ||
107 | |||
108 | parent.CreateChildFolder(folder.ID, folder.Name, (ushort)folder.Type); | ||
109 | |||
110 | return true; | ||
111 | } | ||
112 | |||
113 | /// <summary> | ||
114 | /// Add a new item to the user's inventory | ||
115 | /// </summary> | ||
116 | /// <param name="item"></param> | ||
117 | /// <returns>true if the item was successfully added</returns> | ||
118 | public bool AddItem(InventoryItemBase item) | ||
119 | { | ||
120 | //m_log.DebugFormat("[LIBRARY MODULE]: Adding item {0} to {1}", item.Name, item.Folder); | ||
121 | InventoryFolderImpl folder = m_Library; | ||
122 | if (m_Library.ID != item.Folder) | ||
123 | folder = m_Library.FindFolder(item.Folder); | ||
124 | |||
125 | if (folder == null) | ||
126 | { | ||
127 | m_log.DebugFormat("[LIBRARY MODULE]: could not add item {0} because folder {1} not found", item.Name, item.Folder); | ||
128 | return false; | ||
129 | } | ||
130 | |||
131 | folder.Items.Add(item.ID, item); | ||
132 | return true; | ||
133 | } | ||
134 | |||
135 | public bool CreateUserInventory(UUID user) { return false; } | ||
136 | |||
137 | /// <summary> | ||
138 | /// Gets the skeleton of the inventory -- folders only | ||
139 | /// </summary> | ||
140 | /// <param name="userId"></param> | ||
141 | /// <returns></returns> | ||
142 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) { return null; } | ||
143 | |||
144 | /// <summary> | ||
145 | /// Synchronous inventory fetch. | ||
146 | /// </summary> | ||
147 | /// <param name="userID"></param> | ||
148 | /// <returns></returns> | ||
149 | public InventoryCollection GetUserInventory(UUID userID) { return null; } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the | ||
153 | /// inventory has been received | ||
154 | /// </summary> | ||
155 | /// <param name="userID"></param> | ||
156 | /// <param name="callback"></param> | ||
157 | public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) { } | ||
158 | |||
159 | |||
160 | /// <summary> | ||
161 | /// Gets the user folder for the given folder-type | ||
162 | /// </summary> | ||
163 | /// <param name="userID"></param> | ||
164 | /// <param name="type"></param> | ||
165 | /// <returns></returns> | ||
166 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) { return null; } | ||
167 | |||
168 | |||
169 | /// <summary> | ||
170 | /// Gets the items inside a folder | ||
171 | /// </summary> | ||
172 | /// <param name="userID"></param> | ||
173 | /// <param name="folderID"></param> | ||
174 | /// <returns></returns> | ||
175 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) { return null; } | ||
176 | |||
177 | |||
178 | /// <summary> | ||
179 | /// Update a folder in the user's inventory | ||
180 | /// </summary> | ||
181 | /// <param name="folder"></param> | ||
182 | /// <returns>true if the folder was successfully updated</returns> | ||
183 | public bool UpdateFolder(InventoryFolderBase folder) { return false; } | ||
184 | |||
185 | /// <summary> | ||
186 | /// Move an inventory folder to a new location | ||
187 | /// </summary> | ||
188 | /// <param name="folder">A folder containing the details of the new location</param> | ||
189 | /// <returns>true if the folder was successfully moved</returns> | ||
190 | public bool MoveFolder(InventoryFolderBase folder) { return false; } | ||
191 | |||
192 | /// <summary> | ||
193 | /// Delete an item from the user's inventory | ||
194 | /// </summary> | ||
195 | /// <param name="item"></param> | ||
196 | /// <returns>true if the item was successfully deleted</returns> | ||
197 | //bool DeleteItem(InventoryItemBase item); | ||
198 | public bool DeleteFolders(UUID userID, List<UUID> folderIDs) { return false; } | ||
199 | |||
200 | /// <summary> | ||
201 | /// Purge an inventory folder of all its items and subfolders. | ||
202 | /// </summary> | ||
203 | /// <param name="folder"></param> | ||
204 | /// <returns>true if the folder was successfully purged</returns> | ||
205 | public bool PurgeFolder(InventoryFolderBase folder) { return false; } | ||
206 | |||
207 | |||
208 | /// <summary> | ||
209 | /// Update an item in the user's inventory | ||
210 | /// </summary> | ||
211 | /// <param name="item"></param> | ||
212 | /// <returns>true if the item was successfully updated</returns> | ||
213 | public bool UpdateItem(InventoryItemBase item) { return false; } | ||
214 | |||
215 | public bool MoveItems(UUID ownerID, List<InventoryItemBase> items) { return false; } | ||
216 | |||
217 | /// <summary> | ||
218 | /// Delete an item from the user's inventory | ||
219 | /// </summary> | ||
220 | /// <param name="item"></param> | ||
221 | /// <returns>true if the item was successfully deleted</returns> | ||
222 | //bool DeleteItem(InventoryItemBase item); | ||
223 | public bool DeleteItems(UUID userID, List<UUID> itemIDs) { return false; } | ||
224 | |||
225 | /// <summary> | ||
226 | /// Get an item, given by its UUID | ||
227 | /// </summary> | ||
228 | /// <param name="item"></param> | ||
229 | /// <returns></returns> | ||
230 | public InventoryItemBase GetItem(InventoryItemBase item) { return null; } | ||
231 | |||
232 | /// <summary> | ||
233 | /// Get a folder, given by its UUID | ||
234 | /// </summary> | ||
235 | /// <param name="folder"></param> | ||
236 | /// <returns></returns> | ||
237 | public InventoryFolderBase GetFolder(InventoryFolderBase folder) { return null; } | ||
238 | |||
239 | /// <summary> | ||
240 | /// Does the given user have an inventory structure? | ||
241 | /// </summary> | ||
242 | /// <param name="userID"></param> | ||
243 | /// <returns></returns> | ||
244 | public bool HasInventoryForUser(UUID userID) { return false; } | ||
245 | |||
246 | /// <summary> | ||
247 | /// Get the active gestures of the agent. | ||
248 | /// </summary> | ||
249 | /// <param name="userId"></param> | ||
250 | /// <returns></returns> | ||
251 | public List<InventoryItemBase> GetActiveGestures(UUID userId) { return null; } | ||
252 | |||
253 | /// <summary> | ||
254 | /// Get the union of permissions of all inventory items | ||
255 | /// that hold the given assetID. | ||
256 | /// </summary> | ||
257 | /// <param name="userID"></param> | ||
258 | /// <param name="assetID"></param> | ||
259 | /// <returns>The permissions or 0 if no such asset is found in | ||
260 | /// the user's inventory</returns> | ||
261 | public int GetAssetPermissions(UUID userID, UUID assetID) { return 0; } | ||
262 | } | ||
263 | } | ||
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml index 9757072..beb2307 100644 --- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml +++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml | |||
@@ -20,6 +20,7 @@ | |||
20 | <RegionModule id="CoreAssetCache" type="OpenSim.Region.CoreModules.Asset.CoreAssetCache" /> | 20 | <RegionModule id="CoreAssetCache" type="OpenSim.Region.CoreModules.Asset.CoreAssetCache" /> |
21 | <RegionModule id="GlynnTuckerAssetCache" type="OpenSim.Region.CoreModules.Asset.GlynnTuckerAssetCache" /> | 21 | <RegionModule id="GlynnTuckerAssetCache" type="OpenSim.Region.CoreModules.Asset.GlynnTuckerAssetCache" /> |
22 | <RegionModule id="CenomeMemoryAssetCache" type="OpenSim.Region.CoreModules.Asset.CenomeMemoryAssetCache"/> | 22 | <RegionModule id="CenomeMemoryAssetCache" type="OpenSim.Region.CoreModules.Asset.CenomeMemoryAssetCache"/> |
23 | <RegionModule id="LibraryModule" type="OpenSim.Region.CoreModules.Framework.Library.LibraryModule"/> | ||
23 | <!-- Service connectors OUT modules --> | 24 | <!-- Service connectors OUT modules --> |
24 | <RegionModule id="LocalUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.User.LocalUserServicesConnector" /> | 25 | <RegionModule id="LocalUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.User.LocalUserServicesConnector" /> |
25 | <RegionModule id="RemoteUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.User.RemoteUserServicesConnector" /> | 26 | <RegionModule id="RemoteUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.User.RemoteUserServicesConnector" /> |
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 816060f..fed8f64 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -1099,5 +1099,9 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
1099 | public void SendRebakeAvatarTextures(UUID textureID) | 1099 | public void SendRebakeAvatarTextures(UUID textureID) |
1100 | { | 1100 | { |
1101 | } | 1101 | } |
1102 | |||
1103 | public void SendAvatarInterestsReply(UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages) | ||
1104 | { | ||
1105 | } | ||
1102 | } | 1106 | } |
1103 | } | 1107 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index b0fb8b3..998d598 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -222,6 +222,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | protected internal bool AddRestoredSceneObject( | 222 | protected internal bool AddRestoredSceneObject( |
223 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) | 223 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) |
224 | { | 224 | { |
225 | // KF: Check for out-of-region, move inside and make static. | ||
226 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
227 | sceneObject.RootPart.GroupPosition.Y, | ||
228 | sceneObject.RootPart.GroupPosition.Z); | ||
229 | if (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
230 | npos.X > Constants.RegionSize || | ||
231 | npos.Y > Constants.RegionSize) | ||
232 | { | ||
233 | if (npos.X < 0.0) npos.X = 1.0f; | ||
234 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
235 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
236 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
237 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
238 | |||
239 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
240 | { | ||
241 | part.GroupPosition = npos; | ||
242 | } | ||
243 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
244 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
245 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
246 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
247 | } | ||
248 | |||
225 | if (!alreadyPersisted) | 249 | if (!alreadyPersisted) |
226 | { | 250 | { |
227 | sceneObject.ForceInventoryPersistence(); | 251 | sceneObject.ForceInventoryPersistence(); |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 930af81..3edb677 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Text.RegularExpressions; | 32 | using System.Text.RegularExpressions; |
32 | using System.Threading; | 33 | using System.Threading; |
@@ -91,6 +92,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
91 | { | 92 | { |
92 | GetWearableAssetUuids(assetUuid, assetUuids); | 93 | GetWearableAssetUuids(assetUuid, assetUuids); |
93 | } | 94 | } |
95 | else if (AssetType.Gesture == assetType) | ||
96 | { | ||
97 | GetGestureAssetUuids(assetUuid, assetUuids); | ||
98 | } | ||
94 | else if (AssetType.LSLText == assetType) | 99 | else if (AssetType.LSLText == assetType) |
95 | { | 100 | { |
96 | GetScriptAssetUuids(assetUuid, assetUuids); | 101 | GetScriptAssetUuids(assetUuid, assetUuids); |
@@ -278,5 +283,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
278 | GatherAssetUuids(sog, assetUuids); | 283 | GatherAssetUuids(sog, assetUuids); |
279 | } | 284 | } |
280 | } | 285 | } |
286 | |||
287 | protected void GetGestureAssetUuids(UUID gestureUuid, IDictionary<UUID, int> assetUuids) | ||
288 | { | ||
289 | AssetBase assetBase = GetAsset(gestureUuid); | ||
290 | |||
291 | MemoryStream ms = new MemoryStream(assetBase.Data); | ||
292 | StreamReader sr = new StreamReader(ms); | ||
293 | |||
294 | sr.ReadLine(); // Unknown (Version?) | ||
295 | sr.ReadLine(); // Unknown | ||
296 | sr.ReadLine(); // Unknown | ||
297 | sr.ReadLine(); // Name | ||
298 | sr.ReadLine(); // Comment ? | ||
299 | int count = Convert.ToInt32(sr.ReadLine()); // Item count | ||
300 | |||
301 | for (int i = 0 ; i < count ; i++) | ||
302 | { | ||
303 | string type = sr.ReadLine(); | ||
304 | if (type == null) | ||
305 | break; | ||
306 | string name = sr.ReadLine(); | ||
307 | if (name == null) | ||
308 | break; | ||
309 | string id = sr.ReadLine(); | ||
310 | if (id == null) | ||
311 | break; | ||
312 | string unknown = sr.ReadLine(); | ||
313 | if (unknown == null) | ||
314 | break; | ||
315 | |||
316 | // If it can be parsed as a UUID, it is an asset ID | ||
317 | UUID uuid; | ||
318 | if (UUID.TryParse(id, out uuid)) | ||
319 | assetUuids[uuid] = 1; | ||
320 | } | ||
321 | } | ||
281 | } | 322 | } |
282 | } \ No newline at end of file | 323 | } |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index bdf1574..c333413 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -1624,5 +1624,9 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
1624 | public void SendRebakeAvatarTextures(UUID textureID) | 1624 | public void SendRebakeAvatarTextures(UUID textureID) |
1625 | { | 1625 | { |
1626 | } | 1626 | } |
1627 | |||
1628 | public void SendAvatarInterestsReply(UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages) | ||
1629 | { | ||
1630 | } | ||
1627 | } | 1631 | } |
1628 | } | 1632 | } |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs index 19f7210..9d64667 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs | |||
@@ -179,6 +179,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
179 | /// </summary> | 179 | /// </summary> |
180 | /// <param name="msg">The message to send to the user</param> | 180 | /// <param name="msg">The message to send to the user</param> |
181 | void Say(string msg); | 181 | void Say(string msg); |
182 | |||
183 | void Say(string msg,int channel); | ||
182 | 184 | ||
183 | //// <value> | 185 | //// <value> |
184 | /// Grants access to the objects inventory | 186 | /// Grants access to the objects inventory |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IWorld.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IWorld.cs index 3c14ed5..3b3b3d0 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IWorld.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IWorld.cs | |||
@@ -41,6 +41,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
41 | { | 41 | { |
42 | public string Text; | 42 | public string Text; |
43 | public IEntity Sender; | 43 | public IEntity Sender; |
44 | public int Channel; | ||
44 | } | 45 | } |
45 | 46 | ||
46 | public delegate void OnChatDelegate(IWorld sender, ChatEventArgs e); | 47 | public delegate void OnChatDelegate(IWorld sender, ChatEventArgs e); |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs index 143c454..9596d13 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs | |||
@@ -384,6 +384,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
384 | m_rootScene.SimChat(msg, ChatTypeEnum.Say, sop.AbsolutePosition, sop.Name, sop.UUID, false); | 384 | m_rootScene.SimChat(msg, ChatTypeEnum.Say, sop.AbsolutePosition, sop.Name, sop.UUID, false); |
385 | } | 385 | } |
386 | 386 | ||
387 | public void Say(string msg,int channel) | ||
388 | { | ||
389 | if (!CanEdit()) | ||
390 | return; | ||
391 | |||
392 | SceneObjectPart sop = GetSOP(); | ||
393 | m_rootScene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,channel, sop.AbsolutePosition, sop.Name, sop.UUID, false); | ||
394 | } | ||
395 | |||
387 | #endregion | 396 | #endregion |
388 | 397 | ||
389 | 398 | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs index 6fcb5d0..82020cb 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs | |||
@@ -148,7 +148,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
148 | ChatEventArgs e = new ChatEventArgs(); | 148 | ChatEventArgs e = new ChatEventArgs(); |
149 | e.Sender = new SOPObject(m_internalScene, ((SceneObjectPart) chat.SenderObject).LocalId, m_security); | 149 | e.Sender = new SOPObject(m_internalScene, ((SceneObjectPart) chat.SenderObject).LocalId, m_security); |
150 | e.Text = chat.Message; | 150 | e.Text = chat.Message; |
151 | 151 | e.Channel = chat.Channel; | |
152 | |||
152 | _OnChat(this, e); | 153 | _OnChat(this, e); |
153 | return; | 154 | return; |
154 | } | 155 | } |
@@ -158,7 +159,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
158 | ChatEventArgs e = new ChatEventArgs(); | 159 | ChatEventArgs e = new ChatEventArgs(); |
159 | e.Sender = new SPAvatar(m_internalScene, chat.SenderUUID, m_security); | 160 | e.Sender = new SPAvatar(m_internalScene, chat.SenderUUID, m_security); |
160 | e.Text = chat.Message; | 161 | e.Text = chat.Message; |
161 | 162 | e.Channel = chat.Channel; | |
163 | |||
162 | _OnChat(this, e); | 164 | _OnChat(this, e); |
163 | return; | 165 | return; |
164 | } | 166 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 975033a..9ca5a0a 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -1104,5 +1104,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
1104 | public void SendRebakeAvatarTextures(UUID textureID) | 1104 | public void SendRebakeAvatarTextures(UUID textureID) |
1105 | { | 1105 | { |
1106 | } | 1106 | } |
1107 | |||
1108 | public void SendAvatarInterestsReply(UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages) | ||
1109 | { | ||
1110 | } | ||
1107 | } | 1111 | } |
1108 | } | 1112 | } |
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs index 983431d..0179240 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | |||
@@ -215,6 +215,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
215 | parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f); | 215 | parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f); |
216 | m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); | 216 | m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); |
217 | } | 217 | } |
218 | |||
218 | _position = pos; | 219 | _position = pos; |
219 | m_taintposition = pos; | 220 | m_taintposition = pos; |
220 | PID_D = parent_scene.bodyPIDD; | 221 | PID_D = parent_scene.bodyPIDD; |
@@ -254,7 +255,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
254 | _parent_scene = parent_scene; | 255 | _parent_scene = parent_scene; |
255 | m_targetSpace = (IntPtr)0; | 256 | m_targetSpace = (IntPtr)0; |
256 | 257 | ||
257 | if (pos.Z < 0) | 258 | // if (pos.Z < 0) |
259 | if (pos.Z < parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y)) | ||
258 | m_isphysical = false; | 260 | m_isphysical = false; |
259 | else | 261 | else |
260 | { | 262 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index cc903e0..c9d6742 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -6606,6 +6606,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6606 | // retain pathcurve | 6606 | // retain pathcurve |
6607 | shapeBlock.PathCurve = part.Shape.PathCurve; | 6607 | shapeBlock.PathCurve = part.Shape.PathCurve; |
6608 | 6608 | ||
6609 | part.Shape.SculptEntry = false; | ||
6609 | return shapeBlock; | 6610 | return shapeBlock; |
6610 | } | 6611 | } |
6611 | 6612 | ||
@@ -6657,6 +6658,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6657 | shapeBlock.PathShearX = (byte)(100 * topshear.x); | 6658 | shapeBlock.PathShearX = (byte)(100 * topshear.x); |
6658 | shapeBlock.PathShearY = (byte)(100 * topshear.y); | 6659 | shapeBlock.PathShearY = (byte)(100 * topshear.y); |
6659 | 6660 | ||
6661 | part.Shape.SculptEntry = false; | ||
6660 | part.UpdateShape(shapeBlock); | 6662 | part.UpdateShape(shapeBlock); |
6661 | } | 6663 | } |
6662 | 6664 | ||
@@ -6701,6 +6703,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6701 | shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x); | 6703 | shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x); |
6702 | shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y)); | 6704 | shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y)); |
6703 | 6705 | ||
6706 | part.Shape.SculptEntry = false; | ||
6704 | part.UpdateShape(shapeBlock); | 6707 | part.UpdateShape(shapeBlock); |
6705 | } | 6708 | } |
6706 | 6709 | ||
@@ -6824,6 +6827,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6824 | } | 6827 | } |
6825 | shapeBlock.PathSkew = (sbyte)(100 * skew); | 6828 | shapeBlock.PathSkew = (sbyte)(100 * skew); |
6826 | 6829 | ||
6830 | part.Shape.SculptEntry = false; | ||
6827 | part.UpdateShape(shapeBlock); | 6831 | part.UpdateShape(shapeBlock); |
6828 | } | 6832 | } |
6829 | 6833 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 1fc31c5..faf9c40 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -422,7 +422,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
422 | 422 | ||
423 | public int Length | 423 | public int Length |
424 | { | 424 | { |
425 | get { | 425 | get |
426 | { | ||
426 | if (m_data == null) | 427 | if (m_data == null) |
427 | m_data=new Object[0]; | 428 | m_data=new Object[0]; |
428 | return m_data.Length; | 429 | return m_data.Length; |
@@ -431,7 +432,40 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
431 | 432 | ||
432 | public int Size | 433 | public int Size |
433 | { | 434 | { |
434 | get { return 0; } | 435 | get |
436 | { | ||
437 | if (m_data == null) | ||
438 | m_data=new Object[0]; | ||
439 | |||
440 | int size = 0; | ||
441 | |||
442 | foreach (Object o in m_data) | ||
443 | { | ||
444 | if (o is LSL_Types.LSLInteger) | ||
445 | size += 4; | ||
446 | else if (o is LSL_Types.LSLFloat) | ||
447 | size += 8; | ||
448 | else if (o is LSL_Types.LSLString) | ||
449 | size += ((LSL_Types.LSLString)o).m_string.Length; | ||
450 | else if (o is LSL_Types.key) | ||
451 | size += ((LSL_Types.key)o).value.Length; | ||
452 | else if (o is LSL_Types.Vector3) | ||
453 | size += 32; | ||
454 | else if (o is LSL_Types.Quaternion) | ||
455 | size += 64; | ||
456 | else if (o is int) | ||
457 | size += 4; | ||
458 | else if (o is string) | ||
459 | size += ((string)o).Length; | ||
460 | else if (o is float) | ||
461 | size += 8; | ||
462 | else if (o is double) | ||
463 | size += 16; | ||
464 | else | ||
465 | throw new Exception("Unknown type in List.Size: " + o.GetType().ToString()); | ||
466 | } | ||
467 | return size; | ||
468 | } | ||
435 | } | 469 | } |
436 | 470 | ||
437 | public object[] Data | 471 | public object[] Data |